It's black.
You can't see anything in hyperspace, since you're moving faster than light.
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It's black.
Black? Well that saves you a lot of trouble drawing it does it not? So that is one benefit there, besides avoiding the spwctacular but cliche glow tunnels popular im the media.
Detectable flashes on both entry and exit of hyperspace were part of the assumptions Arioch wanted for the jump drive:
So is the ship being blind in hyperspace due to being FTL and outrunning the light, which I also wonder about but am fine with accepting without poking at it too much.FTL Technology: Jump Drive wrote: Both entry into and return from hyperspace cause a bright flash of light that is very detectable at long ranges.
That's how it's depicted in Star Wars. And that's about it. It looks cool, but has no basis in any kind of concept of what hyperspace is.
Having empty hyperspace is.... safer if ships really are moving FTL inside.Arioch wrote: ↑Sun Aug 22, 2021 8:30 pmThat's how it's depicted in Star Wars. And that's about it. It looks cool, but has no basis in any kind of concept of what hyperspace is.
Space is black, because black is the absence of light. If spacetime were just empty space, what you'd see is just black. It's the same with hyperspace. There's nothing in hyperspace to create any light for your eye to run into, except whatever light you might have brought with you... and you're outrunning that.
From the jumping ship's frame of reference, the time spent in hyperspace is only a fraction of a second... so there's nothing to see or do while you're in hyperspace. There's no way known to TL11 to change your course while in hyperspace. It's as if you teleported, except you actually didn't.
There is a bright flash of light in real spacetime as you leave and re-enter; this is like the spacetime equivalent of a sonic boom.
I think that at this tech level, telescopes would be good enough to spot planets, planetoids and asteroid belts. The chances of hitting lone, small asteroids are astronomically (pun intended) low. But that's the risk of exploration, to boldly go where no *weirdaliencreature* has gone before.
Unlikely, for a multitude of reasons.
Decade, century and millennium are just derivations of the Latin for 10, 1000 and 1000; I think they have more to do with our base-10 numerical system rather than the human lifetime (which was certainly nowhere near 100 back during Roman times). Trade uses a base-8 numerical system, so you can expect common terms for 8, 64, 512/1024, 4096, etc.Cthulhu wrote: ↑Wed Aug 25, 2021 7:47 am1. Do the Loroi have anything resembling our concepts of decade, century or millennia? A decade could be something like "eight-years" and a century a "lifetime" of 400 years, for example. Mozin spoke about a thousand (years?), so perhaps this is a translation of a Trade concept.
No.
Well if our language would be translated into a language with a base-eight numerical system, our envoy saying