Info Here.
(take this with a grain of salt; it's not official)
CLASS: MICROSHIP
HEALTH: 500
Weapons:
ENERGY, Medium (1): 52 damage.
Special: Force Field (Level 1-3)
RU
Cost: 30
Mass: 21
Firepower: 290
Armor: 350
Coverage: 15%
Maneuverability: high
Max. Velocity: 250 m/s
Special Action: Shield
The Sentinel has the dubious
distinction of being the smallest manned craft currently serving in
any Hiigaran fleet. Microships were developed by Somtaaw engineers to
function purely as remote drone craft, like the Swarmer attack drone
or the Leech breaching pod; the Sentinel was originally intended as an
advanced mobile sensor platform. Unfortunately, as more and more
design features were added to the Sentinel's specs, it quickly
outpaced the control capability of even the most advanced AI. The
final breaking point came when energy scientists came up with a
compact force-field generator and added it to the Sentinel's systems.
Flight AI's were unable to cope with the distortions created by the
polarized gravity fields, and this finally had tragic results during a
live test, when drone Sentinels created a full strength field and
slipped out of position, slicing a Dervish frigate in half with a loss
of all hands.
The Sentinel project would have
been cancelled at this point if not for the efforts of a certain Aart
ne Somtaaw, a rather vertically challenged junior member of the
engineering team. After installing a rudimentary cockpit into the
prototype and donning the lightest vacc suit he could find, Aart put
the Sentinel through a punishing set of trials, using all the
Sentinel's advanced systems and proving that powerful guns, long range
sensors and a field generator could all function in one very small
craft.
As a reward, Aart was put in charge
of assembling the first Sentinel Squadron. Dubbed the War Dwarves by
the rest of the fleet, these small pilots have one of the most
dangerous and unglamorous jobs in the fleet: standing guard in tiny
cans of plasteel, keeping an eye out for incoming threats and
protecting thousands of their Kiith mates aboard the larger ships of
the fleet.
Required
Tech |
- |
MICRO
SHIP CONSTRUCTION |
Upgrade
Tech |
- |
ENERGY
CANNON
FORCE FIELD LEVEL 1
FORCE FIELD LEVEL 2
FORCE FIELD LEVEL 3
ADVANCED SENSORS
ARMOR LEVEL 2 |
" Sentinels are basically stationary defensive units,
but when upgraded they can work in groups to create shields, forming a defensive wall to
protect the mothership from a meteor field, or even create an enveloping cocoon that can
render a rampaging dreadnought virtually invincible."
"Upgraded sentinels can work together
to shield one side of a large ship or, in larger numbers, completely encase a vessel in a
cocoon of missile-thwarting safety." - Robert Coffey, CGW
"Sentinel ships are nice little
stationary defensive units, but when upgraded they can work together to create three tiers
of defensive shields. At the highest level, the shields will block any attack... well, any
attack except the incapacitating EMP beam fired by a pair of Acolytes that have merged to
form a corvette-class ACV vessel." - Gamespot preview
"Each ship has a sensor area with two
ships, the Recon and Sentinel, having a greater range then the rest of the fleet. There is
a technology to upgrade, for example, a Recon's sensor range which not only increases the
range at which it can see, but allows it to better spot covert ships, like the Mimic,
Leech, and Cloaked Fighter (the squishy guys got their mitts on the CF in case you were
wondering)."
"Sentinels are slow moving, not locked
in position like probes. ...if you're only [using] a partial cover of sentinels, you can
direct them through the right click menu. Sentinels hold their projectors in front of
them, so when they're in shield mode, they're behind the shield, so they don't take any
direct hits."
"Yes, a sentinel guarded ship can fire through the
shields." - Chris Stewart, Barking Dog
"Sentinels
can NOT fire when shielding...how much power do you think the little
guys can generate anyway? :)" - Marcus Skyler, Barking
Dog.
"Sentinels are similar to towers in
ground-based RTS games, except for the fact that they can move slowly throughout the
battlefield. With their large guns, you can use them effectively as mobile firing
platforms. But they can also be used in conjunction to shield your ships from enemy
attack. By shooting protective beams to one another, several Sentinels can form a shield
in front of or, if you have enough Sentinels, completely around your ships. In addition,
the shielding power of the sentinels can be upgraded to make them more effective to
specific enemy attacks." - Tal Blevins, IGN PC
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Pics Here.
(click to view the source image)









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