Search found 368 matches

by ShadowDragon8685
Wed Sep 21, 2016 6:35 am
Forum: Outsider Discussion
Topic: Halfway station RP thread.
Replies: 70
Views: 44520

Re: Halfway station RP thread.

Here's another question: We have a Discord Server , that could allow for real-time RP and/or real-time OOC discussion. I imagine Carl wouldn't object much to making a Halfway Station RP and Halfway Station OOC channel, if people are interested. Not at all. :D The name we are to choose at the login,...
by ShadowDragon8685
Wed Sep 21, 2016 2:21 am
Forum: Outsider Discussion
Topic: Halfway station RP thread.
Replies: 70
Views: 44520

Re: Halfway station RP thread.

Here's a question: Are you planning on this being a PbP style of normal tabletop RPG, or is it freeform RP without any stats? Here's another question: We have a Discord Server , that could allow for real-time RP and/or real-time OOC discussion. I imagine Carl wouldn't object much to making a Halfway...
by ShadowDragon8685
Tue Sep 20, 2016 6:47 pm
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

Are Garden-type worlds categorically superior to Island type worlds? They have all the biome types that Islands have, plus that all-precious Forest type that's so beloved by so many races.

I just think Islands are nicer, is all.
by ShadowDragon8685
Tue Sep 20, 2016 4:09 am
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

If they're of different races, that shouldn't happen, but if they're of the same race, then it's hard to avoid due to the way the game groups population. For the whole game, I've had exclusive control of the Wrem. I took over an iceball inhabited by the vent dwellers. Sent in Wrem to occupy the Air...
by ShadowDragon8685
Mon Sep 19, 2016 9:29 pm
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

Is that going to be fixed at some point? It's really kind of frustrating, to queue up five transports costing 31 work each, on a two-shipyard world putting out over 200 work, and have them take five turns to finish, same as if I'd queued them on a 31 work world. The one project per turn limit is de...
by ShadowDragon8685
Mon Sep 19, 2016 10:42 am
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

If it is, though, it's definitely not letting you completely more than one project/turn. That you definitely can't do. Is that going to be fixed at some point? It's really kind of frustrating, to queue up five transports costing 31 work each, on a two-shipyard world putting out over 200 work, and h...
by ShadowDragon8685
Mon Sep 19, 2016 1:59 am
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

[e] Oh, another question: Is research/construction capacity over the requirement always going to be discarded? I'm exceeding the last-step research/construction on my projects by a fairly wide margin now. I believe that production and research overflow is carried over to the next project. I'm not s...
by ShadowDragon8685
Mon Sep 19, 2016 12:59 am
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

The number of weapons per slot is variable, so most battleship-class hulls are roughly comparable even when the number of slots is not the same. The Ashdar don't have a true battleship; their battlecruiser has 4 heavy slots. The Ashdar monster ship is their assault carrier; unfortunately fighters a...
by ShadowDragon8685
Sun Sep 18, 2016 8:51 pm
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

Currently the Marauders' fleets scale to rather silly proportions. This will be capped at some point; it doesn't make sense that pirates have the largest fleet in the galaxy. It really doesn't, because at that point, you're not pirates, you're an evil empire. I'm gonna take these guys down, but hol...
by ShadowDragon8685
Sun Sep 18, 2016 7:12 pm
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

Are Marauders just supposed to be magic bullshit cheese along the lines of Skyrim-style scaling random encounters? Because these Marauders, despite controlling only one planet - admittedly a nice planet, but still just one planet - are fielding a fleet of absurd OP battleships that each have three t...
by ShadowDragon8685
Sun Sep 18, 2016 4:00 pm
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

Gameplay issue: Ground combat in need of balancing I invaded a marauder planet, had 8 Battlemechs in 6 troopships and 2 Assault Cruisers. The opposition had around 20 of their infantry units. Battlemechs have 8 combat strength each while those infantry had 2 each. This means that they had 40 combat...
by ShadowDragon8685
Sun Sep 18, 2016 7:08 am
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

Another suggestion: Code combat to check to see if the defender has only immobile defensive installations (IE, stations, planetary defenses.) Then add a second check to evaluate the maximum range of the attacker's weapons vs. those of the defender's. If the defender's weapons are all of lower maximu...
by ShadowDragon8685
Sun Sep 18, 2016 3:36 am
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

Okay, I think I get it now. The population maximum cap is presuming all biomes are being exploited, right? So, for example, I can have 2m humans on a small airless biome, and another 2m Wrem. But there's also a Vents biome on that planet, which I could, theoretically, fill up with another 2m of thos...
by ShadowDragon8685
Sun Sep 18, 2016 1:43 am
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

Back to the topic of interspeciated habitats, though, I'm confused. I have a glacier planet with a mixed pop of humans and Yoral. The human population cap on a glacier world of this size is 9m, but the Yoral pop cap is 12m. The population levelled off and stabalized, though, with 5,015,450 humans, ...
by ShadowDragon8685
Sat Sep 17, 2016 10:51 pm
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

Ah. Are the chibi versions downscaled from large, detailed images, or no? I'm guessing that the normal versions were downscaled from larger, full-page images? No. If they were downsampled from the same image there wouldn't be a need to have two of them. I communicated poorly; I believed that they h...
by ShadowDragon8685
Sat Sep 17, 2016 8:55 pm
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

Are you plopping mines on only mineral rich worlds? Generally speaking unless you have multiple mineral rich worlds its best to plant a mine on every normal world. I'm throwing at least one mine on every world that's not mineral-poor, but still, I'm starving for minerals. Especially now that I have...
by ShadowDragon8685
Sat Sep 17, 2016 8:43 pm
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

I just found a pretty massive bug, BTW. I was hyperspacing my fleet away from a system with Marauders in it, when I found some other Marauders who apparently wanted to exact tribute from me. I told them they could pound sand, and the other Marauders apparently went aggro on me and autoresolved a bat...
by ShadowDragon8685
Sat Sep 17, 2016 8:30 pm
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

Also, I noticed that the colonist/refugee icons on the issue tracker at the right were different from the population icons. Do those have fullsize versions? There are two sizes for population graphics : normal and "chibi" (smaller). Ah. Are the chibi versions downscaled from large, detailed images,...
by ShadowDragon8685
Sat Sep 17, 2016 6:32 pm
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

What about the option to rename whole star systems? It's on the list of requested features that would be nice to add. I claim this star, and I shall call it... 'This Star'. (Also, curse your sudden-but-inevitable betrayal!) Also, do you have any larger-scale versions of the artwork for the human re...
by ShadowDragon8685
Sat Sep 17, 2016 5:13 pm
Forum: Outsider Discussion
Topic: Stars in Shadow
Replies: 137
Views: 109997

Re: Stars in Shadow

The lack of a map zoom has been bugging me. No rhyme or reason for it, since it's perfectly usable at the default zoom, it's just one of those things you expect that feels missing . I didn't want to mention it because it's such a minor thing, really. What about the option to rename whole star system...