*This page last updated: 03 March, 2025 12:06 PST. (Log of recent changes)
- Unit List
- Civilian Units
- City-State Unique Units
- Antiquity Age Units
- Exploration Age Units
- Modern Age Units
- Unknown Units
Units
Notes; Units look similar to those in Civ 6, though more detailed and a little less cartoony. Infantry units appear to have between 8-10 figures each. Most vehicle units are still represented by a single vehicle.
- There are no Worker or Builder units. Tiles are improved automatically when worked by city population.
- Units no longer gain experience or promotions. Promotions are now the unique province of Commander units, which are an evolution of military Great People from earlier iterations.
- Units can move as groups with a Commander, and new units can automatically travel to a Commander's position using the "Reinforce" command. However, units still fight one unit per tile.
- Units can embark over shallow water by default.
- When units are engaged, there is a continuous combat animation between the two that continues for as long as they are adjacent. This is a cosmetic effect, but the direction the unit is facing does matter for flanking purposes.
- Naval Units can now heal in any Coastal terrain by skipping turns, not just in friendly territory.
Fortify
When ordered to Fortify, units actually build visible fortifications. These fortifications can persist on the map, at least to the extent that they can be occupied by other friendly units, though how long they persist is not known.
Embarked Units
Land units can embark on shallow water (including Navigable Rivers) right from the start of the game.
Unit List
Unit | Type | Requires | Age | Tier | Move | Str† | Rng Str |
Bmb Str |
Rng. | Base Cost |
Mnt. | Notes |
Abambowa | Infantry | * | 3 | 1-3 | 2 | 50 | - | - | - | 290 | 4 | Bugandan UU; Heals by pillaging |
Aircraft Carrier | Command | Mobilization | 3 | - | 4 | [50] | - | - | - | 160 | 0 | Acts as a Squadron Commander |
Antiquarian | Support | British UC (Explorer); bonus culture | ||||||||||
Ālim | Civilian | * | 2 | 0 | 5 | 130 | 0 | Abbasid UC (Great Person) | ||||
Archer | Ranged | Bronze Working | 1 | 2 | 2 | 10 | 20 | 10 | 2 | 50 | 1 | |
Army Commander | Command | Discipline | 1 | 0 | 2 | - | - | 100 | 0 | Earns XP and provides Command Radius | ||
Arquebusier | Ranged | Gunpowder | 2 | 3 | 2 | 30 | 40 | 30 | 2 | 210 | 4 | |
Assault Gun | Siege | Armor | 3 | 3 | 2 | 50 | 45 | 65 | 3 | 370 | 5 | High bombard strength vs. fortified districts |
AT Gun | Ranged | Armor | 3 | 3 | 2 | 45 | 55 | 45 | 2 | 380 | 5 | (no bonus vs. tanks) |
Ballista | Siege? | The Wheel | 1 | 2 | 1 | 15 | 10 | 30 | 2 | 55 | 1 | High bombard strength vs. fortified districts |
Battleship | Heavy Naval | Mobilization | 3 | 3 | 3 | 60 | 55 | 55 | 3 | 430 | 6 | |
Biplane | Fighter Air | Flight | 3 | 2 | 8 | 55 | 35 | 30 | 8 | 340 | 4 | 4 sight range, Can intercept Air units |
Bombard | Siege | Gunpowder | 2 | 3 | 2 | 35 | 30 | 50 | 2 | 200 | 4 | High bombard strength vs. fortified districts |
Bomber | Siege Air | Flight | 3 | 2 | 10 | 35 | 55 | 65 | 10 | 370 | 4 | |
Burning Arrow | Ranged | Animal Husbandry | 1 | 1-3 | 2 | 5 | 15 | 8 | 2 | 30 | 0 | Mississippian UU; +3 Str vs fortified; 2 turn DoT |
Carrack | Naval | Shipbuilding | 2 | 2 | 3 | 41 | 35 | 30 | 2 | 170 | 3 | 4 sight range |
