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Deinar is the foremost among the three Loroi Sister Worlds,
three splinter colonies of a fallen ancient interstellar empire.
Deinar had by far the largest population at the time of
rediscovery of starflight and reunification, and so
unsurprisingly Deinar culture dominates the modern empire and
its subsequent colonies, and Deinar serves as the Loroi capital
and center of government. The system contains two inhabited
planets and extensive spaceborne infrastructure.
Deinar's sun is still relatively young, and so the remnants
of its formative debris disk are still prominent throughout the system;
there is still a large amount of dust in the system, and comet
and meteor impacts are frequent. There are two separate asteroid
belts in addition to the large cometary disk on the outskirts of
the system, and the orbit of the innermost planet (Tizois) is
strewn with debris from a disrupted proto-planet. The primary is
a Sun-like G-type star, and two planets (Mezan and Deinar III)
are within its habitable zone. The outer system is dominated by
the great ringed gas giant Azerein, which is many times the mass
of Jupiter.
Semoset
The outer disk is filled with small bodies similar in
composition to our Kuiper Belt which are still in the process of
forming and are often in irregular orbits. Semoset is one such
object that was flung out of the disk (presumably due to a
near-collision with another object) and has been captured into a
28-year closer orbit in the inner system. Semoset is nearly the
mass of Pluto, but like an ordinary comet, sunlight causes the
ices on Semoset's surface begin to sublimate as it passes
through the inner asteroid belt on every close pass by the
primary, and the body's gravity is not sufficient to keep this
material captive against the increasing solar wind. The resulting enormous cometary tail dominates the
night sky of the inner planets during this period, and marks one
of the most important holidays for the Loroi inhabitants of the
system.

(fig.1: Deinar
system diagram.)
Mezan (Deinar II)
The colony on Mezan, the second planet, supports only a small
population, mostly of research scientists. The planet is small
and hot with about two-thirds Earth's mass and a surface gravity
just over one-half g. The thin atmosphere is breathable to
Loroi but very low in oxygen, and there is very little surface
water. The planet was also occupied by precursor settlements in
the distant past, which is the primary reason for its current
importance as a research site to study the remains. The
discovery of these ancient ruins was the key element in the
Loroi development of psionic amplifiers.
System Infrastructure
The Deinar system is the central hub of the Loroi
Command & Control Network, a web of communications
stations and courier relay bases that stretches throughout Loroi
territory. Each of the system's jump points is guarded by an
armored citadel, and there are extensive static and mobile
defenses throughout the system, although to this point no enemy
has ever penetrated this deeply into Loroi territory. Both the
fleet sector headquarters and main fleet shipyards are located
at Deinar III.
Deinar III
The third planet in the system, referred to by many of its
inhabitants as Tirot ("ground, soil"),
but more broadly as
Deinar, is a temperate Earthlike world. Deinar's climate is cooler and more arid than Earth's, with a
thinner atmosphere (an average pressure of 0.8 atm at sea level). It has
large permanent polar icecaps that are static due to Deinar's minimal
axial tilt and corresponding lack of seasonal variations in
temperature. The day is 19.88 hours long and Deinar's orbital
period is 350 Earth days. Most of Deinar's land mass is collected into a large
Pangaea-like supercontinent called
Mestirot, and there is a smaller Western continent that
snakes south from the northern icecap across the equator to the southern hemisphere
(called Norrid Taneis, the "Freezing Cape" by its inhabitants). The planet
has only primitive native life, the most advanced being planktonic marine organisms. Terrestrial life forms consist
almost exclusively of introduced organisms: the Loroi, various
Soia-liron domestic species and their descendants.
Deinar has two small moons: the outer moon, Talas, is about one-fifth the mass of our Moon; the inner, Mepona, is
much smaller and shepherds a faint ring, probably the
result of a recent impact (within the last few million years).
Because of the hazards posed to objects in low orbit by Mepona's ring,
most satellites and orbital infrastructure must be placed in
much higher orbits, or around the outer moon. This increases the
cost of lifting mass into orbit, but for space-based manufacture
this is partially compensated by the abundance and accessibility
of comets and asteroids. Dawnspire Citadel, the Minzan sector
fleet headquarters, orbits Talas, and the Deinar Fleet Yards
orbits the Deinar-Talas Lagrange-1 point.
