Data
File Updated:
Monday, July 10, 2023
Behold, the People of Blue.
Though
at times overshadowed by their green-skinned
counterparts, the Blue Peoples of fiction stand tall
and proud, and at last get the recognition they have
long deserved with this registry.
Perhaps surprisingly, the Blue
Peoples often share many attributes in common. Most have
some kind of mystical ability (magic, empathy,
telepathy, telekinesis), and many have pointed ears or
other elflike accoutrements.
If you know of a Blue People that
is not included in this list, feel free to notify
arioch@well-of-souls.com to suggest their inclusion.
Keep in mind that to be accepted, a candidate must be:
- Blue-Skinned - slightly purple or slightly blue-green is acceptable,
but hair/fur and paint/tattoos don't count
- Humanoid - or at least roughly so
- A Group of People - a species or race, not an
individual
- Notable - should come from some recognizable published
source
Before you submit a People, check the bottom of the page for a list of
Honorable Mentions, that is,
notable examples that may
not quite meet one of the above criteria.
|
_ |
Key of Common Characteristics
- Mystic/Magic/Psionic
- Pointed Ears
- White Hair
- Beauty/Allure
- Matriarchy
- Aggressive/Militaristic
- Longevity/Regeneration
- Caste System |
Alaerin
(Legacy)
     
The Alaerin are a race of
gigantic (10-12m tall) psionic, point-eared
"near-humans" that populate many worlds in the
Orion-Cygnus arm of the Milky Way. They originated on
the world of Alarie, but were evidently engineered and
seeded there, presumably by the same elder race that
spread the wide variety of humanoids found throughout
the galaxy. Alaerin blood is maroon, giving their skin a
range of colors from blue to purple. Their large
backward-tapering ears give them excellent hearing. The
species is divided into two segments: females with the
"hunter" gene that gives them greater size and strength,
but suppresses psionic ability, and smaller males
without this gene who have powerful telepathic and
telekinetic abilities. Females outnumber males
approximately 4 to 1. There is a small number of males
with the hunter gene and females without it, but this
represents only about 2% of the population. Alaerin live
in clan-based societies composed of family groups, each
consisting of a male, 2-4 mates and their offspring. |
Alcorans
(Interspace Pirate Xuna)     
Alcor is a world in Interspace, a
fluid sea of time between normal "Star Space" and the
Everything. It is home to the Alcorans, a blue-skinned
elfin race who appear to have been artificially created
by the mysterious Masters. Alcorans possess the innate
gift to navigate or "dive" through the Interspace, which
allows faster than light travel between points in Star
Space; the travel takes only seconds for the traveler,
but weeks or months may pass in Star Space. Alcorans are
all female and reproduce artificially, either through
direct cloning, combination of the genes of two
matriarchs, or via direct experimentation by the
Masters. Offspring are incubated on great coral trees
called Sea Mothers. Alcorans have purple blood, are
immune to disease, don't need as much air as humans to
survive, and appear to be unaging. They have hair and
eyes of a variety of colors, and their irises and sclera
share the same color. Alcorans are led by a Grand
Matriach who speaks directly with the unseen Masters.
Alcoran pilots were provided as a gift to the Unity
government of humanity to aid in its war against the
Rebel colonies; prior to this grant, humanity had been
limited to slower-than-light travel. |
Altarians
(Galactic Civilizations
III)

The Altarians are a deeply
religious race, and possess a unique history they claim
was touched by powerful beings known as the Precursors.
Kind and generous to a fault, their unique history means
Altarians are prone to behaving more than a little
self-righteously when dealing with other, lesser races.
For some as yet unexplained reason, Altarians appear
almost identical in appearance to Terrans. Altarian
prophecy has spoken of the day they would one day meet
their cousins, but few know if that prophecy had any to
say about what would happen next. Altarians are careful
researchers, generally content and influential with
their neighbors. Their ships are known for being fast
but fragile. In the third title in the series, the
Altarian leader Akari Malara (pictured) has distinctly
blue skin, but in previous titles the leaders had a more
normal human complexion. |
Amani
(Tera)
   
The Amani are tough, powerful creatures with clawed
hands and feet, great horned heads and gray skin with a
bluish or purplish cast. Females are more human-looking,
with long, dark or pale jets of braided hair. Created by
the god Amarun to fight against the devas, the Amani were
enslaved by the giants and further bred as warriors.
Rescued from slavery by the goddess Kaia, Amani now
value freedom above all else, and live with Kaia herself
in their capital of Kaiator. Direct in speech and
action, slow to trust, quick to anger, Amani are famed
not only as warriors but also as skilled metal workers.
Though some can use magic, it is not their forte. They
have tough, damage-resistant flesh, and are difficult to
knock off of their broad feet. The Amani today are
important members of the Valkyon Federation. |
Amazons
(Chasing the Sunset)    
This blue-skinned, blue-haired, all-female offshoot of elves lives
in the appropriately-named "No-Man's Land." The
Amazons have a well-deserved reputation as fierce and
effective warriors. Many generations ago they were
normal female elves who had formed their own all-female
battalion so they could aid their warring people despite
their culture's prohibition against female warriors. This "First Female Battalion" acquitted itself
well in battle, but never could win over the trust of
their male counterparts, and were eventually betrayed
and exiled from their homeland. After a time of hardship and wandering, the
Amazons eventually entered the service of a powerful but
mysterious faerie entity, who transformed them into
blue-skinned half-fey creatures who can now reproduce
asexually (by laying eggs which then must be hatched at
midnight). After a series of bloody wars in which the
Amazons repelled several invasions of their new
lands, the Amazons now live mostly undisturbed by
outsiders, protected by the fearsome reputation they
have earned. |
Andalites
(Animorphs)
 
Andalites have a centaur-like body configuration,
with a humanoid upper body and a lower body similar to a
deer. Their mouthless heads have large pointed ears and
a pair of eyed tentacles. Their two upper arms end in
seven-fingered hands, and their four lower limbs end in hoofs,
with which they crush and feed on vegetation. They have
a long tail which ends in a scythe-like blade which is
used as an effective weapon. Their bodies are covered in
fur, blue for the males and purple for the females. Andalites communicate via telepathy, and possess
formidable technology, including the ability to
physically transform into any organism whose DNA pattern
can be absorbed through touch. Although the Andalites
are benevolent by nature, they are locked in an unending
war with the parasitic, mind-controlling Yeerks, who
repaid Andalite kindness with aggression. Unable to
spare forces to counter the Yeerk invasion of Earth, the
Andalites have instead endowed a small group of human
teenagers with their morphing ability, so that they may
oppose the Yeerks on their own. |
Andorians
(Star Trek)
   
One of the founding members of the United Federation of
Planets, Andorians have pale blue skin, white or silver hair, and
a pair of antennae. They are self-described as passionate and
aggressive. Their homeworld of Andoria
is said to be cold, and Andorians have a wide range of
temperatures at which they can survive. The antennae are
explained as aiding in balance, and will grow back in 9
months if severed. The Aenar, a subspecies
of the Andorians, are paler-skinned and have telepathic
abilities. The Andorians disappeared from sight after
the original series, reappearing only sporadically until
they were resurrected and transformed in the Enterprise
series. Unfortunately, the most famous Andorian in the
whole milieu (Thelev from Journey to Babel)
wasn't even an Andorian at all, but instead an Orion
surgically altered to appear as Andorian. |
Aquablue
Natives
(Aquablue)
These primitive inhabitants of an ocean planet (Aquablue)
are noseless, hairless, and have gill slits where ears
might be. They wear little more than loincloths and
jewelry, females going conspicuously topless. They lived
as peaceful fisherfolk until the arrival of an evil
Terran corporation called Texec which began constructing
destructive core-tap powerplants that threatened to send
the planet into an ice age. Fortunately, the primitive
fisherfolk had raised a human orphan (Nao) as one of
their own, and he led them in revolt against his evil
human brethren. He also took one of the natives (Mi-Nuee,
pictured) as his wife, and they gave birth to a
blond-haired hybrid son. Because, y'know, nature-loving
blue aliens can't fight rapacious evil Earth
corporations unless they have a human turncoat to show
them how it's done. |
Asari
(Mass Effect)
   
An all-female (or rather
mono-gendered), tentacle-haired, blue-skinned humanoid
species, the Asari are natives of the planet Thessia. One of only three
races on the ruling galactic Citadel Council, the Asari are able to mate through a form of parthenogenesis with
individuals of any species or gender. As such, despite their
position of authority as the senior member of the Council and
ostensibly the most respected race in the known galaxy, they
are apparently also regarded as the “loose women” of the galaxy, and
seem to make up the majority of exotic dancers and
high-end courtesans in Citadel space. They are long-lived, known to
reach 1000 years of age or more. The Asari possess a form of telepathy
(called “melding”) that they use in the mating process.
All Asari are natural "biotics", meaning they have
latent psionic talents that can be developed into
formidable abilities. |
Asmodians
(Aion)
  
One of the two major factions of the shattered world
of Atreia, the Asmodians are the "darker" faction, as
opposed to their sworn enemies, the "lighter" elflike Elyos. Their
harsh environment (Asmodae) has given the Asmodians
characteristics similar to dark elves or demons -- ashen
skin with a bluish or greenish hue, red eyes, clawed hands
and feet, and sometimes pointed ears or even horns.
There appears to be a great deal of individual variation
among them, however; some look nearly human, while
others nearly demonic. Similar to their Elyos
counterparts, Asmodian Daevas are blessed with strength
and the ability to fly, though their wings have darkened
following many difficult years on Asmodae. They now
follow the Shedim Lords, the five Empyrean Lords ordered
by Siel and Israphel to protect the upper foundation of
the Aion tower, the Tower of Darkness, and with them
have established the city of Pandaemonium. |
Atlanteans
(Sub-Mariner)    
The Atlanteans
(also known as Homo mermanus) are an offshoot of
humans, who adapted to underwater life in the ruins of
the sunken realm of Atlantis. They have blue skin,
pointed ears, and a pale membrane that protects the
eyes. Hair is typically black or white. Atlanteans have
gills for breathing underwater, and require special
breathing apparatus when out of the water. They can
withstand the cold and pressure of great depths, and are
stronger and more robust than land-dwelling humans.
Because of the limitation of their aquatic environment,
the Atlanteans have little or no technology of their
own, and live in a tribal, despot-ruled society. They
have reacted to most human contact with overt hostility. |
Atros
(Polymer City Chronicles)    
The Atros were a civilization of
diminutive humanoids living in an unknown location in
some distant corner of the galaxy, several hundred years
in the past. They had mottled blue skin, pointed
ears and pale hair. Atrosi Queen Astarsha led an effort
to create a class of modified Atros to serve as
"biogenetic weapons," to more effectively combat larger
and more physically capable foes. These genetically
modified Atros possessed astounding physical strength,
able to lift nearly six tons, had great resistance to
both kinetic and beam weaponry, and were highly
adaptable to most hostile climates. Andrah (pictured),
the only known living Atros, was a member of this
sub-race of engineered soldiers, but had been rejected
as having a temperament unsuitable for combat, and was
disposed of by being placed into a pyrogenic stasis pod
and set adrift (as an alternative to outright
termination). Andrah possesses the ability to comprehend
nearly any spoken or written language, and is vulnerable
only to extreme heat for extended periods of time, and
is easily startled by sudden loud noises. |
Aurin
(Wildstar)
    
These diminutive natives of the forest world of
Arboria have long furry tails and large rabbit-like
ears. They are variously colored, with skin of pink,
green or blue, and hair of almost any color. The females
are smaller and more slender than humans, and the male
Aurin are smaller still. Their society appears to be
matriarchal, ruled by a female monarch. Good-natured and empathic, the Aurin were
forest-dwelling hunters with a symbiotic relationship
with the trees of their forest, and some possess
formidable mental powers. Unfortunately, their kindness
in helping the exiled Cassians of the Brightland
rebellion against the Dominion was repaid by a Dominion
assault on Arboria which inevitably forced the Aurin and
their newly-crowned queen Myala Everstar to flee their
homeworld. Currently they seek a new home on the
newly-rediscovered, semi-legendary world of Nexus
alongside the Cassian rebels and the other members of
the Exile alliance. |
Awoken
(Destiny)
    
The Awoken are descendants of humans who abandoned
Earth during the Collapse, the cataclysmic event that
ended humanity's golden age. They fled to the far edges
of known space to escape the Darkness, but something
strange happened to them out there in the Black, leaving
them permanently altered. The surviving Awoken have
bluish-gray skin and bright-irised eyes, and command
strange powers of mysterious origins. Awoken can
experience visions in the form of dreams, and the
Queen's Tech Witches possess powers of telepathy and
illusion. Most Awoken now dwell in The Reef, a graveyard
of the wrecked colony ships that attempted the exodus
from Earth, located in the asteroid belt between Mars
and Jupiter. There they established a reclusive
matriarchal society, ruled by a queen (currently Mara
Sov, pictured) and her cabal of Tech Witches. The Awoken
of The Reef are notoriously unwelcome to visitors. |
Baabians
(Escape from Planet
Earth) 
These humanoid natives of the
ringed planet Baab are comparatively small, with even
larger specimens less than four feet in height, and have
hairless blue skin and long tapered ears. They have
four-fingered hands and a ridge that runs from the top
down the back of the skull, which in females is
elongated, fibrous and multicolored, appearing similar
to human hair styled in a mohawk. Baabian society
appears to be nearly identical to that of humans, though they
are possessed of superior technology (they have mastered
force fields and the awesome power of the Blubonium
reactor). Though they routinely explore space, it
appears that they do so largely for the entertainment
value of the public at home; their BASA space
organization is run like a television studio. |
Barsam
(Outsider)