Catapult | Siege | Machinery | 2 | 1 | 2 | 25 | 20 | 40 | 2 | 110 | 2 | + Strength vs fortified districts |
Cetbang | Naval | * | 2 | 1-3 | 3 | 35 | 30 | 20 | 2 | 130 | 2 | Majapahit UU; +Str vs naval, Ranged pillaging |
Chariot | Cavalry | The Wheel | 1 | 2 | 3 | 30 | - | - | - | 70 | 1 | Ignores zone of control |
Chang Beun | Ranged | * | 3 | 1 | 3 | 35 | 50 | 35 | 2 | 270 | 4 | Siamese UU; Can move after attacking |
Chasqui | Civilian | * | 2 | 0 | 4 | - | - | - | 30 | 0 | Incan UC (Scout); Sight through rough terrain | |
Chevaler | Cavalry | * | 2 | 1-3 | 3 | 40 | - | - | - | 150 | 2 | Norman UU; +3 Strength vs slower units |
Chu-Ko-Nu | Ranged | Animal Husbandry | 1 | 1-3 | 2 | 10 | 15 | 5 | 2 | 30 | 0 | Han UU; +5 Strength vs. adjacent units |
Cog | Naval | * | 2 | 1 | 3 | 36 | 30 | 25 | 1 | 130 | -2 | |
Colonist | Civilian | Carthginian UC (Settler); bonus pop near resource | ||||||||||
Conquistador | Civilian | - | 2 | 0 | 5 | 0 | - | - | - | 130 | 0 | Spanish UC (Great Person) |
Corsair | Naval | (CS suzerain) | 2 | 1 | 3 | 35 | 30 | 20 | 2 | 130 | 2 | Captures defeated enemy naval units |
Cossack | Cavalry | * | 3 | 1-3 | 3 | 50 | - | - | - | 300 | 4 | Russian UU; + strength in friendly territory |
Courser | Cavalry | * | 2 | 1 | 3 | 40 | - | - | - | 150 | -2 | Ignores zone of control |
Crossbowman | Ranged | Castles | 2 | 2 | 2 | 25 | 35 | 25 | 2 | 160 | 3 | |
Cruiser | Light Naval | Combustion | 3 | 2 | 4 | 50 | 45 | 45 | 2 | 340 | 4 | +50% flank strength |
Cuirassier | Cavalry | * | 3 | 1 | 3 | 55 | - | - | - | 320 | 4 | ignores zone of control |
Destroyer | Light Naval | Mobilization | 3 | 3 | 4 | 55 | 50 | 50 | 3 | 400 | 5 | +50% flank strength |
Dhow | Naval | Sailing | 1 | 2 | 3 | 25 | 20 | 15 | 1 | 50 | 1 | Aksum UU; +4 str on coast, Create trade route |
Dive Bomber | Attack Air | Aerodynamics | 3 | 3 | 12 | 40 | 60 | 50 | 12 | 410 | 5 | 4 sight range |
Dreadnought | Heavy Naval | Combustion | 3 | 2 | 3 | 55 | 50 | 50 | 2 | 370 | 5 | |
Explorer | Support | Natural History | 3 | - | 3 | 250 | 0 | Extracts artifacts | ||||
Field Cannon | Ranged | * | 3 | 1 | 2 | 35 | 45 | 35 | 2 | 270 | 4 | |
Field Gun | Ranged | Industrialization | 3 | 2 | 2 | 40 | 50 | 40 | 2 | 320 | 4 | |
Fighter | Fighter Air | Aerodynamics | 3 | 3 | 10 | 60 | 40 | 30 | 10 | 400 | 5 | 4 sight range, can intercept Air units |
Fleet Commander | Civilian | Cartography | 2 | 0 | 3 | 120 | 0 | Gains XP and provides Command Radius | ||||
Foederati | Infantry | (CS suzerain) | 1 | 1 | 2 | 25 | - | - | - | 30 | 1 | City-State UU; +2 Strength per adjacent unit |
Galleon | Naval | Gunpowder | 2 | 3 | 3 | 45 | 40 | 35 | 2 | 220 | 4 | |
Galley | Naval | Sailing | 1 | 2 | 3 | 25 | 20 | 15 | 1 | 50 | 1 | |
Garde Imperiale | Infantry | * | 3 | 1-3 | 2 | 55 | 40 | - | 1 | 300 | 4 | French UU; +2 Str within Commander radius |
Gold Bangles Infantry | Infantry | Heraldry | 2 | 1-3 | 2 | 35 | -- | - | - | 130 | 2 | Songhai UU; +5 Str on resource; double Pillage |
Great Banker | 3 | - | 8 | Opens World Bank branches for Econ victory | ||||||||
Gusa | Infantry | * | 3 | 1-3 | 2 | 50 | - | - | - | 290 | 4 | Qing UU; +4 strength if adjacent to other Gusa |
Hangshang | Civilian | 3 | Qing UC (Merchant) | |||||||||
Hazarapatis | Command | Discipline | 1 | 0 | 2 | - | - | - | 100 | 0 | Persian UC (Army Commander); gains Initiative | |
Heavy Archer | Ranged | * | 2 | 1 | 2 | 20 | 30 | 20 | 2 | 120 | 2 | |
