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[RP] Cydonia Rising (Technical Manual)

Posted: Tue Mar 01, 2016 6:27 am
by sunphoenix
* This is not a discussion Thread - This is simply to collect the Game Stats for easy Reference for GM & Players

OUTSIDER TECHNICAL MANUAL

Humaniti

Race: Human {10pts}
{Human-Base} {Lotai 'Untouchable'} Block Power [Source-Psionic: Telepathy, Sixth Sense, Super-senses] = Lvl 5 {10pts}


Armor:
SpoilerShow
Medium Ballistic Armor Flight Suit = Item, Lvl 8 Armor, 16pts AR, Partial [-1] <15pts>; Total Cost: '15' {7pts}

Standard Spacesuit {As per BESM 3rdED p. 171} = Item, Lvl4 Armor {8pts - Protection} <8pts> / Features [Radio] <1pt> / Special De3fense
[Freezing Cold <2>, Lack of Air <2> {10hrs}, Low Pressure <2>, Radiation <1>] <14pts> Total Cost: '23' {12pts}

Combat Vacc-Suit = Item, Lvl 10 Armor, 20pts AR <20pts> / Features-Radio <1pt> / Special Defense [Freezing Cold <2>, Lack of Air <2> {10hrs},
Low Pressure <2>, Radiation <1>] <14pts>; Total Cost: '34' {17pts}

TCA Marine Combat Vaccsuit - Total Cost: '42' {21pts}
- Armor Lvl 8 "Medium Body Armor {As per BESM 3rdED p. 168}"{16 [20w/TI, 32 vs Fire, 24 vs Impact/Bullets] pts - Protection} <16pts>
- 'Thermal Insulating' Armor Lvl 4 {+4pts Protection, +16pts Protection 'fire-only'},
Emphasised - Fire/Incendiary <-2> <6pts>
- 'Shock Resistant Impact Gel Padding' Armor Lvl 2 {+4pts Protection - Physical Impact/Ballistic-only}, Optimized - Physical Impact/Ballistic <-4> <'1'pt min>
- Features [Comm-link, Thermal Optics, Tactical H.U.D., Auto-Seal ] <4pts>
- Special Defense [Freezing Cold <2>, Lack of Air <2>, Low Pressure <2>, Radiation <1>] <14pts>
- 'EMU Pack' Space Flight Lvl1 = 100kph <2pts>; Unique Defect - Limited fuel <-1>; <1pt>
Weapons:
SpoilerShow
A.G. Russell Sting 1A boot knife <Throwing Knife> = Item, Lvl 1 Weapon, <2 pts>,
Lvl 1 Range, 10m, <1 pts>, Accuracy +1ACV <1pt>; Total Cost: '4' {4pts}

Life Support System Survival Knife <"Combat Knife"> = Item, Lvl 1 Weapon, <2 pts>,
Penetrating/1 {-4pt Armor} <1pt>, Accuracy +1ACV <1pt>; Total Cost: '4' {2pts}

Katana = Item, Lvl 3 Weapon, <6 pts>; Total Cost: '6' {3pts}

5mm Caseless Gauss, Machine Pistol <Machine Pistol> Item, Lvl {3}4 "Light APEX Ammo" Weapon <{6}8pts>, Lvl 1 Range 10m <1pt>, Autofire [+1 hit per 3 Over DCV] <3pts>,
Penetrating/1 "Light APEX Ammo" [-4pts Armor Protection] <1pt>; Ammo [40rds] <-0pt>
- Note: APEX is included { Penetrating, and Lvl 4 Weapon}. Normal 10m Caseless [No Penetrating, and Lvl 4 Weapon]

10mm Caseless Gauss, Auto Pistol {Pistol, Heavy} {As per BESM 3rdED p. 167 'modified'} = Item, Lvl {4}5 "Light APEX Ammo" Weapon <{8}10pts>, Lvl 2 Range, 100m, <2 pts>, Penetrating/1 "Light APEX Ammo" [-4pts Armor Protection] <1pt>; Ammo [10rounds] <-0pts>; Total Cost: '13' {7pts}
- Note: APEX is included { Penetrating, and Lvl 5 Weapon}. Normal 10m Caseless [No Penetrating, and Lvl 4 Weapon]

