Role: Factory
and service bays
Cost: 3200 RU
Attack: 120
Speed:
15
Hit Points:
160,000
Production Slots:
4
Module Slots: 6
Sensors Slots: 1
A
production ship so massive it cannot be built by the
Mothership, the Hiigaran Shipyard is a slow moving behemoth
capable of building any ship in the Hiigaran fleet. It needs
to be constructed in large orbital facilities and then
hyperspaced to the front.
"Homeworld
2 has four different classes of capital ships. These are
Frigate (e.g. Assault Frigate), Capital (e.g. Carrier),
Supercapital (e.g. Battlecrusier), and Mothership class
(e.g. Mothership, Shipyard). The
shipyard can build all ships except mothership class ships."
- Dan
Irish, Executive Producer
"New
gameplay features like subsystems, squadrons and
installations such as Shipyards really shine in the
Multiplayer game. They allow the player to try out different
strategies and tactics that were not possible in Homeworld."
- Dan Irish, Executive Producer
"Even
bigger than the Battlecruiser is the Shipyard, a mobile
construction rig that allows you to build units faster. The
chance you're taking here is that it's a rather large and
costly piece of work that has very scant defenses. If you
don't assign some of your fleet for protection, you'll
effectively give it to the enemy. While
the Mothership will be able to build everything, carriers
and shipyards will have to choose which systems they bring
to the table. You can't build everything." - Dan
Adams, IGN PC
In
the IGN pre-E3 gameplay video, there is a very large ship in
formation with the Hiigaran vessels that is almost certainly
the Shipyard.
The
Shipyard is not built locally by the Mothership, but rather
paid for and hyperspaced in by a craft with a Hyperspace
Module. The Shipyard is the only vessel that can construct a
Battlecruiser.
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