Biosphere
Within
the somewhat narrow temperate zone, land outside the
deserts is dominated by imported alien organisms: grasslands of
the misesa supergrain, forests of evergreen nagen,
and the smaller bizal and sibreg. Animal life consists almost
exclusively of the radiated descendants of just two domesticated
species, the miros and tirriti, Soia-liron
analogues of the pig and chicken, which feed on the domestic
crops (and occasionally on each other). Since the re-establishment of starflight and contact with other alien biospheres, a variety of
invasive alien organisms have found niches in this spotty biome,
but this is a recent development that is still ongoing.
Since the planet has had only a short history of native life, there
are no deposits of fossil fuels to exploit. Mineral deposits are
not highly concentrated or particularly rich. There are also no
native disease organisms capable of infecting Loroi or other
large animals, except for remnants of introduced terraforming
yeasts (in the Dreiman and Soia eras) that can still cause
minor respiratory infections.
The Deinar Loroi consist of three loosely-defined ethnic
groups: the Barraid of the western forests and highlands, the
Tadan of the central arid plains, and the Login of the
northeastern coast and highlands. The fair-skinned Barraid are
tall and athletic; the darker-skinned desert-dwelling Tadan are
more slender and with a reputation for beauty and elegance, and
the Login are widely distributed and are shorter and wiry, with
a reputation for toughness. Although the Barraid and Tadan
groups have had a long history of conflict, they share similar
martial traditions. The Login cultures had early advances but
became isolated and mostly retreated to the periphery of
Mestirot and even crossed to the Western continent in the late
pre-industrial era.
Zaral
The Loroi Imperial Capital, the city of Toridas, is located in the Barraid
nation of Zaral on the west coast of Mestirot. The
Western Loroi cultures existed for much of Deinar history in the
shadow of Arran and the other central Tadan civilizations, but Zaral
rose to prominence in the late industrial period and became a
technological powerhouse. Zaral defeated Arran in the modern-era
world war that unified all Deinar Loroi under one government and
opened the way to space travel and the rediscovery of starflight.
Zaral is now "first among equals" in a federated system along
with the other former nations as territories in a government
that manages the whole planet.
Government
Like most Loroi planetary government entities, Deinar is a
military oligarchy run by a council of elders and a twin
executive (consuls). Council delegates are sent from the various provinces
(each appointed by local military leadership according to their
own customs). One of the executives is elected from within the
elder council, and the other is a governor appointed by the
interstellar Imperial government. Since Toridas is also the seat
of the Imperial government, the Imperial governor in this case
is also the Loroi Azerein (currently Greywind). The Azerein is assisted by the Diadem, a council of the joint chiefs
of the various military caste organizations, which advises her
and has the sole authority to appoint or impeach the Azerein.
The Azerein and her staff are frequently abroad dealing with
imperial or foreign matters (including the current war), and at
such times the elder council-elected consul is the most
senior leadership figure.
Soroin Headquarters
The Soroin is the caste to which most Loroi warriors belong.
It has administrative buildings and academies on many Loroi
colony worlds, but its headquarters and prime academy are
located in the fortress city of Adadis in Zaral. Adadis was a
key location in the generations-long wars between Zaral and
Enogi, and the modern city still retains sections of the old
earthen walls and many period buildings. Although the Imperial
government is run from nearby Toridas, the military bureaucracy
has its most important offices in Adadis in the Agate Keep, a
modern structure rebuilt in the style of a classical stone
citadel. Warrior children training in Soroin dirals from this region
are sent into the ruins of Nileser, an Enogi fortress that sat
across the river from Adadis, to conduct mock battles and
construct makeshift forts amongst the crumbled stone walls. The
children carve names and slogans into the stone alongside those
from a thousand years in the past.

Teidar Academy
The ancient Stone Watcher Citadel, which overlooks Toridas
from the Redcliff Falls above the city, is home to the Teidar
Academy, the chief training site for the main Loroi psionic
warfare caste. In terms of logistics and administration, the
Teidar act mostly as a subset of the Soroin caste, but the
Teidar have a very distinct operating culture, especially in
terms of training. While the Soroin have training facilities on
nearly ever major colony, all Teidar trainees from across the
empire are brought to this facility in Toridas.
