*This page last updated: 11 January, 2025 15:17 PST. (Log of recent changes)

Antiquity Age Buildings

Granary

Requires: Agriculture
Warehouse Food building. +1 Food, +1 Food per Farm, Pasture, and Plantation. Persistent. Can be purchased in Towns.

Saw Pit

Requires: Animal Husbandry
Warehouse Production Building. +1 Production.+1 Production on Camps and Woodcutters. Persistent. Can be purchased in Towns.

Monument

Requires: Masonry
Antiquity Culture and Diplomacy building. +2 Culture, +1 Influence. +1 Culture for each adjacent Wonder, Natural Wonder, and Mountain tile.

Altar

Civic: Mysticism
Antiquity Happiness building. +2 Happiness. +1 Happiness for each adjacent Wonder. Receives additional bonuses from Pantheons. Can be purchased in Towns.
One preview claimed that most Pantheon bonuses require the presence of an Altar.

Garden

Requires: Irrigation
Antiquity Food Building. +3 Food, +1 Food for each adjacent Coastal Terrain, Lake, Navigable River and Wonder. +1 Settlement Limit.

Library

Requires: Writing
Antiquity Science building. +2 Science. +1 Science per adjacent Resource and Wonder. Has 2 Codex slots.

Brickyard

Requires: Pottery
Warehouse Production building. +1 Production. +1 Production on Clay Pits, Mines and Quarries. Persistent. Can be purchased in Towns.

Fishing Quay

Requires: Sailing

    

Lighthouse

Requires: Navigation

Bath

Requires: Currency
Antiquity Food Building. +4 Food, +1 Food for each adjacent Coastal tile, Lake, Navigable River tile, or Wonder. +10% Growth Rate. Must be placed on a River.

Market

Requires: Currency
Antiquity Gold Building. +2 Gold, +1 Gold for each adjacent Coastal tile, Lake, Navigable River tile, or Wonder. Increases the number of Resources that can be assigned to this Settlement by 1.

Barracks

Requires: Bronze Working
Antiquity Military Building. +2 Production. +1 Production for each adjacent Resource or Wonder. Land Units trained in this Settlement will spawn at this building's location. +10% production towards land units.

Arena

Requires: Military Training
+5 Happiness

Amphitheater

Requires: Engineering?
Antiquity Culture building. +4 Culture.+1 Culture for each adjacent Mountain tile, Wonder or Natural Wonder. +10% Production towards Wonders.

Blacksmith

Requires: Engineering
+3 Production

 

Academy

Requires: Mathematics
Antiquity Science building. +4 Science. +1 Science for each adjacent Resource and Wonder. Has 3 Codex slots.

Villa