*This page last updated: 24 January, 2025 09:33 PST. (Log of recent changes)
Exploration Age Buildings
Kiln
Requires: Guilds
+4 Culture. +1 Culture for each adjacent Mountain, Wonder and Natural Wonder.
+10% Production towards Wonders.
Menagerie
Requires: Architecture
+5 Happiness; +1 Happiness for each adjacent
Mountain tile, Wonder or Natural Wonder. +1 Happiness on Camps and Pastures.
Pavilion
Requires: Architecture
Exploration era Culture building. +5 Culture.+! Culture for each adjacent
Mountain tile, Wonder and Natural Wonder. +1 Happiness on Quarters.
Note: I'm not sure on the images.
University
Requires: Education
+5 Science. +1 Science for each Resource, Wonder, and Quarter.
Wharf
Requires: Cartography
Exploration Food Building. +4 Food. +1 Food for each adjacent Coast, Navigable
River, and Wonder. +2 Resource slots. Must be placed on Coast or Navigable
River.
Shipyard
Requires: Shipbuilding
+5 Production. +1 Production for each adjacent resource and Wonder. Naval units
trained in this settlement will spawn at this building's location. Must be
placed on Coast adjacent to land. +10% Production towards Naval units.
Dungeon
Requires: Castles
+2 Influence, +3 Production. +1 Production for each adjacent Resource and
Wonder.
Inn
Requires: Feudalism
+3 Food, +2 Happiness. +1 Food for each Coast, Navigable River and Wonder.
Maintenance: -3 Gold
Hospital
+5 Food; +1 Food for each adjacent Coast, Navigable River or wonder. +15% Growth
Rate. Maintenance: -3 Gold, -3 Happiness.
Note: The little Red Cross flag is inverted from some reason.
Observatory
Requires: Astronomy
+4 Science. +1 Science for each adjacent Resource and Wonder.
Guildhall
Requires: Guilds
+2 Influence and +4 Gold. +1 Gold for each adjacent Navigable River, Coast and
Wonder.
Armorer
Requires: Metallurgy?
Sawmill
Requires: Machinery
Warehouse. +3 Production. +1 Production on Camps and Woodcutters. Persistent.
Can be purchased in Towns. Must be placed on a River.
Stonecutter
Requires: none
+7 Prodution. Agelesss.
Bank
Requires: Guilds?
Bazaar
Requires: none
+8 Gold
Gristmill
Requires: Machinery
Warehouse. +4 Food. +1 Food on Farms, Pastures, and Plantations. Persistent. Can
be purchased in Towns. Must be placed on a River.
Temple
+4 Happiness. +1 Happiness for each adjacent Mountain, Wonder and Natural Wonder. 1 Relic slot. Allows the creation of Missionary Units in this Settlement. Can be purchased in Towns.