Teidar dirals are kept strictly segregated from those of
other castes, and are shrouded in ritual. Unusually for
the normally cooperative Loroi dirals, the Teidar trainees are
actively encouraged to engage in psionic duels with one other.
Arran
The center of power and culture for most of Deinar history was
in the great city of Menelos in the Tadan nation of Arran.
Menelos was founded near the headwaters of the great Arran River
that flows mostly through a desert plain, and which gives quick
access to much of the central portion of the continent. Although
Arran's technological advancement fell behind in the modern age
and eventually submitted to Zaral after the Deinar world war,
Menelos is still the cultural heart of Deinar and, to an extent,
the entire Loroi empire. The grandeurs of its monumental
architecture and lavish public galas still draw visitors from
across the empire and beyond. Its vistas include its many spires
and towers, and the colossal statues and elaborate cenotaphs
erected to the honor figures of Loroi heroic legend, the most
prominent dedicated to Salinn Bladestorm, the nation's founder.
Arran is still technically a territorial holding of Zaral, and
answers to the government in Toridas, but in effect it is
governed as its own principality. Arran is governed by a similar council of elders, though it is
larger and more Byzantine in its complexities and procedures
than most, as Arran still upholds many ancient traditions in its
current government. Arran government is unusual on Deinar in
that it includes a sort of "plebian council" of that gives a voice
specifically to civilian females.
Sorron
Daril Nedatan Quarter
Menelos is home to the current incarnation of the first
Nedatan abbey, the "Golden Bough." Although the caste system
with its male philosopher orders has its origins to the north in
Malia, the Nedatan order reached its modern form here in Arran.
The modern Nedatan complex occupies its own quarter of the city,
encompassing the abbey, several institutes for study, and a
variety of public demonstration halls. The complex is named for
Goldleaf, a legendary male seer who was a principal figure in
the foundation of the Nedatan order.
The ancient monastery is now an public attraction open to
visitors (the male Nedatan residents currently housed in more
comfortable modern lodgings), but the ancient Oracle Tower is
still used by Nedatan Nilodi to meditate and tap into the
telepathic emanations of the surrounding Loroi populace.
Malia
Deishen in Malia was one of the earliest permanent Loroi
settlements to take hold at the end of the Reign of Chaos around
6,000 BCE. It is still an important cultural and commercial
region, and Deishen is still the most populous Loroi city on
Deinar. It was the site of the original Diadem, the stone circle
at which the legendary Lawbringer would call the chiefs of the
nomadic barbarian tribes to parley and trade, and to teach them
the ways of Malia's new civilized society and caste system.
Taiozel Library
According to legend, the agricultural settlement of Deishen
was destroyed six times by the surrounding barbarian tribes, but
each time its hidden "library" was preserved, in the form of a
group of male ninzadi (Listel-like "rememberers") who
each time persuaded the raiders to leave them in place (or who
escaped and returned to the site if taken away). These males
formed the first philosopher order, the Taiozel, collecting and
maintaining the telepathic heroic legends, deciphering the Soia
text in the Mozeret ruins around them, and accumulating
agricultural and technological advances, that allowed subsequent
iterations of the settlement to begin again after the
destruction of that wave of overpopulation had passed. At the
seventh rebuilding of the city, when the Lawbinger successfully
brought the clans to the Diadem, the Taiozel were ready with the
knowledge that was needed to build a city.
Disciples of the Taiozel teachings would later go on to found
the Nedatan order in Arran, but the Taiozel remains a distinct
order into the present. Taiozel Ninzadi recount the heroic
legends, but are also focused on historical and archaeological
research, more so than the generalist Nedatan. The Taiozel were
more influential in the west with the rise of Zaral and Somael,
establishing a priority of knowledge and technology in subtle
contrast to the focus on philosophy and mental disciplines in
the Nedatan east.
Pipolsid Colony
There is a submarine Pipolsid colony in the bay near coastal
city of Bogotim, southwest of Deishen,
founded initially to study the Soia ruins on the ocean floor there.
