*This page last updated: 21 October, 2014 21:02 PST. (Log of recent changes)
Disclaimer: The information listed below represents pre-release information on a game under development, and so may be incomplete and subject to change.

Technology Web

Each node of the web has additional technologies that can be researched. It is these "leaf" technologies that give Affinity points.


(click on the image for a view of the full web)

Tree Analysis

In Civilization V, icons in each technology node are ordered from left to right: Units, City Buildings, Wonders, Revealed Resources, Tile Improvements, Abilities, Projects. Beyond Earth preserves this order, with the addition of a +Affinity Points type, which appears to the left of Units.

Unit icons are monochrome and borderless. Building icons have an octagonal border, and Wonder icons have a crescent border. Abilities appear as a star in a circle. Resource icons appear in color in a dark circle. Tile improvements appear borderless, but grayer than units.

  • Ring 0
    • Habitation (0): Worker unit, Explorer unit, Soldier unit, Old Earth Relic building, Clinic building
      • Pioneering (80): Colonist unit, Trade Convoy unit, Trade Depot building
      • Planetary Survey (80): Work Barge improvement, Embarkation ability
  • Ring 1
    • Ecology (95): Miasmic Repulsor satellite, Ultrasonic Fence building, Vivarium building
      • Geophysics (190): Geothermal resource, Geothermal Well improvement
      • Alien Biology (190): +12 Harmony, Workers can clear Miasma, Worker Miasma Immunity
    • Genetics (95): Pharmalab building, Cytonursery building
      • Alien Lifeforms (249): Alien Preserve building, ability: +Food from Paddocks
      • Genetic Mapping (249): +12 Purity, The Gene Vault wonder
    • Computing (380): Missile Rover unit, Gunboat unit, Spy Agency building, Network building
      • Autonomous Systems (770): +Supremacy, Master Control wonder, Node improvement
      • Transcendental Math (770): Transcendental Equation project
    • Engineering (95): Combat Rover unit, Thorium Reactor building, Repair Facility building, Titanium resource
      • Power Systems (249): +12 Supremacy, +Energy to Geothermal Wells, +Production from Quarries
      • Defense Grid (249): (building), Panopticon wonder
    • Physics (95): Ranger unit, Observatory, Launch Complex, (ability removed)
      • Ballistics (249): Rocket Battery building, Stellar Codex wonder
    • Chemistry (95): Laboratory building, Recycler building, Petroleum resource, Petroleum Well improvement
      • Biochemistry (249): Water Refinery building, Petrochemical Plant building
  • Ring 2
    • Cognition (770): Neurolab building, Holosuite building, Academy tile improvement
      • Collaborative Thought (1160): +25 Supremacy, Precog Project wonder
    • Genetic Design (254): Gene Garden building, Cloning Plant building, Ectogenesis Pod wonder
      • Alien Genetics (770): +10 Purity, ability: improve Culture output of Biowells, ability: +1 Science from Xenowells
    • Alien Sciences (254): Xeno Fuel Plant building, Xenonursery building, Xenomass Well improvement
      • Alien Adaptation (770): +16 Harmony, Xeno Swarm unit
      • Alien Ecology (770): Miasmic Condenser orbital unit, worker ability: Add Miasma
    • Terraforming (770): Gaian Well building, Floatstone Quarry improvement, Terrascape improvement
      • Biospheres (1160): +25 Purity, ability: +energy for Domes, carries over 10% of city's food after growth
      • Climate Control (1160): +Supremacy, Weather Controller orbital unit
    • Communications (770): TacNet Hub orbital unit, Command Center building, Feedsite Hub building, Array improvement
      • Orbital Networks (1160 ): Lasercom Satellite, Memetwork wonder
    • Artificial Intelligence (770): Cel Cradle building, Surveillance Web building, Markov Eclipse wonder
      • Synthetic Thought (1160): +25 Supremacy, SABR unit, Cynosure wonder
      • Swarm Intelligence (1160): +25 Harmony, Bytegeist wonder
    • Fabrication (770): Carrier unit, Alloy Foundry building, Magrail tile improvement