10mm Caseless Gauss, {Rifle Assault} {As per BESM 3rdED p. 167 'modified'} = Item, Lvl {4}5 "Light APEX Ammo" Weapon <{8}10pts>, Lvl 3 Range 1km <3pts>, Autofire "NATO 3-rd Bursts" [+1 hit per 3 Over DCV {3hits max/burst}] <3pts>, Penetrating/1 "Light APEX Ammo" [-4pts Armor Protection] <1pt>; Ammo [36rds, 12-3rd 'NATO' Bursts] <-0pt>, Hands -2hd weapon <-1pt>; Total Cost: '16' {8pts}
- Note: APEX is included { Penetrating, and Lvl 5 Weapon}. Normal 10m Caseless [No Penetrating, and Lvl 4 Weapon]

15mm Gyroc 'Zero-G' Grenade Launcher = Item, {As Grenade} Weapon <??pts>, Lvl 2 Range 100m <2pts>, Autofire "NATO 3-rd Bursts" [+1 hit per 3 Over DCV {3hits max/burst}] <3pts>; Ammo [12rds, 4-3rd 'NATO' Bursts]
<+5pt 'Neg.' Ammo Restriction on single Grenade & No Inaccurate!>, Hands -2hd weapon <-1pt>; Total Cost: '8' {4pts}
Munitions:
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Gyroc Grenades -
+ Gyroc HEAP = Item, Lvl 8 Weapon <16pts>, Area/1 [1m r] <1pt>, Penetrating/2 [-8 Armor Prot.] <+2>; Ammo/4 [1shot/destroyed] <-4>; Total: '15' {+8pts}
+ Gyroc HE = Item, Lvl 7 Weapon <14pts>, Area/4 [30m r] <2pts>; Ammo/4 [1shot/destroyed] <-4>; Total: '12' {+6pts}

* Fragmentation = Item [Activation -1 {Time, Impact, or Remote}], Lvl 6 Weapon <12pts>, Area/3 [10m r] <3pts>; Ammo/4 [1shot/destroyed] <-4>, Inaccurate/1 [-1ACV] <-1>, Range/0 {Throw Body x 5m}; Total: '9' {+5pts}
* Incendiary = Item [Activation -1 {Time, Impact, or Remote}], Lvl 5 Weapon <10pts>, Area/2 [3m r] <2pts>, Continuing/5 [5 turns -1/5dam] <+5>; Ammo/4 [1shot/destroyed] <-4>, Inaccurate/1 [-1ACV] <-1>, Range/0 {Throw Body x 5m}; Total: '11' {+6pts}
* Concussion = Item [Activation -1 {Time, Impact, or Remote}], Lvl 8 Weapon <16pts>, Area/2 [3m r] <2pts>; Ammo/4 [1shot/destroyed] <-4>, Inaccurate/1 [-1ACV] <-1>, Range/0 {Throw Body x 5m}; Total: '12' {+6pts}
* Flash/Bang = Item [Activation -1 {Time, Impact, or Remote}], Lvl 0 Weapon <0pts>, Area/2 [3m r] <2pts>, Flare/2 [Sight, Hearing - Body TN# 12 'blind/deaf' MoF turns] <2pts>; Ammo/4 [1shot/destroyed] <-4>, Inaccurate/1 [-1ACV] <-1>, Toxic [Anti-dazzle, Sound Supp - don't look/cover ears] <-2>; Range/0 {Throw Body x 5m}; Total: '1' {+1pt min}
* IR Smoke = Item [Activation -1 {Time, Impact, or Remote}], Lvl 2 Sensory Block [Vision & IR] <4pts>, Area/2 [3m r] <2pts>;
Dur/3 [1min] <3pts>, Ammo/4 [1shot/destroyed] <-4>, Inaccurate/1 [-1ACV] <-1>, Range/0 {Throw Body x 5m}; Total: '3' {+1pt}

