*This page last updated: 04 July, 2013 11:17 PST.

General Notes

World Wonders

World Wonders Master List
Wonder Technology Cost Benefit Notes
Alhambra Chivalry 400 +1 Culture,
+1 GA Points
All newly-trained non-air Units in this City receive the Drill I Promotion, improving combat strength when fighting in ROUGH Terrain. Provides a free Castle in the city in which it is built. Boosts city Culture output by 20%.
Angkor Wat Education 400 +1 Culture,
+1 GE Points
Culture and Gold costs of acquiring new tiles reduced by 25% in every city.
Big Ben Industrialization 750 +1 Culture,
+4 Gold
Cost of Gold purchasing in all cities reduced by 15%.
Brandenburg Gate Military Science 750 +3 Culture,
+2 GS Points
A Great General appears near the City where the Wonder was built and +15 XP for all Units built in this City.
Chichen Itza Civil Service 300 +4 Happiness,
+2 Culture,
+1 GE Points
Length of Golden Ages increased by 50%.
CN Tower Telecommunications 1250 +1 GM Points Provides a free Broadcast Tower in all cities. +1 Population in each city and +1 Happiness per city.
Cristo Redentor Plastics 1250 +5 Culture,
+2 GA Points
Culture cost of adopting new Policies reduced by 10%.
Eiffel Tower Radio 1060 +5 Happiness, +1 Culture,
+2 GM Points
In addition to the +5 Happiness, the Eiffel Tower also provides +1 more Happiness for every 2 Policies you have adopted.
Great Firewall Computers 1250 - 99.9% reduction in effectiveness of enemy spies in the city in which it is built. All other cities in the civilization get a 25% reduction in enemy spy effectiveness.
Great Mosque of Djenne Theology 300 +1 Culture,
+3 Faith,
+1 GE Points
All Missionaries born in this city can spread religion three times. Provides a free Mosque in the city in which it is built.
Himeji Castle Gunpowder 500 +3 Culture,
+2 GE Points
+15% combat strength for units fighting in friendly territory. Provides a free Castle in the city in which it is built.
Hubble Space Telescope Satellites 1250 +1 GS Points 2 free Great Scientists appear near the City where the Wonder was built. Provides a free Spaceship Factory in the city in which it is built. +25% Production when building Spaceship Parts.
Leaning Tower of Pisa Printing Press 500 +1 Culture,
+1 GA Points
+25% generation of Great People in all Cities. A free Great Person of your choice appears near the Capital.
Machu Picchu Guilds 300 +2 Faith,
+5 Gold,
+1 GM Points
+25% Gold from Trade Routes. City must be built within 2 tiles of a Mountain that is inside your territory.
Mausoleum of Halicarnassus Masonry 185 +1 Culture,
+1 GM Points
Gain 100 Gold each time a Great Person is expended. Each source of Marble or Stone worked by this City produces +2 Gold.
Neuschwanstein Railroad 1060 +2 Happiness,
+4 Culture,
+6 Gold,
+1 GM Points
+3 Gold, +2 Culture, and +1 Happiness from every Castle. City must be built within 2 tiles of a Mountain that is inside your territory.
Notre Dame Physics 400 +4 Faith,
+1 GM Points
+10 Happiness.
Pentagon Combined Arms 1250 +3 Culture,
+2 GM Points
Gold cost of upgrading military units reduced by 33%.
Petra Currency 250 +1 Culture,
+1 GE Points
City must be built on or next to Desert. +1 Food, +1 Production, +1 Gold for all desert tiles worked by this city (except Flood Plains). +6 Culture once Archaelogy is discovered. Provides a free Amphitheater in the city in which it is built.
Sistine Chapel Acoustics 500 +1 Culture,
+2 GA Points
+25% Culture in all Cities.
Statue of Liberty Replaceable Parts 1060 +1 Culture,
+2 GE Points
+1 Production from Specialists in every city.
Statue of Zeus Bronze Working 185 +1 Culture All units gain +15% combat strength when attacking cities.
Stonehenge Calendar 185 +5 Faith,
+1 GE Points
 
Sydney Opera House Ecology 1250 +2 GA Points 1 Free Social Policy and +50% Culture in this city. Must be constructed in a coastal city.
Taj Mahal Architecture 625 +4 Happiness,
+1 Culture,
+2 GA Points
The empire enters a Golden Age.
Temple of Artemis Archery 185 +1 Culture,
+1 GE Points
+10% Growth in all cities. +15% Production when building ranged units.
Terracotta Army Construction 250 +6 Culture,
+1 GA Points
 
The Colossus Iron Working 185 +1 Culture,
+5 Gold,
+1 GM Points
+1 Gold from water tiles worked by this City. City must be built on the coast.
The Forbidden Palace Banking 500 +1 Culture,
+1 GA Points
-10% Unhappiness from Citizens in non-occupied Cities.
The Great Library Writing 185 +1 Culture,
+3 Science,
+1 GS Points
1 Free Technology. Provides a free Library in the city in which it is built.
The Great Lighthouse Optics 185 +1 Culture,
+1 GM Points
All military naval units receive +1 movement and +1 sight. Provides a free Lighthouse in the city in which it is built.

