Class:
Frigate
Build Cost:
575 RUs
Build Time: 60 s
Maneuverability: Low
Acceleration: 75 m/s^2
Max Velocity: 325 m/s
Hit Points: 16,000
Repair Rate: 150/10 s
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Firepower:
2,548
Coverage: 75%
Mass: 15,000 tons
Salvage No.: 2
Nav Lights: 4
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Special Abilities:
None
Required Tech:
Capital Ship Drive
Capital Ship Chassis |

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Weapons: |
Damage: |
Range: |
Fire
Time: |
2
Plasma Bomb Launchers |
55-65 |
6,000
m |
5.0
s |
4
Large Mass Driver Turrets |
40-45 |
4,800
m |
2.9
s |
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Info |
The Kudaark
class of assault frigates are the workhorses of the Taiidani
fleet. The Kudaark's four heavy turrets give excellent
coverage, while dual forward-facing plasma bomb launchers
give it the ability to devastate any capital ship in its
path. Directly behind the massive engine housing is the only
arc where the Kudaark is incapable of directing any
firepower. This and the relatively slow tracking of the
turret guns means that despite its heavy offensive punch and
deep armor plating, the Kudarrk should not be deployed
without an escort of fighters or multi-gun corvettes.
The Kudaark
is named after a large burrower from the northern forests of
Taiidan. In addition to its immense claws and surly
disposition, the creature also has an array of spines along
its snout which it can expel in a painful barbed cloud.
Since the array of heavy turrets on the Taiidan Assault
Frigate is arranged around the nose section, it made for a
logical comparison, as approaching the creature or the
frigate head-on is a definite tactical error that one only
makes once. The forward weapon placement was intended to
give the Assault Frigate maximum firepower when attempting
to punch through enemy formations. The standard maneuver is
for three Kudaarks to blast their way past an enemy fleet,
then wheel around quickly to bring their heavy firepower to
bear from the opposite quarter while keeping their
vulnerable rear arc away from hostile guns.
The
Assault Frigate carries a double-size crew and substantial
quarters, allowing it to conduct long-range strike
operations for weeks at a time, while still remaining at
full combat efficiency.
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