Bogotim hosts the busiest shuttleport on Deinar, making Malia a
hub for commerce and the first point of entry for many foreign
visitors. The Pipolsid colony is connected via tunnels to
Bogotim to allow free access to the
spaceport.
Daiam
Daiam is a long peninsula snaking north from the eastern
coast of Mestirot. It was home to the largest and most prominent
Login civilization of the ancient period, which once populated
most of the east coast, but which retreated to the peninsula
following the rise of Arran and Tadan culture. Although the
Login were often viewed as a less-sophisticated culture by the
nations of the West, the Daiam civilization founded permanent
settlements that predate the foundation of Deishen in Malia,
protecting the from the barbarian hordes with extremely high
stone walls. A few examples of these ancient fortifications are
still preserved in the modern cities, most notably the great
wall at Shezen, built across the neck of the peninsula in the
classical period to isolate Daiam from the encroaching Arran
satellite nations.
Unlike the Western cultures, the Daiam Login did not adopt a
caste system to control population growth. Instead, they
developed practices of ritual culling of excess population --
viewed as savage even among the warrior cultures of the West --
to prevent depletion of resources during the peaks of the cycles
of overpopulation and destruction. Although Daiam eventually
became a vassal state of Arran and later Zaral, today it is
still the primary holdout of Login culture against the pervasive
influence of the Western Deinar culture that has spread across
the empire. The inhabitants still maintain many of their
traditional customs (though ritual sacrifice is not longer
legal), including their own version of the male philosopher
order, the Eitar.
Norrid Tanaeis
The Western continent is a slender landmass that snakes from
the northern ice cap to just south of the equator. It is
mountainous and very cold, even in its southern extents, due to
ocean weather patterns that bring arctic air south along its
length. This landmass appears to have been uninhabited during
the Soia period, and only some species of nagen
evergreens crew there in ancient times, the spores apparently
carried there from Mestirot by winds. The continent was
uninhabited by Loroi until the late pre-industrial period, when
Login exiles made the treacherous ocean crossing to establish
small settlements.
In the late industrial and early modern eras, Arran and Malia
began to establish resource extraction colonies on the
continent, sparking continuous conflicts with the Login natives.
Zaral also inherited some colonial concerns as an unexpected
by-product of several diplomatic agreements with other Mestirot
nations. These conflicts gradually escalated into proxy wars
between the colonial powers, in which modern mechanized warfare
occurred for the first time, foreshadowing the world war on
Mestirot which would follow soon afterward.
Today Norrid Tanaeis is still sparsely populated. It is
governed as a confederation of independent city-states,
nominally under the Zaral-led planetary government, but in
practice largely isolationist and left to itself. The largest
settlements are Koman in the northern highlands and Koshan near
the equator.
History of the Colony
Archaeological evidence of the Loroi presence on Deinar dates back to the fall of the Soia
Empire c.275,000 BCE, but the planet had already been inhabited
by Soia-liron races for tens of thousands of years by that point.
There is still some debate as to whether Loroi ancestors had
lived on the surface of Deinar before the Fall, but if they did
so they left no direct evidence.
Precursor Settlements
Alien colonization of Deinar dates back to nearly 1 million
years before the present, when Dreiman terraforming organisms
were introduced to the planet. Although Deinar III had native
life in the oceans, the land was completely barren and the
atmosphere still very thin. The Dreiman meredtar
is a compound organism with properties similar to a lichen, the
growth of which darkens the surface, breaks down rock and dust
into useable soil, and liberates oxygen and CO2 into
the atmosphere. Descendants of these organisms still exist on
the planet today, including some airborne pathogens that can
cause respiratory ailments among Loroi.
The first evidence of alien settlement dates much later,
c.300,000 BCE, coincident with the introduction of the
Soia-liron plants and animals that are characteristic of Soia
colonies. The earliest known inhabited sites were near what is
modern-day Bogotim in Malia, and over the next several thousand
years, more semi-urban settlements radiated across the continent
along with the spread of the forests. These urban sites contain
ruins and some Soia-era artifacts, but no remains of the
colonists themselves; it appears that they must have had
funerary practices that efficiently disposed of urban waste,
including the dead.