- Note: Hand Grenades can be loaded into Gyroc 'Zero-G' Grenade Launchers and use interchangeably. However, HEAP and HE are Gyroc specific and should NOT be used as hand grenades! HE can't be thrown far enough to get out of primary blast and HEAP are shaped ...if thrown they become Unreliable and may not hit target with any of the intended blast

Demopack {Satchel Charge} = Item [Activation -1 {Time, Impact, or Remote}], Lvl 8 Weapon <16pts>, Area/3 [10m r] <3pts>, Penetrating/2 [-8 Armor Prot.] <+2>; Ammo/4 [1shot/destroyed] <-4>, Inaccurate/3 [-3ACV] <-1>, Range/0 {Throw Body x 5m}; Total: '15' {7pts}

Breaching Charge = Item [Activation -1 {Time, Impact, or Remote}], Lvl 6 Weapon <12pts>, Area/1 [1m r] <1pt>, Penetrating/3 [-12 Armor Prot.] <+3>; Ammo/4 [1shot/destroyed] <-4>, Inaccurate/3 [-3ACV] <-1>, Range/0 {Throw Body x 5m}; Total: '10' {5pts}
Gun Accessories:
SpoilerShow
* Laser Sight = Item, Accurate/2 [+2ACV] <2pts>, Detectable-Sight [-1]; Total Cost: {'1' 1pt min}
* Muzzle Gas Vent = Item, Combat Technique-Steady Hand/1 <2pts>; Total Cost: {'4' 2pt}
* Metalife Custom Surfacing = Item, Skill Bonus: Mechanics {Gunsmithing} +1Lvl <Maintaining weapon from rust and dirt> {2pts}; Total Cost: {'4' 2pts}
Equipment:
SpoilerShow
Atmo-Gas Mask/Rebreather <Gas Mask> = Special Defense-Airborne Toxins/2 <2pts>, Sensory Impairment-Sight {-1} [-1]; Total Cost: {1pt}

Devices = Features <6pts>; Total Cost: {3pt}
* Breach Sealing Kit: Contains a roll of flexible patching material and an adhesive spray.
* Commlink / Emergency Distress Beacon
* Flashlight
* Medkit
* Personal Pad: Keep your favorite music or important mission stuff handy.
* Spray bandages

Pocket Sensor = Sixth Sense - Detect Energy/Chemical Compounds/Radiation/Motion <8pts>, Area/3 [10m] [+0], Range/2 [100m] <2pts> / Features-Video Cam, Microscopic <2pts>; Total Cost: {6pts}
- complete with geiger counter, chemical analyzer, video camera with microscopic scanner

Vision Enhancement Goggles <Nightvison & Thermal Imaging Goggles>: Features-Low Light Vision <1pt>; Supersense-Infrared - 1km <6pts>; Total Cost: {3pts}

[SHI] Shenuda Heavy Industries Security Forces
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??? heh...wouldn't you like to know! :twisted:
The Loroi

Race: Loroi {29pts} “Homo Psyche - modified”
Mind +1 {10pts}
Block Power [Source: Psionics; Deplete -3] = Lvl 1 {9pts}
Energy Bonus [+10 Energy Points] = Lvl 2 {4pts}
Mind Shield [Deplete -3] = Lvl 2, +2 Mind, 20pts Mental Armor Rating {1pt}
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"Signature Sensing" Sixth Sense [Emotions, Minds; Deplete -3] = Lvl 1, Area {3 Base} [10m r], Range/3 [1km] <+3> {2pts}
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"Sanzai" Telepathy [Universal; Deplete -3, Unpredictable -2], Range {1 Base} [10m], Range/3 [1km] <+2> = Lvl 1, +1 Mind, 1 person {3pts}

Armor:
SpoilerShow
Loroi Combat Vacc-Suit = Item, Lvl 15 Armor, 30pts AR <30pts> / Features [Comm-link, UV Optics, Tactical H.U.D., Auto-Seal ] <4pt> / Special Defense [Freezing Cold/2, Lack of Air/2 {10hrs}, Low Pressure/2, Radiation/1] <14pts>; total cost: {24pts}

