[RP] Operation: Deep Strike (OOC)
Moderator: Outsider Moderators
Re: [RP] Operation: Deep Strike (OOC)
hi hi
I don't know how many probes Earl launched, but since there's really nothing stopping him, he can launch as many as he likes.
I don't know how many probes Earl launched, but since there's really nothing stopping him, he can launch as many as he likes.
- TheUnforsaken
- Posts: 178
- Joined: Wed Apr 06, 2011 6:42 am
Re: [RP] Operation: Deep Strike (OOC)
Umm, sunphoenix...I don't want to burst your bubble or anything but I don't think this'll work out too well. What's the thrust to weight ratio doing that sort of thing anyway? And how much spare atmo do you think DeSoto has on board?
You only had to cut thrust back to normal levels for each engine, not slash it to 20% and you could still use max thrust for short periods...
You only had to cut thrust back to normal levels for each engine, not slash it to 20% and you could still use max thrust for short periods...
Rage, rage against the dying of the light. - Dylan Thomas
[A] book need never die and should not be killed; books [are] the immortal part of man. - Robert A. Heinlein
Oops. - Shannon Foraker
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[A] book need never die and should not be killed; books [are] the immortal part of man. - Robert A. Heinlein
Oops. - Shannon Foraker
Incursion RPG
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- sunphoenix
- Posts: 1165
- Joined: Mon Mar 21, 2011 6:46 pm
- Location: Indianapolis, IN
Re: [RP] Operation: Deep Strike (OOC)
Well, that is sort of part of it... you don't stop going forward in space just cause you cut the drives... you maintain the same vector. I'm sure in some of those vector shifts Kam runs the drive up to 50% or so in short bursts but he is trying to 'on-average' cut the drive-load down significantly so the engineers can effect repairs.
I'm no astrophysicist ...nor do I {or anyone else for that matter} have any hard and solid rules for how this would work in a game system... I'm going for the cinematic but hopefully not over the top, at least that's not what I'm shooting for.
But I expect the enemy return fire will get much closer as we are not thrusting at 110% anymore so to change the ships vector any appreciable amount to make us a 'evasive' target... it seemed to me that thrust would have to be cut significantly as we still have the same vector... I'm sure the enemy will get that point really quick. So Kam's hoping with the reduced thrust he will only need a fraction of maneuvering power to significantly alter the ships direction...considering that he is no longer putting thrust into sped-speed-speed...
Kam's going for maneuverability and agility rather than speed and powered shifting vectors...
...And yes Kam has considered the Atmo costs...but the alternative is lots of Life support but a dead hulled ship from multiple hits from plasma cannons. Dead anyways at that point. Rather need resources to continue than resources to be irrelevant cause everyone's dead.
Good thing were near the orbit of a 'habitable' planet... so we can recharge our atmo stores...
I'm no astrophysicist ...nor do I {or anyone else for that matter} have any hard and solid rules for how this would work in a game system... I'm going for the cinematic but hopefully not over the top, at least that's not what I'm shooting for.
But I expect the enemy return fire will get much closer as we are not thrusting at 110% anymore so to change the ships vector any appreciable amount to make us a 'evasive' target... it seemed to me that thrust would have to be cut significantly as we still have the same vector... I'm sure the enemy will get that point really quick. So Kam's hoping with the reduced thrust he will only need a fraction of maneuvering power to significantly alter the ships direction...considering that he is no longer putting thrust into sped-speed-speed...
Kam's going for maneuverability and agility rather than speed and powered shifting vectors...
...And yes Kam has considered the Atmo costs...but the alternative is lots of Life support but a dead hulled ship from multiple hits from plasma cannons. Dead anyways at that point. Rather need resources to continue than resources to be irrelevant cause everyone's dead.
Good thing were near the orbit of a 'habitable' planet... so we can recharge our atmo stores...
PbP:
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke
"...you can't conquer a free man; the most you can do is Kill him."
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke
"...you can't conquer a free man; the most you can do is Kill him."
