*This page last updated: 24 January, 2025 09:33 PST. (Log of recent changes)

Exploration Age Buildings

Kiln

Requires: Guilds
+4 Culture. +1 Culture for each adjacent Mountain, Wonder and Natural Wonder. +10% Production towards Wonders.

Menagerie

Requires: Architecture
+5 Happiness; +1 Happiness for each adjacent Mountain tile, Wonder or Natural Wonder. +1 Happiness on Camps and Pastures.

Pavilion

Requires: Architecture
Exploration era Culture building. +5 Culture.+! Culture for each adjacent Mountain tile, Wonder and Natural Wonder. +1 Happiness on Quarters.
Note: I'm not sure on the images.

University

Requires: Education
+5 Science. +1 Science for each Resource, Wonder, and Quarter.

Wharf

Requires: Cartography
Exploration Food Building. +4 Food. +1 Food for each adjacent Coast, Navigable River, and Wonder. +2 Resource slots. Must be placed on Coast or Navigable River.

Shipyard

Requires: Shipbuilding
+5 Production. +1 Production for each adjacent resource and Wonder. Naval units trained in this settlement will spawn at this building's location. Must be placed on Coast adjacent to land. +10% Production towards Naval units.

Dungeon

Requires: Castles
+2 Influence, +3 Production. +1 Production for each adjacent Resource and Wonder.

Inn

Requires: Feudalism
+3 Food, +2 Happiness. +1 Food for each Coast, Navigable River and Wonder. Maintenance: -3 Gold

Hospital

+5 Food; +1 Food for each adjacent Coast, Navigable River or wonder. +15% Growth Rate. Maintenance: -3 Gold, -3 Happiness.
Note: The little Red Cross flag is inverted from some reason.

Observatory

Requires: Astronomy
+4 Science. +1 Science for each adjacent Resource and Wonder.

Guildhall

Requires: Guilds
+2 Influence and +4 Gold. +1 Gold for each adjacent Navigable River, Coast and Wonder.

Armorer

Requires: Metallurgy?

Sawmill

Requires: Machinery
Warehouse. +3 Production. +1 Production on Camps and Woodcutters. Persistent. Can be purchased in Towns. Must be placed on a River.

Stonecutter

Requires: none
+7 Prodution. Agelesss.

 

Bank

Requires: Guilds?

Bazaar

Requires: none
+8 Gold

Gristmill

Requires: Machinery
Warehouse. +4 Food. +1 Food on Farms, Pastures, and Plantations. Persistent. Can be purchased in Towns. Must be placed on a River.

Temple

+4 Happiness. +1 Happiness for each adjacent Mountain, Wonder and Natural Wonder. 1 Relic slot. Allows the creation of Missionary Units in this Settlement. Can be purchased in Towns.