Loroi "Crewsuit" Bioplas Armor = Item, Lvl 12 Armor, 24pts AR, <24pts>; Total Cost: {12pts}

Note: Loroi Crewsuit Bioplas Armor under the Combat Armored Vccsuit does not stack! The Combat Armored Vaccsuit 'effectively' raises the armor protection of the Bioplas crewsuit to the Armored Vaccsuit's value!
Weapons:
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"Hotshot" Blaster Pistol w/Electrolaser 'stun-setting' = Item, Lvl 4 Weapon <8 pts>, Lvl 2 Range [100m] <2 pts>, Penetrating/1 [-4 Armor Prot.] <+1>, "Hotshot" Piercing/1 [-8 Force Prot.] <+1>, Stun [Rec Body in HP/10min] <+1>; Total Cost: '13' {7pts}

Blaster Pistol w/ Electrolaser 'stun-setting' = Item, Lvl 4 Weapon <8 pts>, Lvl 2 Range [100m] <2 pts>, Penetrating/1 [-4 Armor Prot.] <+1>, Stun [Rec Body in HP/10min] <+1>; Total Cost: '12' {6pts}

Heavy "Hotshot" Blaster Pistol w/Electrolaser 'stun-setting' = Item, Lvl 4 Weapon <8 pts>, Lvl 2 Range [100m] <2 pts>, Penetrating/2 [-8 Armor Prot.] <+2>, "Hotshot" Piercing/1 [-8 Force Prot.] <+1>, Stun [Rec Body in HP/10min] <+1>; Total Cost: '14' {7pts}

Heavy Blaster Pistol w/ Electrolaser 'stun-setting' = Item, Lvl 4 Weapon <8 pts>, Lvl 2 Range [100m] <2 pts>, Penetrating/2 [-8 Armor Prot.] <+2>, Stun [Rec Body in HP/10min] <+1>; Total Cost: '13' {7pts}

"Hotshot" Blaster Rifle w/ Electrolaser 'stun-setting' = Item, Lvl 5 Weapon <10 pts>, Lvl 3 Range [1km] <3 pts>, Penetrating/2 [-8 Armor Prot.] <+2>, "Hotshot" Piercing/1 [-8 Force Prot.] <+1>, Stun [Rec Body in HP/10min] <+1>; Total Cost: '16' {8pts}

Blaster Rifle w/ Electrolaser 'stun-setting' = Item, Lvl 5 Weapon <10 pts>, Lvl 3 Range [1km] <3 pts>, Penetrating/2 [-8 Armor Prot.] <+2>, Stun [Rec Body in HP/10min] <+1>; Total Cost: '16' {8pts}

"Hotshot" Heavy Blaster Rifle w/ Electrolaser 'stun-setting' = Item, Lvl 6 Weapon <12 pts>, Lvl 3 Range [1km] <3 pts>, Penetrating/2 [-8 Armor Prot.] <+2>, "Hotshot" Piercing/1 [-8 Force Prot.] <+1>, Stun [Rec Body in HP/10min] <+1>; Total Cost: '19' {10pts}

Heavy Blaster Rifle w/ Electrolaser 'stun-setting' = Item, Lvl 6 Weapon <12 pts>, Lvl 3 Range [1km] <3 pts>, Penetrating/2 [-8 Armor Prot.] <+2>, Stun [Rec Body in HP/10min] <+1>; Total Cost: '18' {9pts}

Note: The "hotshot" function really has no bearing as Umiak do not have personal energy screens... however... some Teidar do.. psionicly. A "Hotshot" weapon is therefore only useful in fighting other Teidar! Odd that Sonnidezzi would have one yes? :) I did not make this clear to everyone who looked at Sonnidezzi's gear and just copied her blaster...not that it really matters the price cost still rounds up so there is no real difference. But most Loroi would not have a "Hotshot" weapon.
Equipment:
SpoilerShow
PSI Amplifier Helmet = Power Variation, Lvl 3 {Environmental Influence, Telepathy, Telekinesis, Weapon} - 24 Variation Power Points <VPP>; Total Cost: {12pts}