Heavy Bomber | Heavy Air | Aerodynamics | 3 | 3 | 12 | 45 | 50 | 70 | 12 | 430 | 5 | 4 sight range |
Hoceepkileni | Civilian | Temple | 2 | 0 | 5 | - | - | - | 150 | 0 | Shawnee UC (Missionary); +river movement | |
Hoplite | Infantry | * | 1 | 1-3 | 2 | 25 | - | - | - | 30 | 0 | Greek UU; +2 Strength if adjacent to Hoplites |
Horseman | Cavalry | Iron Working | 1 | 3 | 3 | 35 | - | - | - | 110 | 2 | |
Howitzer | Siege | Industrialization | 3 | 2 | 2 | 45 | 40 | 60 | 3 | 310 | 4 | High strength vs. fortified districts |
Hul'che | Ranged | Animal Husbandry | 1 | 0 | 2 | 5 | 15 | 5 | 2 | 30 | 0 | Mayan UU; no penalties from vegetated tiles |
Hussar | Cavalry | * | 3 | 1-3 | 4 | 50 | --- | - | - | 300 | 4 | Prussian UU; +1 Str per remaining movement |
Immortal | Infantry | Bronze Working | 1 | 2-3 | 2 | 25 | - | - | - | 60 | 1 | Persian UU; Heals after defeating enemy unit |
Infantry Company | Infantry | Armor | 3 | 3 | 2 | 60 | - | - | - | 400 | 5 | |
Ironclad | Light Naval | Steam Engine | 3 | 1 | 4 | 45 | 40 | 40 | 2 | 280 | 4 | Skirmish, +50% strength from flanking |
Jacobin | Civilian | 3 | French UC (Great Person) | |||||||||
Jaguar Slayer | ? | * | 1 | 1 | 2 | 20 | - | - | - | 30 | 0 | Mayan UC (Scout); Creates traps on vegetated |
Kahuna | Civilian | Temple | 2 | 0 | 4 | - | - | - | 150 | 0 | Hawai'i UC (Missionary); Free Heal action | |
Kalam | Naval | * | 2 | 1-3 | 3 | 35 | 30 | 20 | 2 | 130 | 2 | Chola UU; extra attack per turn |
Katyusha | Ranged | Industrialization | 3 | 2-3 | 3 | 40 | 40 | 50 | 3 | 310 | 4 | Russian UU; Splash damage |
Keshig | Cavalry | * | 2 | 1-3 | 3 | 20 | 30 | 20 | 2 | 120 | 2 | Mongol UU; Heals after defeating enemy unit |
Kispoko Nena'to | Infantry | * | 2 | 1-3 | 2 | 35 | - | - | - | 130 | 2 | Shawnee UU; +1 Strength for Empire resources |
Knight | Cavalry | Heraldry | 2 | 2 | 3 | 45 | - | - | - | 190 | 3 | Ignores Zone of Control |
Lancer | Cavalry | Metal Casting | 2 | 3 | 3 | 50 | - | - | - | 240 | 4 | Ignores Zone of Control |
Landship | Cavalry | Combustion | 3 | 2 | 3 | 60 | - | - | - | 370 | 4 | Ignores Zone of Control |
Legatus | Command | Discipline | 1 | 0 | 2 | [20] | - | - | - | 100 | 0 | Roman UC (Army Commander); create Towns |
Legion | Infantry | Bronze Working | 1 | 2-3 | 2 | 25 | - | - | - | 40 | 1 | Roman UU; + Strength for Traditions |
Leiomano | Infantry | * | 2 | 1-3 | 2 | 35 | - | - | - | 130 | 2 | Hawai'i UU; + 3 Strength vs infantry and cavalry |
Line Infantry | Infantry | * | 3 | 1 | 2 | 50 | - | - | - | 290 | 4 | |
Logios | Civilian | 1 | 0 | Greece UC (Great Person) | ||||||||
Mamluk | Cavalry | * | 2 | 1-3 | 3 | 30 | - | - | - | 150 | 2 | Abbasid UU; +1 Strength when in districts |
Man-at-Arms | Infantry | Heraldry | 2 | 2 | 2 | 40 | - | - | - | 170 | 3 | |
Mandarin | Civilian | Economics | 2 | 0 | 4 | - | - | - | 40 | 0 | Ming UC (Merchant); +Gold when creating road | |
Marine | Infantry | Industrialization | 3 | 2-3 | 2 | 60 | - | - | - | 330 | 4 | American UU; Amphibious |
Medjay | Infantry | * | 1 | 1-3 | 2 | 20 | -- | - | - | 30 | 0 | Egyptian UU; +3 strength in friendly territory |
Merchant | Civilian | Code of Laws | 1 | 0 | 4 | [10] | - | - | Creates Trade Routes or Roads | |||
Merchant (Modern) | Civilian | Steam Engine | 3 | 0 | 4 | 40 | 0 | |||||
Migrant | Civilian | - | 1 | 0 | 2 | 0 | - | - | - | 1 | 0 | Can join a Settlement, adding 1 population |