Some of the outlying rural sites, however, do preserve
remains of two Soia-liron species that are thought to have been
intelligent: the Mozeret and Tagid. Remains of the centaur-like
Mozeret have been found in sites that appear to be ritual burial
mounds, scattered across the countryside. Loroi legend makes
veiled references to wardens or caretakers of planets, and this
has led Loroi researchers to propose that the Mozeret supported
terraforming efforts and perhaps managed livestock and perhaps
farms. The grave goods found in these mounds include pastoral
implements and a few remains of miros and larger Soia-liron
livestock (now extinct on Deinar).
The squat, scaly Tagid have been found only a few sites
underground, in what seem to have been mine collapses or other
industrial accidents in which the bodies were not recovered.
These remains are consistent with those found on other Soia-era
colonies in that the Tagid appear to have been involved in
resource extraction and heavy industry. Unlike the hints
provided in the Mozeret burial mounds, Tagid culture remains a
mystery.
However, the ruins and artifacts found in the urban sites
suggest that the urban inhabitants were at least roughly
humanoid, with tables and chairs, etc., that don't seem well
suited to the Mozeret or Tagid physiques. The data on the found
digital devices did not survive the bombardment and the
intervening millennia, and the surviving physical inscriptions
and texts in Trade are extremely mundane, essentially public
signage and instruction booklets and the like. There are proper
nouns thought to refer to local places or public figures, but no
references to species.
Soia Fall and Arrival of Loroi
Whatever its purpose, the Soia-era civilziation on Deinar
III came to an abrupt end with the c.275,000 BCE bombardment. At
this time almost every known Soia-era settlement was subjected
to intensive bombardment from orbit. On Deinar III, every
technological settlement on the surface was destroyed, and many
of the introduced Soia-liron plants and animals were wiped out.
The nagen forests burned, and even those species that survived
(such as the miros and tirriti) had their populations
dramatically reduced. However, there are no verified remains of
the colonists in the bombardment layer itself; the Mozeret and
Tagid remains appear to be earlier, and the Loroi remains found
in these sites appear to have arrived after the bombardment had
ended.
These Loroi remains are the earliest found on Deinar. It is
not known how or exactly when they arrived, and they appear to
have died from starvation, exposure, or physical violence while
scavenging in the ruins. Local legend holds that these Loroi
were the survivors of a Soia "dread-star," a massive mobile
space habitat, that either crashed or was abandoned in orbit. It
seems clear from the state of these remains that the
environmental catastrophe caused by the bombardment was still in
full effect; this would have been a desperate environment to
attempt to survive in.
A number of settlements have been found that were
established in the period immediately following the catastrophe,
and it seems from the structures and artifacts found at these
sites that the Loroi refugees still at that time had access to
their Soia-era technological tools and weapons. However, these
settlements were wrecked and abandoned within a century after
their founding. Signs point to attack by other Loroi refugees,
desperate for supplies and equipment. It seems that any fixed
settlement was a target for attack, and so the survivors became
wandering bands, searching for food and supplies, and fighting
off other bands when such supplies were found. Only Loroi
remains have been found above the bombardment layer (cremated
and buried but identified by bone fragments), no Mozeret or Tagid remains have
been found. Mezan also appears to have been evacuated
around the same time, but if any refugees subsequently landed there, no trace has been found.
Reign of Chaos
Deinar entered a long dark age in which nomadic barbarian
hunter-gatherer tribes
dominated the landscape. They had retained very little
technological expertise, depending on scavenged artifacts for
use as makeshift tools and weapons, and subsisted on plentiful food sources,
hunting feral domestic animals and gathering fruit and wild
grains. However, the long Loroi lifespan, short maturation cycle
and larger percentage of childbearing females meant that
population sizes grew rapidly, outstripping local food sources
and necessitating constant conflict with neighboring tribes.
This perpetual state of warfare meant very little reserve food
or population specialization, meaning that the Loroi were unable
to progress past the most basic technology and hunter-gatherer
lifestyles. Inevitably, population sizes would grow the point of
famine, during which any permanent settlement or storage of food
would be plundered and destroyed by roving hordes of starving,
desperate Loroi. After most had died from violence or hunger,
the few survivors would reform loose bands and begin the cycle
again, repeated over and over for millennia. The cycles of
destruction became so regular that the Loroi tribes began to
accept them as an inevitable feature of existence.
