Re: Miscellaneous Loroi question-and-answer thread
Posted: Fri Dec 18, 2015 9:36 pm
Umiak. Or, depending on the local dialect, Loroi.dragoongfa wrote:What is the trade word for vermin?
Sorry, couldn't resist.
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Umiak. Or, depending on the local dialect, Loroi.dragoongfa wrote:What is the trade word for vermin?
I assumed as much. I was just surprised that some breed of harmless insect wasn't among those seeded, and figured I would check to see if there were a bunch of non-bugs that filled the vacuum, or if the plants/animals on the Sister Worlds have some freaky biology that make pollinators/decomposers/etc unnecessary.dragoongfa wrote:Both Deinar and Taben are planets seeded with Soia Liron lifeforms, so I think that it is safe to assume that most of the niche stuff of missing organism is handled through a limited number of these planted organisms.
The sori - I get the squid part, but what makes them "hyper?" High intelligence?Arioch wrote:None of the Sister Worlds has a direct analogue to the insect (a small exoskeletal land organism). On Deinar and Taben, most land animals are introduced higher animals. Perrein has a variety of native creepy-crawlies, which tend to be less of a nuisance and more of a danger.dragoongfa wrote:What is the trade word for vermin?
What is the trade word for bugs or insects?
lanal means "pest" (a nuisance organism).
naga means "feral/wild" and has more dangerous connotations; on Deinar, most pests are feral versions of livestock animals.
rollat means plague or contagion.
sori is a class of "hypersquid" organisms on Perrein of various sizes that cause a lot of trouble.
sirar is a small soft-bodied flying creature that is not an insect, but is analogous in size and annoyance factor to a fly or small moth.
Squid Girl is waaaay better than what I was thinking. Any way we could convince you to make that canon, Arioch?Razor One wrote:I'm going with it being Ika Musume.
Because that would be hilarious.SpoilerShow
THIS.Razor One wrote:I'm going with it being Ika Musume.
Because that would be hilarious.
I was also concerned about their use as decomposers and food sources for higher lifeforms, but if the biospheres of the Sister Worlds consist almost entirely of life forms genetically engineered for agriculture a variety of work-arounds would naturally be present. Thanks for the clarification!Arioch wrote:The introduced Soia-liron organisms are engineered farm crops and livestock. Such plants probably won't need external pollinators. Sexual reproduction is important in natural organisms to help drive evolution, but in an engineered crop sex may be unnecessary or even undesirable. The Soia-liron animals do reproduce sexually, and so they will have changed more rapidly and filled many available niches, but there's a limit to how radically the equivalent of chickens, pigs, goats and cows can evolve in ~200,000 years, so there will still be significant unfilled niches in the ecology of these worlds.
Deinar's native life is still at the microscopic level, so all visible flora and fauna are imported.
Taben's native life is more advanced and includes shark/ray-like cartilaginous swimmers and some primitive fern-like terrestrial plants, but almost no land animals (marine arthropod equivalents exist, but haven't yet made it onto land). Without any pollinators, native land plants will have to use wind-carried spores for reproduction (as many Earth plants still do), and will have no flowers or fruit.
An Earth colony might bring bees as pollinators for fruit-bearing trees... I don't think most grassy crops like wheat need external pollinators. It would be interesting to see how well bees could fill other niches on a primitive alien world like Deinar... whether workers would go rogue and start reproducing on their own, or whether the rigid social structure of bee society and control over reproduction would prevent or limit rapid diversification.