The Barsam are large, powerfully
built bipeds with tough, hairless leathery blue skin
with white mottling. They have small yellow eyes with
horizontally-slitted pupils, and their heads and limbs
are festooned with bony spikes. They have digitigrade
legs and a stubby vestigial tail. A healthy adult
typically stands 2.3m tall, and weighs in excess of 150
kg (330 lbs). Barsam mature rapidly to adulthood and have robust
generative capabilities that allow them to recover
quickly from injury. Though these fearsome physical
attributes do make them formidable warriors, and in the
past their primitive ancestors had a bloody history of
internal conflict, today the Barsam culture is a
peaceful one that follows a religion of tolerance and
inclusiveness, preaching that all sentient beings are
brothers and should live in peace. Long-time allies of
their distant relatives, the Loroi, the Barsam nation is
now embroiled in the Loroi war against the Umiak, though
most of their contribution is in terms of industrial and
logistical support. |
Benzites
(Star Trek: The Next
Generation) 
Benzites are humanoids with hairless blue-gray skin
and large pointed ears. In an oxygen atmosphere, Benzites require a breathing apparatus that is worn on
the chest and reaches up to just in front of their mouth
and nose slit. The slit is wider than the mouth and has
four catfish-like projections. Their planet Benzar is
not a member of the Federation, but the Benzites are
allowed to apply to Starfleet Academy. Benzites have a
quick, almost manic way of moving, and are very
meticulous and eager to please. In contrast to Starfleet
procedures, the Benzite space service calls for an
officer to withhold the report of any unusual finding
until a full analysis can be run and a resolution
offered. |
Biomen
(Defiance)  
Biomen are genetically engineered humans created by a
top-secret project commissioned by the Earth Military
Coalition in the year 2000 to combat a potential alien
invasion. Biomen are tall and hugely muscled, extremely
strong and able withstand heavy damage. They can have a
variety of skin tones – both natural and unnatural – and
possess eyes of vivid color. Eac group of Biomen has a
“batch name” based on the name of a U.S. president
(Reagan, Carter, Woodrow, Barack) appended with a unique
serial number (such as Ulysses-537634, pictured). The
armistice between humans and Votans and the dissolution
of the Earth Military Coalition effectively rendered
Biomen obsolete. The Earth Republic has tried to
integrate Biomen units into their security forces with
mixed results. Many experience difficulty containing
their inbuilt aggression; this an their unusual
appearance has led them to be stigmatized by both Votans
and humans. Some have been
relegated to working as pit fighters in live fighting
rings. |
Blue
Demons
(Galaxy Quest)  
Referred to in the script only as
"blue demons," this squat humanoid species resides on
the rocky planet Epsilon Gornier II. The size of human children,
they have hairless, smooth mottled gray-blue skin,
fan-shaped ears which fold to a pointed configuration,
and large eyes that suggest nocturnal activity. Despite
a "cute" appearance, the demons are voracious predators,
and will cannibalize sick or injured individuals. The
demons are intelligent, have mastered language and the
concepts basic tool use (they know how to "hit it with a
rock"), but their society seems feral, and they do not
carry any belongings or even clothing. |
Blues
(Dungeons & Dragons)
  
Blues are a sub-species of Goblins with an innate
knack for psionics. A blue is often smaller than an
average Goblin, standing just about 3 feet tall and
weighing about 40 pounds. Blues have noticeably
blue-tinged skin, and their eyes are less dull than
those of a common Goblin. Otherwise, they resemble their
kin. They generally dress in short leather robes, dyed
black. Blues speak Goblin and Common. They typically
live among normal Goblin populations and support Goblin
warriors in combat, sometimes as the leader of the gang.
|
Bolians
(Star Trek: The Next
Generation)
A Federation member race of humanoids, most distinguishable
in appearance by the narrow yet distinctive ridgeline
running at least from over the skull from the spine to
the nose and down the neck. Bolian skin is blue, and so
is their blood. They are usually hairless
and have elongated earlobes. Though very few Bolians
serve in Starfleet, they can be found in various places
throughout the Federation, including on Earth. Bolians tongues have a
cartilaginous lining that allows them to consume food
too acidic or spoiled to be palatable to humans.
Intimate relations between Bolians and humans can
inflict the human with fatigue, nausea, and/or joint
inflammation. So yes, Bolians are definitely the life of
any party. |
Brethren
(Avengers)
   
This race of humanoid
warriors was created by The Celestials
from the bacteria of Omega Climion Six, to fight against
their nemesis, the Eternals. Eventually the Celestials
lost interest in their creation, who were set loose upon
the galaxy. Pressed by their innate urge to
destroy, the Brethren spread war throughout the galaxy,
destroying civilizations on thousands of worlds. The
Brethren are led by a hereditary despot, called the
Thane. The royal family possess some limited telepathic
abilities, which are used to control the bloodlust of
their people. In Brethren tradition, native blood
must be spilled on each new planetfall, and they normally take
no prisoners, and abandon their own aged and infirm to
die. Their holy text is forbidden to outsiders, and the
truth of their artificial origin is kept secret except
to the royal family. Brethren retain the
ability of their ancestral organisms to revert to a giant amoeboid form,
and a few can project energy beams from their eyes. |
Centaurians
(Sub-Mariner)
   
The nearby star system of Alpha Centauri contains
several planets bearing humanoid species. Centauri IV is
home to the Centaurians, who have blue skin, pointed
ears, and a finlike red crest of hair that projects from
the top of the skull and runs down the back of the head
and neck. The males have marsupial-like pouches in their
chests for carrying infants. The Centaurians are deeply
mystical, worshipping the god Anthos. They possess an
empathic ability that allows them to establish an
intimate rapport with other life forms, though the more
complex the organism, the more limited the empathic
potential of the connection. The Centaurians have a
roughly medieval level of technology and live in small
hunter-gatherer family groups, proficient with the bow
and knife. Their various Houses are organized into a
Collective, which in turn is jointly led by a female
Matriarch.
|
Chiss
(Star Wars: Heir to the
Empire) 
Chiss are blue-skinned humanoids with dark hair and
glowing red eyes from the planet Csilla. They are not
usually Force-sensitive. The Chiss species remains a
mystery to most of the galaxy; completely removed from
the Galactic Republic, these blue-skinned humanoids
evolved an advanced civilization known as the Chiss
Ascendancy in the Unknown Regions of space. During the
late days of the Sith exile, the Chiss became the first
official allies of the Sith Emperor. In the years that
followed, the Chiss assisted the Sith Empire in the
invasion of Republic space. In later years when
Palpatine reestablished the Empire, the Chiss would
again emerge to assist the Sith Emperor. |
Crescendolls
(Interstella 5555)
An unnamed blue-skinned alien
race is the source of this group of musicians kidnapped and brought to
Earth to perform as an enslaved rock band in this hour-long
animated Daft Punk music video. Not surprisingly, the character designer
is Reiji Matsumoto of Space Battleship Yamato, for whom
any respectable alien species is, of course, blue. In the
video, the Crescendolls (which is the new name given to
the band) are transformed to look like humans and
apparently robbed of their free will, but they are
rescued at length by a member of their race who
discovered their abduction and pursued in his
guitar-shaped spacecraft. The Crescendolls are freed and
restored to their native blueness, though at the cost of
their unnamed rescuer's life. |
Crespallions
(Doctor Who)

Crespallions are native to the planet of the same
name, which was part of the Jaggit Brocade
conglomeration. They have blue skin and vary in size
widely from very tall to as small as human children.
They sometimes adorn their faces with black tattoos.
Crespallions appear to have a highly stratified society,
with some lower-status workers having to ask permission
to speak to strangers, and others seemingly not allowed
to speak at all. Crespallions can be found throughout
the universe working at various jobs, including in the
weapons factories of Villengard (the "planet at the
center of the universe"), and as stewards of the space
stations placed in Earth's dying moments as hotels for
tourists observing the expanding Sun engulfing and
destroying the far-future Earth. Dorium Maldovar
(pictured) bar worker and later owner, was a frequent
contact and ally of the the Doctor. |
Dark Elves
(various)
     
Sometimes called "Drow," these fallen versions of
elves are found in many different fantasy settings. They
often live underground and when abnormally colored usually have grayed skin,
either light or very dark, sometimes with a bluish or
greenish hue, and typically white or black hair. Whatever the specific form, Dark Elves are
usually long-lived and have great aptitude with magic,
which they may increase through unsavory bargains with
dark powers. Like most elves, they are usually beautiful
(though some have transmuted themselves into monstrous
forms). The Drow of Dungeons & Dragons have
very dark, almost black skin. In the webcomic DrowTales, some of the
Drow appear bluish (apparently these are a subrace, known as the
Drowusse or “gray drow.”) The Dark Elves of the Lineage
series have very large ears and
grayish skin with a slight blue cast. The Dark Elves of
Baldur's Gate are also noticeably blue. Dark Elves in the
Elder Scrolls series (called "Dunmer") are
gray-blue, though more vampiric-looking and with red
eyes. The Dark Elves of Marvel's Svartalfheim (Thor,
Hercules) are
distinctly blue. |
Dark Nebula Empire
(Yamato New Voyage)  
Also translated as "Black Nebula Empire" (the
Japanese name is Ankoku Seidan Teikoku),
they are an aggressive, imperialistic nation that attacked Gamilas and Iscandar and then successfully invaded
Earth itself. Individuals are characterized by blue skin and
black-irised eyes with blue sclera, but they are actually cyborgs, having
given up the pleasures of human flesh in exchange for
longevity. The capital of their empire is the artificial planet
Dezariamu, disguised as a future version of Earth for some
reason, and sits at the vortex of a dark nebula which keeps two
galaxies from colliding. There’s also some nonsense about the nebula
being made of Dark Matter. |
Deingil
(Final Yamato)
 
Last in a series of aggressive blue-skinned alien
races that attacked Earth, the Deingil are descendants
of ancient Earthlings, rescued some 10,000 years ago by
unknown aliens when Earth was first flooded by the
passing of the mystical water-world of Aquarius.
Unfortunately, in the present, the planet Deingil is
visited again by Aquarius and destroyed when it
is flooded. The survivors are a warrior
race who believe only the strong should survive, and they
proceed to attack Earth (naturally). Emperor Lugal (pictured)
hatches a nefarious plan to warp Aquarius into Earth's
path, then take over after it has flooded the planet.
They never explained why a flooded Earth would be any
better to live on than a flooded planet Deingil... but
anyhow... the Deingil have an effective beam shield, and
the dreaded “hyper-radiation missile” torpedo used to
deadly
effect against the Yamato and the Earth fleet in their
first encounter. |
Delvians
(Farscape)
  
A sentient and mobile species of plant with a
humanoid form and mottled blue skin. Most are hairless.
Though they are plants, Delvians require food (including
meat); though they respond favorably to strong sunlight
(they call it a "photogasm"), it's not clear whether
they actually photosynthesize. Most Delvians follow a
spiritual discipline known as the Delvian Seek, the
priests (Pa'u) of which can attain empathic and
telepathic abilities through extensive meditation.
Pa'u are also famous for their skill with sensual
techniques (and for their corresponding sexual
appetites). Delvian society is apparently ruled by these priests in
a form of theocracy. |
Devas
(Hindu mythology)
   
The human forms of the various Hindu Devas or deities
are usually depicted in religious artwork as having blue
skin. Examples include Shiva and the various avatars of
Vishnu (including Krishna). Being gods, the Devas
naturally are immortal and possess various supernatural
abilities, and are also typically notable for their
beauty (Shiva, depicted at right, is a male Deva) and sexual prowess.
Note that the female deities are called Devi, and are
generally not depicted as blue, but instead have a
normal skin color. Certain Devas are often depicted as
having multiple sets of arms. Devas are often in
conflict with their malevolent counterparts, the Asuras. |
Divas
(The Fifth Element)
 
The alien singer Plava Laguna is described as a "Diva," but it's
not clear whether this is the name of her species or
just her title; I will refer to the species as Divas for
the sake of convenience. Divas are blue-skinned and very
tall, with elongated heads that are hairless but sprout
three tentacles on each side. Their blood is also blue. In the novelization, it is said that
the Diva sings only once every ten years, and that the
song only lasts for five minutes, and is totally
captivating to anyone who hears it. She is also specified
to be telepathic, and there is an empathic contact
between she and Leeloo during the Diva Dance fight
scene. (“Plava laguna”
is Serbian/Croatian for “blue lagoon”, a reference to
Fifth Element star Milla Jovovich’s film debut, and also a favorite
Croatian vacation spot of director Luc Besson.) |
Djinn
(various)
  