City must be built on the coast.

The Great Wall Engineering 250 +3 Culture,
+1 GE Points
Enemy land Units must expend 1 extra movement per Tile inside your territory. Provides Walls for free in the city in which it is built. Upon discovering Dynamite, The Great Wall becomes obsolete.
The Hagia Sophia Theology 300 +3 Faith
+1 GA Points
A free Great Prophet appears. Provides a free Temple in the city in which it is built.
The Hanging Gardens Mathematics 250 +1 Culture,
+6 Food,
+1 GA Points
Provides a free Garden in the city in which it is built.
The Kremlin Metallurgy 625 +3 Culture,
+12 Defense,
+1 GS Points
Defensive Buildings in all Cities are 25% more effective.
The Louvre Archaeology 750 +4 Culture,
+2 GA Points
2 free Great Artists appear near the City where the Wonder was built.
The Oracle Philosophy 250 +3 Culture,
+1 GS Points
1 Free Social Policy.
The Porcelain Tower Architecture 625 +1 Culture,
+2 GS Points
A Great Scientist appears near the City where the Wonder was built. 50% more Science generated from Research Agreements.
The Pyramids Masonry 185 +1 Culture,
+1 GE Points
Tile improvement construction speed increased by 25% and two Workers appear near the City.
United Nations Globalization 1500 +1 Culture,
+2 GM Points
Triggers voting for the Diplomatic Victory. Builder of the UN receives a bonus vote for themselves in addition to their regular vote.

(GA = Great Artist, GE = Great Engineer, GS = Great Scientist, GM = Great Merchant)

Angkor Wat

Technology: Theology
Cost: 300
+1 Culture per turn, +1 Great Engineer points per turn; Reduces culture and gold cost of acquiring tiles by 25% in all cities.

Big Ben

Technology: Economics
Cost: 625
+1 Culture, +4 Gold, +2 Great Merchant Points; Reduces gold cost of purchasing units in all cities by 25%.

Brandenburg Gate

Technology: Military Science
Cost: 750
+3 Culture, +2 Great Scientist Points; A free Great General appears near the city where the wonder was built, and +15 XP for all Units built in this city.

Chichen Itza

Technology: Civil Service
Cost: 300
+4 Happiness, +1 Culture, +1 Great Engineer points; Length of Golden Ages increased by 50%.
Notes: appears outside city like Pyramids.

Cristo Redentor

Technology: Telegraph
Cost: 1250
+4 Culture, +2 Great Artist Points; Culture cost of adopting new Policies reduces by 10%.

Colossus

Technology: Bronze Working
Cost: 185 hammers
+1 Culture, +5 Gold, +1 Great Merchant Point; +1 Gold from water tiles worked by this City. City must be built on the coast.
Notes: In the third image, the Colossus is under construction.

Eiffel Tower

Technology: Radio
Cost: 1250
+5 Happiness, +1 Culture, +2 Great Merchant Points; in addition to the +5 Happiness, the Eiffel Tower also provides +1 more Happiness for every 2 Social Policies you have adopted.

The Forbidden Palace

Technology: Banking
Cost: 500
+1 Culture, +1 Great Artist Point, -10% Unhappiness from citizens in non-occupied cities.

The Great Library

Technology: Writing
Cost: 185
+1 Culture, +3 Science, +1 Great Scientist Points; Gives 1 Free Technology upon completion. Provides a free Library in the city in which it is built.

The Great Lighthouse

Technology: Sailing
Cost: 185
+1 Culture, +1 Great Merchant Points; +1 Movement and +1 Sight range to all military naval units. Provides a free Lighthouse in the city. Must be built on the coast.

The Great Wall

Technology: Construction
Cost: 250
+3 Culture, +1 Great Engineer Points; Enemy land units must expend 1 extra movement per Tile inside your territory. Provides Walls for free in the city in which it is built.
Notes: The Great Wall surrounds one's territory as it did in Civ IV.

The Hagia Sophia

Technology: Theology
Cost: 300
+1 Culture, +1 Great Artist Point, +25% Great Person point production in all cities. A free Great Person of your choice appears near the Capital.

The Hanging Gardens

Technology: Mathematics
Cost: 250
+1 Culture, +1 Great Artist Points, +10 Food.

