Role:
Anti-Fighter
Attack: 36
Speed: 325
Hit Points:
150
Cost: 500 RU (5 craft)
Armament:
1 x Kinetic AutoGun
Upgrades:
Lvl 1 Interceptor Engines: 500
RU
Lvl 2 Interceptor Engines: 500
RU
A
fast, maneuverable and versatile craft designed for patrol,
escort, and Cap Ship defense. The Interceptor is especially
feared by non-combat vessels, strike craft, and resource
operations.
"We want fighters to be useful all the time. So we have a lot of upgrades to make them better. They'll also be better for taking out subsystems. Other ships can target the subsystems, but if you send a squadron of bombers they should be able to decimate the subsystems. Kind of like in
Star Wars where it took an X-Wing to disable the Death Star." -
Josh Mosquiera, Lead Designer
"Fighters
maybe be smaller and weaker, but their speed allows them to
swoop past slower defenders and sneak in under the firing
arcs of bigger ships. Without a proper balance of combined
fleets, it is possible for a fighter squadron to disable
even a Battlecruiser." - Dan Irish, Executive
Producer
"Classes
of ships range from the small and agile fighters, equipped
with anything from standard weapons to powerful torpedoes,
to the gigantic and slow moving, yet extraordinarily
powerful battleships. Without corvette escorts to take down
fighters, capital ships are vulnerable to torpedoes, without
frigates your fighters will be vulnerable to the corvettes
that mince them." - Dan
Adams, IGN PC
The
newest images (top four at right) show a new texture scheme
for this fighter. I kind of liked the 15 and diagonal stripe
better.
These
fighters are winged, twin-engined, and appear to have a
centerline weapon mount poking out the middle of a twin-pronged nose.
They can be easily classified as Hiigaran by their gray-white-orange coloration
and the distinctive "15" insignia. It has a rotary
cannon very similar to those on the original Kushan
Interceptor.
This
is confirmed to be the Hiigaran update
of the Interceptor.
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