*This page last updated: 01 March, 2025 17:11 PST. (Log of recent changes)
Exploration Age Units
Heavy Archer
Movement: 2; Combat Strength: 20; Ranged Combat Strength: 30; Range: 2
Note: Upgraded automatically at the start of the Exploration Age.
Swordsman
Movement: 2; Combat Strength: 35
Tier 1 infantry unit for the Exploration Age for
those civilizations that don't have an infantry unique unit.
Courser
Movement: 3; Combat Strength: 40
Tier 1 cavalry unit for the Exploration Age.
Cog
Movement: 3; Combat Strength: 35; Range Strength: 30; Range: 1
Note: This is the basic tier 1 naval unit that any Antiquity naval units
automatically upgrade to at the start of the Exploration Age.
Fleet Commander
Requires: Cartography; Movement: 3; Defense: 28
Note: The Fleet Commander works almost identically to the Army Commander, but is
a distinct unit type.
Catapult
Movement: 2; Combat Strength: 25; Ranged Combat Strength: 20; Range: 2;
Requires: Machinery
Tier 1 Exploration Siege Unit. High Bombard strength for attacking Fortified
Districts.
Man-at-Arms
Movement: 2; Combat Strength: 40; Requires: Heraldry
Note: Tier 2 Infantry
Knight
Movement: 3; Combat Strength: 45;
Requires: Metal Casting
Note: Tier 2 cavalry. And yes, the Shawnee cavalry seen below is a "Knight."
Crossbowman
Movement: 2; Combat Strength: 25; Ranged Strength: 35; Range: 2;
Requires: Castles
Tier 2 Ranged
(Trebuchet)
Movement: 2; Ranged Strength: 25; Range: 2;
Requires: Metallurgy
Tier 2 Siege unit; Increased bombard strength against fortified districts.
Pikeman
Movement: 2; Combat Strength: 45;
Requires: Metal Casting
Tier 3 Exporation Age infantry.
Bombard
Requires: Gunpowder
Tier 3 siege unit. Increased bombard strength against fortified districts.
Lancer
Requires: Metal Casting
Tier 3 cavalry.
Note: Even though the symbol for the unit is a lance, these are armed with
matchlock pistons.
Arquebusier
Requires: Gunpowder
Tier 3 ranged unt.
Carrack
Movement: 3; Combat Strength: 41; Ranged Strength: 35; Range: 2; Requires: Shipbuilding
Treasure Fleet
Requires: Shipbuilding
Movement: 4; Defensive Strength: 27
Note: These units are spawned automatically from settlements that have improved
a Treasure resource. Successfully transporting the treasure back to Homeland
territory will earn Economic Legacy points. They can be intercepted and captured
by other empires if not protected. According to Ed Beach, this is the only unit
in the game that can be captured.
Galleon
Requires: Gunpowder
Note: Tier 3 naval unit.
Noyan
Mongol Unique Army Commander. Has increased Movement. Cavalry Units in its Command Radius have increased Flanking.
Tercio
Movement: 2; Combat Strength: 37;
Spanish Unique Tier 1 Infantry Unit. Adjacent Units receive +3 Combat Strength
against Cavalry Units (bonus is only applied once).
Chevaler
Movement: 3; Combat Strength: 40
Norman Unique Cavalry Unit. +3 Combat Strength against Units with
less Movement. Ignores Zone of Control
Keshig
Movement: 4; Combat Strength: 20; Ranged Strength: 30; Range: 2
Mongol Unique Ranged Unit. Counts as a Cavalry Unit and ignores zone of control.
+1 Movement, and
heals 15 HP after defeating enemy Units.
Mamluk
Abbasid Unique cavalry unit. When Stationed in or Occupying a Settlement, receive increased Combat Strength for every Urban Population in this Settlement.
Xunleichong
Ming Unique Infantry Unit. Has increased Combat Strength in Featureless Terrain. Has a Ranged attack.
Kispoko Nena’to
Movement: 2; Combat Strength: 35
Shawnee unique infantry unit. Increased Combat Strength for every Empire
Resource.
Warak'aq
Inca Unique Ranged Unit. Has high Movement and ignores Rough penalties during Movement. Has increased Combat Strength when attacking from Rough tiles.
Leiomano
Hawai'i Unique Infantry Unit. Has increased Combat Strength against Infantry and Cavalry Units.
Gold Bangles Infantry
Requires: Heraldry; Upgrades at: Metal Casing
Unique infantry unit for Songhai. +5 Combat Strength on Resource tiles. +100%
Gold from pillaging Trade Routes.
Kalam
Movement: 3; Combat Strength: 35; Ranged Strength: 30; Range: 2
Chola Unique Naval Unit. Has an additional Attack per turn if Movement allows.
Cetbang
Majapahit Unique Naval Unit. Has increased Combat Strength against Naval Units. Can pillage tiles at range with a reduced Movement cost.
Ottru
Requires: Astronomy
Chola Unique Naval Commander. Has +1 Movement and greater sight. Opposing
Military Units in the Command Radius receive -3 Combat Strength.
City-State Units
Corsair
Movement: 3; Combat Strength: 35; Ranged Strength: 30; Bombard Strength: 20;
Range: 2; Requires: Militaristic city-state vassal
Captures defeated naval umits.