Thanks.Arioch wrote: ↑Fri Jun 04, 2021 5:27 amIt would vary by ship; different ships have different top accelerations, fuel capacities and efficiencies. I think the estimate I've used previously was that a typical Loroi cruiser (Scimitar) could maintain full 30g acceleration for something like 100 hours. From a standing start:
s = ½at²
s = ½(30*9.8m/s/s)(100*3600s)²
s = 19,051,200,000,000 m = 1,059 light minutes = 127 AU.
For comparison, Pluto's mean orbital radius is 39.4 AU.
I see..so they can essentially go where they want...just not to the Oort cloud (halfway to Proxima Centauri).
Normally in a setting like yours I would wonder why people are not just using spaceships like RKV's, since 100 hours of 30g is dangerous collision speed.
Yet the long range weapons would wreck them from speed alone.....weapons do more damage head on at that speed.
So no need for answer....as that IS the answer why they do not just do RKV ship attacks.
Based on all these specifications, your aliens would definitely wreck the ones in a scifi setting I am developing. At least on offense.
In mine: The main alien race uses antimatter particle cannon with a max effective range of 10,000 kilometers (one hexagram tile for your setting). They don't really use proper scifi shields, so offense can make or break them. AM particles can cover a thousand kilometers in a second, so it takes ten seconds to reach it's max effective range before the beam starts to spread.
Defense: This is where they shine....mainly due to their propulsion and travel system....which in some ways is better than either the Loroi or Umiak. Their drives usually take years of use before the cores become 'poisoned' and require reprocessing to make them reusable again. This is not a standard propellant exhaust drive. While manned vessels lack inertial dampeners, they can fly with good thrust (1-5g) but cannot go faster than they can tolerate for long (1g).
Which still is kinda mute given the 30g and inertial dampeners used in Outsider.....but that's not all they have.
Their Pride and Joy: Warp/translation of space drives.
Moving space past the vessel without actually accelerating.
Coincidentally they have cheap warp space drives that warp space at an accelerating rate of 5g, while mid-price warp at 15g, and expensive warp space at 30g.
While at warp any acceleration done is like running on a treadmill, it's good for gravity due to acceleration but nothing else, since you cannot go anywhere on a treadmill. Yet ships can still pitch, yaw, and rotate, but will only fly as if locked into the direction they are at warp until they drop out.
Upon dropping out of warp conservation of momentum means you will continue your previous course based on inertia, which can easily be a totally different direction from which you warped.
The ship can launch missiles at warp, but once they leave the immediate warp region of space they will return to their former inertial drift before warp.
Main Advantage: Expensive warp drive vessels are faster than even Loroi ones. Why?
Because Loroi are ACTUALLY accelerating at 30g, warp vessels are only translating across space by moving it past them at 30g.
Which means Loroi have to retroburn so they do not blow past their target destination, whereas 30g warp can do 30g the whole way, cut it off, and it's true speed and direction be EXACTLY what is needed when they drop out to match the destination....as they would make sure of that before warp anyway.
Warp at 30g is also great for dodging weapons fire, since it would appear to be instant reverse thrust to Loroi, since one could drop forward warp at 30g, and immediately warp backward at 30g, whereas when you actually accelerate newtonian style, you have to cancel out your momentum before physics will allow you to go in the opposite direction.
Granted....none of that would stop the Loroi from training their long range zappers on them. But defense would be a concern. Why?
Missile spam: If you think the Umiak missile spam wait till you attack my home system.
They have literal fleets of thousands of missiles they can deploy from the homeworld at any moment, and like the ships they can accelerate for longer than you expect. They lack warp, but they can definitely fly fast enough to catch my ships or even Outsider ones.
So offensively my race would be a fool to attack either the Loroi or the Umiak, but if either decided to attack the home system they would be greeted by swarms upon swarms of missiles that have delta-v on par with Outsider ships.
They could keep chasing on and on, and during war missile production would skyrocket assuming the homeworld was not alpha striked right away. They would have entire fleets of missiles orbiting the solar system at all times during as the war dragged on.
Defense and dodging is where my race shines, at least against your races.
The FTL system is not really relavent so I won't discuss it, mainly good for arriving in another system, but everything else requires warp and actual acceleration