*This page last updated: 16 July, 2013 17:40 PST. 

Marine

Movement: 2; Strength: 65; Ranged Attack: 0; Cost: 400; Requires Resource: none
Technology: Penicillin; Obsolete with: never
Abilities: Amphibious, Extra Sight When Embarked, Embarkation With Defense (defend at double strength)
Game Info: Atomic Era Unit especially useful for embarking and invading across the sea.
Notes: Dennis Shirk confirmed in a PAX interview that there is a "late-game Marine unit."

Paratrooper

Movement: 2; Strength: 65; Ranged Strength: 0; Cost: 375; Required Resource: none
Technology: Radar
Abilities: May paradrop up to 5 tiles from friendly territory.
Notes: The Paratrooper can use a movement point to air-drop itself up to 5 hexes if it starts in friendly territory. The air drop graphic shows what looks like a C-130 flying over the target and dropping the parachutists in. The paratrooper was able to move on the same turn after dropping. The paratrooper appears to be the only Modern era non-mechanized infantry in the game.

Anti-Tank Gun

Movement: 2; Strength: 50; Ranged Strength: 0; Cost: 270; Required Resource: none
Technology: Replaceable Parts; Obsolete with: (never); Upgrades to: Helicopter Gunship
Abilities: +100% combat bonus vs. Armored units

Tank

Movement: 5; Strength: 70; Ranged Strength: 0; Cost: 375; Resource Required: Oil
Technology: Combustion; Obsolete with: (never); Upgrades to: Modern Armor
Abilities: Penalty attacking cities, no defensive bonuses, limited visibility, can move after attacking.
Notes: Appearance based on the Soviet T-34.

Fighter

Ranged Strength: 45; Range: 8; Cost: 375; Required Resource: Oil
Technology: Flight; Obsolete with: (never); Upgrades to: Jet Fighter
Abilities: Interception (100), Air Sweep, Air Recon, Bonus vs. Helicopters, Weak ranged attack.
Notes: Can be based in cities or on Carriers. The stacking limit aboard Carriers is 3, unlimited in Cities. The "Air Sweep" ability is a mission to combat enemy interceptors. Appearance based on the German Me-109.

Bomber

Ranged Strength: 65; Range: 10; Cost: 375; Required Resources: Oil
Technology: Radar; Upgrades to: Stealth Bomber
Abilities: Penalty vs. Naval units.
Notes: "Effective against ground targets, less so against naval targets, and it's quite vulnerable to enemy aircraft. The Bomber can be based on a friendly city or aboard a carrier. It can move from base to base and perform missions within its range of '10.' When possible, send in fighters first to 'use up' the enemy's anti-aircraft defenses for that turn." Appearance based on the British Avro Lancaster.

Bazooka

Movement: 2; Strength:85 Ranged Attack: 85; Cost: 375; Requires Resource: none
Technology: Nuclear Fission; Obsolete with: -
Abilities: May not melee attack
Notes: This is the new final unit in the ranged upgrade line; Machine Gun now upgrades to Bazooka instead of Mechanized Infantry. It does not have any anti-Armor bonuses.

Panzer

Movement: 6; Strength: 80; Ranged Strength: 0; Cost: 375; Required Resource: Oil
Technology: Combustion; Upgrades to: Modern Armor
Abilities: Penalty attacking Cities, no defensive bonuses, limited visibility, can move after attacking.
Notes: German Unique Unit; replaces Tank. Appearance based on the German Tiger.

Zero

Ranged Strength: 45; Range: 8; Cost: 375; Required Resource: Oil
Technology: Flight; Upgrades to: Jet Fighter
Abilities: Interception (100), Air Sweep, Air Recon, Bonus vs. Fighters, Bonus vs. Helicopters.
Notes: Japanese Unique Unit; replaces Fighter. Combat bonus against other Fighters. Can perform missions within its range of 8: attack enemy aircraft and ground units, and defend against enemy air attacks.

B-17

Ranged Strength: 70: Range: 10; Cost: 375; Required Resource: Oil
Technology: Radar; Upgrades to: Stealth Bomber
Abilities: Starts with Evasion (-50% damage from interceptions) and Siege 1 (+25% vs Cities) promotions, penalty vs. Naval units.
Notes: American Unique Unit; replaces Bomber. Air units have a civilian-style triangular unit icon.

Atomic Bomb

Range: 10; Cost: 600; Required Resource: 1 Uranium
Technology: Nuclear Fission
Abilities: Evasion (50).
Notes: Can be based in a friendly city or aircraft carrier. "When it detonates, an Atomic Bomb will damage or possibly destroy units and cities within its blast radius of 2 tiles." Cities cannot be totally destroyed by Atomic Bombs. The bomb unit appears as an Amercian B-29 bomber that flies over the target.

Helicopter Gunship

Movement: 6; Strength: 60; Ranged Strength: 0; Cost: 425; Required Resource: Aluminum
Technology: Rocketry
Abilities: Ignores terrain costs, hovering unit, bonus vs. tanks, no defensive bonuses, unable to capture cities.
Notes: Helicopters move like land units, but they can move on mountain tiles, coastal water tiles and ice tiles (which are off-limits to other land units). Helicopters can embark as naval transports like other land units, and this is needed for them to enter deep ocean tiles. Appearance based on the Soviet Mi-24 Hind.

Rocket Artillery

Movement: 3; Strength: 45; Ranged Strength: 60; Range: 3; Cost: 425; Required Resource: Aluminum
Technology: Rocketry
Abilities: Indirect Fire, may not melee attack, +10% bonus vs. Cities, no defensive bonuses, limited visibility.
Notes: Appearance based on the American M270 MLRS. Ranged Strength was previously listed as 40, but it 46 in more recent shots.

Mobile SAM

Movement: 3; Strength: 65; Ranged Strength: 0; Range: 2; Cost: 425; Required Resource: Aluminum
Technology: Computers
Abilities: Interception (100), bonus vs. aircraft (100), bonus vs. helicopters.
"Will intercept enemy aircraft which try to bomb nearby Units."
Notes: The Range value in this case appears to apply to the SAM's interception capability. Appearance based on the Soviet SA-6 "Gainful" mobile launcher.

 

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