Also known as Jinni or
Genies, the djinn (singular djinni) are
supernatural creatures of fire, able to take physical
form. Djinn are mentioned frequently in the Quran,
alongside angels and humans, as the only three
intelligent creations of Allah. Like human beings, djinn
have free will and can be good or evil. The Muslim
equivalent of the devil is the djinni Iblis, who defied
Allah and refused to bow to Adam; Iblis and his
followers are known as the Shaitan or Shayatin.
Djinn typically have magical abilities, and are often
depicted as blue-skinned humanoids, sometimes with
pointed ears and/or taloned fingers. In the Muslim
tradition, djinn society closely resembles that of
humankind, and is ruled by the most powerful among them, the
giant Marid and the winged Ifrit. |
Draenei
(World of Warcraft)
  
Descendants of the ancient Eredar of the planet Argus, the exiled Draenei bear the classic demonic features of
their now-demonic ancestors: horns, hoofed feet, pointed ears
and tails. However, the Draenei are as holy as the Eredar are
evil, and dedicate themselves to the Light, aiding the Alliance
on Azeroth and in Outland against the demonic Burning Legion.
Draenei all have inherent magic healing abilities, and many
delve into more sophisticated forms of magic use. Males are much
larger than the females. The Draenei revere the Naaru,
ancient beings of the Light, and follow their teachings
closely. Various degenerate offshoots of the Draenei,
now known as the Broken and Lost Ones, can be found at
various locations in Azeroth and Outland. |
Drazi
(Babylon 5) 
The Drazi are a famously ill-tempered alien species
with scaly blue skin and thick, prominent skull ridges.
Drazi are described as egg-laying hermaphrodites, with
their reproductive organs located in a pouch under the
left arm. The Drazi homeworld of Zhabar is hot and arid,
the Drazi spending most of their time out of doors in
the open air. Architecture on Zhabar emphasizes open
balconies and narrow, crowded streets, to frustrate the
use of armored vehicles in their many civil wars. The Drazi ruling council, known as the Shadak, is dissolved
every five years, and reformed only at the conclusion of
a ritual civil war. The Drazi Freehold was a member of
the League of Non-Aligned Worlds, and the formidable
Drazi military became an important weapon in the war
against the Centauri and their Shadow overlords. |
Drej
(Titan A.E.)
  
The Drej are mechanical-looking blue beings of pure
energy, roughly humanoid in in terms of body
layout, with elongated heads and a weapon in place of
one arm. The Drej are a hostile species who
apparently control much of known space. They have been
engaged in a war to destroy humanity, supposedly because
they fear that humanity will eventually evolve into a
serious threat to them. They have succeeded in
destroying Earth, and now hunt the survivors of humanity
throughout the galaxy. Though the Drej are composed of
pure energy, they can interact with physical objects and
receive damage from weaponry (though they can quickly
regenerate if not destroyed). The Drej appear to
be led by a sort of "queen" that is larger than the normal
soldiers. The Drej language makes a muffled, rumbling
sound. |
|
|
Duros
(Star Wars)
The Duros have large red eyes, and
hairless skin of gray-green, blue-green, or in some
cases blue. They have long, knobby fingers. In ancient
times, the Duros' ancestors were slaves to the Rakata
empire, and toiled to create the ancient Star Forge.
Following the destruction of the Rakata due to plague,
the Duros became one of the first of the modern races to
develop hyperdrive, and later were one of the founding
members of the Galactic Republic. Their home planet of
Duro has become a mostly uninhabitable, polluted
wasteland, and so the Duros live primarily in orbital
cities above the surface. The starship yards in the Duro
system rival even those in Corellia. Duros are famous as
star pilots and adventurers, and occasionally, bounty
hunters. |
Elerians
(Master of Orion 2)
     
Elerians are a blue-skinned, pointed-eared,
telepathic species from the terrestrial world of
Draconis. Their society is
matriarchal, and to date only females are allowed to
join the military. Those who do are provided with the
best possible training; therefore, Elerian ships gain a
defensive and offensive bonus in combat. While the
females fight, the all-male philosopher class has
developed incredible mental powers. Their meditations
have produced remote knowledge of every system in the
galaxy, and their telepathic powers are second to none.
The Elerians' social structure is strengthened by a
Feudal government in which only the female warriors hold
positions of power; this rigid social structure sharply
limits the rate of Elerian technological advancement. |
Elfanoid
(Wonders of the Universe) 
An elflike humanoid species with
blue skin, pointed ears and fanged canine teeth. They
are depicted with three-fingered clawed hands (though
the Humans in the show only have four-fingered hands, so
it's not clear whether this is an abstraction). The
Elfanoid are haughty and look down on Humans as
inferior, but it's fair to point out that nearly all of
the alien races in the show do the same; Humans appear
to have a very low social status in this milieu, having
destroyed their own civilization with the creation of
the evil "Internets." The name "Elfanoid" is likely a placeholder, not mentioned in the show itself, but
instead found on the
character designer's deviantArt page... but in the absence
of an official name it will have to do for now. |
|
Ether
Tribe
(Ka-Zar)
 
Also known as Ethereals, these are beings of pure
energy. In physical form, they appear as blue-skinned,
pointed-eared humanoids with red eyes. They appear
naked, though without genitalia, and their skin is
covered with striped blue markings. An Ethereal can
transform himself (or herself) into a form of energy,
becoming invisible and allowing flight and movement at
great speed. Ethereals can absorb energy or unleash it
in bolts at an opponent. The Ether Tribe live in a
region of Antarctica called The Savage Land, heated to a
tropical temperature by volcanic activity. This land is
populated by ancient species such as dinosaurs, along
with numerous hominid species and human-animal hybrids.
Living hidden from the other tribes for many eons, the
Ether Tribe re-emerged when the Savage tribes attempted
to make contact with modern humanity, and are devoted to
stopping this contact at any cost. |
Evon
(Master of Orion 3) 
The Evon (pronounced "EE-von") are a pointed-eared
humanoid species, distantly related to both the Humans
and Psilons (and, presumably, the Elerians). Their
people are easily recognized by their iridescent
blue-black skin and shimmering gown-like clothing, and
their cities and structures are elaborate and ornate,
revealing an intricacy in design that seems to parallel
everything that they do. They are both mystical and
mysterious, a society rich in ceremony and ritual,
evoking questions that they will not readily answer.
This extreme secrecy has hampered their diplomatic
relations with their Orion Sector neighbors. Similarly,
the Evon devotion to ritual has limited the creativity
of their researchers. |
Frost Giants: see
Jotuns
|
Frostlings
(Age of Wonders)
     
A race of humanoids from the cold
northern reaches of Athla, most are diminutive and pale
in complexion, with large blue eyes. After the Second
Age of Wonders, the Frostlings retreated into the snows
and interbred with the native Frost Witches, developing
a resistance to cold and some frost magic abilities.
Frostlings have become skilled seafarers and conduct
frequent raids from the sea on warmer lands, and have
gained a reputation as barbarians. Those with strongest
Frost Witch blood are taller than their brethren, with
blue skin and white hair, and sometimes have formidable
magical abilities. Frostling reverence for the Frost
Witches has led them to adopt a matriarchal society of
clans ruled by Ice Queens, each owing fealty to a High
Queen. Men with strong Frost Witch blood become Royal
Guards, utilizing their frost magic to transform
themselves into beings of ice, to better protect the
all-important Frostling women. |
Frost Vrykul: see
Vrykul
|
Galra
(Beast King Go-Lion)
    
The Galra Empire (called the Drule
Empire in the English version, Voltron) is an
aggressive, despotic nation that, under the rule of
Emperor Daibazaal, has conquered and enslaved much of
the galaxy. The Galra themselves are humanoid with
pointed ears and cat-like yellow eyes, and skin of a
purplish-blue hue that ranges from pale to very dark
(especially in the lower classes). Some Galra have a
bony ridge that runs down the center of the crown of the
skull. Galra society is divided into a ruling class,
warrior and worker castes, and a population of slaves
(mostly captured from other cultures). In addition to
their high technology, some Galra have the command of
occult powers, and use them to transmogrify animals or
individuals into "beastmen," or gigantic monsters
(suitable for a giant robot to fight) which are then set
loose on whichever planet the Galra would like to
destroy. After the Galra had successfully destroyed
Earth, the remaining human survivors fled to the planet
Altea where they gained the use of the ancient robot
weapon Go-Lion, with which they helped the Alteans to
frustrate the advance of the Galra Empire. |
Gamilas
(Space Battleship Yamato) 
Called “Gamilons” in the English version Star
Blazers. The first of a series of imperialistic blue-skinned
alien empires to attack Earth, they sought to find a
replacement for their dying world of Gamilas, but had
also carved out a sizable interstellar empire. Under the
direction of their dictator Leader Dessler (a.k.a. Desslok),
the Gamilas bombarded Earth with radioactive weapons and
pushed humanity to the brink of extinction.
Unfortunately, Queen Starsha of neighboring Iscandar
aided humanity with gifts of technology, and the rebuilt Earth
battleship Yamato voyaged to Gamilas and utterly
devastated the planet with its deadly hadō hō
("wave motion gun"). After surviving the catastrophe
and failing (in several attempts) to gain revenge on the humans, Dessler
eventually learned to respect his enemy and abandoned ruined Gamilas to take
command of imperial holdings elsewhere.
In time, he would become one of Earth's most important
allies. |
Gar
(Masters of the Universe)
  
The Gar are a race of blue-skinned humanoids with
pointed ears who
lived in the land of Eternia. A thousand years in the
past, the Gar were a noble race of philosophers and
craftsmen, originating from the now-deserted island of
Anwat-Gar, who were close allies of King Grayskull.
However, the Gar Adi of the Council of Elders received a
prophecy that Grayskull's future progeny would
eventually lead the world to ruin. Shortly after the
celebration in which the King celebrated his victory
over the evil Hordak, the Adi led a coup that
assassinated Grayskull. Since then, the Gar seem to have
fallen into ruin, and few remain, including the temple
guardian Sy-klone, the wicked sorceress Shokoti
(pictured), and the half-Gar alchemist Keldor (a.k.a.
Skeletor). |
Gargoyles
(Disney’s Gargoyles)
 
In the Disney-produced series of the same name,
gargoyles are a type of magical nocturnal creatures that turn
to stone during the day. Gargoyles have pointed ears,
wings, tails, fanged teeth, clawed hands and feet, come in a variety
of colors (including blue), and a variety of shapes,
some having the appearance of various animals, sporting
horns, beaks, etc. In Scotland in the Middle Ages, the
gargoyles lived alongside humans in a cooperative
relationship, but they were betrayed and nearly
exterminated, the few survivors frozen in stone.
Reawakened in modern New York City, the gargoyles are
now split into two factions: the first, led by Goliath,
try to find a new way of life cooperating with humans in
the present. The second faction, led by Goliath's former
lover Demona (pictured), cannot forgive human treachery and desire
only the destruction of humanity. |
Gems
(Biker Mice From Mars)
      
The Gems are a silicon-based
humanoid species from
a planet they call "Homeworld" in a faraway galaxy.
Their militaristic and expansionist empire spans many
worlds and is regarded as the scourge of the galaxy by
neighboring civilizations. The Gems exploit planets with
a callous disregard for native organic life forms, often
leaving them hollowed out and uninhabitable. Gems have a
variety of physical forms, which can be changed at will,
with a coloration based on their characteristic gemstone
type (red for ruby, blue for sapphire, etc.). Though
their forms appear feminine, they are genderless and
reproduce via artificial incubators. Gems are born fully
adult and preprogrammed with the knowledge of their
caste role. Gems are extremely long lived and resistant
to physical damage, and they do not require food or
sleep. Each Gem has unique powers including great
physical strength, the ability to conjure weapons or
store objects within their bodies, or to create beams of
light or protective bubbles. Their society is rigidly
stratified based on gemstone type, with the "Great
Diamond Authority" ruling over the lesser classes. |
Genasi
(Dungeons & Dragons:
Forgotten Realms)
  
Genasi are "plane-touched," that is, hybrid offspring
of humans and genies or elementals, infused with
elemental magic. Physically powerful and cunning, a
Genasi's appearance varies by elemental type, their
bodies etched with szuldar, lines of energy that
glow in a color associated with the individual's
element. Windsoul Genasi, descended from djinns and
infused with the power of air, typically have blue
szuldar, light blue or pale white skin, pale or blue
hair or even crystals in lieu of hair, and may have
pointed ears. As hybrids, Genasi do not have a unified
culture, but are instead individuals spread amongst the
various human cultures. Due to their affinity for
elemental magic, Windsoul Genasi make superb conjurers
and evokers. |
Glühenvolk
(Grimm)

Glühenvolk (German for
"glowing people") are a type of Wesen, a supernatural
creature whose true nature can only be perceived by
Grimms (gifted humans who serve as paranormal police).
While able to appear as a normal human, a Glühenvolk's
true "woged" form is that of a humanoid reptilian
creature with a bulbous head and pale skin that glows
with a bright blue bioluminescence. Glühenvolk are
extremely rare, having been hunted to near-extinction
for their skin's unique luminescent quality. Glühenvolk
are a mostly harmless people, moved to violence only
when defending a mate or in fulfilling their unusual
dietary needs. Pregnant female Glühenvolk must regularly
consume cow ovaries to maintain a healthy pregnancy (a
lack of such resulting in premature birth), and so
Glühenvolk are given to mutilating cows. This and their
unusual appearance has led to Glühenvolk sightings by
humans being misinterpreted as extraterrestrial
activity. Other Wesen consider sightings of the rare
Glühenvolk to be a sign of good fortune. |
Gors
(Aelita)
  