- TheUnforsaken
- Posts: 178
- Joined: Wed Apr 06, 2011 6:42 am
Re: [RP] Operation: Deep Strike (OOC)
You said it yourself though that the ship keeps going forward (at around .01 cee) regardless of other thrust...the only limitations to agility given the ships design is total thrust and how quickly we can get the ship's aft pointed in the right direction to maximise the angle (since ideally you want to jink perpendicular to your main vector).
Kam could use the Airlocks to boost the rate at which DeSoto rotates on its axis, but he'd still have to use the engines to actually change the vector.
Kam could use the Airlocks to boost the rate at which DeSoto rotates on its axis, but he'd still have to use the engines to actually change the vector.
Rage, rage against the dying of the light. - Dylan Thomas
[A] book need never die and should not be killed; books [are] the immortal part of man. - Robert A. Heinlein
Oops. - Shannon Foraker
Incursion RPG
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[A] book need never die and should not be killed; books [are] the immortal part of man. - Robert A. Heinlein
Oops. - Shannon Foraker
Incursion RPG
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- sunphoenix
- Posts: 1165
- Joined: Mon Mar 21, 2011 6:46 pm
- Location: Indianapolis, IN
Re: [RP] Operation: Deep Strike (OOC)
Too True. I'll see what IceKatze thinks and adjust my post if she thinks something else would better represent what Kam is trying to do.
PbP:
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke
"...you can't conquer a free man; the most you can do is Kill him."
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke
"...you can't conquer a free man; the most you can do is Kill him."
Re: [RP] Operation: Deep Strike (OOC)
hi hi
Venting atmosphere won't give you a noticeable boost to your forward velocity, but it will give you a small bonus to your dodging due to subtle side to side motions which might help compensate for loss in forward acceleration. To dodge beam weapons at such close ranges, you pretty much have to be constantly changing vectors.
The enemy target has much more acceleration than you do either way. If they want to close to point blank range, where both sides are guaranteed a hit, they can do so at their discretion -though currently they seem to be avoiding that scenario. You still have a chance, between the DeSoto, Pure Wind and the Interceptors to score a solid hit before everyone on your side is wiped out though.
The DeSoto lost about 1/3rd of her in use atmosphere with the first attack. She has enough reserves to fully re-pressurize once. At the moment, the environmental recyclers are still intact... at the moment anyway.
Keeping the thrust wide open is a gamble. You're dodging is improved, but you run the risk of the engines failing entirely at an inopportune moment. At 100% safe thrust, the DeSoto will pull about 4Gs with 3 engines.
Venting atmosphere won't give you a noticeable boost to your forward velocity, but it will give you a small bonus to your dodging due to subtle side to side motions which might help compensate for loss in forward acceleration. To dodge beam weapons at such close ranges, you pretty much have to be constantly changing vectors.
The enemy target has much more acceleration than you do either way. If they want to close to point blank range, where both sides are guaranteed a hit, they can do so at their discretion -though currently they seem to be avoiding that scenario. You still have a chance, between the DeSoto, Pure Wind and the Interceptors to score a solid hit before everyone on your side is wiped out though.
The DeSoto lost about 1/3rd of her in use atmosphere with the first attack. She has enough reserves to fully re-pressurize once. At the moment, the environmental recyclers are still intact... at the moment anyway.
Keeping the thrust wide open is a gamble. You're dodging is improved, but you run the risk of the engines failing entirely at an inopportune moment. At 100% safe thrust, the DeSoto will pull about 4Gs with 3 engines.
- sunphoenix
- Posts: 1165
- Joined: Mon Mar 21, 2011 6:46 pm
- Location: Indianapolis, IN
Re: [RP] Operation: Deep Strike (OOC)
Makes sense Ice. We'll do that!
Kam is not venting entire decks of Atmo... he is blowing pressurized airlocks to give some added unpredictability to his Piloting Jinks. The Airlocks themselves are not being used for added thrust and their interior doors are not being cycled at all - only their exterior doors.
It is a drain on Atmo - yes... but its only an airlock full at a time... not whole decks... baring the already present hull breaches.
I have EDITED my post... see what you think now.