"Range" for missiles in space is essentially unlimited; all that is limited is fuel burn time. Many missiles, especially when fired from longer range, will coast for a significant portion of the flight time to conserve fuel (which is also the payload). You can load a DX blister up with larger torpedoes (as is indicated in the entry), but the main thing that the blister offers is protection for the submunitions, which is not as important at long range. If all you want is to increase range/burn time, a simple booster for each torpedo would probably be much cheaper than the shuttle-sized blister.Tamri wrote:1) Why Blisters listed as melee weapons, designed to increase the hit probability that the torpedoes and protection for enemy anti-missile defense, if the appointment of cluster munitions as a rule - to deliver the warhead to a distance of defeat and damaged the maximum area. Would not be more logical to make them more long-range and distance sub-munitions start - on the border of active missile defense opponent? This would deliver a weighty volleys of torpedoes from a safe distance, because even if the blister is attacking with a fixed platform, he singly isn't necessary to hit the target, and then some (most) of the way he can fly on a ballistic trajectory.
I eyeballed the numbers, so I'm impressed that they're within 20% of each other. But I think a 20% variation in fuel efficiency seems reasonable given the widely varying masses, accelerations, and configurations of these different munitions. If and when I try to make a working simulation out of these data, the numbers will have to be more precisely formulated.Tamri wrote:2) Why the variation of flight time per unit of fuel from the torpedoes?
Although it's not mentioned in the weapons page entry, there are two types of cylindrical AMM turrets; one has 3 tubes facing the same direction, and the other has 6 tubes spaced radially around the turret (you can see the two different types atop the Tsunami and Black Razor, respectively on this page).Tamri wrote:3) the issue of the ammo for ship AMM weapons. Actually calculations:
On a standard launcher - 3 rails with 12-round cylinder each, and the same amount in the reserve store. For "Rapier" - charging 20-mesh launcher, as this support ship, assume five-six times the stock missile. Total obtain ammo 72 missiles on a standard launcher, and 120-140 missiles on the "boxed" launcher.
In "Rapier" with all + - normally, 200 missiles to get two boxes we have 5 full clips at launcher.
But all the others:
"Eye of Heaven" - no AMM launchers, but the missiles themselves as much as 200 pieces. How he launches it!?
"Lone Fire" - which means "1x6 launchers?" 6-barrel launcher? Or 6 standard combined in the battery? In the first case the ammunition obtained 6 * 12 = 72 + spare missile store of the same capacity, we get 144 missiles. In the second case 6 * 36 = 216 + stock of missiles - only 432 missiles. We have ammo - 100 missiles. How!?
"Vortex Mk.2" - again, this is "1x6". The situation is similar.
"Halberd Mk.17" - here is "1x3", but the question is the same. We get ammunition respectively 72 or 216 missiles. We have 64. Where are the others!?
"Greatsword" - "2x3". Ammunition, respectively - 144 or 432 missiles. We have 128. The same question.
"Swift Vanguard" - "1x6". The necessary ammunition - 144/432 missiles. We only 64. He was even one of the full store is not enough.
"Katana" - "1x3". The right amount above, and we have all the same 64 missiles.
In short, all the other ships of the situation is similar, the only issue in these "1x6", "1x3", "2x3", etc.
They are, but a few and very well disguised.raistlin34 wrote:Not sure if this question has been posted before, but her I go:
Since the Loroi are a telepathic race with no privacy of the mind, does that mean there is no corrruption in their societies (like criminal elements, or slick politicians).
However, this dosn't negate the oddities with incomplete ammo. 36 + 36 would still be 72, instead of 64. Unless the cylinder is not 32 rockets.Arioch wrote:
The "AxB" notation describes A number of turrets with B weapon mounts each. So in this case 1x6 means a single missile turret with 6 tubes; a 1x3 means a single turret with 3 tubes, and a 2x3 means two turrets with 3 tubes each. In the standard 3-tube AMM turret, each of the three tubes has a 12-round magazine, for a total of 36 rounds for the whole turret, and each tube can fire 6 rounds per minute (a total of 18 per minute for the whole turret). In the larger 6-tube turret, each of the six tubes has a 6-round magazine for a total of 36 missiles for the whole turret, with the same per-tube rate of fire as the 3-tube version. The extra munitions listed in the ordnance section include reloads. For for example, the Tempest has a single 6-tube AMM turret, and typically carries 64 reloads, for a total of 100 missiles.