These humanoid inhabitants of Mars have blue skin,
silver hair and a rudimentary third eye. They were once
telepathic, but have since lost this ability with the
advance of technology. Gors are descendants of the
native Martians and Atlanteans from Earth (who arrived
after the sinking of their home continent). Their
society is a heavily stratified technocracy
with a large gap between the working and ruling classes;
the workers are almost slaves, living in underground
corridors near their machines, while the ruling Engineers wield
almost theological power. Mars faces an ecological
crisis; falling temperatures are reducing the critical flow of
water from the melt of the ice caps. Martian
society is thrown into turmoil when the flames of worker
revolt are fanned by the visit of a pair of Earthlings
from the fledgling Soviet Union. |
Granok
(Wildstar)  
Originating on the planet Gnox,
the Granok are hulking creatures of living stone. They
vary widely in appearance, with differing rocky
protuberances, and stony flesh ranging from gray to
green to bright blue. Prior to alien contact, the Granok lived in
primitive, scattered tribes following their Way of
Stone, a stoic, conservative, martial lifestyle.
Contacted by agents of the sinister Dominion who sought
Granok fealty, the stubborn Granok responded by sending
the ambassadors back in pieces. This resulted in a
prompt Dominion invasion of Gnox, which Granok partisans
(after coopting Dominion weapons and technologies) were
able to repel. However, these partisans' reward for
fighting with technological tools (in violation of the
Way of Stone) was to be branded as traitors and exiled
from Gnox. Having taken to the stars, these Granok live
as mercenaries and have joined the other Exiles in the
Free Companies of Nexus, seeking to settle their score
with the Dominion on this new untamed planet. |
Groske
(Doctor Who)

The Groske are small humanoid creatures with mottled
blue skin and three tentaclke-like projections on their
heads. Their place of origin is unknown, but there is a
related brown-skinned variant called the Graske, with
whom the Groske do not get along. The Groske are highly
technological proficient, and have the ability to
"smell" artron energy, the ambient radiation of the time
vortex which is also associated with psionic abilities
(the Groske find this smell unpleasant). In 2006, a
small group of Groske became stranded on Earth, and were
able to detect the presence of the Doctor through their
sense of artron energy. |
Guardians of the Universe: see
Oans
|
Hera-seijin
(Dragonball Z)
  
The people known only as the Race
of Hera (Hera-seijin) are the remnants of a
humanoid species that lived on the planet Hera, now
presumed to be destroyed. They have greenish-blue skin,
pointed ears, and orange hair. A small group of
survivors, known as the Galaxy Soldiers, survive as
pirates and mercenaries under the leadership of the
infamous space pirate Bojack. Most of the Galaxy
Soldiers have mystical fighting powers, and some have
the ability to transform into a "full power" state,
similar to the Saiyans and their ability to transform
into "Super Saiyan" mode, in which their powers are
increased. Bojack brought his people to Earth's World
Martial Arts tournament with the goal of destroying
every fighter on Earth (and thus clearing the way to
galactic conquest), but led himself and the last of his
race to destruction at the hands of the Human/Saiyan
hybrid fighter, Gohan.
|
Ice
Elves
(Thor)
  
Ice Elves are a subspecies of the
Light Elves that reside in the frozen portion of Alfheim.
They have vibrant blue skin, hair and eyes. The
Ice Elves were revealed when one of their palaces was
wiped out by the Ano-Athox warlord Uthana Thoth.
Light Elves possess superhuman strength, speed, stamina,
durability, agility, and reflexes. Additionally, they
have a penchant for archery. Not to be confused with the
Dark Elves
of Svartalfheim, who are also blue. |
Jentek
(Alien Legion)  
The Jentek are native to Belgar II
in the Auron Galaxy. Genetically engineered long ago as
slave stock to meet the rigors of a heavy gravity
environment, the Jentek have a humanoid upper torso
above and a long prehensile tail below which they use
for movement. The tip of the tail contains a set of
retractable blades which can serve as a dangerous weapon
in close combat, and the Jentek have developed
formidable martial arts which make optimal use of this
natural weapon. Jentek have large pointed ears, and each
of their two hands has two fingers and an opposable
thumb. When the Galarchy took control of Belgar II,
slavery was abolished and the freed Jentek were granted
citizenship in the Union.
|
Jotuns
(Thor)
  
Also known as the Frost Giants, these blue-skinned,
red-eyed, ten-foot-tall giants live in the frozen
regions of Jotunheim. They are physically very powerful
and extremely long-lived. Although they can withstand
the normal temperatures to be found in Asgard and in the
temperate regions of Earth, intense heat causes them to
shrink in size rapidly, as if melting. Long exposure to
cold will eventually cause them to grow back to their
previous size. The frost giants' powers are strongest in
their own realm of Jotunheim, presumably due at least in
part to the frigid climate of much of the realm. The
Frost Giants are foremost among the enemies of the
Asgardian gods, and are an aggressive, warring people.
At least some frost giants have the power to create
magical illusions; in particular, Utgard-Loki, the Frost
Giant monarch, is a master of sorcery.
|
Kalonians
(Lensman)
  
The Kalonians are a blue-skinned,
blue-eyed, blue-haired humanoid species possessing
formidable psionic and telepathic abilities. Kalonian
males dress in finery of blue and purple with gold
jewelry and daggers. Kalonian society is an extreme
patriarchy; female Kalonians exist only to
produce Kalonian men. Kalonians are a member of Boskone, a vast hierarchy of evil that conspires to
wrest control of the universe from Civilization's Galactic Patrol and its psionic Lensmen.
Superficially, Boskone seems like a criminal syndicate,
engaging in piracy, smuggling, drugs, corruption, and
nearly any form of vice. But in truth they are a
trans-galactic empire devoted to autocracy and
unrestrained struggle for power, directed, through
a complex network of proxies and hidden relationships,
by an ancient evil unseen and unknown even by most of
their minions: the immortal, inhuman, other-dimensional Eddorians.
Cold, cruel, keen and "hellishly capable," Kalonians serve as important agents for their unseen
masters, as notable leaders at many points throughout
the Boskone hierarchy, as psionic "Black Lensmen," and even as officers in the
space fortresses guarding
the planet Eddore itself. |
Kiwi
(Adventures of the Galaxy Rangers)

The Kiwi are short, squat bluish-purple aliens with large
glassy eyes and large bat-like ears. They live
in peaceful, rural farming communities on the bucolic planet Kirwin,
which is protected by a powerful energy shield. The Kiwi
came into conflict with the sinister Crown Empire when
they offered sanctuary on Kirwin to the Girkins, another
sentient species driven nearly to extinction by the
Crown. The Girkins are ideal for the creation of
psycho-crystals, which are used by the Crown to power
their Slaver Lord agents. Pressed to the limit by the
formidable Crown forces, the Kiwi and their Andorian allies (no
relation to the Star Trek Andorians)
turned to Earth for help, providing humanity with
technologies for hyperdrive and powerful cybernetic
implants. Once humanity had joined the fight, however,
the Crown discovered that humans were nearly as good as
Girkins for the creation of psycho-crystals... |
Koumazoku
(Shinrabansho)
    
The Koumazoku or "Imperial
Demon Clan" are creatures from the demon realms,
typically with blue skin, pointed ears, horns, tails,
wings, and yellow eyes with black sclera. The demons
have been summoned into the mortal realm and organized
into the Imperial Demon Clan by the usurper Masterion.
From his base in the Central Kingdom, his demon armies
implement his plan for the destruction of the four
nations of the earth and domination of the world. Demon
Clan members have magical abilities, and attributes of
all four of the earthly clans: horns (Holy Dragon
Clan), a tail (Beast Fang Clan), wings (Flying-Heaven
Clan), and armored shells (Armored-Gauze Clan). Demon
General Astaroth (pictured) has a special ability called
gekkahyoujin ("lunar calamity ice blade") and
commands legions of lower-ranking (but still powerful)
Gyuuki demons, which have a more beast-like
appearance than their succubus-like overlord. |
Kree
(Fantastic Four)
  
The Kree are an ancient race of
humanoid aliens whose empire has dominated more than a
thousand worlds across the Large Magellanic Cloud.
Purebred Kree have blue skin, but the majority of the
race have interbred with other humanoids and have
human-colored flesh. Kree range from 5 to 8 feet in
height, and have great strength and toughness due to
having evolved on a high-gravity world (Hala). The Kree
were given high technology nearly one million years ago
by the green-skinned Skrulls, but the Kree resented
their benefactors and the two civilizations have been at
war ever since. Some Kree (notably females) have psionic
abilities, including the ability to influence the minds
of others, and in some cases, to drain the life force of
others. The Kree Empire is ruled as a military
dictatorship from the capital (Kree-Lar) by the Supreme
Intelligence, an immense computer system that has been
augmented with the preserved brains of Kree's greatest
minds. |
Kyrian
(World of Warcraft:
Shadowlands)
     
The Kyrian are angelic beings of
the Shadowlands responsible for the retrieval of souls
from many worlds to Oribos, the place of judgment in the
afterlife. The Kyrian are recruited from the most noble
souls of the deceased, and they become Aspirants who
spend eons in their realm of Bastion training,
meditating, and learning to forget their mortal selves
in hope of attaining the rank of the Ascended, who gain
wings and move on to higher duties. The Kyrian are all
very humanlike (despite being souls from many alien
worlds), except with blue skin and hair, luminous eyes,
and white feathered wings (among the Ascended). While
most Aspirants are the size of normal humans, Ascended
can become much larger, according to their level of
power (their ruler, the Archon Kyrestia, is enormous).
Though it is never explicitly explained, nearly all of
the highest ranking Ascended are female. Despite being
immortal angels in a timeless heavenly realm, the Kyrian
apparently still need to eat, drink and sleep, and they
can be injured or even killed. They are also overtly
martial, with all roles constantly training in the use
of all manner of weapons. A group of Kyrian led by the
Paragon Devos became corrupted by the Jailer (master of
the Maw, the Shadowlands version of the underworld) and
questioned the Purpose that rules Bastion, in particular
the need to renounce their mortal memories. These Kyrian
became the Forsworn, their hair and wings turned dark,
and they attempted to overthrow Kyrestia and her order.
Unfortunately, the Forsworn are only pawns in the
Jailer's plan to escape the Maw and extend his dominion
over all existence. |
Loroi
(Outsider)
       
Loroi are a blue-skinned
telepathic species with pointed ears. They have hair of
a wide variety of colors, and some individuals can have
formidable psychokinetic abilities. Loroi society
is matriarchal (males being only about 10% of the
population) and ruled by the female warrior class. Loroi
individuals are famous for their beauty and longevity
(potentially living for 400 years or more),
however the Loroi nation is equally infamous for its aggressive
militarism and tendency to dominate its neighbors. The
Loroi claim to be descended from the Soia, an ancient
precursor race that left many blue-fleshed organisms
biochemically related to the Loroi scattered through
known space. The
Loroi now control a vast empire, but are currently locked in
a 25-year-long war against their bitter rivals, the insectoid Umiak. |
Magellans
(Polaris Sector)  
The Magellans are an
ancient, technologically advanced humanoid species
originally from the Large Magellanic Cloud. They have
cat-like eyes, and blue-purple hair and skin, but are
otherwise nearly identical to humans (to the point where
the two species can interbreed). Female births outnumber
males by more than a thousand to one. Magellan society
is deeply spiritual and values aesthetics and grace
above nearly all else; Magellans as a group have a
reputation for kindness and peaceful behavior. In
Magellan religion, it is taught that the race is
descended from supernatural beings who dwelt in the
Magellanic cloud, and their descendants migrated to the
Milky Way either as a punishment or a quest (depending
on which religious school is doing the teaching). |
|
Mazone
(Space Pirate Captain
Harlock)
  
The Mazone are a race of humanoid plant beings from a
star system beyond the Andromeda galaxy. Most appear to
be female, though because the species reproduces
asexually, appearance of gender would seem to be
superficial. Mazone are variously depicted as blue,
white, or green-skinned. When a Mazone dies, the corpse
spontaneously combusts in a gout of blue flame, leaving nothing but ashes. The Mazone visited Earth in the distant past, possibly
taking a hand in the development of Humanity; now that
their own home system has been destroyed by a supernova,
the Mazone are back, as invaders. Ruled by Queen
Lafresia, as cruel as she is beautiful, the Mazone have
become ruthless in search of a new home. Catching Earth
at a time of decadence and carelessness, the only force
capable of responding to the Mazone invasion is... the Space
Pirate Captain Harlock's vessel Arcadia.
|
Merewif
(Bravest Warriors)
  