Kam is not venting entire decks of Atmo... he is blowing pressurized airlocks to give some added unpredictability to his Piloting Jinks. The Airlocks themselves are not being used for added thrust and their interior doors are not being cycled at all - only their exterior doors.
It is a drain on Atmo - yes... but its only an airlock full at a time... not whole decks... baring the already present hull breaches.
I have EDITED my post... see what you think now.
PbP:
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke
"...you can't conquer a free man; the most you can do is Kill him."
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke
"...you can't conquer a free man; the most you can do is Kill him."
Re: [RP] Operation: Deep Strike (OOC)
na ill keep at least one to cuddle with... i mean, in case we need to do some survey.TheUnforsaken wrote:Thanks icekatze
I'm guessing Earl launched all the probes since you didn't mention a number in the IC?
were playing it as fantasy, science fiction lover involved in a fantastic story, not some scientific planning to send a shuttle to mars. Roll with itTheUnforsaken wrote:Umm, sunphoenix...I don't want to burst your bubble or anything but I don't think this'll work out too well. What's the thrust to weight ratio doing that sort of thing anyway? And how much spare atmo do you think DeSoto has on board?
You only had to cut thrust back to normal levels for each engine, not slash it to 20% and you could still use max thrust for short periods...
- TheUnforsaken
- Posts: 178
- Joined: Wed Apr 06, 2011 6:42 am
Re: [RP] Operation: Deep Strike (OOC)
Thats good...the keeping one bit, not the cuddling it bitKarst45 wrote:na ill keep at least one to cuddle with... i mean, in case we need to do some survey.TheUnforsaken wrote:Thanks icekatze
I'm guessing Earl launched all the probes since you didn't mention a number in the IC?
I know, I know, I just like to make sure. Plus asking questions puts everyone on the same page.Karst45 wrote:were playing it as fantasy, science fiction lover involved in a fantastic story, not some scientific planning to send a shuttle to mars. Roll with itTheUnforsaken wrote:Umm, sunphoenix...I don't want to burst your bubble or anything but I don't think this'll work out too well. What's the thrust to weight ratio doing that sort of thing anyway? And how much spare atmo do you think DeSoto has on board?
You only had to cut thrust back to normal levels for each engine, not slash it to 20% and you could still use max thrust for short periods...
Rage, rage against the dying of the light. - Dylan Thomas
[A] book need never die and should not be killed; books [are] the immortal part of man. - Robert A. Heinlein
Oops. - Shannon Foraker
Incursion RPG
IC Thread
OOC Thread
Character List
[A] book need never die and should not be killed; books [are] the immortal part of man. - Robert A. Heinlein
Oops. - Shannon Foraker
Incursion RPG
IC Thread
OOC Thread
Character List
- sunphoenix
- Posts: 1165
- Joined: Mon Mar 21, 2011 6:46 pm
- Location: Indianapolis, IN
Re: [RP] Operation: Deep Strike (OOC)
You can cuddle all you want...so long as you clean the sensor probe off afterward! lol!TheUnforsaken wrote:Thats good...the keeping one bit, not the cuddling it bitKarst45 wrote:na ill keep at least one to cuddle with... i mean, in case we need to do some survey.TheUnforsaken wrote:Thanks icekatze
I'm guessing Earl launched all the probes since you didn't mention a number in the IC?
Kam would rather cuddle with a spunky Loroi fighter pilot chick...
PbP:
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke
"...you can't conquer a free man; the most you can do is Kill him."
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke
"...you can't conquer a free man; the most you can do is Kill him."
Re: [RP] Operation: Deep Strike (OOC)
*Ahem*... Allow me to begin.
im 12 wat is this?
All joking aside, I'd like to know if I'd be able to jump in on your RP. I've never RPed using stats or dice, (Only in what pretty much amounts to writing a story with six other people), or played any table top role playing games, however I think I know enough about their basic structure that I could learn the system fairly quickly. I'm also a fairly decent writer, and I've participated in a great many roleplays on various forums across the intrawebz. Plus I'm a massive scifi nut and this seems like just my kinda story.
im 12 wat is this?