Eye of Heaven does not have an AMM launcher listed; I don't exactly recall, but I think what I had in mind was that the AMM's could be launched through the 2 torpedo tubes. The ship is no longer in service and only appears in the comic as a model in Stillstorm's quarters, and the design has as yet only been roughly sketched, so it's possible that this entry will be revised in some way in the future.
The extra ammunition listed are sometimes extra rounds in a connected magazine, and sometimes individual rounds for manual reloads that are stored in a cargo hold. They don't have to be in exact multiples of the normal load. The listed numbers of additional ammunition are not especially meaningful, as the actual number of rounds on a ship at any given moment will depend on the mission and supply situation.Tamri wrote:However, this dosn't negate the oddities with incomplete ammo. 36 + 36 would still be 72, instead of 64. Unless the cylinder is not 32 rockets.
All three of the AMM types (250, 500, and D) have roughly the same diameter and can be fired from the same tube. All three of the turret types use the same tube diameter, and can fire any of the three types.Tamri wrote:1) The AMM-100 and AMM 250 have a unitary gauge or AMM-250 bigger, and if the first question is "no", launchers "Rapiers" larger caliber or similar to standard?
Those are the 02x2 Heavy Blaster listed in Vortex class entry.Tamri wrote:2) What kind of strange things from "Tempest" at the bottom of this frame? For unlike unrecorded blaster tower.SpoilerShow
It usually applies to the entire ship.Tamri wrote:3) The field for inertia canceller apply to the entire ship or only inhabited part?
A lot of the Loroi ships that don't have dedicated torpedo tubes just launch torpedoes out of open bays. It takes slightly longer, but all you have to do is drop the torpedo and wait for it to "fall" far enough away for it to be safe to light its drive.Tamri wrote:4) How launching torpedos that modern Loroi ships, if anything even remotely looks like a torpedo launcher harder "Tolot" only to "Katanas" and "Greatswords" (External Ordnance racks)?
Depends on on how much fuel and supplies they have. There's no hard limit.Tamri wrote:5) How many gunboats able to serve the Umiak tender? Only his or another for a number enough?
Umiak ships have a wide variety of forms and aren't really distinct classes. Many of the ships you see won't match the exact armaments of the types listed on the fleet page. There are also many torpedo types, and you'll see things that aren't classified. That's just the Umiak for you.Tamri wrote:6) What are the types of Umiak ships participated in the battle in the Naam? We're available for almost all of the materials identified, but there was a couple unrecognizable:
http://s018.radikal.ru/i517/1601/10/d22a121be706.png
But that two unidentified ship? The first was seen walking along with other gunboats and missiles on page 78, and the second - launching missiles on page 75, but categorize them by arms and appearance have failed. By the way, what missiles they launch?
Those are both the same KS missile cruiser seen firing in the middle of page 75. The light destroyer in the foreground of the first panel of page 84 is the same one seen next to the KT at the top right of page 79-80.Tamri wrote:6.1) What kind of ship? It seems like Type-Kh Light Cruiser, but may be Type-H Heavy Destroyer(cut for page 84):
It depends on the situation. Umiak ships grab whatever drydock time is available, and make do for the rest.Tamri wrote:7) Ships of the Umiak are regular maintenance at shipyards/flydocks, or do calculations with the fact that the crew would have had the opportunity to spare having to maintain it on the go on their own?
The Tolot USR has a much larger diameter than the AMM, and so can't fit in the AMM mounts, if that's what you're asking.Tamri wrote:8) Is it possible to "Tolots" use as AMM, if necessary?
The goings-on of the Umiak in the periphery is not common knowledge.Tamri wrote:9) The parties involved in the conflict colonization systems near of the front line \ on the periphery, or exclusively engage in a war of all known neighbors? Do they periphery of the little-known intelligence \ unknown territory and, if so, are engaged in this specialized units like Scout Corps or only free ships?
