I mean this: Civilization != Empire.Jericho wrote:What do you mean? Did you think I said we needed FTL to travel the stars? .Now this is accurate, while the other bits are off: the absence of FTL will shape how our civilization travels to the stars, but will not shape IF it does so.
To illustrate the difference, the Roman Empire was indeed an Empire, but it had too many unrelated nationalities within it to be a Civilization. Meanwhile, the ancient Greeks were at least one civilization, but until Alexander and his father they were not an Empire, but instead a collection of city-states, which could individually be considered empires.
I am saying that "our Civilization can travel to the stars without FTL", and mean exactly that. You are saying "our Civilization can only travel to the stars with FTL", but mean "our Governance can only travel to the stars with FTL", which bears important differences.
discord wrote:Absalom wrote:Civilization as we know it is highly interconnected, but before the American Civil War, most Americans hadn't been outside of their state, and many likely hadn't been outside of the area of their birth. The same goes for the ancient Chinese, Japanese, whatever those desert red-heads that lived north-west of China were, etc. Civilizations can span areas far wider than individuals cross in a lifetime, or even several.
not entirely correct, civilizations can span areas far wider than individuals WILL cross in a lifetime, or several, but CAN cross in a lifetime will not work, top limit for it to function is about a month single trip, do note that this is for information to cross that distance, for the army the number can be slightly higher.
do note that is for a single empire/political entity. but the same logic is actually true for civilization as a whole, without communication it is not a single civilization, it is several that do not connect with each other. western/asian/central america/australia before 1000 AD comes to mind, even if australian is questionable as civilization at all in that era.
Civilization != Empire. Both exist within the sociological domain, but they aren't the same. Civilizations are nations in the old sense: a group of people with a shared culture. Empires are nations in the other sense: a government with control over a given area and/or population.junk wrote:A civilisation can probably be larger as long as it can keep enforcing it's power. The information halflife was probably a month or so in the british Empire I'd wager, but the time it took to London was most likely larger. Which is why so much power tended to be vested into governors, with constant movements of armies and forces.
Now, for any sort of Empire that we've ever seen (maybe with the exception of Hegemonies, but I'd question it even then) a distance that took over a lifetime to cross wouldn't work. However, for a culture, all that's needed is a workable round-trip time for information, and in a non-FTL setting that is much faster than the time required for physical movement. The historical limitation on the size of civilizations was that culture had to travel largely by foot: communication via light massively eases that restriction.
You are making the logical fallacy of equating a civilization with an empire. The Celts on the British Isles were undeniably a civilization, but they were not unified. Empire requires the ability to enforce loyalty, but Civilization requires only cultural communications, not authority or management. The physical bounds on a human civilization today are much wider than they were, not because we can move further in the same time, but because we can communicate further in that time. In two hundred years, the differences between Earth's cultures will almost universally be much smaller, and in many cases may be less than the cultural differences between fans of rival college sports teams.Jericho wrote:No…. no civilizations were an individual has been unable to cross the territory in sufficient time has ever existed. In fact the speed of travel has been one of the major reason why our earthbound empire’s collapse they grew too large to manage this is the reason why it’s impossible to have a civilization of more than one star system if you don’t have FTL the distance become’s to great and the people will lose contact with one another and splinter becoming star faring nomads that may settle a bit of a system at a time but never two at the same time. I suppose in the broadest sense that is a civilization but not an interstellar one. They will be bound by one star at the time isolated and unable to maintain a homogenous presence in the galaxy. Meaning we will have many stellar civilizations but never one interstellar.Civilization as we know it is highly interconnected, but before the American Civil War, most Americans hadn't been outside of their state, and many likely hadn't been outside of the area of their birth. The same goes for the ancient Chinese, Japanese, whatever those desert red-heads that lived north-west of China were, etc. Civilizations can span areas far wider than individuals cross in a lifetime, or even several.
A civilisation can probably be larger as long as it can keep enforcing it's power. The information halflife was probably a month or so in the british Empire I'd wager, but the time it took to London was most likely larger. Which is why so much power tended to be vested into governors, with constant movements of armies and forces.
Good luck enforcing your power without proper communications and rapid deployment in sufficient numbers. The british, mongols, romans etc tried it and didn't succeed.
By dropping all naivete of Empire, and recognizing Civilization is a separate (and cultural instead of governmental) thing. Conquest requires sufficient physical proximity, but communication is the requirement for culture, and thus the maintenance of a Civilization is reigned by different factors than the maintenance of an Empire.discord wrote:junk: you could in 1890 travel from london to hong-kong in a bit over 20 days(quite possibly by civilian liner though military might be faster) although admittedly 30 was more likely, not to mention that radio telegraphy was up and running by then...might have been a reason for the increase in size of the British empire as ship speeds went up greatly during the latter half of the 1800.
so hong kong was ceded to te british in 1839(about as far away as you can get from london and still be inside the empire at the time) ship speed at the time could average about 10 knots. going around the cape would give a travel time for a single way trip of about 54 days.
not to forget the suez canal opened for business in 1869, making that particular trip about 30% faster and less likely to require repairs.
the more stable and powerful your system of government is the longer response times are allowable, in human history i do not think ANY empire has managed to keep it working with longer than 60 days response time, many outlying colonies where paying lip service and taxes to the british....basically "protection" money.
so two months is doable, barely, i just do not see how you are supposed to manage 50+ years.(assuming 0.1 light, which is REALLY hauling ass, and sol to alpha centauri, our closest neighbor)
just no.
