*This page last updated: 11 January, 2025 15:17 PST. (Log of recent changes)
Antiquity Age Buildings
Granary
Requires: Agriculture
Warehouse Food building. +1 Food, +1 Food per Farm, Pasture, and Plantation.
Persistent. Can be purchased in Towns.
Saw Pit
Requires: Animal Husbandry
Warehouse Production Building. +1 Production.+1 Production on Camps and
Woodcutters. Persistent. Can be purchased in Towns.
Monument
Requires: Masonry
Antiquity Culture and Diplomacy building. +2 Culture, +1 Influence. +1 Culture
for each adjacent Wonder, Natural Wonder, and Mountain tile.
Altar
Civic: Mysticism
Antiquity Happiness building. +2 Happiness. +1 Happiness for each adjacent
Wonder. Receives additional bonuses from Pantheons. Can be purchased in Towns.
One preview claimed that most Pantheon bonuses require the presence of an Altar.
Garden
Requires: Irrigation
Antiquity Food Building. +3 Food, +1 Food for each adjacent Coastal Terrain,
Lake, Navigable River and Wonder. +1 Settlement Limit.
Library
Requires: Writing
Antiquity Science building. +2 Science. +1 Science per adjacent Resource and
Wonder. Has 2 Codex slots.
Brickyard
Requires: Pottery
Warehouse Production building. +1 Production. +1 Production on Clay Pits, Mines
and Quarries. Persistent. Can be purchased in Towns.
Fishing Quay
Requires: Sailing
Lighthouse
Requires: Navigation
Bath
Requires: Currency
Antiquity Food Building. +4 Food, +1 Food for each adjacent Coastal tile, Lake,
Navigable River tile, or Wonder. +10% Growth Rate. Must be placed on a River.
Market
Requires: Currency
Antiquity Gold Building. +2 Gold, +1 Gold for each adjacent Coastal tile, Lake,
Navigable River tile, or Wonder. Increases the number of Resources that can be
assigned to this Settlement by 1.
Barracks
Requires: Bronze Working
Antiquity Military Building. +2 Production. +1 Production for each adjacent
Resource or Wonder. Land Units trained in this Settlement will spawn at this
building's location. +10% production towards land units.
Arena
Requires: Military Training
+5 Happiness
Amphitheater
Requires: Engineering?
Antiquity Culture building. +4 Culture.+1 Culture for each adjacent Mountain
tile, Wonder or Natural Wonder. +10% Production towards Wonders.
Blacksmith
Requires: Engineering
+3 Production
Academy
Requires: Mathematics
Antiquity Science building. +4 Science. +1 Science for each adjacent Resource
and Wonder. Has 3 Codex slots.
Villa