Mikasa | Naval | Combustion | 3 | 2-3 | 5 | 55 | 50 | 40 | 2 | 370 | 4 | Japanese UU; can respawn when destroyed |
Missionary | Civilian | 2 | 0 | 4 | 0 | Spreads Religion | ||||||
Mortar | Siege | * | 3 | 1 | 2 | 40 | 35 | 55 | 2 | 260 | 4 | High strength vs. fortified districts |
Mwami | Command | * | 3 | 0 | 2 | 100 | 0 | Bugandan UC (Army Commander); + to pillaging | ||||
Nagarika | Civilian | * | 1 | 0 | Maurya UC; Founds Town with +2 Happiness | |||||||
Noyan | Civilian | * | 2 | 0 | 4 | [25] | - | - | - | 100 | 0 | Mongol UC (Army Commander); + to flanking |
Numidian Cavalry | Cavalry | - | Carthaginian UU; +Str per City resource | |||||||||
Ottru | Command | Astronomy | 2 | 0 | 4 | - | - | - | 120 | 0 | Chola UC (Naval Commander); -3 enemy str | |
Partisan | Infantry? | ? | 3 | - | 2 | 55 | - | - | - | 310 | 4 | +5 Str vs. differeint ideology; +10 heal |
Pedanda | Civilian | Temple | 2 | 0 | 4 | - | - | - | 150 | 0 | Majapahit UC (Missionary); +25 Culture on conv. | |
Phalanx | Infantry | Iron Working | 1 | 3 | 2 | 30 | - | - | - | 100 | 2 | Tier 3 Antiquity Infantry |
Physician | Civilian | 2 | 0 | 4 | 100 | 0 | Treat the Sick plague infected Settlement | |||||
Pikeman | Infantry | Metal Casting | 2 | 3 | 2 | 45 | - | - | - | 220 | 4 | |
Prospector | Civilian | 3 | 0 | 3 | 0 | -- | - | -- | 60 | 0 | American UC; Claims resource tile | |
Purabhettarah | Cavalry | The Wheel | 1 | 2-3 | 2 | 30 | - | - | - | 70 | 1 | Maurya UU; Ignores ZOC, +5 Str vs fortification |
Quadrireme | Naval | Navigation | 1 | 3 | 3 | 30 | 25 | 20 | 1 | 90 | 2 | |
Revege | Naval | 3 | British UU; Splash damage | |||||||||
Revolucionario | Civilian | 3 | Mexican UC (Great Person) | |||||||||
Rifle Infantry | Infantry | Industrialization | 3 | 2 | 2 | 55 | - | - | - | 340 | 4 | |
Scout | Civilian | * | 1 | 0 | 2 | [10] | - | - | 30 | 0 | Ignores difficult terrain, Lookout Mode, Search | |
Sepoy | Infantry | * | 3 | 1-3 | 2 | 50 | - | 45 | 1 | 290 | 4 | Mughal UU; Can make Bombard ranged attack |
Settler | Civilian | * | 1 | 0 | 3 | [10] | - | - | 50 | 0 | Founds Town | |
Shì Dàfū | Civilian | 1 | 0 | Han UC (Great Person) | ||||||||
Ship of the Line | Naval Heavy | * | 3 | 1 | 3 | 50 | 45 | 45 | 2 | 320 | 5 | |
Slinger | Ranged | Animal Husbandry | 1 | 1 | 2 | 5 | 15 | 5 | 2 | 30 | 0 | Stronger on attack than defense |
Sokeman | Civilian | - | 2 | 0 | 3 | - | - | - | 50 | 0 | Norman UC; Founds Town with fortified district | |
Soldaderas | Infantry | * | 3 | 1-3 | 2 | 50 | - | - | - | 290 | 4 | Mexican UU; heals adjacent units |
Spearman | Infantry | Bronze Working | 1 | 2 | 2 | 25 | - | - | --- | 60 | 1 | |
Squadron Commander | Command | Flight | 3 | - | 8 | - | - | - | 140 | 0 | Earns XP and contains Air units | |
Stuka | Attack Air | Flight | 3 | 2-3 | 6 | 35 | 65 | 55 | 8 | 350 | 4 | Prussian UU; +3 Str vs. Land Units |
Submarine | Stealth Naval | Mobilization | 3 | 3 | 3 | 65 | - | - | - | 430 | 5 | Only seen by adjacent units |
Swordsman | Infantry | * | 2 | 1 | 2 | 35 | - | - | - | 130 | 2 | |
Tajiro | Civilian | Economics | 2 | 0 | 4 | - | - | - | 40 | 0 | Songhai UC (Merchant); +Gold for river route | |
Tank | Cavalry | Armor | 3 | 3 | 4 | 65 | - | - | - | 430 | 5 | Ignores Zone of Control |
Tankwa | Civilian | 1 | 0 | Aksum UC (Trade Ship); Unpillageable, +10 rng | ||||||||
