*This page last updated: 17 October, 2013 10:58 PST.

Augustus Caesar of RomeCivilizations

Civilization Icon Leader Capital Unique Unit Unique U/B/I Special Ability
America Washington Washington Minuteman B-17 UU Manifest Destiny
Arabia Harun al-Rashid Mecca Camel Archer Bazaar UB Ships of the Desert
Aztec Montezuma Tenochtitlan Jaguar Floating Gardens UB Sacrificial Captives
China Wu Zetian Beijing Chu-Ko-Nu Paper Maker UB Art of War
Egypt Ramesses II Thebes War Chariot Burial Tomb UB Monument Builders
England Elizabeth I London Longbowman Ship of the Line UU Sun Never Sets
France Napoleon Paris Musketeer Chateau UI City of Light
Germany Otto von Bismarck Berlin Panzer Hanse UB Furor Teutonicus
Greece Alexander Athens Hoplite Companion Cavalry UU Hellenic League
India Gandhi Delhi War Elephant Mughal Fort UB Population Growth
Iroquois Hiawatha Onondaga Mohawk Warrior Longhouse UB The Great Warpath
Japan Oda Nobunaga Kyoto Samurai Zero UU Bushido
Ottomans Suleiman  Istanbul Sipahi Janissary UU Barbary Corsairs
Persia Darius Persepolis Immortal Satrap's Court UB Achaemenid Legacy
Rome Augustus Caesar Rome Legion Ballista UU The Glory of Rome
Russia Catherine Moscow Cossack Krepost UB Siberian Riches
Siam Ramkhamhaeng Sukhotai Naresuan's Elephant Wat UB Father Governs Children
Songhai Askia Gao Mandekalu Cavalry Mud Pyramid Mosque UB River Warlord
Mongolia* Genghis Khan Karakorum Keshik Khan UU Mongol Terror
Babylon** Nebuchadnezzar II Babylon Bowman Walls of Babylon UB Ingenuity
Spain**¹ Isabella Madrid Conquistador Tercio UU Seven Cities of Gold
Inca** Pachacuti Cusco Slinger Terrace Farm UI Great Andean Road
Polynesia** Kamehameha Honolulu Maori Warrior Moai UI Wayfinding
Denmark** Harald Bluetooth Copenhagen Berserker Ski Infantry UU Viking Fury
Korea** Sejong Seoul Hwach'a Turtle Ship UU Scholars of the Jade Hall
Austria¹ Maria Theresa Vienna Hussar Coffee House UB Diplomatic Marriage
Byzantium¹ Theodora Constantinople Dromon Cataphract UU Patriarchate of Constantinople
Carthage¹ Dido Carthage African Forest Elephant Quinquereme UU Phoenician Heritage
Celts¹ Boudicca Edinburgh Pictish Warrior Ceilidh Hall UB Druidic Lore
Ethiopia¹² Haile Selassie Addis Ababa Mehal Sefari Stele UB Spirit of Adwa
Huns¹ Attila Attila's Court Battering Ram Horse Archer UU Scourge of God
Mayans¹ Pacal the Great Palenque Atlatlist Pyramid UB Long Count
Netherlands¹ William I of Orange Amsterdam Sea Beggar Polder UI East India Company
Sweden¹ Gustavus Adolphus Stockholm Hakkapeliitta Carolean UU Nobel Prize
Assyria² Ashurbanipal Assur Siege Tower Royal Library UB Treasures of Nineveh
Brazil² Pedro II Rio de Janeiro Pracinhas Brazilwood Camp UI Carnival
Indonesia² Gajah Mada Jakarta Kris Swordsman Candi UB Spice Islanders
Morocco² Ahmad al-Mansur Marrakech Berber Cavalry Kasbah UI Gateway to Africa
Poland² Casimir III Warsaw Winged Hussar Ducal Stable UB Solidarity
Portugal² Maria I Lisbon Nau Feitoria UI Mare Clausum
Shoshone² Pocatello Moson Kahni Pathfinder Comanche Riders UU Great Expanse
Venice² Enrico Dandolo Venice Merchant of Venice Great Galleass UU Serenissima
Zulus² Shaka Ulundi Impi Ikanda UB Iklwa
Sumerians† Gilgamesh Ur Phalanx Ziggurat UB Land of Two Rivers
Hittites† Muwatallis Hattusa Heavy Chariot Lion's Gate UB First to Iron
Saxons† Harold Godwinson London Huscarl (none) Briton Allies
Normans† William I Caen Norman Knight Motte and Bailey UI Castle Builders
Goths† Alaric I Árheimar Gadrauht Hov UB Healthy Pillaging