All joking aside, I'd like to know if I'd be able to jump in on your RP. I've never RPed using stats or dice, (Only in what pretty much amounts to writing a story with six other people), or played any table top role playing games, however I think I know enough about their basic structure that I could learn the system fairly quickly. I'm also a fairly decent writer, and I've participated in a great many roleplays on various forums across the intrawebz. Plus I'm a massive scifi nut and this seems like just my kinda story.
- sunphoenix
- Posts: 1165
- Joined: Mon Mar 21, 2011 6:46 pm
- Location: Indianapolis, IN
Re: [RP] Operation: Deep Strike (OOC)
You seem... well versed in expressing your ideas... at least in writing. It would be up to Icekatze though.
If you have not already done so... I suggest you read the entire web comic first, you probably have ...but you did not expressly say so. Also readying all the posts here ... in the OOC {Out of Character} thread and the IC {In-Character} thread for this particular PbP {play by post} game would give you come idea of the characters and situations as they currently stand.
We could indeed use someone to play the Loroi liason on-board the DeSoto.
PbP:
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke
"...you can't conquer a free man; the most you can do is Kill him."
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke
"...you can't conquer a free man; the most you can do is Kill him."
Re: [RP] Operation: Deep Strike (OOC)
hi hi
I'm ok with people joining up, Fusebox. There's lots of information about the universe that Outsider takes place in if you look at the insider page, if you have any trouble with the setting. As for rules: we don't do a particularly large amount of dice rolling, but the rolling we do is pretty straight forward, just roll the appropriate amount of six sided dice and add the result together. There are some rules posted earlier in this thread on how to create a character.
Count Casimir still has his foot in the door concerning the Loroi officer on the DeSoto. Until he tells me he's letting that role go, he has the opportunity to join in whenever he has the inclination/time to do so. Any role that hasn't already been taken is fair game though.
Though I don't have huge amounts of free time, I do try to post at least one or two updates per week as the Game Master.
Let me know if you have any questions.
I'm ok with people joining up, Fusebox. There's lots of information about the universe that Outsider takes place in if you look at the insider page, if you have any trouble with the setting. As for rules: we don't do a particularly large amount of dice rolling, but the rolling we do is pretty straight forward, just roll the appropriate amount of six sided dice and add the result together. There are some rules posted earlier in this thread on how to create a character.
Count Casimir still has his foot in the door concerning the Loroi officer on the DeSoto. Until he tells me he's letting that role go, he has the opportunity to join in whenever he has the inclination/time to do so. Any role that hasn't already been taken is fair game though.
Though I don't have huge amounts of free time, I do try to post at least one or two updates per week as the Game Master.
Let me know if you have any questions.
Re: [RP] Operation: Deep Strike (OOC)
Thanks a ton, I'll take some time to read more of the insider stuff, so far I've only read about space travel and humanity. I have a few questions before I get writing a character. Firstly, what level of vulgarity is allowed, I'd prefer not to piss people off before I've even begun. Secondly, would anyone object to another security officer?
Double Edit:
I'm assuming since the ship does in fact have an armoury filled with weapons in need of maintenance, an armourer would be required. I saw multi-tasking roles in this game is recommended, so if it's alright I'd like to take up this banner as well.
Double Edit:
I'm assuming since the ship does in fact have an armoury filled with weapons in need of maintenance, an armourer would be required. I saw multi-tasking roles in this game is recommended, so if it's alright I'd like to take up this banner as well.
- TheUnforsaken
- Posts: 178
- Joined: Wed Apr 06, 2011 6:42 am
Re: [RP] Operation: Deep Strike (OOC)
Whatever you like Fusebox, I'm sure you'll do fine in whatever spot you decide.
Also...I'm a little confused, again I thought Ferox was fixing the power cut to laser two? What exactly is the purpose of shunting more power to laser one?
Also...I'm a little confused, again I thought Ferox was fixing the power cut to laser two? What exactly is the purpose of shunting more power to laser one?
Rage, rage against the dying of the light. - Dylan Thomas
[A] book need never die and should not be killed; books [are] the immortal part of man. - Robert A. Heinlein
Oops. - Shannon Foraker
Incursion RPG
IC Thread
OOC Thread
Character List
[A] book need never die and should not be killed; books [are] the immortal part of man. - Robert A. Heinlein
Oops. - Shannon Foraker
Incursion RPG
IC Thread
OOC Thread
Character List
Re: [RP] Operation: Deep Strike (OOC)
...More dakka?