Tercio | Infantry | * | 2 | 1-3 | 2 | 37 | - | - | - | 130 | 2 | Spanish UU; +3 Strength vs cavalry |
Tjaty | Civilian | 1 | 0 | Egyptian UC (Great Person) | ||||||||
Trade Caravan | Civilian | - | 1 | 0 | 1 | 0 | - | - | - | - | - | Automated trade unit that can be pillaged |
Trade Ship | Civilian | - | 1 | 0 | 2 | 0 | - | - | - | - | - | Automated trade unit that can be pillaged |
Trebuchet | Siege | Metallurgy | 2 | 2 | 2 | 30 | 25 | 45 | 2 | 150 | 3 | High bombard strength vs. fortified districts |
Treasure Fleet | Civilian | Shipbuilding | 2 | 0 | 4 | 27 | - | - | Earns Legacy Points for returning Treasure | |||
Trench Fighter | Attack Air | Flight | 3 | 2 | 10 | 35 | 55 | 45 | 10 | 350 | 4 | 4 sight range |
Uparat | Civilian | 3 | Siamese UC (Great Person) | |||||||||
Vaishya | Civilian | Code of Laws | 1 | 0 | Khmer UC (Merchant); No wet move penalties | |||||||
Warak'aq | Ranged | * | 2 | 1-3 | 3 | 20 | 30 | 20 | 2 | 120 | 2 | Incan UU; +5 Str in rough terrain |
Warrior | Infantry | * | 1 | 1 | 2 | 20 | - | - | - | 30 | 0 | Upgrades to Spearman |
Watonathi | Civilian | Code of Laws | 1 | 0 | Mississippian UC (Merch.), +Gold per resource | |||||||
Xunleichong | Infantry | * | 2 | 1-3 | 2 | 35 | 30 | 20 | 2 | 130 | 2 | Ming UU;; Has ranged attack, +4 Str open tiles |
Yuthahathi | Cavalry | The Wheel | 1 | 2-3 | 1 | 35 | - | - | - | 70 | 1 | Khmer UU; Immune to flood damage |
Zamindar | Civilian | * | 3 | 0 | 3 | - | - | - | 60 | 0 | Mughal UC (Settler); +1 Population on Town | |
Zero | Fighter Air | Flight | 3 | 2-3 | 6 | 55 | 35 | 30 | 10 | 350 | 4 | Japanese UU; +4 strength vs. Air |
†The Combat Strength listed for civilian units (in brackets []) is defensive only.
* These units are available or upgrade automatically at the start of the Age without any technology requirement.
Civilian Units
- Civilian units can still share a tile with a military unit.
- Civilian units now have a defense value and hit points, and can defense against attacks. They cannot be captured and are destroyed if drained of health.
- Units will visibly turn to engage a unit as it attacks, and unit facing matters in terms of flanking bonuses.
- Settlers and other civilian units can no longer be captured, and are destroyed if their health is reduced to 0.
Founder / Settler
Movement: 3; Defense: 10; Requires: none
The Settler now founds Towns instead of Cities. The player's starting Settler is
called a Founder and creates a Capital City instead of a Town. They otherwise
appear identical.
Scout
Movement: 2; Defense: 10/?/50; Requires: none
Gains +1 Movement and sight range with the Discipline civic.
Scouts have a "Lookout Mode" in which they remain stationary but give visibility
in a wider radius: the Scout appears to scale a tower. Scouts also have a
"Search" function which reveals all Discoveries (special locations) within
double range. Some versions of the Scout appear to have a falcon rather than a
dog companion.
"Civilian pathfinder, ideal for revealing Terrain and discovering new
locations."
Note: Scouts are technically civilian units and so cannot attack, only defend.
Scouts gain new graphical representations in later Ages and their defensive
strength increases (it is 50 in the Modern Age).
Merchant
Requires: Code of Laws
Movement: 4; Defense: 10
Can create Trade Routes. Can enter foreign territory without an Open Borders
agreement.