The Merewif (also spelled "Merwhiff"
in the comic version) are aquatic creatures
with blue skin and pointed ears, and a mermaid-like tail
that replaces the legs while in water. They come from
the idyllic purple world of Mirvahda. Plum (pictured)
has three-fingered hands and two-toed feet in the
animated series, but is depicted with four-fingered
hands in the comic. The Merewif have a telepathic ritual
called the "Mere-vo", in which a couple switch bodies
for a limited period. Merewif individuals are equally at
home in and out of the water, though their skin gets dry
and itchy if out of water for too long. Plum also has a second brain which
houses an ancient personality; it's not clear whether
this is a standard Merewif feature. |
Merfolk
(various)
   
In Magic: The Gathering, Merfolk
are a creature type that almost exclusively uses Blue mana, provided by islands. The various Merfolk groups
differ greatly in appearance: some look like traditional
mermaids with humanoid upper bodies and fishlike tails;
others (Merrows) have a much more fishlike appearance in
their heads and upper bodies, with scaly or spiny
protrusions, tentacles or tendrils; more recent releases
tend to look more humanoid, with legs instead of tails.
Many are blue-green or blue in color. Most have pointed
or finlike ears. Though from many different planes and
subcultures, Merfolk are described as universally
warlike and aggressive. Tribes
of Merfolk include the Merrows, Selkies, Silvergills,
Rootwaters, and Vodalians (among others). |
Mordesh
(Wildstar)
  
Elflike humanoids from the planet
Grismara, the Mordesh suffer from a species-wide
degenerative disease which was the result of alchemical
attempts at immortality. Mordesh have numerous
mechanical prostheses covering parts of their bodies in
advanced states of decay, and have pocked flesh of a
variety of unhealthy colors, including purple, green,
and blue. Though the quick work of Mordesh scientists
was able to slow the progress of the disease and
temporarily prevent the entire race from devolving into
mindless cannibalistic zombies, Grismara was quarantined
and expelled from the Dominion. Seeking a cure for this
disease on the legendary Eldan planet of Nexus, the
Mordesh have joined the other Exiles in their fight for
control of that planet against the Dominion. |
Na’vi
(Avatar)
  
Very tall (3m), beast-eared, mottled/striped
blue-skinned natives of the moon Pandora in the Alpha
Centauri A system. The Na'vi have a tendril protruding
from the backs of their heads which appears to be a
braid of hair, but is actually neural connector that
allows them to connect empathically to each other and to other Pandora
organisms that have similar connectors. Though the Na'vi
are technologically primitive, they can use this neural
link to ride or control various organisms to dangerous
effect, and they are themselves physically formidable
giants.
The Na'vi came into conflict with humanity when
corporate interests found "unobtanium" on Pandora and
began to ruthlessly mine it without regard to ecological
damage or disruption of Na'vi communities. |
Namaran
(Dark Nova)   
The Namaran are a human offshoot with blue-to-indigo
tinted skin, amber eyes and elongated (though not
pointed) ears. Adapted to the darker environment of
their homeworld Tsurik, Namaran have improved low-light
vision and hearing. Namaran have a form of hereditary
memory, able to pass a parent's skills to offspring of
the same gender. The Namaran are most noted amongst
humans for their physical beauty and their aggressive,
warlike nature; the Namaran culture is highly
militaristic and dictatorial, not unlike that of ancient
Sparta on Earth. The Namaran have on several occasions
repelled invading forces with superior technological
capabilities, including the Kraegarym and the Khurian
Empire. |
Nakai
(Stargate Universe)
 
These aliens have semi-transparent blue skin and glowing
eyes. They are tall but not physically robust (as even
wimpy Dr. Rush was able to subdue one with his bare
hands), but are very technologically advanced, with
hyperspace-capable ships, and devices that allow them to
probe the minds of others, quickly learning languages
and basic information. However, they are still not as
advanced as the Ancients, and so have shown great
interest in the Destiny (an automated starship,
constructed by the Ancients, boarded accidentally by a
group of humans). Little is known about the Nakai, since
most contact has been indirect, through the means of an
Ancient device that allows the swapping of
consciousnesses. They seem naturally hostile, ignoring
most attempts to communicate with them and reacting to
most situations with violence. |
Neosapiens
(Exosquad)   
A genetically engineered offshoot
of humans, Neosapiens are very large and powerfully
built (2 to almost 3 meters tall), with hairless blue
skin, lumpy ridged skulls, and four-digit hands and
feet. Though individuals have male or female external
characteristics, Neosapiens are sterile and reproduce
only through artificial methods. Individuals bear a
distinguishing "brood mark" on the forehead. The
Neosapiens were engineered as slave labor for the
terraforming efforts on Mars and Venus. Though superior
in strength and sensory acuity to humans, Neosapiens
lack creativity and imagination. Nevertheless, they
eventually rebelled against humanity and gained nominal
control of Mars, but still lived as second-class
citizens, denied many freedoms afforded to most humans.
This continued oppression inevitably led to a second
rebellion, during which the Neosapiens used their
artificial reproduction techniques to create several
specialized sub-races or "broods," including the
brain-enhanced Neo Megas, and the beast-like Neo
Warriors and Neo Lords. |
Neridi
(Outsider)
 
Neridi are small (80-100cm tall) blue-skinned bipedal
creatures with large disc-like yellow eyes, elongated
heads and large floppy ears. The bucolic world of Derro
serves as the Neridi capital, but they are not native to
this world. The Neridi share similar biochemistry with
two other sentient alien species in the same region of
space (the Loroi and Barsam); this suggests that all
three are descendants of much more ancient species from
a different part of the galaxy. Having been allies with
the Loroi since the early days of starflight, the Neridi
now form an important part of the Union that includes
the Loroi, Barsam, and a number of others. Neridi are
well known for being convivial and unassuming, and have
operated successfully and profitably in the shadow the
militaristic Loroi as merchants and administrators.
Neridi have adopted many Loroi standards and customs,
and even use Loroi Trade as a primary language within
their own borders. They have colonized many new worlds
(some jointly with the Loroi) and are now the second
most numerous race in the Union. The are currently,
along with the rest of the Union, embroiled in a
desperate genocidal war against the oppressive,
insectoid Umiak Hierarchy. |
Nexellans
(Tinpot Hobo) 
Nexellans are
powerfully-built humanoids with blue skin and pointed
ears. M'Shindi Skath (pictured) is from the homeworld of
Modi Nexella. M'shindi has worked on several starships
as an engineer-for-hire, most recently having made her
home on the starship Rendezvous. Like many
freelance workers, however, 'Shin is finding herself
unable to compete with the large corporations that are becoming
prevalent throughout the galaxy. Now serving aboard the
Tinpot Hobo as a freelance engineer, 'Shin is
kind-hearted, fiercely loyal and a highly capable
individual. |
Night
Elves (Warcraft III)
    
Called Kaldorei in their own Darnassian
tongue, the forest-dwelling Night Elves are the elves of
Kalimdor in Azeroth (from whom the later
Quel'dorei or "High Elves" descended). They
are taller than humans and have blue or purple skin,
luminous eyes, and very long
pointed ears. Night Elves are inherently magical and
have the ability to "shadowmeld," or to become invisible
in a dark area. Night Elves seek to live in harmony with
nature, and worship the moon goddess Elune. Once
reclusive and confined to the western continent
of Kalimdor, since the Third War have become members
of the Grand Alliance and can be found throughout Azeroth. Once immortal, the Night Elves have since lost their
longevity with the destruction of the world-tree Nordrassil in the war, though they are currently
regrowing it. Night Elves can use druidic, holy or
arcane magic (though the latter is frowned upon). The females tend to be the soldiers
(called Sentinels), while
males are more often druids. The Night Elves are led
jointly by High Priestess of Elune Tyrande Whisperwind
and her mate, Archdruid Malfurion Stormrage. |
Nightborne
(World of Warcraft:
Legion)
      
Nightborne (or
Shal'dorei) are descendants of the ancestral Elves
of Azeroth referred to as the "Highborne," who chose to remain secluded in the the
Broken Isles after the Great Sundering separated them from
their brethren in what became Kalimdor and the Eastern
Kingdoms. Spending ten thousand years in isolation
within the city of Suramar in the vicinity of the
Nightwell (a font of arcane power analogous to the
Sunwell of the High Elves) transformed the Nightborne
into formidable users of arcane magic, but who became
addicted to the Nightwell's power. Nightborne sustain
themselves by drinking arcwine, which is fortified by
the power of the well; deprived of this sustenance, they
wither into the Nightfallen, eventually succumbing to
madness and death. With the return of the Burning Legion
to Azeroth, Nightborne Grand Magistrix Elisande
surrendered to the Legion and lowered Suramar's
protective shield, making the Nightborne part of the
world again. The Broken Isles would become a
battleground between the Legion invaders (aided by their
Nightborne servants) and the rest of the peoples of
Azeroth. With the defeat of Elisande and her demonic
overlords, Suramar again rejoined the rest of the world
of Azeroth, but the Nightborne found themselves at odds
with their closest relatives, the Night Elves, who
detested the Nightborne addiction to arcane magic.
Unfortunately, this made the new Nightborne leadership
under First Arcanist Thalyssra more receptive to the
overtures of "The Horde," the federation of Azeroth
races that included the majority of the Eastern offshoot
of the elves, the Sin'dorei. |
Oans
(Green Lantern)
   
Also known as the Guardians of the
Universe, this is an
all-male group of short, blue-skinned, pointed-eared
humanoids with white or black hair. Originating on the
planet Maltus billions of years ago, the Maltusians were
among the first intelligent life forms in the universe.
Over the ages they evolved formidable psionic abilities,
becoming functionally immortal. When their power became
too great for their children to responsibly manage (Maltus
became a wasteland through abuse of these psionic
powers), the Maltusians stopped reproducing and
segregated themselves by gender, the males relocating to
the planet Oa (at "the center of the Universe"). The
male Oans devoted themselves to passionless science, and
founded the Green Lantern Corps, an intergalactic police
force. The female Maltusians, however, refused to
abandon passion and relocated to the planet Zamaron,
where they developed a martial culture and created their
own rival Lantern Corps, known as the Star Sapphires
(see: Zamarons). |
Okaarans
(New Teen Titans)
 
In ancient times, the
natives of Okaara, the 13th of the 25 planets in the
Vega system, were a yellow-skinned humanoid people.
After tampering by the advanced Psions, who attempted to
cross-breed the peaceful Okaarans with the savage,
warlike Branx, the result was a modified species of
Okaarans, both more aggressive in nature, and some with
unexplained powers. Current Okaarans have heavy brows,
brutish noses and tusks that protrude from the lower
jaw. They have no ears, and skin of yellow or blue. The
Okaarans' penchant for violence has led to endless conflicts
that laid waste to much of Okaara and several of the
planets of the Vega system, but also to the development of
a martial culture which has become respected throughout
the galaxy, to the point where Okaara is now a
destination for heroes seeking training in the martial
arts. |
Orlandans (Missile to the Moon)
   
"Orlanda" is a dying humanoid society on the Moon
that has somehow become exclusively female. These space sirens
have names like Alpha, Lambda and Zema, walk around in silk underwear
and spiked heels and are ruled by "The Ledo," a
blind, evil
temptress. They must live exclusively underground to
avoid the burning sun and rock-men that roam the
surface, and must contend with giant spiders and falling
oxygen levels. And so, naturally they want to steal any
Earth ship that happens by to make their escape... but
darn those Earth men are just so irresistable. This remake of
Cat-Women of the Moon was originally black and white,
but when it was colorized, the women were colored very
blue indeed, and their blueness has persisted in the
comic version (pictured). |
Ortolans
(Star Wars: Return of the
Jedi)
 
The Ortolans are a race of stocky, blue pachydermoid
bipeds with long snouts, and large floppy ears. Ortolans
come from the frigid, mineral-rich planet Orto. Ortolans
have a keen sense of smell to help them forage for food,
able to sense food up to two kilometers away. This was
an adaptation to their planet's harsh climate and short
growing season, which made food supplies scarce.
Ortolans also have hearing that extends well into the
subsonic range. Ortolan society is reasonably
industrialized, though not as technologically advanced
as other species. Despite this, their economy is mostly
based on barter, with credits primarily used to trade
with offworlders. Two of the most famous Ortolans were
the Jedi Knight Nem Bees and the musician Max Rebo. |
Osamodas
(Wakfu)
  
Osamodas are blue-skinned summoners with white hair,
pointed ears, short horns, and long spaded tails. They
inhabit the World of Twelve, which suffered a massive
flood (caused by a grief-stricken giant ogre who climbed
atop a mountain and cried for a thousand years). The
trauma of this disaster somehow turned the Osamodas blue
over time
(previously they had normal human-colored skin).
Despite looking like little devils, Osamodas are good of
heart and their civilization is founded on caring for
the beasts that roam the islands. They can cast
elemental spells of Air, Fire and Earth, and are usually
accompanied by a Gob-Gob, a summoned starfish-like
creature that aids Osamodas in capturing the souls of
defeated monsters and using them in their summoning
spells. An Osamodas' Whip (their name for the summoner
class) has a spell to merge with his or her Gob-Gob to
temporarily assume the form of a Dragon. |
Pantorans
(Star Wars: The Clone
Wars)
The Pantorans are a blue-skinned humanoid species native
to the moon of Orto Plutonia in the Pantora system.
Other than their appearance and a resilience to cold,
the Pantorans seem to be indistinguishable from humans.
During the period of the Clone Wars, the Pantorans were
governed by a body of elected officials, and represented
in the Galactic Senate by a young female named Riyo
Chuchi (pictured at right). The Pantorans requested, and
were granted, a Republic military outpost in their
system to protect them from the separatist forces. An
incident involving foreign Talz settlements and the
disappearance of a clone trooper regiment involved the
intervention of several famous Jedi (Obi-wan Kenobi and
Anakin Skywalker), but nothing interesting or notable
occurred. |
Phantom Tribe
(El-Hazard: The
Magnificent World)
  