{WA} Berj Tashjian (Post colour #004000)
Position: Security/Armourer
Bio: Armenian tank commander on loan to TCA as apart of a trade facilitating the upgrade of the Armenian Air Force.
“I'm sorry, but I didn't hold that damn pass in a seventy year old tank with burns across my back for two days for you to tell me that I'm no longer fit for service.”
Detailed Background:
Stats:
Skills - 124/128 points spent
Equipment:
{WA} Berj Tashjian (Post colour #004000)
Position: Security/Armourer
Bio: Armenian tank commander on loan to TCA as apart of a trade facilitating the upgrade of the Armenian Air Force.
“I'm sorry, but I didn't hold that damn pass in a seventy year old tank with burns across my back for two days for you to tell me that I'm no longer fit for service.”
Detailed Background:
SpoilerShow
Name: Berj Tashjian
Race:Human - Earth
Rank: Warrant Officer, Armenian Tank Corp
Age: 31
Personality: Hard driving of subordinates' performance, if not their protocol and not very hard to anger, however has a knack for being able to keep his mouth buttoned when it is required. Is willing to choke his enemies with the bones of the fallen if that is what's needed to defend his homeland. Has a complete disdain for being on this mission.
Description: Stands at 5' 9” tall, 144 lbs. Black, prematurely greying and well on the way to balding hair always kept buzzed short. Pale Skin. Very fit, rugged build. Bares a large burn scar underneath his left armpit across his back and a two inch scar diagonally across the left side of his forehead. Prefers to wear an olive drab tanker jumpsuit both on duty and off.
Background: Born the third child of a family of farmers, Berj was raised in the countryside of Armenia, the country where he has lived for his entire life. He did adequate in school, enough to get him into a college with the intention of becoming a computer programmer, despite his parents' dissapproval. However, barely four months in, he dropped out and joined the military, much to his parents' delight. After a tour of duty in the infantry, Berj reenlisted and found his calling in the Tank Corp.
In twenty one years of service, he has been apart of two NATO lead campaigns in Africa and distinguished himself in defence of his country during a ten month long conflict with his country's southern neighbour, Iran. It was in this conflict that he was wounded during the final weeks and spent two years in recovery, nearly being honorarily discharged. However he eventually returned to active duty with a promotion to Warrant Officer, just in time to be loaned to the TCA as apart of a trade facilitating the upgrade of Armenia's air force.
Race:Human - Earth
Rank: Warrant Officer, Armenian Tank Corp
Age: 31
Personality: Hard driving of subordinates' performance, if not their protocol and not very hard to anger, however has a knack for being able to keep his mouth buttoned when it is required. Is willing to choke his enemies with the bones of the fallen if that is what's needed to defend his homeland. Has a complete disdain for being on this mission.
Description: Stands at 5' 9” tall, 144 lbs. Black, prematurely greying and well on the way to balding hair always kept buzzed short. Pale Skin. Very fit, rugged build. Bares a large burn scar underneath his left armpit across his back and a two inch scar diagonally across the left side of his forehead. Prefers to wear an olive drab tanker jumpsuit both on duty and off.
Background: Born the third child of a family of farmers, Berj was raised in the countryside of Armenia, the country where he has lived for his entire life. He did adequate in school, enough to get him into a college with the intention of becoming a computer programmer, despite his parents' dissapproval. However, barely four months in, he dropped out and joined the military, much to his parents' delight. After a tour of duty in the infantry, Berj reenlisted and found his calling in the Tank Corp.
In twenty one years of service, he has been apart of two NATO lead campaigns in Africa and distinguished himself in defence of his country during a ten month long conflict with his country's southern neighbour, Iran. It was in this conflict that he was wounded during the final weeks and spent two years in recovery, nearly being honorarily discharged. However he eventually returned to active duty with a promotion to Warrant Officer, just in time to be loaned to the TCA as apart of a trade facilitating the upgrade of Armenia's air force.
