Note
that the stats are for the Dagger frigate that appeared
during the Homeworld War; the following text is for the
later Assassin version, that may include Cloaking ability.
If they had only corvettes and fighters to depend upon, the
Turanic Raiders would have been tracked down and destroyed
long ago. Unfortunately for most of the civilized races of
the galaxy, the Raiders have always had access to the heavy
firepower of the Assassin-class Ion Array Frigate. The
Assassin gives the Turanic fleet the ability to go head to
head against most enemy fleets, unless super capital ships
like Heavy Cruisers become involved.
The Assassin has one of the most distinctive known profiles
for a frigate, due to the massive magnetic web arrays it
extends when firing. The mag-arrays are a Turanic invention
and were designed to add even more striking power to the
already awe-inspiring heavy ion beam. This is achieved by
focusing magnetic fields on the beam after it leaves the
Assassin's hull and accelerating the ion stream even closer
to the speed of light. This extra infusion of power lets the
Assassin's beam cut through even heavily reinforced hull
armor with disturbing ease. The mag-arrays fold up close to
the Assassin's hull when the frigate is not in combat, so as
not to be damaged by acceleration and lateral stress from
high G turns.
Despite this adaptive design, the Assassin's greatest
weakness is still its maneuverability, which is poor even by
Ion Beam Frigate standards. Assassins are only employed in
the anti-heavy capital ship role, and will damage a ship
until it can no longer defend itself, allowing the
Thief-class Corvettes to move in. If an Assassin becomes
separated from its fighter support, enemy strike craft can
move in and the tables can become quickly turned; in such
cases it is the Raider captain who must very quickly choose
between surrender and destruction.
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