A race of blue-skinned humanoids
that were pulled into the world of El-Hazard when the Eye of
God (a massive floating superweapon) was last activated in ancient times. Shunned by the
ancients, they live as outcasts and hold a deep-seated grudge
against all the other peoples of El-Hazard. The members of the Phantom Tribe have
innate powers of illusion, allowing them to disguise themselves
as humans and create environmental illusions such as flash
floods that are realistic enough to convince a person that he is
actually drowning. The goal of the Phantom Tribe under their
leader Galus (pictured) is to gain access to the Eye of
God and use it to destroy all of El-Hazard. |
Plutarkians
(Biker Mice From Mars) 
Plutarkians are aquatic
humanoids from the planet Plutark with fishlike fins,
blue-green scales and sharp teeth. They are amphibious,
able to live both on land and in the water. Their
culture is imperialist and expansive in the extreme,
dedicated to invading and plundering planets of their
resources for the ever-growing Plutarch Confederacy.
Plutarkian social customs are often viewed as rude by
other civilizations, including such greetings as
pressing their buttocks together and making noises with
their armpits. Also as part of the greeting they sing in
unison, "Cheek to cheeck and stink to stink, as Plutark
grows, the galaxy shrinks!" Which pretty much sums up
their philosophy. The
Confederacy had already established a base in our Solar
System, strip-mining Mars to near uninhabitability, when
they turned their gaze on Earth. |
Rishans
(Alien Dice)   
The Rishan are a
race of humanoids who were genetically engineered as
servants by a multinational corporation, and served in a
state of slavery for many generations throughout the
galaxy. When it was revealed that the Rishan genome was
not an original creation but rather a modification of
the human genome (in violation of Galactic law), the
Rishan were released from legal bondage, though most
still are employed as servants and treated as an
underclass by the other races. Rishans tend to be tall,
with blue or violet skin, and hair of white or dark blue
or red. Rishan skin is often marked with patterns or
mottling which signified their role or who owned them.
They have large pointed ears and can live 140 years or
more. Rishan culture is still a work in progress, as the
former slaves struggle to forge an identity for
themselves. |
Sea
Reapers
(Giants: Citizen Kabuto)
    
The Sea Reapers inhabit the waters of a planetoid
known only as "Island." They have pale, luminous skin of
a greenish blue and red eyes with black pupils. The Sea
Reaper queen Sappho is intent on total domination of
their world by force. The Reapers kidnap and subjugate
the Smarties (Island's other sentient species), and
Sappho has created a monstrous giant called Kabuto to
make certain that none can oppose her. The Sea Reapers
are magical and can cast spells such as summoning
firestorms or tornadoes, but are also adept at the use
of sword and bow. Sea Reapers are at home in the water,
moving very swiftly underwater, being able to breathe
underwater, and regenerating health while submerged.
Having little need for clothing underwater, most Reapers
wear little more than a filmy waist wrap (though some
occasionally don a bikini top to cover up for the ESRB).
The Sea Reapers are primarily portrayed as antagonists,
with the exception of the Sea Reaper princess, Delphi,
who revolts against the tyrannical methods of her people
and fights directly against them, eventually confronting
and defeating her own mother. |
Sedonians
(Hunter Prey) 
Sedonians have pale bluish-grey skin. Their hairless
heads carry tattoos to indicate individual rank. They
have a military culture, believing in warrior honor but
not above lying to get what they want. They follow the
chain of command to a strict letter. The Sedonians rule
an interstellar empire which contains at least two other
alien species, including the Sliak. The Sedonians are at
war with both Humanity and the Drax. They worship a
polytheistic religion with twelve deities and twelve
afterlives, and have initiated genocidal campaigns
against those who refuse to believe in their religion,
including the Drax, and Humanity for attempting to
harbor the Drax. |
Shivarra
(World of Warcraft)
    
The Shivarra, also known as Shivans, are a six-armed
female mystical demon species living in Outland (the
shattered remnants of the planet Draenor),
averaging nearly twice the height of a human. They range in
color from purplish to blue to green and have large
pointed ears and glowing eyes. Most can cast fire-based
spells. Currently, not much is
known about these dangerous demons except the small
excerpt of information stored on the Exodar Holographic
Emitter in the Exodar: Shivarra serve the Burning Legion
as priestesses and military chaplains. They are devout
and charismatic and as such are a driving force behind
the Burning Legion as all their efforts are bent on
bringing Sargeras' vision into being. The Burning
Legion, a vast army of demons and corrupted beings led
by the corrupted Titan Sageras, seeks to destroy any
trace of order in the universe, including all life. |
Skeech
(Wildstar)
  
A species of bipedal, barely sentient blue-skinned
goblin-like humanoids, Skeech can be found wherever cave
systems exist on the planet Nexus. Though they prefer to
dwell underground, Skeech often emerge to hunt the areas
surrounding their subterranean lairs. They are
carnivorous and cannibalistic, with a primitive tribal
social system and a simple shamanistic religion. Skeech
shamans are powerful magic users; their attacks include
elemental projectiles that freeze their victims in
place, as well as painful ice shards that erupt from the
ground beneath them. Different Skeech tribes often make
war upon each other, with the losers usually serving as
the main course at the winner's victory feast. Though
possessed of enough spoken language to be considered
sentient, all recorded efforts at diplomatic contact by
either the Dominion or the Exiles have ended in
violence. Their language is extremely rudimentary,
consisting mainly of grunts, shrieks, and variations of
the word 'skeech'. Despite their primitive nature, the
Skeech are accomplished cooks (though their ingredients
often include sentient beings). |
Slavers
(X-Men) 
This race of blue-skinned,
cone-headed interdimensional aliens seem universally to
be grotesquely obese. They have black hair often
gathered into top-knots and nefarious-looking
moustaches. They claim to be humble interdimensional
traders of "everything," but their extensive use of
brainwashed slave labor has earned them another name:
"Slavers," and the eternal enmity of the Captain Britain
Corps, the self-appointed defenders of all of the
dimensions of crosstime. The Slavers' bodyguards, whom
they refer to as "Hounds," are prisoners who have been
behavior-modified to loyally serve their new masters.
When possible, the Slavers like to use mutants such as
the X-Men as subjects for their brainwashing. With their
interdimensional portals and such powerful servants, the
Slavers are in a unique position to find and exploit
peoples who will have little opportunity to defend
themselves. |
Smurfs

Called Schtroumpfs in the original Belgian comics,
these are small woodland creatures “just three apples
tall.” Smurfs have dark blue skin and very short
stubby tails. The original Smurfs were all male and
essentially immortal, and they were fixed in number: 99
in all, including their leader, Papa Smurf. Each Smurf
has a name descriptive of his profession or personality
(Cobbler Smurf, Brainy Smurf), and the word "smurf"
itself is used as a wildcard for nearly any term in
Smurf speech. The Smurf world was changed when the 100th
Smurf, the female Smurfette, was created by Gargamel
(who hoped to use her as a lure to capture Smurfs, which
he wants to use as reagents for his alchemy). However, Papa Smurf
was able to foil the trap and convert Smurfette into a
"real" Smurf. |
Space
Groove Aliens
(League of Legends: Space
Groove)
   
In a groovy galaxy a million disco infernos away, a
mysterious energy known only as The Groove brings music
and prosperity to trillions of galactic citizens. The
Groove is the rhythm to which the universe moves, but
the alien overlord Lissandra and her army of Harsh Vibes
have come to wreak havoc on that harmony.
She and her roller-skating derby goons subjugate planets
rich in The Groove to use for her own nefarious
purposes, banning disco and steeping the entire galaxy
in Muzak. But for Lissandra's latest scheme to work,
she's going to need an invite to the disco to end all
discos: The Jam. A new age of heroes rises to
stop her, and keep the party grooving.
The alien heroes on both sides of
this cosmic conflict have in common that they're all
blue-skinned, female, musical, and Far Out. |
Sylvari
(Guild Wars 2)
   
Sylvari are a race of plant-like beings spawned from
the mountainous Pale Tree that dominates the Tarnished
Coast of Tyria. They have a vaguely elfin appearance
with pointed ears, slanted luminous eyes, and leaf-like
or petal-like hair. They vary in coloration, mostly from
green to blue. Sylvari are born fully-grown and
fully-educated from golden pods beneath the Pale Tree
into the shelter of the many-leveled tree-city called
the Grove. Some Sylvari live out their entire lives
within the shelter of the Grove, but many choose to
wander, to adventure, and let their memories of their
pre-birth Dream take them where it may. Though Sylvari
have gender characteristics, they do not reproduce
sexually, and their lifespan is unknown; the race
appeared only 25 years ago, and none has yet shown signs
of aging. It is not known, even to the Sylvari
themselves, for what reason the Pale Tree began creating
them. The Sylvari are divided
into cycles, determined by the time of day at which they
awoke, which is believed to affect their personalities. |
Syreen
(Star Control)
  
Syreen are blue-skinned humanoids with psychic
abilities. Syreen society and especially military roles
are dominated by the females. Native to the paradisiacal
planet Syra, the Syreen became galactic nomads after
their homeworld was destroyed by a Mycon Deep Child (a
terraforming spore pod that converts a planet into a
hellish volcanic wasteland that the Mycon prefer for
habitation), leaving only a few thousand survivors, the
majority of whom were female. For a time the Syreen
wandered through space aboard their Habitat Fleet, until they
reached human territory, at which point they became embroiled
in the war against the Ur-Quan slavers. The Syreen in
combat use psychic amplifiers to coerce enemy crews. |
Talokians
(Legion of Superheroes)
  
These blue-skinned, pointed-eared
humanoids inhabit several planets of the Talok star
system. The denizens of Talok VIII have darker skin than
their relatives of Talok III, and practice a sort of
ancestor worship, in which the will and power of the
ancestors are transmitted through a hereditary Shadow
Champion, who is usually female. This champion (and
others of her bloodline) have mystical powers to
manipulate darkness: to be able to see in absolute
darkness, and to project shadows to blind foes or even
attack them directly. The Talokians joined the community
of the United Planets in the 30th Century, after an invasion by the
supervillain team Fatal Five was repulsed
by the Legion of Superheroes, aided by then-current
Shadow Champion Tasmia Mallor (pictured). Tasmia
subsequently joined the Legion under the moniker "Shadow
Lass." |
Tangeans
(Buzz Lightyear of Star
Command)
 
Tangea is
the lush, vibrant planet of the Tangeans, having only
recently joined the Galactic Alliance. The Tangeans are
divided into two subspecies: the Royals, who have blue
skin and pointed ears, and the Grounders, who have brown
skin and look very different. It seems likely that the
two can still interbreed. Tangean Royals have formidable
telepathic and telekinetic abilities, including
"ghosting," or the ability to turn insubstantial and pass
through solid objects. They also can read minds and
manipulate the memories of others. A Tangean Royal's
skin turns yellow when overexposed to sun. The Grounders
also appear to have mental powers, such as the ability
to mind link with a Royal, or to shoot pulses of energy
from their foreheads. Princess Mira Nova (pictured) was
the first Tangean to join the Space Rangers. |
Tau
(Warhammer 40,000)  
Tau have grey-blue skin, red eyes, hoofed feet and four-digit
hands. Their faces are flat and noseless, and their bald
foreheads are divided by a vertical groove that runs
upward from a hairless brow. Tau society is divided
into five castes: Fire (warriors), Earth (technicians
and engineers), Water (merchants and diplomats), Air
(pilots), and Ethereal (political and religious
leaders). The populations of the castes have diverged to
the point where each is now effectively a separate
subspecies. Tau have innate resistance to psychic
abilities, and lack any such abilities themselves. The
Tau Empire is a relatively new player on the galactic
scene, having risen to high technology in only the last
few thousand years, and has been growing rapidly in a
small but dense region of space on the eastern edge of
the Galaxy. The Tau are united by a principle they refer
to as "The Greater Good," which encourages
peaceful cooperation and teaches that every
sentient being is equal and plays an important role. The Tau seek to spread
this philosophy, inviting alien worlds to join their
cause voluntarily instead of fighting. However, if these
overtures are refused, the Tau may well decide to
conquer the planet and add it to their growing
interstellar empire... for the greater good. |
Tieflings
(Advanced Dungeon &
Dragons: Planescape)
  
