Role: Anti-Capital
Ship
Attack: 266
Speed: 428
Cost: 500 (5 craft)
Upgrades:
Lvl 1 Bomber Engines: 500
RU
Lvl 2 Bomber Engines: 500
RU
"Bombers
can research advanced munitions that enable them to take out
subsystems with more ease." - Josh Mosquiera, Lead Designer
"We
want fighters to be useful all the time. So we have a lot of
upgrades to make them better. They'll also be better for
taking out subsystems. Other ships can target the
subsystems, but if you send a squadron of bombers they
should be able to decimate the subsystems. Kind of like in Star
Wars where it took an X-Wing to disable the Death
Star." - Josh Mosquiera, Lead Designer
"Fighters
maybe be smaller and weaker, but their speed allows them to
swoop past slower defenders and sneak in under the firing
arcs of bigger ships. Without a proper balance of combined
fleets, it is possible for a fighter squadron to disable
even a Battlecruiser." - Dan Irish, Executive
Producer
"Classes
of ships range from the small and agile fighters, equipped
with anything from standard weapons to powerful torpedoes,
to the gigantic and slow moving, yet extraordinarily
powerful battleships. Without corvette escorts to take down
fighters, capital ships are vulnerable to torpedoes, without
frigates your fighters will be vulnerable to the corvettes
that mince them." - Dan Adams, IGN PC
It
does appear to be an attack craft of some kind, perhaps an
update of the plasma bomb armed Attack Bomber. It has what
look to be two large forward launchers, and in the combat
shots the fighters are causing substantial red explosions on
the target Vaygr vessel. It does also have that warthog-ish
look about it. :)
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