*This page last updated: 28 April, 2012 20:00 PST.

Musketman

Movement: 2; Strength: 16; Ranged Strength: 0; Cost: 120; Required Resource: none
Technology: Gunpowder
Abilities: none
Notes: "First gunpowder Unit of the game. Fairly cheap and powerful."

Cannon

Movement: 2; Strength: 10; Ranged Strength: 26; Range: 2; Cost: 250: Required Resource: none
Technology: Chemistry
Abilities: May not melee attack, +10% bonus vs. Cities, no defensive bonuses, limited visibility, must set up to range attack.
Notes: Yes, you read that right -- the Cannon does not require any strategic resources.

Lancer

Movement: 4; Strength: 22; Ranged Strength: 0; Cost: 220 hammers; Required Resource: Horses
Technology: Metallurgy
Abilities: Combat penalty when defending. No defensive bonuses. Can move after attacking.
Notes: Like the Cuirassier in Civ IV BtS, the Lancer is an intermediate mounted unit between Knights and Cavalry. It is faster than Cavalry and so can still be used as a scout even after it becomes obsolete.

Caravel

Movement: 6; Strength: 10; Ranged Strength: 7; Range: 2; Cost: 100; Required Resources: none
Technology: Astronomy
Abilities: +2 Sight range, may not melee attack. 

Musketeer

Movement: 2; Strength: 20; Ranged Strength: 0; Cost: 120; Required Resources: none
Technology: Gunpowder
Abilities: none
Notes: French Unique Unit; replaces Musketman. 

Minuteman

Movement: 2; Strength: 16; Ranged Strength: 0; Cost: 120; Required Resources: none
Technology: Gunpowder; Obsolete with: Rifling
Attributes: All tiles cost 1 movement regardless of terrain.
Notes: American Unique Unit; replaces Musketman. In the release build of the game, the Minuteman ignores terrain penalties (the bug that prevented the Minuteman from benefiting from Roads has been fixed).

Janissary

Movement: 2; Strength: 16; Ranged Strength: 0; Cost: 120; Required Resources: none
Technology: Gunpowder
Abilities: +25% combat bonus when attacking; Heals all damage if destroys a unit.
Notes: Ottoman Unique Unit; replaces Musketman. 

Sipahi

Movement: 5; Strength: 22; Ranged Strength: 0; Cost: 220; Required Resources: Horses
Technology: Metallurgy
Abilities: +1 Sight range, no movement cost to pillage, Penalty on defense, no defensive bonuses, can move after attacking.
Notes: Ottoman Unique Unit; replaces Lancer.

Tercio

Movement: 2; Strength: 18; Ranged Strength: 0; Cost: 140; Required Resource: none
Technology: Gunpowder
Abilities: +100% vs. Mounted units
Notes: Spanish Unique Unit; replaces Musketman. The Tercio is a mixed formation of pikemen and arquebusiers.

Rifleman

Movement: 2; Strength: 25; Ranged Strength: 0; Cost: 200: Required Resources: none
Technology: Rifling
Abilities: none

Cavalry

Movement: 3; Strength: 25; Ranged Strength: 0; Cost: 260; Required Resource: Horses
Technology: Military Science
Abilities: Penalty vs. Mounted, no defensive bonuses, can move after attacking.

Frigate

Movement: 5; Strength: 30; Ranged Strength: 15; Range: 2; Cost: 160; Required Resource: Iron
Technology: Navigation
Abilities: May not melee attack

Ship of the Line

Movement 7*; Strength 30; Ranged Strength: 17; Cost: 110; Required Resource: Iron
Technology: Navigation
Attributes: +1 Sight range, may not melee attack
Notes: English Unique Unit; replaces Frigate. *The 7 speed includes the English +2 naval unit speed bonus. Appearance based on the British HMS Victory (which ironically was a three-deck first-rater, not a ship of the line).

Cossack

Movement: 3; Strength: 25; Ranged Strength: 0; Cost: 260; Required Resource: Horses
Technology: Military Science
Abilities: Combat bonus against damaged units, Penalty vs. Mounted, no defensive bonuses, can move after attacking.
Notes: Russian Unique Unit; replaces Cavalry. 

Norwegian Ski Infantry

Movement: 2; Strength: 25; Ranged Strength: 0; Cost: 147; Required Resource: none
Technology: Rifling
Abilities: In Snow, Tundra, Hills: +25% Combat Bonus (if Forest or Jungle is not present) and Double Movement.
Notes: Denmark Unique Unit; replaces Rifleman.

Turtle Ship

Movement: 4; Strength: 30; Ranged Strength: 12; Cost: ?; Required Resource: ?
Technology: Astronomy
Abilities:
Notes: Korean Unique Unit; replaces Caravel.

Privateer

Movement: 5; Strength: 25; Ranged Strength: 10; Range: 2; Cost: 93; Required Resource: Iron
Technology: Piracy
Abilities: May not melee attack
Notes: Available only in the Conquest of the Americas DLC scenario. The model is a variant of the Frigate.

Treasure

Movement: 2
Abilities: None
Notes: This is a civilian unit available only in the Conquest of the Americas DLC scenario. These units are generated when a Native American capital is pillaged, and can be returned to a player's capital for a 100 gold cash bonus and 50 extra victory points.

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