Tieflings are humans with infernal heritage, infused
with the touch of the fiendish planes; they have large
horns, thick curling tails four to five feet long,
pointed ears and pointed canine teeth. Their skin tones
and hair colors cover the full range of human
coloration, but also include various shades of red and
blue. Some have eyes with no discernable iris or pupil.
Known for their personal allure, cunning and dark taint,
and lacking a homeland of their own, tieflings subsist
in small minorities in human towns or cities, often in
the roughest quarters of those places, where they often
grow up to be swindlers, thieves, or crime lords. They
are not quick to trust, but are fiercely loyal when that
trust is earned. Tieflings have excellent low-light
vision, resistance to fire, and have an innate magic
affinity, especially for sound, fire and darkness
spells. |
Tiven
(S.EXpedition)
  
The Tiven are
a humanoid species with blue skin and hair of a variety
of exotic colors (including green and purple). They have an empathic
ability called "soulbinding" that is normally used
between mates, which allows sharing of emotions of
sensations; it can be active for three hours, but then
cannot be used again for several weeks. Tiven have very
particular breathing requirements and so must wear
respirator masks when dealing with most other species.
Galactic agent Rea (pictured) has as one of her
lifegoals to mate with every species she runs into; it's
not clear whether this promiscuity is characteristic of
all Tiven, or just particular to Rea.
Also, we have only thus far seen female Tiven. Rea
described Retten-3 as her "home planet," but it's not
clear whether Tiven are native to this planet (as she
seems to have to wear a respirator outdoors there). |
Traags
(La Planète Sauvage)
  
The Traags are a race of blue-skinned humanoid giants
inhabiting the planet Ygam. They stand several hundred
feet tall and are hairless, with bulging round red eyes
and fan-shaped ears. Traag society depends on telepathic
abilities that appear to be artificially produced; Traag
children are educated through the use of a headset that
transmits information directly into the mind, and the
Traag elders participate in meditative "melding"
sessions. Traags also reproduce through this method:
Traag meditations produce bubbles which fly to an area
of headless statues (bear with me); the bubbles alight
as heads on the statues which then come to life, and
dance and copulate with each other, allowing the Traag
to reproduce. Traags share their world with a group of
normal-sized humans known as "Oms." Most Oms were
primitive and lived wild or were kept as pets for Traag
children, but one group became educated through the use
of a stolen Traag teaching headset, and developed their
own technology. What followed was an inevitable
escalating conflict between the Traags and Oms. |
Trollans
(Masters of the Universe)
 
Trollans are a race of
diminutive, magical race of beings from Trolla, a world in another
dimension from Eternia. Trollans wear red robes, red hats, and hide
their faces beneath hats and behind scarves. In Trollan
society, showing one's face to each other is considered
an intimate act, similar to humans sharing a kiss. Trollans
appear to be blue-skinned humanoids with pointy ears. However, their feet remain hidden under their
robes. Trollans have natural magical abilities,
including levitation, which they use exclusively instead
of walking. Despite this innate magical aptitude, some
are more accomplished magicians than others. |
Trolls
(Warcraft II)
   
The aboriginal inhabitants of Azeroth, trolls are
tall and lanky, with large pointed ears and protruding tusks.
They have three-fingered hands and two-toed feet, and vary in color from bluish purple to blue-green.
Ancient troll empires (the Amani and Gurubashi) ruled
much of Azeroth that was not controlled by the Night
Elves, but trolls have since devolved into little more
than tribal savages, displaced by humanity and the
various other, more successful races. Only a few small
troll communities (such as Vol'jin's Darkspear tribe)
have managed to redevelop any kind of civilized society;
the majority of trolls in Azeroth are merely fodder for
adventurers' blades, lurking amid the ruins of their
ancient settlements. Trolls have a natural regeneration
ability, and can use shamanistic magic. |
Twi’leks
(Star Wars: Return of the
Jedi)
 
Twi'leks are humanoids with very colorful skin (of
which blue is one example) and a distinctive pair of
tentacles (called lekku) sprouting from either
side of the head in lieu of hair. Males have
human-looking ears, but the females have cone-shaped
structures instead. Twi'leks are native to the planet
Ryloth. Female Twi'leks are famous for their beauty and
seductive skills, and like Mass
Effect's Asari, the Twi'leks seem to make up a
disproportionate percentage of exotic dancers and slave
girls in the galaxy. Twi'leks can be Force-sensitive and
train to become Jedi or Sith. |
Twili
(Legend of Zelda: The
Twilight Princess)

The Twili are a race of beings who inhabit the
Twilight Realm, most of whom have transformed into
various kinds of monstrous Shadow Beasts; but their true
form is humanoid and blue-skinned, with strange glowing
markings on their bodies, and red or yellow eyes. Eons ago, the Twili were a group of dark
sorcerers of unknown ethnicity referred to as Dark
Interlopers, who were condemned to the Twilight Realm by
the Golden Goddesses of Hyrule as punishment for their
misgoverned attempt to use magic to claim the Triforce.
Their "old magic" became known as the Fused Shadows, a
powerful instrument. However, during their failed
attempt to conquer the Sacred Realm, their Fused Shadow
was split into four pieces and scattered throughout the
two realms, the Twilight realm and Hyrule. The tribe
lived and evolved in the Twilight Realm for centuries in
isolation, mere shadows of what they once were, as over
time they grew used to their surroundings and came to
accept their fate. While some learned to love the
beautiful peace that can be found only in Twilight, it
drove other inhabitants mad. |
Undead
(various)
  
Creatures of the living dead (or
"undead") often have flesh in various states of
deterioration or decay, and sometimes this takes on a
blue color. Whether or not the undead qualify as a
people depends on the setting, but I have included this
catch-all entry for miscellaneous blue undead creatures.
Undead are typically hostile (sometimes needing to feed
upon the living) and difficult to
kill, and often exhibit supernatural abilities (since they are
themselves usually magical in nature). Examples include:
- Forsaken (World of Warcraft):
the humans of Lordaeron (on the planet Azeroth) were transformed into undead
by the terrible plague unleashed by the Scourge.
Though they later broke free of the Lich King's
control, they remain cursed with undeath and exist
only to gain revenge both upon the Scourge and upon
the living. Their queen Sylvanas is noticeably blue,
as are many of her subjects.
- Ghouls (Darkstalkers): Lord Raptor
has blue skin.
- Zombies (Darkstalkers): Lei Lei
(a.k.a. Hsien-ko) is a Chinese zombie
or jiang-shi, with blue skin and hair.
- Mummies (Thundercats):
Mumm-Ra the Ever-living (pictured) is blue and
refers to himself in the third person.
- Vampires (Adventure Time):
Marceline is blue.
|
Vedrans
(Andromeda)  
This hairless,
blue-skinned, blue-blooded centaur-like race from the
planet Tarn-Vedra in the Andromeda galaxy was among the
earliest people to discover Slipstream travel and found
an interstellar empire. They are a matriarchal society,
organized into female-led herds and tribes, and
ultimately ruled by a female Empress. Over the
millennia, the once-warlike Vedrans developed a more
benevolent society, their empire evolving into the
Systems Commonwealth. After their Commonwealth spread to
the Milky Way galaxy, it eventually fell into war with
the Kalderans, and at length, Tarn-Vedra disappeared
from the known Slipstream routes, the Vedrans
dissapeared, and the Commonwealth fell. |
Vineans
(Yoko Tsuno)
  
The blue-skinned natives of the planet Vinea (far
away in a distant galaxy) had high technology, including
interstellar travel and artificial telepathy (granted by
the headsets that they wear). When the binary star
system of their homeworld became unstable, the Vineans
sent out space arks containing millions of their people
in hibernation, seeking new worlds. One such ark
eventually reached Earth some 100,000 years ago, but
since humanity was at that time still in a primitive
state, the Vineans built their settlement underground.
Over the ages, the Vineans fell under the restrictive
control of their city central computer. In the 20th
Century, the Vineans finally came into contact with
humanity, who helped them to free themselves from their
corrupted computer overlord. |
Volm
(Falling Skies)

Volm are humanoid aliens
from an unknown region of space, who have arrived on
Earth to aid Humanity in its struggle against the
invading Espheni overlords. The Volm homeworld was
enslaved hundreds of years ago by the Espheni (who
"harness" and control their subjects with biomechanical
parasites), and the Volm who fled in generation ships
have waged war against them ever since, coming to the
aid of other planets facing Espheni invasion. Volm are
taller than humans, with mottled hairless blue-gray
skin, large wide-set yellow eyes, and a bat-like
large-nostriled nose. Volm hands have three fingers and
a thumb, and their blood is purple. Volm are physically
very robust, able to withstand physical trauma that
would injure a human, and they have a regenerative
ability which allows them to recover from serious injury
within a matter of hours. |
Vrykul
(World of Warcraft)
  
Varieties of the half-giant Vrykul can be found
throughout the continent of Northrend on Azeroth. In addition to
the normal (the Dragonflayer and Winterskorn of Howling
Fjord) and sea-green seafaring versions (Kvaldir and
Skadir), there is a Frost Vrykul variety with blue skin
and hair that dwell dwell in Storm Peaks and Icecrown
Glacier. Notably, the Hyldnir (of Sifreldar and Brunnhildar in Storm
Peaks, the only Vrykul faction not hostile to the player) are
matriarchal, whose males labor as slaves in the mines, and are
devotees of Thorm and Sif. The other major Frost Vrykul group is
the Ymirjar of Ymirheim in central Icecrown, who are servants of
the undead Lich King. The undead-aligned female Vrykul may be
transformed into Val’kyr, valkyrie-like winged ghostly/angelic
forms. Males who “fail” in battle are raised up as undead Vargul.
Many Vrykul can use magic. The Vrykul are actually the
ancestors of Humans on Azeroth; when they inexplicably
began giving birth to runted offspring (Humans), this
caused the Vrykul to lose faith in the Titans, and they
began to follow the evil Old Gods instead. |
Wraith
(Stargate Atlantis)
     
The Wraith are a vampiric, telepathic race who feed
on the "life-force" of humans. They have pale, marred
flesh (usually tinted bluish or greenish), slits on
either side of the nose, gnarled teeth and tangled hair of
white, black or red. Wraith feed on humans through the
use of an organ on the palm, which is pressed against
the chest of the victim; the process is very painful and
leaves only a desiccated husk. If properly fed, a
Wraith's regenerative capabilities make her functionally
immortal. Wraith can feed on each other as well as
humans. The Wraith are the dominant power in the Pegasus
galaxy, controlling a vast empire of human populations
that are used as herds, periodically "culled" for
nourishment. Wraith are divided into castes (warriors,
workers, commanders, Keepers) and organized into Hive
ships, each led by a female Hive Queen. The various
Hives are connected via their long-range telepathic
network, however, Hives are territorial and rarely
cooperate. The Wraith as a collective species go through
long periods of hibernation, lasting hundreds of years,
in which they wait for their human herds to repopulate.
During this hibernation they are watched over by their Keeper caste. |
Xalanym
(Halo Infinite)

Also
known as the Endless, the Xalanym were an advanced race
whose members were imprisoned by the Forerunners. They
are blue-skinned, gaunt humanoids with four-fingered
hands and feet; their stilt-like toes make them awkward
in terrestrial environments, and reliant on mechanical
aids for locomotion. Their oblong, hairless heads sport
two wide-set eyes, and a narrow thin-lipped mouth
flanked by tentacled "cheeks." The lips conceal a
squid-like beak and a dagger-like lower jaw. The
origins of the Xalanym are unknown, but they were one of
the only sentient species in existence during the fall
of the Forerunner civilization to have survived the
activation of the galaxy-sterilizing Halo Array, and the
survivors were imprisoned on the ringworld-like Zeta
Halo. Though it is not well understood, the Xalanym seem
to have some peculiar attunement to elements of Living
Time, the semi-mystical Forerunner philosophy governing
their stewardship of the universe. Xalanym were
reintroduced into modern times by an ex-Covenant
mercenary group, when they discovered and released the
Xalanym known as the "Harbinger" from her stasis
chamber, and gained her allegiance in return for aid in
finding the rest of her kind. |
Xerrans
(Cassiopeia Quinn)
       
The origins of this species are
unknown even to its members. Xerrans were discovered by
humans aboard a derelict spacecraft, sleeping in stasis.
Xerrans have blue skin and are smaller on average than
humans. They are unable to digest sugars, and have
delayed development of secondary sexual characteristic
until pair bonding is initiated. Since they are sexually
compatible with humans, some theorize that Xerrans are
some kind of offshoot of humankind (or an engineered
facsimile). In the centuries since their discovery,
Xerrans have extensively interbred with humans, to the
extent that it is unclear if any Xerrans without some
human ancestry still exist. With each successive generation
of hybridization with humans, the distinctive Xerran
attributes become less prominent. |
Yordles
(League of Legends)   
Yordles come from Bandle City on the planet Runeterra,
and are generally less than 1 meter tall. The females
have an elfin appearance, with blue skin, pointed ears
and white hair, while the male Yordles have rodent-like
faces and fur, and very different coloration. Yordles
are very long-lived. They have poor eyesight but excellent
hearing. Yordles require far more social interaction
with their own kind than humans do. Yordles generally
are a peaceful and amicable race, often marked with
streaks of joviality and light prankishness; their moral
compass is most often pointed toward goodness and
benevolence. Their desire for social interaction drives
them toward this ethos, as the mental health of a Yordle
is very much dependent on the positive company he or she
keeps. A Yordle who is kept in isolation for too long –
especially from contact with other Yordles – runs the
risk of becoming withdrawn and sullen, or even insane. |
Zamarons
(Green Lantern)
     