SpoilerShow
Fitness: 3
Precision: 3
Reflexes: 4
Knowledge: 2
Creativity: 3
Awareness: 3
Movement [3 + 4] = 110/500
Wound Capacity: 6 Light/Moderate/1 Serious/Incapacitated
Stress Capacity: 6 Light/Moderate/1 Serious/Incapacitated
Precision: 3
Reflexes: 4
Knowledge: 2
Creativity: 3
Awareness: 3
Movement [3 + 4] = 110/500
Wound Capacity: 6 Light/Moderate/1 Serious/Incapacitated
Stress Capacity: 6 Light/Moderate/1 Serious/Incapacitated
SpoilerShow
Basic Skills:
Leadership: Rank 4 (4 + 3) [10 pts]
Tactics: Rank 4 (4 + 3) [10 pts]
Piloting: Rank 3 (3 + 4) [6 pts]
Gunnery: Rank 5 (5 + 4) [15 pts]
Sensor Operation: Rank 1 (1 + 3) [1 pts]
Comm Operation: Rank 2 (2 + 3) [3 pts]
Firearms: Rank 3 (3 + 3) [6 pts]
Martial Arts: Rank 3 (3 + 3) [6 pts]
Freefall: Rank 2 (2 + 3/4) [3 pts]
Athletics: Rank 5 (5 + 3) [15 pts]
Infiltration: Rank 4 (4 + 3) [10 pts]
Empathy: Rank 2 (2 + 3) [3 pts]
Deception: Rank 3 (3 + 3) [6 pts]
Persuasion: Rank 2 (1 + 3) [3 pts]
Formal Education:
Language: (Armenian, English, Trade) – [PRE] Rank 2 (2 + 4) [3 pts]
Psychology/Sociology: Rank 2 (2 + 3) [3 pts]
Computer Science/Software Engineering: [CRE] Rank 3 (3 + 3) [6 pts]
Mathematics/Statistics/Logistics: [CRE] Rank 1 (1 + 3) [1 pts]
Computer Engineering: [CRE] Rank 1 (1 + 3) [1 pts]
Mechanical Engineering: [PRE] Rank 4 (4 + 4) [10 pts]
Structural Engineering: [CRE] Rank 2 (2 + 3) [3 pts]
Leadership: Rank 4 (4 + 3) [10 pts]
Tactics: Rank 4 (4 + 3) [10 pts]
Piloting: Rank 3 (3 + 4) [6 pts]
Gunnery: Rank 5 (5 + 4) [15 pts]
Sensor Operation: Rank 1 (1 + 3) [1 pts]
Comm Operation: Rank 2 (2 + 3) [3 pts]
Firearms: Rank 3 (3 + 3) [6 pts]
Martial Arts: Rank 3 (3 + 3) [6 pts]
Freefall: Rank 2 (2 + 3/4) [3 pts]
Athletics: Rank 5 (5 + 3) [15 pts]
Infiltration: Rank 4 (4 + 3) [10 pts]
Empathy: Rank 2 (2 + 3) [3 pts]
Deception: Rank 3 (3 + 3) [6 pts]
Persuasion: Rank 2 (1 + 3) [3 pts]
Formal Education:
Language: (Armenian, English, Trade) – [PRE] Rank 2 (2 + 4) [3 pts]
Psychology/Sociology: Rank 2 (2 + 3) [3 pts]
Computer Science/Software Engineering: [CRE] Rank 3 (3 + 3) [6 pts]
Mathematics/Statistics/Logistics: [CRE] Rank 1 (1 + 3) [1 pts]
Computer Engineering: [CRE] Rank 1 (1 + 3) [1 pts]
Mechanical Engineering: [PRE] Rank 4 (4 + 4) [10 pts]
Structural Engineering: [CRE] Rank 2 (2 + 3) [3 pts]
SpoilerShow
-Personal pad
-Comm-link/Emergency Distress Beacon
-Spray bandages
-Vision Enhancement Goggles
Combat Equipment
- Security Suit (5d6 + 4)
- Honorary Pistol (3d6)
(Standard pistol with “For outstanding service in defense of Armenia.” engraved on the slide.)