Himeji Castle

Technology: Chivalry
Cost: 400
+3 Culture, +2 Great Engineer Points; +15% combat strength to units fighting in friendly territory.

The Kremlin

Technology: Acoustics
Cost: 500
+3 Culture, +1 Great Scientist Points, +12 Defense; Defensive Buildings in all cities are 25% more effective.

The Louvre

Technology: Archaeology
Cost: 750
+4 Culture, +2 Great Artist Points; 2 free Great Artists appear near the city where the Wonder was built.

Machu Picchu

Technology: Currency
Cost: 300
+1 Culture, +1 Great Merchant Points, +5 Gold; +25% Gold from Trade Routes. Must be built in a City within 2 tiles of a mountain.

Mausoleum of Halicarnassus

Technology: Masonry
Cost: 185
+1 Culture, +1 Great Merchant Points; Gain 100 Gold each time a Great Person is expended. Each source of Marble or Stone worked by this City produces +2 Gold.
Note: Available in the Wonders of the World DLC.

Notre Dame Cathedral

Technology: Education
Cost: 400
+3 Culture, +1 Great Merchant points; +10 Happiness.

Oracle

Technology: Philosophy
Cost: 250
+3 Culture, +1 Great Scientist Points; Awards a free Social Policy when completed.

Pentagon

Technology: Radar
Cost: 1250
+3 Culture, +2 Great Merchant Points; Gold costs of upgrading military units decreased by 33%.

The Porcelain Tower

Technology: Education
Cost: 400
+1 Culture, +2 Great Scientist Points; A Great Scientist appears near the city where the Wonder was built. 50% more Science generated from Research Agreements.

 

The Pyramids

Technology: Masonry 
Cost: 185 hammers
+1 Culture, +1 Great Engineer Points; Worker construction speed increased by 25% and two Workers appear near the City.
Notes: Appears outside the actual city tile. In previous builds it looked like the bonus was a free Granary, but this appears to have changed.

Sistine Chapel

Technology: Acoustics
Cost: 500
+1 Culture, +2 Great Artist Points; +25% Culture in all cities.

Statue of Liberty

Technology: Replaceable Parts
Cost: 1060
+1 Culture, +2 Great Engineer Points; +1 Production gained for every Specialist in all Cities.

Statue of Zeus

Technology: Bronze Working
Cost: 185
+1 Culture; All units gain +15% Combat Strength when attacking cities.
Note: Available in the Wonders of the World DLC.

Stonehenge

Technology: Calendar
Cost: 185
+8 Culture, +1 Great Engineer Points; Gives a free Monument in every city.
Notes: Looks like it changed from free Monument to +8 culture.

Sydney Opera House

Technology: Globalization
Cost: 1250
+4 Culture, +2 Great Artist Points; 1 free Social Policy and +50% Culture in this City. Must be constructed in a coastal city.

Taj Mahal

Technology: Printing Press
Cost: 500
+4 Happiness, +1 Culture; +2 Great Artist Points; Empire enters a Golden Age.

Temple of Artemis

Technology: Archery
Cost: 185
+1 Culture, +1 Great Engineer Points; +10% Growth in all cities. +15% Production when building ranged units.
Note: Available in the Wonders of the World DLC.

United Nations

Technology: Globalization
Cost: 1500 hammers
+1 Culture, +2 Great Merchant Points. Triggers voting for the Diplomatic Victory. 
Notes: The Victory Progress screen helpfully shows how many votes you have secured and how many you still need, so this is now a more practical victory type to pursue than in past versions. 

Wonder: Terracotta Army

Tech Requirement: Construction
Cost: 250 Cultural Output: 6 Great Person Points: 1 Artist Point
Effects: N/A
Notes: The mausoleum of Qin Shi Huang, the first Emperor of China.

Wonder: Hidden City of Petra

Tech Requirement: Currency
Cost: 250
Cultural Output: 1
Great Person Points: 1 Engineer Point
Effects: City must be built on or next to Desert. +1 Food, +1 Production, +1 Gold for all Desert tiles worked by this city (except Flood Plains). +6 Culture once Archaeology is discovered. Provides a free Amphitheater in the city in which it is built.

Wonder: Alhambra

Technology: Chivalry
Cost: 400; Provides: +1 Culture, +1 Great Artist point
Effects: All newly trained non-air Units in this city receive the Drill I Promotion, improving combat strength when fighting in ROUGH Terrain. Provides a free Castle in the city in which it is built. Boosts city Culture output by 20%.

Wonder: Great Mosque of Djenne

Tech Requirement: Theology
Cost: 300 Cultural Output: 1 Faith
Output: 3 Great Person Points: 1 Engineer Point
Effects: All Missionaries born in this city can spread religion three times. Provides a free Mosque in the city in which it is built.