      • Civil Support (1160): +25 Purity, Holomatrix orbital unit
    • Mechatronics (1160): LEV Plant building, Optical Surgery building, Crawler wonder
      • Mobile LEV (1820): +32 Purity, LEV Tank unit
      • Ballistic LEV (1820): Mass Driver wonder
    • Robotics (254): Tacjet unit, Autoplant building, Firaxite Mine improvement, Manufactory improvement
      • Tactical Robotics (770): +18 Supremacy, CNDR unit
      • Swarm Robotics (770): +Harmony, Drone Sphere wonder
    • Bionics (770): Bionics Lab building, Institute building, Biowell tile improvement
      • Servomachinery (1160): +Purity, Battlesuit unit
      • Tissue Engineering (1160): +Harmony, ability: +10 Healing for all units
    • Biology (770): Biofuel Plant building, Growlab building, Dome tile improvement
      • Vertical Farming (1160): +25 Purity, ability: +1 Energy and +1 Food from Farms
    • Organics (770): Biofactory building, Mass Digester building, ability: +Energy from Generators
      • Photosystems (1160): +25 Harmony,  Solar Collector orbital unit, ability: +1 Food from Plantations
  • Ring 3
    • Social Dynamics (2480): Civil Crèche building, Soma Distillery building, Terra Vault building
      • Human Idealism (3216): New Terran Myth wonder
      • Human Conservation (3216): +40 Purity, Deep Memory wonder
      • Euthenics (3216): +40 Supremacy, Human Hive wonder
    • Transgenics (1160): Gene Smelter building, The Promethean Wonder
      • Protogenetics (1820): +32 Supremacy, ability: +1 Culture from Academies
      • Alien Hybridization (1820): +32 Harmony, ability: +10 healing for all units in miasma, and immunity from miasma
    • Alien Ethics (1160): Xeno Sanctuary building, Mind Stem building, Xenodrome wonder
      • Alien Domestication (1820): +32 Harmony, Xeno Cavalry unit, ability: +1 Culture from Xenomass Wells
    • Planetary Engineering (2480): Borehole building, +Production from Generators
      • Geoscaping (3216): +Supremacy, Deep Space Telescope orbital unit
      • Seismic Induction (3216): +40 Purity, Archimedes Lever wonder
    • Field Theory (2480): Field Reactor building, Mantle building, Quantum Computer wonder
      • Exotic Matter (3216): +Harmony, Ansible wonder
    • Hypercomputing (2480): Hypercore building, Emancipation Gate project, ability: +1 Science from Nodes
      • Hyperconductors (3216): +40 Purity, Holon Chamber wonder
      • Neural Uploading (3216): +Supremacy, ANGEL unit
    • Cybernetics (2480): Node Bank building, Orbital Laser orbital unit, Phasal Transporter orbital unit
      • Autogyros (3216): +40 Supremacy, CARVR unit
      • Meta Materials (3216): +40 Harmony, Tectonic Anvil wonder
    • Astrodynamics (2480): Planet Carver orbital unit, Neoplanetarium building, Skycrane building
      • Orbital Automation (3216): Deep Space Telescope orbital unit, ability: +Science from Arrays
      • Dark Networks (3216): All-Seer orbital unit
    • Nanotechnology (2480): Nanopasture building, Nanothermite wonder, Exodus Gate project
      • Tactical LEV (3216): +40 Purity, LEV Destroyer unit
      • Nano Robotics (3216): +40 Harmony, ability: +Science for Manufactories; Required for Transcendence
    • Augmentation (2480): Augmentery building, Daedalus Ladder wonder, ability: +Energy from Generators
      • Surrogacy (3216): +40 Purity, Aegis unit, ability: increases Worker speed
    • Bio Engineering (2480): Molecular Forge building, Bioglass Furnace building, Xenomalleum wonder
      • Industrial Ecology (3216): +40 Purity, ability: +1 Production from Farms
      • Biometallurgy (3216): +40 Supremacy, ability: +Science from Generators, ability: +1 Energy from Mines
    • Synergetics (2480): Microbial Mine building, Organ Printer building, Armasail wonder
      • Designer Lifeforms (3216): +40 Harmony, Rocktopus unit
  • Ring 4
    • Artificial Evolution (2480): Progenitor Garden building, Resurrection Device wonder, ability: +1 Science from Farms
      • Alien Evolution (3216): +40 Harmony, Xeno Titan unit
      • Alien Materials (3216): +40 Supremacy, Xenonova wonder