*Upgradeable
to Energy Cannon (damage 60, fire time 1.0 s).
Ship names:
Shuus-Nan, Phuur-Nan, Thuuw-Nan, Morrh-Re, Ruun-Aald, Shin-Clah,
Baar-Ett, Gaar-Balhi, Vhenk-Maan, Maal-Nitz, Feng-Yuun, Thul-Lee,
Mholah-Ri, Veer-Kah, Eh-Ghoan, Drun-Kyori
The
Shaman-class Carrier had been in development for some time
before it was finally brought into battle. This Carrier was
based on Kiith Somtaaw's first foray into heavy ship
construction, the Chieftain-class Ore Processor, and follows
the same no-frills approach to capital ship design. The
engineers upgraded the Chieftain's main power plant to
support a military-class drive system and a PDA construction
bay. The Shaman is not an elegant Carrier, but it is
durable, efficient and crewed by the best that Kiith Somtaaw
has to offer. The two outboard bays are capable of launching
and retrieving multiple strike craft, while the inboard
frigate bays have heavily reinforced doors, capable of
taking multiple ion beam strikes and still protecting the
fragile construction and maintenance equipment within.
The Shaman
was originally designed as the second phase of Kiith
Somtaaw's expansion into deep space. With the two main
Command Ships exploring and exploiting a sector, Shamans
were meant to consolidate and help harvest multiple resource
sites while the Command ships moved on. Their construction
bays were never intended for anything more than building a
couple of recon squadrons and acolytes for survey/guard
duty; the frigate bay was there simply to build and maintain
Worker-class vessels. With the advent of full-blown war,
however, the Shaman's bays were upgraded to full production
ability, and room was made in what was supposed to be a
resource hold for sleeper bays to support spare pilots.
In their
combat role, Shamans will often construct a wing of Sentinel
Defense Pods and operate behind their forcefields while
supporting a fleet in direct combat. The Shaman's medium
turrets are not meant to operate offensively, but they can
still cause considerable damage to any slow-moving target
that wanders into range. With repair bays so close to
combat, Hive and Dervish frigates can afford to quickly pull
back behind the Shaman's Sentinel shield and dock with
relative safety.
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