*Free DLC.  **Paid DLC.  †Scenario only.  ¹Gods & Kings expansion pack   ²Brave New World expansion pack

Special Abilities


Maritime Cultured Militaristic Mercantile Religious
Cape Town Brussels Almaty Antwerp Geneva
Ormus Bucharest Belgrade Cahokia Jerusalem
Vancouver Florence Budapest Colombo La Venta
Manila Buenos Aires Hanoi Genoa Lhasa
Mombasa Kuala Lumpur Sidon Hong Kong Vatican City
Quebec City Milan Valetta Antananarivo Wittenburg
Ragusa Monaco Sofia Singapore Kathmandu
Panama City Prague M'banza-Kongo Tyre Ife
Sydney Bratislava   Zanzibar  
Riga Yerevan   Zurich  
Ur Kabul   Samarkand  
Byblos Kiev   Malacca  
Mogadishu Kyzyl   Melbourne  
Wellingtom Bogota   Vilnius  



World Congress

Prior to the creation of the United Nations you'll have the option to interact with other civilizations via the World Congress. This body is created once any civilization meets every other nation in the world and researches Printing Press; that civilization become the Congress' host and receives several benefits. After it's established, every civilization gets a number of delegates that they can use to vote on resolutions (allied city-states also supply you with delegates). The two resolutions that are voted on each session are picked one by the host nation that first created the World Congress, and the other by the current leader who has the most delegates. The Congress initially meets every 30 turns, but the frequency increases as the game progresses. Delegates are assigned to each civilization, with the host getting twice as many. The number of delegates increases for each civilization as it reaches a new era, and in later eras City-State allies also contribute delegates. Ed Beach: "After the first resolutions are proposed, there’s a countdown until the Congress convenes, which will give you time to get allies on your side before the Congress votes on the proposed resolutions. The process then begins again, with the proposal of resolutions."

Rather than voting up or down on each resolution, you allocate each of your available delegates to a yes or no vote on one resolution or the other. For example, if you have two delegates, you can allocate both votes to one resolution or split them between two. Votes can be traded for or straight-up bought. Once passed, resolutions must be obeyed and cannot be ignored, but they can be repealed in subsequent meetings of the Congress (the vote process is the same as for passing them). Resolutions the World Congress can act on include:

Note: the rewards for the International Games as similar contest projects appear to be cumulative; in other words, if you win first place, you get all three rewards.

Late in the game, the World Congress becomes the United Nations, and there's an automatic new resolution to elect a world leader, which comes up every 10 turns until one is chosen, ending the game in diplomatic victory.

Ed Beach: "As it gets further and further along and you start going towards the diplomatic victory, you can send spies to other people's capital cities and use them as leverage to find out what the other states are going to vote for in the World Congress; you can actually trade votes in the World Congress as well."


There is a new type of Spy, the Diplomat. It is sent to a city like a regular Spy, but it doesn't steal techs, but instead listens for Intrigue and reports on how a civilization intends to vote on World Congress resolutions. If you have a Diplomat in a civilizations' city come vote time, you can use the Diplomat as a contact to facilitate vote-trading or vote-buying.

Diplomats are converted from normal Spies. "Do you want this spy to be a diplomat? A spy can be a diplomat if they are placed in the capital of another civilization you are not at war with. (If war is declared, your spy will escape the city.) A diplomat will not attempt to steal technology from the other player but will still provide intrigue. Once the World Congress convenes and the diplomat has begun schmoozing, you will be able to determine their opinion on proposals and trade for their support if needed. Diplomats also conduct propaganda that provides a boost to Tourism output to the target civilization."