- x6 magazines
- Combat Utility Knife (1d6 + 4)
- Security Foam
- Auto-shotgun (4 d6)
Gauge: 12 (preferred custom loaded “Rhodesian Jungle” shells, containing a combination of bird and buckshot)
Overall length: 36”
Barrel: 20” smooth bore
Weight: 2.53 kg (unloaded)
Magazine: 5 round tube + 1 in chamber
Effective Range: 50 meters
-Comm-link/Emergency Distress Beacon
-Spray bandages
-Vision Enhancement Goggles
Combat Equipment
- Security Suit (5d6 + 4)
- Honorary Pistol (3d6)
(Standard pistol with “For outstanding service in defense of Armenia.” engraved on the slide.)
- x6 magazines
- Combat Utility Knife (1d6 + 4)
- Security Foam
- Auto-shotgun (4 d6)
Gauge: 12 (preferred custom loaded “Rhodesian Jungle” shells, containing a combination of bird and buckshot)
Overall length: 36”
Barrel: 20” smooth bore
Weight: 2.53 kg (unloaded)
Magazine: 5 round tube + 1 in chamber
Effective Range: 50 meters
Re: [RP] Operation: Deep Strike (OOC)
hi hi
Looks good Fusebox. During ship to ship combat, he'll probably be assigned to damage control, as much of the crew is. Ship to ship combat ought to be wrapping up one way or the other pretty soon here though.
Looks good Fusebox. During ship to ship combat, he'll probably be assigned to damage control, as much of the crew is. Ship to ship combat ought to be wrapping up one way or the other pretty soon here though.
Re: [RP] Operation: Deep Strike (OOC)
@sunphoenix
am not sure i understand your maneuver at all? You actually know that if we don't hit the torpedo we are dead.
am not sure i understand your maneuver at all? You actually know that if we don't hit the torpedo we are dead.
Re: [RP] Operation: Deep Strike (OOC)
hi hi
Indeed, Umiak torpedos are homing weapons with an area of effect radius and more than ten times your current acceleration. If they're not dealt with, they will ruin your day. That being said, from a metagaming angle, you've already done enough in this encounter to avoid total death. The real question now is how beat up are you going to be when its all over.
Take that as you will... and thank both good piloting rolls on your part and terrible piloting rolls on their part.
Indeed, Umiak torpedos are homing weapons with an area of effect radius and more than ten times your current acceleration. If they're not dealt with, they will ruin your day. That being said, from a metagaming angle, you've already done enough in this encounter to avoid total death. The real question now is how beat up are you going to be when its all over.
Take that as you will... and thank both good piloting rolls on your part and terrible piloting rolls on their part.
- sunphoenix
- Posts: 1165
- Joined: Mon Mar 21, 2011 6:46 pm
- Location: Indianapolis, IN
Re: [RP] Operation: Deep Strike (OOC)
Sorry folks... but I do not have any real stats to look at like torpedo speeds compared to our ship's speed or listing of their blast radii. So I'm only doing what seems cool. We don't have a ship-to-ship set of B&W combat rules for me to really make an informed opinion of this upon. I'm dealing with abstracts here.
Had we chosen one of the game systems I'm familiar with... I could make a more tactical approach to such details of combat maneuvering and techniques that would work.
Current the system seems very similar to the West End Games STAR WARS Role-playing Game system.
So I 'll leave it up to the GM to interpret how things go.
Had we chosen one of the game systems I'm familiar with... I could make a more tactical approach to such details of combat maneuvering and techniques that would work.
Current the system seems very similar to the West End Games STAR WARS Role-playing Game system.
So I 'll leave it up to the GM to interpret how things go.
PbP:
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke
"...you can't conquer a free man; the most you can do is Kill him."
[IC] Deep Strike 'Lt' Kamielle Lynn
[IC] Cydonia Rising/Tempest Sonnidezi Stormrage
[IC] Incursion Maiannon Golden Hair
[IC] TdSmR Athen Rourke
"...you can't conquer a free man; the most you can do is Kill him."