The Umiak:

Race: Umiak
Sub-species { Hal-tik, Tizik-tik, and Kikkut }
"Warrior - Hard Trooper" Hal-tik {6pt}
Body -1 {+10pts}
"Exoskeleton" Armor = Lvl 6, 12pts Armor Rating {12pts}
Features [Ambidexterity, Claws <Weapon Lvl 2>, Natural Reach <strike first in Melee against non-reach weapons>, Retractable 'Serrated Spike' Right-Claw <Weapon Lvl 4> {4pts}] {8pts}
Heightened Sense - Sight [270^degree vision] = +3 Awareness, Only -1DCV from blindside attacks {2pts}
Jumping = Lv1 [3x Normal] {1pt}
Special Defense [ Sleep <once every 3-7 days>] {1pt}
"Quadruped" Special Movement - Fast = Lvl 1 [Body x2 for move speed] {2pts}
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Awkward Size/1 = 3-4 meters, 300kg+, -1ACV/DCV vs Sz: 0 in Ranged Combat {+1}
Impaired Speech = "Umiak" speak in clicks and buzzes - Cannot Speak Trade {+6}
Marked = "Umiak" Insectoid - Quadruped {+3pts}
Unappealing [ Very Strong Odor ] {+1}


"Administrator" Tizik-tik {20pts}
Mind +2 {20pts}
Body -1 {+10pts}
"Exoskeleton" Armor = Lvl 4, 8pts Armor Rating {8pts}
Features [Ambidexterity, Claws <Weapon Lvl 2>, Lightning Calculator, Natural Reach <strike first in Melee against non-reach weapons>, Retractable 'Serrated Spike' Right-Claw <Weapon Lvl 4> {4pts}] {9pts}
Heightened Sense - Sight [270^degree vision] = +3 Awareness, Only -1DCV from blindside attacks {2pts}
Jumping [Unique Restriction: Only in low Gravity -1] = Lv1 [3x Normal] {1pt}
Special Defense [ Sleep <once every 3-7 days>] {1pt}
"Quadruped" Special Movement - Fast [Unique Restriction: Only in low Gravity -2] = Lvl 2 [Body x4 for move speed] {2pts}
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Awkward Size/1 = 3-4 meters, 250kg+, -1ACV/DCV vs Sz: 0 in Ranged Combat {+1}
Impaired Speech = "Umiak" speak in clicks and buzzes - Cannot Speak Trade {+6}
Marked = "Umiak" Insectoid - Quadruped {+3pts}
"Low-G Worlder" Not So Tough = -5 Health {+2pts}
Unappealing [ Very Strong Odor ] {+1}


"Spacer" Kikkut {17pts}
Mind +2 {20pts}
Body -1 {+10pts}
"Exoskeleton" Armor = Lvl 4, 8pts Armor Rating {8pts}
Features [Ambidexterity, Claws <Weapon Lvl 2>, Lightning Calculator, Natural Reach <strike first in Melee against non-reach weapons>, Spacial Sense <+2 Pilot & Astrogation> ] {5pts}
Heightened Sense - Sight [270^degree vision] = +3 Awareness-Sight, Only -1DCV from blindside attacks {2pts}
Jumping [Unique Restriction: Only in low Gravity -1] = Lv2 [10x Normal] {2pt}
Special Defense [ Sleep <once every 3-7 days>] {1pt}
"Quadruped" Special Movement - Fast [Unique Restriction: Only in low Gravity -2] = Lvl 2 [Body x4 for move speed] {2pts}
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Awkward Size/1 = 3-4 meters, 230kg+, -1ACV/DCV vs Sz: 0 in Ranged Combat {+1}
Impaired Speech = "Umiak" speak in clicks and buzzes - Cannot Speak Trade {+6}
Marked = "Umiak" Insectoid - Quadruped {+3pts}
"Low-G Worlder" Not So Tough = -5 Health {+2pts}
Unappealing [ Very Strong Odor ] {+1}


