Not necessarily. This is just a placeholder, really.
Posts about science fiction and technology in general have always been appropriate for the Outsider forum, and I think that should continue. But I do think it would be nice to have other categories to post, say, information about other projects and the like.
Last time I made a forum, I kind of went crazy with folders and subfolders and it ended up being really confusing. I say keep it simple, unless something comes up that's big enough to merit it's own board.
Last time I made a forum, I kind of went crazy with folders and subfolders and it ended up being really confusing. I say keep it simple, unless something comes up that's big enough to merit it's own board.
Yes, that's definitely something I won't be doing. It's silly to have to hunt across dozens of subfolders for 2 or 3 posts.
The only thing I could see a sub-forum being used for is if we ever had a Role-Playing event successfully take off, such that it was crowding out the other posts. Otherwise, most of the topics seem to be relatively self contained.
well i would be willing if the game wasn't like a story telling i know real time RP on a tchat is out of the way (because of time zone) but something closer to the dice and paper version.
Isn't ill look up with some other people to see if there is a way to put a dice system in a forum.
The dice are one thing, but I think having a structured framework for the organization of combat/tasks and in general just a more formalized framework would be a definite improvement. That said, you still have to come up with something that'll work.
I gotta say, a different setting might be nice. The other one was well thought-out and original, but Arioch has created a galaxy full of interesting aliens--warlike ones, too! I'd love to see something towards the beginning of the war--Loroi ground commandos, etc, or something set (even further) in the future--kind of like the old one, with humans and Loroi just starting to mix, but less...militarily rigid? A small special task force, maybe, or even civilian traders wandering the galaxy *coff Rogue Trader hell yeah*.
As far as structure, we could make something out of D&D stats, which I have a pretty good handle on. We could just do skill buy as a system, or use a different system's stats. Thoughts?
It doesn't even have to be an outsider-based rpg. Particularly since, canon issues aside, the non-military role-play opportunities are somewhat limited for a human-loroi campaign. Restricting it to the human area of space would alleviate a great deal of the problems inherent in the setting, but that's probably too much to ask. Gurps would probably be a good system since it's pretty basic, and generic . I've never done anything with D&D, but there's a little shareware game called Minimus that might actually be what we're looking for: it's simple and free to download.
I had an idea for a short-ish game involving a combined Human/Loroi scouting force attempting to map a "backdoor" route into Umiak territory, but I never got the chance to propose it. It would have played the contrast of some of humanity's best and brightest being paired up with a disgraced Loroi commander with a chip on her shoulder. (taken off the front lines for this...babysitting?!)
As for dice, I was thinking of using something more simple like a Dogs in the Vineyard style system (where the motto is: "say yes or roll," so when everyone agrees there's no need to bog things down) or even a dice-less resource based system like Nobilis (where if you have a good skill in something, you're assumed to be able to do it unless you meet someone with a similar skill, then you have to decide how badly you want it and spend resources)
This is a really good idea. All of us or at least most of us have great story ideas that we could probably turn into a short little campaign--meaning we could all take turns running games, or have them all going at the same time (though that has cluster**** potential). That way those who want to both play a game AND run a game aren't left out.
We'd need a quick format for making up new characters, probably.
At the risk of becoming shrill, I would again suggest Minimus as a format that is simple, easy, and free to access. If nothing else, give it a brief look; it's only two pages of rules. http://adastragames.com/discus.html The bottom link is the most recent version, I believe.
icekatze wrote:As for dice, I was thinking of using something more simple like a Dogs in the Vineyard style system (where the motto is: "say yes or roll," so when everyone agrees there's no need to bog things down) or even a dice-less resource based system like Nobilis (where if you have a good skill in something, you're assumed to be able to do it unless you meet someone with a similar skill, then you have to decide how badly you want it and spend resources)
Well what i like about dice is, even if your are the most skilled warrior (or what ever class) there always a chance you miss (roll 1). An even if your really bad at it, there always a chance you get lucky (roll 20) But what ever the outcome, you need to roll with it (pun intended)
Count Casimir wrote:
icekatze wrote: (though that has cluster**** potential).
Unrelated to the subject but were you the one to sensor that or is it a forum feature?