The Zamarons were
formerly the female members of the ancient species known
as the Maltusians. Eventually becoming psionic and
immortal, the females split from the males of their
species (who became the
Guardians of the
Universe) and relocated to the planet Zamaron.
Unlike the male Guardians who adopted a philosophy of
peace and justice and logic, the Zamarons saw no need to
restrict themselves and developed a martial culture
embracing emotion, and focused on developing their
physical abilities rather than just their mental ones.
The Zamarons formed their own Lantern Corps, known as
the Star Sapphires (so-named because of the violet
crystals into which their psionic energies are stored).
Zamarons have a variety of appearances; the original
Maltusians were blue-skinned with pointed ears, but the
Zamarons have over billions of years morphed into a
variety of humanoid forms, including hairless, nose-less
versions, and variants that look indistinguishable from
humans. |
Zentraedi
(Macross)    
Also Romanized as Zentradi
or Zjentohlauedy, these giant warriors were
artificially created some half-million years ago to
serve the "Protoculture," an ancient alien civilization
that controlled most of our galaxy. Standing as much as
10 meters tall, the Zentraedi are bred for war; aside from their massive
size, they are otherwise nearly identical to humans
except for their variable skin color, which can be
greenish or purplish, or occasionally bluish. A few also
have pointed ears. Zentraedi are extremely strong and
durable, able to fight battle mechs bare-handed, and
withstand the vacuum of space without protection for
short periods. The Zentraedi do not age, and so can have
extremely long lifespans. Female examples (known as Meltrandi) have
been segregated from the males; the Zentraedi reproduce
exclusively through cloning, and the Protoculture had
discouraged any emotion or affection among the Zentraedi
to better keep them under control. Zentraedi individuals
can be "micronized" to human size using a variant of
their cloning technology. The Zentraedi nomadic warrior
culture collapsed when they
were exposed to technologically inferior but culturally and spiritually
superior "Microns" (humans), who were able to reach the
buried emotions of the Zentraedi through terrestrial
culture and humane actions, especially music and acts of
love and kindness. Since then, many Zentraedi have lived
among humans, interbreeding with them. |
Z'narnians
(Jackie's Story)
 
Z'narnians are a
diminutive people with blue skin, large webbed ears, and
webbed fingers and toes. They have long tails and
brightly colored hair of a variety of hues (including
green, purple and pink). They usually walk unshod.
Z'narnians have the natural ability to project a
spherical force field, which prevents matter from both
entering and exiting, and so can be used both to protect
something from external harm or to "catch" a falling
object (but apparently not to "lift" an object). Z'narnian souls
travel to a realm called Rehtom ("Mother" spelled
backwards) after death, where they presumably wait to be
reborn in a form of reincarnation. |
Zora
(Legend of Zelda) 
The Zora are aquatic, blue- or blue-green-skinned
humanoid creatures that exist in the oceans of Hyrule,
Labrynna and Termina. They can breathe via gills and
swim swiftly underwater; they can survive outside of
water for limited periods, but may fall ill if out of
water for too long. The appearance of Zora varies
greatly; most have webbed feet and finlike protrusions
at the hips and forearms, but they have a variety of
different head shapes, from long heads looking like
dolphin tails, to heads with drooping tentacle-like
hair, to wedge shaped heads with webbed ears (like
Princess Ruto, pictured). And these are just the Sea
Zora; there is also a variety of River Zora looking more
like the Creature From the Black Lagoon, and who are
almost universally hostile. The Sea Zora are a more
peaceful people, ruled by a royal family and worshipping
Jabu-Jabu, their eternally hungry fish-like deity. Zora
seldom wear clothing, but do make weapons and armor
(especially exotic helmets) for their warriors. Newborn
Zora hatch from eggs, and somewhat resemble tadpoles
(shaped strangely like musical notes). |
Zotrians
(Ulysses 31)
    
Zotrians are a blue-skinned, elf-eared telepathic
people from the "White Planet" of Zotra. They are
noted for their beauty and have very pale hair and
yellow eyes with cat-like irises. Zotra and its seven
moons give off a healing aura that rejuvenates any
nearby Zotrians. Yumi, the Zotrian girl
rescued by Ulysses, is immune to fire and exhibits some
telekinetic abilities. It was the killing by Ulysses of
the Cyclops during this rescue of Yumi (and Telemachus,
Ulysses' son) that angered the Gods of Olympus and
provoked Zeus into cursing Ulysses' ship and crew,
sending them on a quest to find the Kingdom of Hades to
break the curse. Yumi's older brother, Eumaeus, also
joins the vessel, but he spends most of the voyage
frozen by Zeus' curse along with the majority of the
crew. Ulysses encounters a number of other Zotrians on
his voyage. |
Honorable Mention
Below are listed entries that do not qualify as Blue Peoples,
but are worth mention.
Abh
(Crest of the Stars)    
Although pureblood Abh have blue hair, and the
nobility even have pointed ears, the Abh don’t actually
have blue skin (though it often looks that way because of the
bluish shipboard lighting). The Abh are a space-dwelling
people that rule an interstellar empire with a feudal
government and social structure. The blue-haired Abh
themselves are a genetically-engineered variant of
humans, tailored to live in space. Their ruling clan the
Abriels, have very pale skin and pointed ears. In the
name of self-defense, the Abh have set themselves the
task of conquering all human peoples and placing them
under Abh "protection." Normal humans who cooperate with
the Abh can and do become part of the Abh social
structure, including in some cases part of the noble
classes. |
Cat-Women
(Cat-Women of the Moon)
   
Last survivors of a humanoid civilization on the
Moon, these space sirens are telepathic, all-female, and
have the ability to teleport. They have arched
Vulcan-style eyebrows and wear groovy black leotards and
Egyptian style collars, and have names like Alpha, Beta,
and Gamma. Naturally they seek to subjugate men to their
will and capture Earth. But just as naturally, one of
them fell in love with a human male and screwed up the
whole plan. Because the movie is black and white, we
can't tell whether the moon women are blue... some of
the color promotional art depicts them as blue, and some
as green. I've included them here because this movie was remade as
Missile to the Moon,
which, when colorized, depicted the women as
blue-skinned. |
Estrow
(Our Intrepid Crew)
  
These "lords and ladies of the Oorts"
have purple skin, elongated ears, and large dark-irised
eyes with black sclera. Our only Estrow example,
named Eloree nan Jimbo nan Drake phor Arwen of the House
of Dust, has long almost-black purple hair.
Generations ago, the Estrow "left Sol's warmth for the
depths of space, [singing] of freedom and opportunity"
to live in the Oort clouds, where they presumably
evolved (or were gene-tailored) into their current form.
Their large eyes give them keen vision in low light,
probably necessary for their dark native environment. Eloree's
eyes displayed a smoky effect when she was sparring that
hints at some kind of mystical ability. The Estrow are said to have monks that "meditate upon
tidal rythms." Other species seem to universally
treat the Estrow with fear and deference, indicating that
the Estrow hold great power, and that the Estrow Houses
are easily offended and quick to seek vengeance. Eloree
is very purple and not really blue, so the Estrow will
have to remain an honorable mention unless it turns out
there are other examples of a bluer hue. |
Evelynne
(League of Legends)
     
Also called "The Widowmaker,"
Evelynne is a blue-skinned, pointed-eared, yellow-eyed,
red-haired magical assassin from Valoran on Runeterra.
She has the ability to "shadow walk," or move without
being seen, and can throw lightning bolts and gain
sustenance from the deaths of her opponents. It is not
known what (if any) species Evelynne belongs to; some
contend that she is cursed with a form of vampirism, or
perhaps is one of many forms of undead that haunt the
Shadow Isles (a fog-shrouded island northwest of Valoran).
Evelynne herself refuses to help clarify her origin. As
such, it cannot be currently determined whether she is a
unique individual or a member of a Blue People. |
Jülziish (Perry Rhodan)
Though the Jülziish are called "Blues" by the
Terrans, this is due to their downy blue fur; their skin
is actually violet-pink. And though they are humanoid in
general layout, they have huge disc-shaped skulls atop a
long boneless stalk of a neck, with four eyes spaced around the
perimeter of the skull, and a mouth at the base of the
neck. Their long arms end in seven-fingered hands. Jülziish are native to Gatas, a warm oxygen
world in the Verth system. The Jülziish are the dominant
form of life in the Eastern Sector of the Milky Way
galaxy, and are divided into many nations. |
Mystique
(X-Men)
 
A supervillain in Marvel's X-Men setting,
Raven Darkhölme (a.k.a. "Mystique") is perhaps
the most famous of the many
blue-skinned superheroes/supervillans, but she is a mutant
human, and not a member of a
race or group. She is mother to Nightcrawler,
who looks similar, but has deformed hands and feet. Mystique's mutant ability is shapeshifting. She is a villain throughout most of the
series, but eventually changes sides and joins the
X-Men. |
Nac
Mac Feegle
(Discworld) 
Also known as Wee Free Men or "pictsies,"
the Nac Mac Feegle are an aggressive type of fairy folk,
standing six inches tall. They have shaggy red hair, and
are covered all over with blue tattoos and blue paint,
in patterns which indicate their clan. They wear kilts
or leather loincloths, use feathers, bones or teeth as
decorations, and carry swords almost as large as
themselves—though they go in for kicking and
head-butting too. The Feegles spend their time drinking,
fighting and stealing cattle. They are immensely strong
and durable for their size and will not hesitate to
fight anything or anyone, including creatures much
larger than themselves. However, the Feegles' skin is
not naturally blue, but rather painted and tattooed to
look that way, so technically they do not quality as a
Blue People. |
Nebari
(Farscape)

Though Chiana (pictured) often appears to be blue,
this is apparently due to the shipboard lighting; the Nebari
officially have pale gray skin and white hair, though they do have blue blood. Their home planet is ruled by the Nebari Establishment, an Orwellian regime that maintains
utter conformity through use of mind control. Young Nebari are
tested and placed into a position in society based on
their abilities, and are expected to accept without
question. Those Nebari individuals failing to conform to
these strict controls are "stabilized" or
"mind-cleansed" to fit in. Even displays of heightened
emotion are considered to break conformity and are
therefore discouraged; Nebari Establishment officials maintain a
sedate, unnervingly calm demeanor even when torturing
enemies or when under attack themselves. |
Protoss
(Starcraft)
   
The Protoss are an ancient race
native to the world of Aiur, created by the legendary
Xel'naga. Protoss are roughly humanoid, three meters
tall and powerfully built, with gray skin, four-fingered
hands with double-opposable thumbs and digitigrade feet,
and glowing eyes. They do not have a nose or mouth,
subsisting through a form of photosynthesis off of
sunlight. They are powerful telepaths, communicating and
sharing their thoughts through the Khala, part
religion and part telepathic gestalt. Protoss are very
long-lived, with individuals known to survive for a
thousand years or more. The Protoss consider themselves
a warrior race, and divide themselves into various
castes, including the holy Templar, the leading
Judicators, and the working Khalai.
Some individualistic Protoss have rejected the communal
Khala and were cast out from Protoss society, forming
external sects. These include the Nazarim or Dark
Templars, and the Tal'darim (who worship the Xel'naga as
gods). Although some Protoss look bluish and are often
bathed in blue lighting, and they do have blue/purple
blood, as far as I have been able to learn, their skin
is gray rather than blue. |
Shiva
(Final Fantasy X)
 
Shiva is an "Aeon," a summonable creature of magic
in the various Final Fantasy games.
She usually appears as a tall, beautiful female, often
with a bluish color and elfin characteristics. In Final Fantasy X,
Shiva has purplish-blue skin and blue hair.
Shiva has several spell-like abilities, including
"heavenly strike" and "diamond dust."
Though there are multiple versions of her throughout the
series, and it's not clear whether an Aeon is an
individual, Shiva cannot currently be classified as a
people. |
White
Walkers
(Game of Thrones)
   
Also called "The Others" by the
people of Westeros, they are a race of supernatural
humanoid creatures, tall and gaunt, with luminous blue
eyes and milk-white flesh. They can raise the dead
(though they are not themselves undead) and have have
mystical power over ice and cold; they can forge crystal
weapons out of ice that can shatter normal steel and
penetrate chainmail as if it were silk, and where they
go, winter storms follow them. Such is their power over
cold that they seem immune to fire; but the same cannot
be said of their undead wight minions. Their leader, the
Night King, also has the mystical powers of a Greenseer,
able to peer through time and distance, and to see and
attack other Greenseers within their visions. According
to legend, the White Walkers were created in the distant
past by the elflike Children of the Forest to aid them
in their war against the First Men, but it appears these
creations somehow escaped the Children's control.
Ultimately, the Children and Men banded together to push
back this threat, ending the Long Night and building the
great ice Wall that confines the Walkers in the far
north, the Land of Always Winter. There the White
Walkers have slept beneath the ice and snow... until
now. Though the White Walkers have blue eyes (and by
some reports, blue blood), and they are nearly always
lit in icy blue light, their skin is described as pale
gray or milk white, and not actually blue. |
|
|