*This page last updated: 09 April, 2013 11:30 PST.
General Notes
- Air units operate as they did in Civ IV: they are based in a city or on a Carrier unit and can conduct ranged attacks at targets within their Range value. They move from base to base using a Re-base mission.
- There is no stacking limit for Air units in Cities.
Great War Infantry
Movement: 2; Strength: 50; Ranged Attack: 0; Cost: 320; Requires Resource: none
Technology: Replaceable Parts; Obsolete with: Plastics; Upgrades to:
Infantry
Abilities: none
Notes: The old Civ V Infantry unit now has a different icon, and is a
WWI-era unit.
Destroyer
Movement: 6; Strength: 55; Ranged Strength: 0; Cost: 375; Required Resources:
none
Technology: Electricity
Abilities: Indirect Fire, +3 Sight range, can see Submarines, Interception
(+40%), Bonus vs. Submarines (+100%), may not melee attack.
Notes: Destroyer no longer requires Oil.

Battleship
Movement: 3; Strength: 55; Ranged Strength: 65; Range: 3; Cost: 375 hammers;
Required Resources: Oil
Technology: Telegraph
Abilities: Indirect Fire (can bombard a target it can't see), may not melee
attack.
Notes: Appearance based on the American Iowa-class.

Submarine
Movement: 5; Strength: 25; Ranged Strength: 60; Range: 3; Cost: 375; Required
Resources: Oil
Technology: Refrigeration
Abilities: Invisible to all units except Destroyers and other Submarines, can
see Submarines, can enter Ice tiles, may not melee attack.
Notes: The submarine submerges when it moves into deep water.

Anti-Aircraft Gun
Movement: 2; Strength: 32; Ranged Strength: 0; Range: 2; Cost: 375; Required Resource:
none
Technology: Radio; Obsolete with: (never); Upgrades to: Mobile SAM
Abilities: Interception (100), Bonus vs. Aircraft (100), Bonus vs. Helicopters
Notes: Appearance based on the American M55 Quad-50
mount.

Carrier
Movement: 5; Strength: 50; Ranged Strength: 0; Cost: 375; Required Resource:
Oil
Technology: Flight
Abilities: Can carry up to 3 aircraft, may not melee attack
Notes: Appearance based on the American Essex-class.

Machine Gun
Movement: 2; Strength: 60; Ranged Attack: 60; Range: 1; Cost: 350; Requires
Resource: none
Technology: Ballistics; Obsolete with: never; Upgrades to: Mechanized
Infantry
Abilities: May Not Melee Attack
Notes: Based on the deadly Maxim gun, invented in 1884 and used to devastating effect
by both sides in World War I.
Triplane
Ranged Attack: 35; Range: 5; Cost: 325; Requires Resource: Oil
Technology: Flight; Obsolete with: Radar; Upgrades to: Fighter
Abilities: Interception (50), Air Sweep, Air Recon, +150% vs. Bombers and
Helicopters
Game Info: Early Air Unit designed to intercept enemy aircraft.
Strategy: The Triplane can be based in any city you own or aboard an
aircraft carrier. It can move from city to city (or carrier) and perform
"missions" within its range of 5 tiles. Use triplanes to attack enemy aircraft
and ground units, to scout enemy position, and to defend against enemy air
attacks.
Notes: Flight now gives access to WWI-era aircraft. Appearance based on the German Fokker Dr.1 Triplane.

Great War Bomber
Ranged Attack: 50; Range: 6; Cost: 325; Requires Resource: Oil
Technology: Flight; Obsolete with: Radar; Upgrades to: Bomber
Abilities: none
Notes: Flight now gives access to WWI-era aircraft. Appears to be based on the German Gotha bomber.
In some shots it is named "WWI Bomber," but in others it is named "Great War
Bomber."
Great War Tank
Movement: 4; Strength: 60; Ranged Attack: 0; Cost: 350; Requires Resource:
Oil
Technology: Combustion; Obsolete with: Combined Arms; Upgrades to: Tank
Abilities: Can move after attacking, No Defensive Terrain Bonuses
Notes: Combustion now gives access to a WWI-era armored unit instead of the
WWII-era Tank. Looks like a British Mk.IV or Mk.V tank.
Foreign Legion
Movement: 2; Strength: 50; Ranged Strength: 0; Cost: 320; Required Resources:
none
Technology: Replaceable Parts; Upgrades to: Mechanized Infantry
Abilities: +20% Combat bonus outside friendly territory.
Notes: French Unique Unit; replaces Great War Infantry.

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