You can use submunitions-carrying torpedoes at long range; the blister just waits until it is close to release the submunitions. Gimlet KKV's would be very dangerous at such high velocities even to larger vessels, but they were probably targeted at SG51's interceptor squadrons.Tamri wrote:10) Why did the Umiak on page 75 attack Loroi for "Rockeyes" and "Gimlets"? Even if we forget that this is actually the AMM, they simply don't have enough range to attack.
Well, at least roughly - how many gunboats can cater fully fitted out Tender.Arioch wrote:Depends on on how much fuel and supplies they have. There's no hard limit.Tamri wrote:5) How many gunboats able to serve the Umiak tender? Only his or another for a number enough?
I mean - is it possible to use the "Tolot" as AMM, starting from their own launchers. The fact that they are AMM launchers will not fit it's understandable.Arioch wrote:The Tolot USR has a much larger diameter than the AMM, and so can't fit in the AMM mounts, if that's what you're asking.Tamri wrote:8) Is it possible to "Tolots" use as AMM, if necessary?
What about the situation of the Umiak Humanity know better of the Union I understand. But what of the Union itself?Arioch wrote:The goings-on of the Umiak in the periphery is not common knowledge.Tamri wrote:9) The parties involved in the conflict colonization systems near of the front line \ on the periphery, or exclusively engage in a war of all known neighbors? Do they periphery of the little-known intelligence \ unknown territory and, if so, are engaged in this specialized units like Scout Corps or only free ships?
Keep in mind that there is a wide variety in Umiak ship design, and no true "classes" -- each ship that has gunboat linkages is different. Some are dedicated tenders with a lot of supply storage, and some are just warships with a couple of tow linkages on them. A dedicated Type-G like the one on page 71 with 5 linkages might carry enough extra supplies to replenish each gunboat 4 or 5 times, so it could potentially resupply about 20 gunboats individually. But this is a highly variable number; since the tender uses the same fuel as the gunboats, it could draw from its own fuel supplies to refuel its gunboats more often, if the situation demanded it.Tamri wrote:Well, at least roughly - how many gunboats can cater fully fitted out Tender.Arioch wrote:Depends on on how much fuel and supplies they have. There's no hard limit.Tamri wrote:5) How many gunboats able to serve the Umiak tender? Only his or another for a number enough?
If by "use as AMM" do you mean, "can you intercept a torpedo with another torpedo?" If so, the answer is "maybe." The USR isn't that much faster than most other torpedoes (accelerating at 60G, whereas the AMM accelerates at 200-400G), and so this would be an unreliable and expensive way to use them.Tamri wrote:I mean - is it possible to use the "Tolot" as AMM, starting from their own launchers. The fact that they are AMM launchers will not fit it's understandable.
What the Umiak are doing in the periphery is not common knowledge to either Humanity or the Loroi.Tamri wrote:What about the situation of the Umiak Humanity know better of the Union I understand. But what of the Union itself?Arioch wrote:The goings-on of the Umiak in the periphery is not common knowledge.Tamri wrote:9) The parties involved in the conflict colonization systems near of the front line \ on the periphery, or exclusively engage in a war of all known neighbors? Do they periphery of the little-known intelligence \ unknown territory and, if so, are engaged in this specialized units like Scout Corps or only free ships?
Besides you pointing out that an official answer from you would be a spoiler, one thing is obvious: converting conquered economies to their use as war-economies.Arioch wrote:What the Umiak are doing in the periphery is not common knowledge to either Humanity or the Loroi.Tamri wrote:What about the situation of the Umiak Humanity know better of the Union I understand. But what of the Union itself?Arioch wrote:The goings-on of the Umiak in the periphery is not common knowledge.
What I'm saying is that I'm not going to tell you.