No. Scientific value != Commercial value.Jericho wrote:I did read your post and i still don't agree with you... imagine that. Here's why:If you go back and read those posts again, you'll see that it was entirely about commercial relevance. For FTL traffic to be commercially meaningful, you need relatively large volumes of materials that are profitable enough to worth going to the expense of transporting them with an FTL drive.
For precious materials that you simply can't duplicate this can be justified, but those will be purchased in fairly small amounts, since, you know, precious == expensive. They won't matter unless you've intentionally designed your setting to in some way need or justify large volumes of traffic for those materials.
For bulk materials, you need the FTL method to be cheaper than just obtaining it locally. If you discover a planetoid of mag-matter in some star system and it doesn't exist in Sol system then you could (especially longer-term, once you've figured out what to use it for) justify FTL to get at it, but iron? Aluminum? Titanium? Even the precious metals like gold? You're going to have to find a very cheap method of FTL indeed for those, for the simple reason that they're going to be cheap to obtain for any legitimately space-faring civilization.
Materials alone do not constitute all commerce. There is also intellectual capital that can be traded. Individual ideas and geniuses will become invaluable for high technological societies. Are they not of commercial value? Science is the engine of the economy in an modern civilization, ours included. Science creates jobs, opportunities, solutions etc and has ever increasing commersial value to our civilization. I belived you said that FTL has scientific value. Well trust my word on this one if it has scientific value, it has commercial value.
Maybe we've gained commercial value in the search for the Higgs boson, but the commercial value won't be in the Higgs itself (we simply have no USE for it right now), it'll be in whatever had to be developed in the process. For example, the internet grew partially out of CERN, but the internet wasn't the scientific goal of CERN, it was just a tool to transmit information already obtained.
In comparison, the Higgs boson is of scientific value, but the individual tools used in the process are of lesser scientific value. Similarly, the ordinary hammer is of almost no scientific value because we already know most of what there is to know about it.
As for ideas, those can be transmitted as information. If we wanted to transmit space ship designs to Alpha Centauri we could do it today (well, not today-today, today as in with things that we could design, if we felt so inclined), without FTL. Scientists? To be honest, I see little genuine need to transport them over interstellar distances if there's an intelligent, capable, and cooperative local population. It isn't like they're some sort of magical unicorn; they aren't exactly factory-producible (at least in the sense of standardization: colleges do produce engineers and scientists in varying levels of quantity), but the number who will truly be "irreplaceable" is quite frankly very low, just like in every other field, and those people are almost entirely so because of ideas, which themselves can be transmitted as information.
One sub-note to the following reply: these are all reasons to actually favor at most the bare margins of contactability, if that. E.g. "semi-regular attack with nuclear weapons" is a very valid reason to reduce the possibility of contact when you can, but not to maintain or increase it.Jericho wrote:It’s also important to note that on a local level the universe is not infinite if that was the case we wouldn’t have to leave the solar system at all we can all just sit here until the end of days. As our civilization grows so will our demands, internal conflicts, abilities, etc. sooner or later that pot is going to boil over and we’re going to have to move.
The only basis required for an interstellar market, or any market for that matter, is something worth sufficiently much to justify the effort required to trade it. If you have an FTL wormhole network that requires almost zero time and energy to traverse, and some star system that's 5 lightyears away from the nearest terminus discovers some sort of infinite-energy matter, then that matter will likely be the single most valuable substance in interstellar commerce as soon as it can be sent anywhere, even if it causes the destruction of any wormhole terminus before it can even transit it. Why? Because such an unobtainium would be inherently valuable, particularly to any entity or organization with good foresight.Jericho wrote:FTL allows for us to maintain ties over interstellar distances which are the basis for an interstellar market. That is the importance of FTL in our universe. If it’s available it produces opportunities to grow our civilization. If it’s not available it forces us to find alternative ways to grow. So its significance works both ways in my opinion but this could just be philosophical view of things.
Honestly, all that any of that means is that most of us like the idea of going to other star systems in somewhat short periods of time. The only time that I've actually seen anyone write out an inquiry to the economics of FTL, it was mostly negative, due to the fact that shipping costs will almost always outweigh profit. And remember, profit is the one unavoidable requirement for continued commerce. This is why I'll be jumping through "absurd production scale" and "we were going there to keep an eye on them anyways, might as well sell some stuff too" hoops if I ever do anything with the "second stage" in my setting. Outsider is more affordable for small shipments, but you can rest assured that two hundred years down the line, most of Humanity's current colonies will only import expensive items from Sol system, because major manufacturers will have built or leased factories in all of the major systems. We're seeing this today with manufacturing, the future won't be able to just erase the economics of reality.Jericho wrote:If FTL is irrelevant it wouldn't be so widely used in science fiction or so heavily debated in the scientific community. Entire universes are made up with this in mind and that includes their commercial aspect. If FTL was irrelevant than it's presence irregardless of how cheap and available could be ignored. This is in my opinion not the case