The Merchant is a
manually controlled unit that must travel around the map to establish trade
routes. It is not clear what happens afterward, whether the Merchant is
consumed, or proceeds to automatically transit the trade route like a trade unit
from Civ 5 or 6, or whether the Merchant is free to continue amd creature other
trade routes. Trade Routes provide
the creating empire with a copy of all of the resources in the target city, and
gold to the owner of the city in question, but it's not clear how other aspects
of the trade route work (whether there is a destination city specified, or
whether there is an automated trade unit that follows the route -- see Trade
Ship below). Trade routes can be pillaged, but it's not clear how this works.
Trade Ship
Movement: 2; Combat Strength: 0
Note: An automated trade unit spawned when a Merchant creates a trade route. It
follows the route and is vulnerable to being pillaged by enemies.
Trade Caravan
Movement: 1; Combat Strength: 0
Note: This appears to be an automated trade unit. It has essentially the same
graphic as the Merchant but a different icon.
Missionary
Movement: 4; Combat Strength: 0
A Civilian Unit that has the Spread Religion action. Receive 25 Gold when you
convert a Settlement for the first time.
Note: Missionaries have the Spread Religion ability with a limited number of
charges similar to previous iterations. It appears that each city has only two
population points in terms of religious affiliation (urban and rural), and each
Spread charge converts one point.
Tankwa
Aksum unique Trade Ship. Cannot be pillaged. Gain 25 Gold for each Resource acquired from this Trade Route. Increased Trade Route range.
Explorer
Movement: 3
Modern Support Unit that finds and extracts Artifacts buried in an earlier Age.
Note: This is the Civ7 version of the Archaeologist.
Nagarika
Mauryan unique Settler. Civilian unit capable of founding new Towns. Adds +2 Happiness on City Halls.
Chasqui
Inca Unique Scout Unit. Has increased Movement and Sight, and can see through Mountains and Rough tiles.
Jaguar Slayer
Mayan Unique Unique Recon Unit. Has the Jaguar Trap ability, creating an invisible trap that must be placed on Vegetated tiles; Jaguar Trap deals damage to any enemy Units that enter the tile and instantly ends their movement. This ability recharges after a set number of turns.
Sokeman
Norman Unique Settler Unit. When a Town is created, it receives a Wall in the City Center.
Mandarin
Ming Unique Merchant Unit. Adds a large amount of Gold when using the Create a Road Action.
Tajiro
Songhai unique Merchant. "Civilian who can establish a Trade Route to import Resources from a foreign Settlement. When you create a Trade Route receive 100 Gold if this is a Trade Route with at least 1 Navigable River
Watonathi
Mississippian Unique Merchant Unit. Gain Gold per Resource acquired when creating a Trade Route.
Hoceepkileni
Shawnee unique Missionary unit. Increased movement, Rivers do not end movement.
Vaishya
Khmer Unique Merchant Unit. Immune to flood damage. Ignores movement penalties from Wet tiles.
Pedanda
Majapahit Unique Missionary Unit. Receive Culture when you convert a Settlement to your Religion. Requires a Temple.
Kahuna
Hawai'i Unique Missionary Unit. Requires a Temple. Has a Heal action that doesn't remove this Unit after being used.
Prospector
Movement: 3; Defense: 0
American Unique Civilian Unit. Activate on an unowned Land Resource tile within
a set number of tiles from one of your Settlements. A path of tiles is claimed
back to the Settlement and the tile's Resource is improved immediately.
Great People
Great People are now specific to your civilization, and are only available to a few civilizations that have a specific unique Great Person unit. For those that do have them, there are a limited number and each is unique.
Tjaty
Egyptian unique Visier/architect unit. "A Great Person with one charge. Can only be trained in cities with a Necropolis, and the specific Tjaty received is random. Each Tjaty can be received only once. Cost increases per Tjaty trained."
- Amhose: Activated on the Palace to add Culture to the building.
- Aperel: Grants Chariot Units with increased Combat Strength.
- Hemiunu: Activated on a Wonder under construction to add a medium amount of Production.
- Imhotep: Activated on a Wonder under construction to add a larger amount of Production.
- Khay: Grants Medjay Units that have increased Combat Strength.
- Nebet: Activated on a Necropolis to immediately trigger a Celebration.
- Paser: Activated on a Wonder under Construction to add a smaller amount of Production.
- Ptahhotep: Activated on a Constructible with a Great Work Slot to grant a Codex called 'The Maxims of Ptahhotep' that grants increased Science.
- Ramose: Activated on a Wonder to add Gold to it. Useramen: Activated on a Wonder to add Culture to it.
Logios
Greek unique scholar. Can only be built in Cities with an Acropolis, and the specific Logios received is random. Each Logios can only be received once. Cost increases per Logios built.
- Arete of Cyrene: Activated on an Acropolis to grant Influence.
- Aristotle: Activated on an Academy to add Culture to the Building.