Wonder: Neuschwanstein Castle

Tech Requirement: Railroad
Cost: 1060
Happiness Output: 2
Cultural Output: 4
Gold output: +6
Great Person Points: 1 Merchant Point
Effects: +3 Gold, +2 Culture, and +1 Happiness from every Castle. City must be built within 2 tiles of a Mountain that is inside your territory.

Wonder: Leaning Tower of Pisa

Tech Requirement: Printing Press
Cost: 500
Cultural Output: 1
Great Person Points: 1 Artist Point
Effects: +25% generation of Great People in all Cities. A free Great Person of your choice appears near the Capital.

Wonder: CN Tower

Tech Requirement: Telecommunications
Cost: 1250; Great Person Points: 1 Great Merchant Point
Effects: Provides a free Broadcast Tower in all cities. +1 Population in each city and +1 Happiness per city.

Wonder: Hubble Space Telescope

Tech Requirement: Satellites
Cost: 1250
Great Person Points: 1 Science Point
Effects: 2 Great Scientists appear near the city where the Wonder was built. Provides a free Spaceship Factory in the city in which it is built. +25% Production when building Spaceship Parts.

National Wonders

National Wonders Master List
Wonder Technology Cost Benefit Required Buildings Notes
Circus Maximus Horseback Riding 125 +5 Happiness, +1 Culture Colosseum  
Grand Temple Theology 125 +1 Culture, +8 Faith Temple Doubles religious pressure emanating from this City. Must be built in a Holy City.
Hermitage Architecture 125 +5 Culture Opera House +50% Culture in this city.
Heroic Epic Iron Working 125 +1 Culture Barracks All newly-trained non-air Units in this City receive the Morale Promotion, improving combat strength by 15%.
Ironworks Machinery 125 +1 Culture, +8 Production Workshop  
National College Philosophy 125 +1 Culture, +3 Science Library +50% Science in this city.
National Epic Drama & Poetry 125 +1 Culture Monument +25% Great People generation in this City.
National Intelligence Agency Radio 125 - Police Station Provides an additional spy and levels up all your existing spies. Also provides a 15% reduction in enemy spy effectiveness.
National Treasury Guilds 125 +1 Culture, +8 Gold Market  
Oxford University Education 125 +1 Culture, +3 Science University 1 Free Technology.
Palace - FREE +1 Culture, +2.5 Defense, +3 Gold, +3 Science, +3 Production - Indicates this City is the Capital of the empire. Connecting other Cities to the Capital by Road will produce additional Gold.

 

Circus Maximus

Technology: Construction
Cost:*
+5 Happiness, +1 Culture; Must have a Colosseum in all cities. The cost goes up the more cities are in the empire.

Hermitage

Technology: Archaeology. 
Cost: 310
+1 Culture; +50% Culture in this city. Must have an Opera House in all cities. The cost goes up the more cities are in the empire.

Heroic Epic

Technology: Iron Working
Cost: 110
+1 Culture; Gives Morale promotion (+15% combat strength) to all non-air units constructed in this City. Requires Barracks or Krepost in each City.

Ironworks

Technology: Chemistry
Cost: 170
+1 Culture, +8 Production; Must have Workshop or Longhouse in all cities.

National College

Technology: Writing
Cost: 120
+1 Culture; +3 Science, +50% Science output in this City. Must have Library or Paper Maker in all Cities.

National Epic

Technology: Philosophy
Cost: 120
+1 Culture, +25% Great People generation in this city. Must have built a Monument in all cities.

National Treasury

Technology: Currency
Cost:
+1 Culture, +8 Gold; Must have built a Market in all cities.

Oxford University

Technology: Education
Cost: 260
+1 Culture; +3 Science; Grants a free technology. Must have a University or Wat in each city.

Palace

Technology: (none)
Cost: 0
+3 Production, +1 Culture, +3 Science, +3 Gold, +2.5 Defense for this city. Indicates the Capital City and is built automatically for free in your first city. Connecting other cities to the capital by road will produce additional Gold.
Notes: It does not appear that you can move your Capital by building a new Palace as you could in previous games.

Projects

Like Wonders, except Projects cannot be purchased like buildings or wonders.

Manhattan Project

Cost: 800 hammers
Allows your Cities to build Atomic Bombs and Nuclear Missiles. Each civilization must construct the Manhattan Project before it can construct nukes.

Utopia Project

Cost: 1500 hammers
Unlocked by filling out 5 Social Policy trees (was 6); completing this project wins a Culture Victory.

Apollo Program

Cost: 1200 hammers
Signals the star of the space race, allowing your Cities to build spaceship parts. When the spaceship is completed, you win a Science Victory!