Lawbringer's Rule
Malia is probably the source for the exotic miros-girl
legends, etc. Maybe that was even associated with Lawbringer.
Maybe their thing was the ability to coexist in dangerous
parts of the forest with huge wild miros that had become
carnivorous. They were probably like wolves in that they were
either domesticated or eliminated.
After long ages of chaos, eventually few Loroi societies
developed to a point where they could organize themselves well
enough to survive the barbarian tides. The first of these was
actually among the Login tribes in eastern Daiam around c.4500
BCE, who learned to build stone fortifications in which limited
populations could survive the barbarian rampages. These were
eventually able to control their own population growth to a
sufficient degree that they could grow into the walled
city-states for which Daiam became famous. However, the more
influential and more widely celebrated example was the
establishment of the city of Deishen in Malia in 4462 BCE, and
the implementation of the Telabel Lanzaid, the
now-ubiquitous warrior caste system. Restrictions were placed on
reproduction while at the same time using access to mates as
incentive to control the behavior of the formalized warrior
class. Credited to the semi-mythical figure "Lawbringer"
(Lanzatamadi), this system was probably not her
invention, but she did play an important role in spreading it to
the nearby tribes, forestalling overpopulation instead of
defending directly against its results. Variants of this social
order quickly spread to the south (Arran) and west (Deben), and
Loroi society slowly crawled out of its dark age... even while
barbarian tribes in the north and east would continue the old
cycle of destruction for many centuries. The city-states of
Malia became the great powers of this new civilized age.
Menelos and the Golden Age of Arran
The distinctive southern adaptation of the caste system was
established in Salinn in 4177 BCE by Malian exiles. This society
spread throughout the Tadan peoples of southern Arran, but would
be dominated by the regional power of Malia for another thousand
years before the gradual rise in power of the Arran city-state
of Menelos. After breaking free of vassalage to greater powers,
Menelos would eventually gain vassals of its own until it ruled
over all of Arran and parts of the East.
Throughout the continent the lesser city-states became
vassals of the greater ones, seeking protection of Menelos
protection from it. By the second millennium BCE the power blocs
had coalesced into networks of alliances comparable to modern
Earth nations, excepting only the scattered Login tribes in the
North and East. In this relatively stable environment, an era of
comparative peace allowed Menelos' empire to prosper as none had
ever before. The civilian class swelled in size and influence,
and Menelos' wealth and resources were spent on great works of
culture and science. Conflicts between Mestirot empires became
ritualized, with armored legions still clashing with spear and
sword well into the early industrial age, and Teidar officers
singling each other out for personal duels to settle disputes in
lieu of infantry battles.
Arran dominated in psionics, but Zaral and the west had
started to outpace them in technology. This became decisive
after the introduction of gunpower and industrial technology.
Zaral and Enogi began to use fortifications.
Rise of the West
In the west of the continent, three Barraid nations quietly
increased in technology and power. While still a backwater
compared with the grandeur of Arran, the Barraid of Deben had
mostly busied themselves with fighting each other. But in 790
BCE, at the height of Arran's age of peace, the nations of Zaral
and Somail allied against their sworn enemy Enogi, and more than
a thousand years of bloody wars followed, in which Zaral slowly
and painfully gained ground against their nemesis. By the time
Zaral's alliance trod upon the enemy's standards in the Enogi
capital of Donlor in 611 CE, Zaral had surpassed Menelos in
military power and technology. In the meantime Menelos had
modernized and even conquered Malia to the north, and Arran
culture was still second to none, but the aging empire was a
sick old crone in comparison to the strength of the West.
in 730-835 CE There followed a series of proxy wars on the
Western Continent between puppet regimes controlled either by
Zaral or Arran. This followed the development of combustion
engines, and was the testing ground for the first combat
aircraft and armored vehicles. Zaral was even flying the first
rockets. Zaral's proxies had gained command of most of the
continent by 785, but sporadic conflicts continued until 835.
