The Earthling Cruiser was actually astonishingly fast for it's design in rotating.Arioch wrote: ↑Thu Aug 19, 2021 6:09 amThe human cruiser just turned too slowly, if I recall correctly.
I imagine that most of the ships were capable if you practiced enough.
I carried a few of the Chmmr Avatars for when I just wanted to power through an opponent. They were pretty deadly, but would take a bit of damage in most fights. Whereas if I wanted to take the time, a Spathi Eluder could defeat most enemies while taking little or no damage in return.
But it had an horrible acceleration, and a slow top speed.
Best use was pointing the launcher towards the enemy (and hope he took the cue to stay away), and fire the torpedo the other direction so it would traverse the other way around the map.
It was decent vs. the Kzer-Za, but horrible against the Kohr-Ah.
The Avatar (Chmmr) were indeed an element to allow the player to get things done in Ur-Quan space, which they didn't dare before, or to get to the end game, if they were not that good in the fights.
Horribly inefficient ressource wise (manpower), but it could defeat all.
Since my first contact with StarControl were the melee fights in school (first SC1, later SC2), I was rather proficient with most ships before I got my hands on my own copy and could christen the BumpingTool.
So I wasn't afraid of selling everything and invest in cargo bays thrusters, and the turning modules.
And mine Ilwrath space, sicne my Fwiffo was proficient in dancing infront of the Avenger, and use the B.U.T.T.s (Backwards Utilized Tracking Torpedo) slightly sent to the side, so they would curve around the Avenger when the Avenger uncloaked to try to shoot down the Torpedo (which the Torpedo took as a cue to turn around, and ultimately get behind the flames and hit the Avenger).
(This exploited the AI trying to shoot down missiles close to it, but the Avenger had a quirk: it could uncloak through two mechanisms, the uncloak button (special weapon key), and it would keep it's angle on screen, or you could uncloak through hitting the fire button, in which case the Avenger automatically aimed itself towards the enemy ship (even if that would mean a turn by 180° much faster than the maximum rotation speed would normally allow. The AI used the latter, which meant the nozzle was NOT aimed at my torpedo, but at me, thus my torpedo could close the gap and go for the kill.)
And yes, I am a total nerd for SC2.
Back then I wrote a FAQ/Solution, which most of my school later used.
I've checked the UQM2 reddit[sup][1][/sup] a few times, but since I don't have an account with reddit, and usually surf private stuff on a padlet, and reddit making it hard for padlets to visit their site, I'll be patiently waiting at the side lines until I can throw my money their way without some kind of intermediate banking services taking a cut of 20%.