- Aspasia: Activated on a Library to add Happiness to the Building.
- Hypatia : Activated on a Library to add Science to the Building.
- Plato: Activated on an Acropolis to give this City Culture per turn equal to a percentage of its Influence yield.
- Pythagoras: Activated on an Acropolis to immediately trigger a Celebration.
- Sappho: Activated on a Constructible with a Great Work Slot to grant a Codex called 'Hymn to Aphrodite' that grants Culture.
- Socrates: Activated on a Palace or City Hall to add Influence to the Building.
- Thales of Miletus: Activated on an Acropolis to give this City Science per turn equal to a percentage of its Influence yield.
- Xenophon: Activated on an Acropolis to grant a set number of Hoplite Unique Military Units with increased Combat Strength.
Shì Dàfū
Han Unique Scholar-bureaucrat Unit. Can only be built in the Capital once it has reached at least 10 Population, and the specific Shì Dàfū received is random. Each Shì Dàfū can only be received once. Cost increases per Shì Dàfū built.
- Ban Zhao: Activated on a Constructible with a Great Work Slot to grant a Codex called 'Lessons for Women' that grants Culture.
- Han Fei: Activated on the Palace to add Science to the Building.
- Laozi: Activated on a Constructible with a Great Work Slot to grant a Codex called 'Tao Te Ching' that grants Happiness.
- Mencius: Activated on a Science building to receive a free random unlocked Technology.
- Mozi: Activated in the Capital to immediately add Population.
- Shang Yang: Activated on the Palace to add Influence to the Building.
- Shen Buhai: Activated in the Capital to immediately trigger a Celebration.
- Wang Yangming: Activated on an Army Commander to grant it a free Promotion.
- Xun Kuang: Activated in a City to add Science to all Codices in that City.
- Zhang Heng: Activated on an Academy to grant Science to the Building.
Ālim
Abbasid Unique Great Person Unit. Can only be built in Cities with a Madīnat, and the specific Ālim received is random. Each Ālim can only be received once. Cost increases per Ālim built.
- Al-Jāḥiẓ: Create a Menagerie. This Menagerie receives added Happiness.
- Al-Khwārizmī: Activates on an Ulema Unique Quarter. Each Building receives added Science.
- Ibn Sina: Create a Hospital. This Hospital receives added Food.
- Al-Maqdisi: Activate in another civilization. Receive Gold for each Resource this city has.
- Al-Farghānī: Create an Observatory. This Observatory receives added Science.
- Al-Farabi: Activate on a Science Building. Receive a free random unlocked Technology.
- Rabia of Basra: Activate on a Happiness Building. Increased Happiness in this City.
- Al-Shaybani: Activate on a Culture Building. Receive an additional Tradition slot.
- Al-Jazari: Activate on an Urban Tile with at least one Specialist Slot for an additional Specialist. Has multiple Charges.
- Ibn Fadlan: Activate on a Navigable River tile. Receive Influence for every tile of this River, scaled by game speed.
Conquistador
Movement: 4; Defense: 0
Unique Great Person Unit. Can only be built in Cities with a Wharf, and the
specific Conquistador received is random. Each Conquistador can only be received
once. Cost increases per Conquistador built. A Conquistador can only be
activated in Distant Lands, but they gain the ability to embark on Ocean tiles
immediately.
- Ferdinand Magellan: Activated on a Fleet Commander in Distant Lands to receive increased Movement and Sight.
- Francisco Pizarro: Activated on a Commander in Distant Lands with a set number of empty slots to grant the Commander a set number of Infantry Units and a Cavalry Unit.
- Juan Ponce de León: Activated on a Water tile in Distant Lands to grant additional Movement to Treasure Fleets.
- Christopher Columbus: Activated on any Water tile in Distant Lands to reveal the world map except for the interior of Distant Lands.
- Hernán Cortés: Activated on a Commander in Distant Lands with a set number of empty slots to grant the Commander a set number of Infantry Units.
- Hernando de Soto: Activated in an Independent Power's Territory in Distant Lands to make that Independent Power a City-State with you as Suzerain.
- Francisco de Orellana: Activated on a Navigable River tile in Distant Lands to receive Gold for every tile in that River (effect scales based on game speed).
- Álvar Núñez Cabeza de Vaca: Activated on or adjacent to a Natural Wonder in Distant Lands to gain Gold for each Natural Wonder tile here or adjacent to this tile (effect scales based on game speed).
- Miguel López de Legazpi: Activated on a Commander in Distant Lands with a set number of empty slots to grant the Commander a set number of Ranged Units and an Infantry Unit.
- Inés Suárez: Activated on an eligible Settlement location in Distant Lands to create a new Town.