After the wars in the Western Continent, Arran had kind of
become the "sick man" of Mestirot and was in decline; they were
equivalent in technology to the West but it was not of the same
quality in "men" or materiel. The value of pre-amplified Teidar
was limited against modern weapons. However, Arran still had
cultural power, especially in controlling the Nedatan and their
influence within the international order. Arran-aligned Nedatan
had sowed enough discord in the West that there were uprisings
in conquered enogi territory and even in Somail and Zaral.
Meanwhile in Mestirot a more direct conflict had been brewing
between Arran and Zaral. Zaral's space program had advanced
enough to fly a manned mission to Mezan in 780 CE. There they
found technologies including psionic amplifiers which would
increase their technological lead even further. But at home,
Arran's cultural and political power had not diminished. Even as
Zaral researchers used their new amplifiers to detect the
presence of sister Loroi colonies in other star systems, Arran
and their allies had sown rebellion against Zaral's ruling
[council] within their own nation. Instead of using her forces
to put down the uprisings, ion 835 Zaral's leadership launched
an invasion of Arran itself. In the lightning actions that
followed, Arran's defenses were outmaneuvered, surrounded, and
rapidly defeated. Although the last of Arran's vassals and the
rebelling Zaral allies would not be brought to heel until 842
CE, Zaral ended as master of an empire that controlled the
majority of Loroi on Deinar. The chairman of the Zaral council
declared herself First Deinar Azerein Zaral Siilad, Seed of
Zaral.
Reunification
The war against Arran had been so one-sided that Zaral had
not even paused its space program, and by 850 CE they were ready
to test the new jump drive to visit the nearby star Saramalir,
at which amplified telepaths had detected signs of Loroi
habitation. This turned out to be Perrein. A second splinter
colony had also been detected at Nonnos (Taben), but this would
take another 45 years and the establishment of intermediate
bases in order to reach the more distant star.
The next century would occupy the efforts of all three sister
worlds to work towards rediscovery and cooperation. Deinar
greatly surpassed the other two sisters in most technological
areas, but the Perrein Loroi had mastered telepathic techniques
unknown on Deinar, and both worlds offered the fruits of true
native biospheres in addition to Soia-Liron organisms that had
not survived on Deinar. In 1079 a joint coalition explored
further star systems and founded new colonies on Mezan, Moriet
and Talas. However, telepaths had detected the presence of both
the Delrias and the Neridi, and the decision was made to pause
and delay contact until a unified defense could be established.
The Loroi Axis Pact, establishing a formal alliance and a joint
Axis Assembly, was signed in 1196.
Splinter Wars and Imperial System
Through the coming war agains the Delrias and subsequent
tensions with the Mannadi, the three sisters had managed to
cooperate as independent entities, but as tensions with the
Mannadi grew, the limitations of the Axis system were become
apparent. Taben in particular had significant disagreements with
the Deinar government, and this eventually led to the
dissolution of the Axis Asembly and ultimately a series of civil
conflicts between the various Loroi factions. In 1402 CE the
factions finally united under a centralized Imperial system, and
Laiedas ("Loremark") was named First Loroi Azerein. Toridas in
Zaral on Deinar was established as the Imperial Seat and
headquarters of the imperial government.
----------------------------------------------- under
constructions
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Deinar Culture
Cuisine
Loroi typically eat once per day, and dining is very
informal and meals are often grabbed on-the-job without
utensils. Zaral cuisine (Western Deinar) is very popular aboard
ship, with lots of on-the-go finger foods like dumplings and
filled buns. The pozet is a piroshki-like misesa-bread bun
typically stuffed with spiced miros meat and mashed bizal (a
tuber). Fried dumplings are common snacks, filled with bizal or
dried sibreg (the fruit Alex is holding on the Chapter 2
cover).
• In Mestirot Deinar, there was a tradition that battles were
fought away from cities, and so city defenses were considered a
dirty trick (a “human shield”). However, the Daiam civilization
was known for their formidable fortifications.
• Deinar might have some Kabel organisms on it that fill in some
of the lower ecological niches, and give the Tirriti and Miros
something to much on. Could be something like a small mouse, and
some tiny things in the soil like springtails and earthworms.
The soil has some Dreiman yeasty microorganisms that enrich the
soil.
See also:
Loroi,
Loroi
Timeline,
System
Defenses
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