Somtaaw "Shaman" Carrier

Cataclysm Statistics

Class: Carrier
Cost
: 3400 RUs
Build Time: 280 s
Support Req.: 0 SUs
Maneuverability: very low
Acceleration
: 40 m/s^2
Max Velocity: 265 m/s
Hit Points: 42,000
Repair Rate: 200/5 s
Sight Radius: 12,000 m
Firepower: 4200
Coverage: 80%
Mass: 129,000 tons
EMP Stun: .75 s
Repair Droids: 8

Nav Lights: 18
Dock Points: 44
Max Fighters: 50
Max Corvettes: 25
Required Tech:
Destroyer Drive
Support Systems

Upgrade Tech:
Energy Cannons
Crystal Harvesting
Repair Bots
Advanced Destroyer Drive
Armor Level 2
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Weapons: Mult.: Damage: Range: Fire Time:
4(1) Medium Mass Driver Turrets* 1.5 30 5,000 m 0.4 s
Info

*Upgradeable to Energy Cannon (damage 60, fire time 1.0 s).

Ship names: Shuus-Nan, Phuur-Nan, Thuuw-Nan, Morrh-Re, Ruun-Aald, Shin-Clah, Baar-Ett, Gaar-Balhi, Vhenk-Maan, Maal-Nitz, Feng-Yuun, Thul-Lee, Mholah-Ri, Veer-Kah, Eh-Ghoan, Drun-Kyori

The Shaman-class Carrier had been in development for some time before it was finally brought into battle. This Carrier was based on Kiith Somtaaw's first foray into heavy ship construction, the Chieftain-class Ore Processor, and follows the same no-frills approach to capital ship design. The engineers upgraded the Chieftain's main power plant to support a military-class drive system and a PDA construction bay. The Shaman is not an elegant Carrier, but it is durable, efficient and crewed by the best that Kiith Somtaaw has to offer. The two outboard bays are capable of launching and retrieving multiple strike craft, while the inboard frigate bays have heavily reinforced doors, capable of taking multiple ion beam strikes and still protecting the fragile construction and maintenance equipment within.

The Shaman was originally designed as the second phase of Kiith Somtaaw's expansion into deep space. With the two main Command Ships exploring and exploiting a sector, Shamans were meant to consolidate and help harvest multiple resource sites while the Command ships moved on. Their construction bays were never intended for anything more than building a couple of recon squadrons and acolytes for survey/guard duty; the frigate bay was there simply to build and maintain Worker-class vessels. With the advent of full-blown war, however, the Shaman's bays were upgraded to full production ability, and room was made in what was supposed to be a resource hold for sleeper bays to support spare pilots.

In their combat role, Shamans will often construct a wing of Sentinel Defense Pods and operate behind their forcefields while supporting a fleet in direct combat. The Shaman's medium turrets are not meant to operate offensively, but they can still cause considerable damage to any slow-moving target that wanders into range. With repair bays so close to combat, Hive and Dervish frigates can afford to quickly pull back behind the Shaman's Sentinel shield and dock with relative safety.

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