Revolucionario
Mexican Unique Great Person Unit. Can only be built in a City with a Zócalo Unique Quarter, and the specific Revolucionario received is random. Each Revolucionario can only be received once. Cost increases per Revolucionario built.
- Amelio Robles Ávila: Activated on a Zócalo Unique Quarter to grant a set number of free Soldaderas Unique Infantry Units with increased Combat Strength.
- Vicente Guerrero: Activated on the Palace to immediately trigger a Celebration.
- Petra Herrera: Activated on a Commander Unit. All Soldaderas Unique Infantry Units within its Command Radius gain increased Combat Strength.
- Miguel Hidalgo: Activated in a Town's District to summon a free Infantry Unit on every land District in that Town.
- Ángela Jiménez: Activated on a Commander Unit to grant Culture for every Promotion it has (effect scales based on game speed).
- Benito Juárez: Activated on a Zócalo Unique Quarter to grant an additional Tradition slot.
- José María Morelos: Activated on a Commander Unit to heal all Units in its Command Radius to full health.
- Antonio López de Santa Anna: Activated on a Commander Unit to grant it enough experience for a set number of Promotions.
- Pancho Villa: Activated on a Commander Unit. When a Unit within this Commander’s Command Radius defeats an enemy Unit, gain Gold equal to a percentage of its Combat Strength.
- Emiliano Zapata: Activated on a City Center to grant increased Culture to all Farms in the Settlement.
Jacobin
French Unique Great Person Unit. Can only be built in a City with an Avenue Unique Quarter, and the specific Jacobin received is random. Each Jacobin can only be received once. Cost increases per Jacobin built.
- Paul Barras: Activated on a Palace to increase Relationship Gains by a set percentage per Diplomatic Action.
- Jacques Nicolas Billaud-Varenne: Activated on a Palace to grant all Land Units increased Combat Strength in Districts.
- Jacques Pierre Brissot: Activated on a Palace to grant all your Units increased Combat Strength.
- Etta Palm D'Aelders: Activated on a Palace or a City Hall to add a large amount of Happiness to it.
- Georges Danton: Activated on a Palace to immediately trigger a Celebration.
- Camille Desmoulins: Activated on any City's District to add Happiness on Quarters in that City.
- Olympe de Gouges: Activated on a Palace to add Science on Quarters in that City.
- Jean-Paul Marat: Activated on a Palace to add Culture on Quarters in that City.
- Maximilien Robespierre: Activated on a Palace to unlock a Unique Tradition, 'Reign of Terror,' which grants increased Culture on Districts, but reduces Growth Rate by a set percentage in Cities.
- Louis Antoine de Saint-Just: Activated on a Commander Unit to change its name to "Archangel of the Terror." Units within its Command Radius gain increased Combat Strength.
Uparat
Siamese Unique Great Person Unit. Can only be built once you are Suzerain of at least one City-State, and the specific Uparat received is random. Each Uparat can only be received once. Cost increases per Uparat built.
- Chakrabongse: Activated on a Palace to immediately receive a set amount of Influence.
- Itsarasunthon: Activated on a City's District to immediately trigger a Celebration.
- Phibun: Activated in a City's District to give the City increased Production for every allied City-State.
- Pinklao: Activated in a City's District to give it increased Culture for every allied City-State.
- Pridi: Activated in a City's District to give the City increased Influence for every allied City-State.
- Dara Rasmi: Activated on an allied City-State to turn it into a Town under your control.
- Sakdiphonlasep: Activated on a Tropical tile to grant a set number of Chang Beun Unique Ranged Units with increased Combat Strength.
- Senanurak: Activated on a Commander Unit, providing increased Combat Strength to units in its Command Radius for every allied City-State.
- Vajravudh: Activated on a City's District to give it increased Science for every allied City-State.
- Wichaichan: Activated on an Independent Power. This Independent Power becomes a City-State with you as Suzerain.
City-State Unique Units
As in previous iterations, it is possible to obtain units from City-stastes if you are their suzerain. It appears that this is a one-time purchase rather than a temporary levy.
Foederati
Movement: 2; Combat Strength: 25
Up to 25% cheaper to purchase. Each one is more expensive than the last.+2
Combat Strength for each adjacent Military Unit.
Note: A suzerain bonus option for Antiquity Militaristic City-States.
Special Purpose Units
These are special units which appear due to a Crisis or other special event.
Physician
Movement: 4
A Civilian who can Treat the Sick in an infected Settlement.
Note: This is for the Exploration Age plague crisis.
Migrant
Movement: 3; Combat Strength: 0
Note: Migrants are civilian units that can join a Settlement to add one unit of
population. They spawn from several different events, including the Plague
crisis.