*This page last updated: 22 April, 2012 21:20 PST. Information current as of patch 1.0.1.511.

Technology Tree

Above is the full tech tree (click above for larger image). Image by Vexing from CFC Forums.

Tree Analysis

The analysis below is out of date. I will correct it after the Gods & Kings expansion is released.

----- Ancient Era -----
Agriculture
(20): Farm improvement
Pottery
(35): Granary building
Animal Husbandry (35): Reveal Horses resource, Pasture improvement
Archery (35): Archer unit
Mining (35): Mine improvement, Remove Forest improvement
Sailing (55): Work Boat, Trireme, Great Lighthouse wonder, Fishing Boats improvement
Calendar (70): Stonehenge wonder, Plantation improvement
Writing (55): Library building, National College wonder, Great Library wonder, Open Borders ability
Trapping (55): Trading Post improvement, Camp improvement
The Wheel (55): Chariot Archer unit (replaced here by War Chariot), Watermill building, Road improvement
Masonry (55): Wall building, Pyramids wonder, Quarry improvement, Remove Marsh improvement
Bronze Working (55): Spearman unit, Barracks building, Colossus wonder, Clear Jungle improvement
----- Classical Era -----
Optics (80): Lighthouse building, Embarkation ability
Philosophy (100): Temple building (replaced here by Burial Tomb), National Epic wonder, Oracle wonder, Research Agreement ability
Horseback Riding (100): Horseman unit, Stable building, Circus building
Mathematics (100): Catapult unit, Courthouse building, Hanging Gardens wonder
Construction (100): Colosseum building, Great Wall wonder, Bridges over Rivers ability
Iron Working (150): Swordsman unit, Armory building, Heroic Epic wonder, Reveal Iron resource
----- Medieval Era -----
Theology (250): Monastery building, Garden building, Angkor Wat wonder, Hagia Sofia wonder
Civil Service (400): Pikeman unit, Chichen Itza wonder, Ability: farms next to fresh water produce +1 food.
Currency (250): Mint building, Market building, Machu Picchu wonder, Wealth production
Engineering (250): Lumbermill improvement, Fort improvement
Metal Casting (250): Forge building, Workshop building
Compass (340): Harbor building
Education (440): University building, Oxford University wonder, Notre Dame wonder, Porcelain Tower wonder, Research production
Chivalry (440): Knight unit, Castle building, Himeji Castle wonder, Defensive Pact ability
Machinery (440): Crossbowman unit, Faster Road Movement ability
Physics (440): Trebuchet unit
Steel (440): Longswordsman unit
----- Renaissance Era -----
Astronomy (650): Caravel, Observatory building, Faster Embarked Movement ability, Embarking Across Oceans ability
Acoustics (650): Opera House building, Sistine Chapel wonder, St. Basil's Cathedral wonder
Banking (650): Bank building, Forbidden Palace wonder
Printing Press (650): Theatre building, Taj Mahal wonder
Gunpowder (680): Musketman unit
Navigation (900): Frigate unit, Seaport building
Economics (900): Windmill building, Big Ben wonder
Chemistry (900): Cannon unit, Ironworks wonder
Metallurgy (900): Lancer unit
Archaeology (1300): Museum building, Hermitage wonder, The Louvre wonder
Scientific Theory (1300): Public School building, Reveals Coal resource
Military Science (1300): Cavalry unit, Military Academy building, Brandenburg Gate wonder
Fertilizer (1300): Farms without Fresh Water yield increased by 1
Rifling (1425): Rifleman unit
----- Industrial Era -----
Biology (1680): Hospital, Reveals Oil resource, Oil Well improvement, 
Steam Power (1680): Ironclad unit, Factory building, +1 Lumber Mill Production ability, Faster Embarked Movement ability
Electricity (1900): Destroyer unit, Stock Exchange building, Reveals Aluminum resource
Replaceable Parts
(1900): Anti-Tank Gun unit, Infantry unit, Statue of Liberty wonder
Railroad
(1900): Arsenal building, Railroad improvement
Dynamite
(1900): Artillery unit
Refrigeration
(2200): Submarine unit, Offshore Oil Well improvement
Telegraph
(2200): Battleship unit, Military Base building, Cristo Redentor wonder
Radio
(2200): Anti-Aircraft Battery unit, Broadcast Tower building, Eiffel Tower wonder
Flight
(2200): Carrier unit, Fighter unit
Combustion
(2200): Tank unit
----- Modern Era -----
Plastics (2600): Hydro Plant building, 
Penicillin
(2600): Medical Lab building
Electronics
(2600): Mechanized Infantry unit 
Mass Media
(2600): Stadium building
Radar
(2600): Bomber unit, Paratrooper unit, Pentagon wonder
Atomic Theory
(2600): Reveals Uranium resource, Manhattan Project
Ecology
(3000): Solar Plant building
Computers
(3000): Nuclear Submarine unit, Mobile SAM unit
Rocketry
(3000): Helicopter Gunship unit, Rocket Artillery unit, Apollo Program project
Lasers
(3000): Jet Fighter unit, Modern Armor unit
Nuclear Fission
(3000): Atom Bomb unit, Nuclear Plant building
Globalization (3350): United Nations wonder, Sydney Opera House wonder
Robotics (3350): SS Booster, Missile Cruiser unit, Spaceship Factory building
Satellites (3350): SS Cockpit, Guided Missile unit
Stealth (3350): Stealth Bomber unit
Advanced Ballistics (3350): Nuclear Missile unit
----- Future Era -----
Particle Physics (3350): SS Engine
Nuclear Fusion (3600): Giant Death Robot unit
Nanotechnology (3300): SS Stasis Chamber
Future Tech (4000): A repeating tech which increases your Score each time it's completed.

HomeTopPage by Arioch. Last updated: 22 April, 2012 21:20 PST
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