Umiak Cybernetic Enhancement Packages -
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General Purpose Cyber-Implants: {8pts}
"Enhanced Endo-Plating" Armor = Lvl 2, +4pts Armor Rating {4pts}
Features [ Audio Vocabulator 'Translates Umiak to Trade Speech', Comm-link ] {2pts}
Life Support [ Standard 1G - Augmentation 'Umiak is considered in low-g for movement purposes" ] {1pt}
Special Defense [ Aging - Antiagathics Implants {Only- for remarkable Umiak of high importance}, Disease-Immunity ] {3pt}
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Special Requirement [ healing damage also requires repair ] {-2}

Technical Support Cyber-Augmentation: {17pts}
"Enhanced Endo-Plating" Armor = Lvl 2, +4pts Armor Rating {4pts}
"Implanted Processor w/Encrypted Multi-Channel Wireless Link Interface" Computer Scanning = Lvl 2 {8pts}
Features [ Audio Vocabulator 'Translates Umiak to Trade Speech', Comm-link, Retractable Multi-Tool Arms, Retractable Multi-Processor Interface ] {4pts}
Life Support [ Standard 1G - Augmentation 'Umiak is considered in low-g for movement purposes" ] {1pt}
Special Defense [ Disease-Immunity ] {2pt}
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Special Requirement [ healing damage also requires repair ] {-2}

Combat Trooper Bionic-Enhancements: {30pts}
"Combat Armor Endo-Plating" Armor = Lvl 4, +8pts Armor Rating {8pts}
Tough/2 [+10 health] {4pts}
"Optical, Audio Digital Enhancement" Heightened Awareness/2 = +2 All Awareness Tests {4pts}
Features [ Audio Vocabulator 'Translates Umiak to Trade Speech', Comm-link, Nightvision ] {3pts}
Life Support [ Standard 1G - Augmentation 'Umiak is considered in low-g for movement purposes" ] {1pt}
Special Movement - Fast/+1 = Double Body for moment speed {2pts}
Special Defense [ Disease-Immunity ] {2pt}
Super-Strength/1 = 1 ton, +1DM, +2 Body Stat tests {8pts}
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Special Requirement [ healing damage also requires repair ] {-2}
Armor:
SpoilerShow
Umiak Combat Armor = Item, Lvl 4 Armor, 8pts Armor Rating <8pts> / Sensory Block - Radar, Passive IR, Lvl 2 <4pt> / Special Defense [Freezing Cold/2, Lack of Air/2 {10hrs}, Low Pressure/2, Radiation/1] <14pts>; Total Cost: {13pts}
Weapons:
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Umiak Sliver Rifle 'Heavy Gauss Needler Rifle' = Item, Lvl 5 Weapon <10 pts>, Lvl 3 Range 1km <2pts>, Penetrating/2 [-8 Armor Prot.] <2pts>, Accuracy +1AV <1pt>, Autofire <3pts>; Ammo/1 {60bursts] <-0>; Total Cost: {9pts}

+ Neuro-Toxin {Paralytic} 'Poison' Needler Ammo = Lvl 1 Weapon <2pts>; Linked {"Umiak Sliver Rifle"} <+1>, Drain/ 1 [Body] <+1>, Continuing/5 [5 turns - 1/5th Weapon Dam & -1Body] <+5>; Toxic <-1>; Total Cost: {'9' 5pts}

+ Neuro-Toxin {Tranquilizer} 'Poison' Needler Ammo = Lvl 0 Weapon <0pts>; Linked {"Umiak Sliver Rifle"} <+1>, Incapacitating/4 [Body ck TN13# or Uncon - 10min] <+4>; Toxic <-1>; Total Cost: {'6' 3pts}

Umiak Plasma Rifle 'Heavy Flamer Rifle' = Item, Lvl 6 Weapon <12 pts>, Lvl 1 Range 10m <1pt>, Continuing/4 <4pts>, Spreading/2 [4 targets, -2DCV] <2pts>; Ammo/1 [30shots] <-0>, Inaccurate/1 [-1ACV] <-1pt>; Total Cost: {8pts}
The Barsaam

Race: Barsaam ???