Class:
Resource
Cost: 500
RUs
Build Time: 45 s
Support Req.: 4 SUs
Maneuverability: medium
Acceleration: 400 m/s^2
Max Velocity: 425 m/s
Hit Points: 3,300
Repair Rate: 35/5 s
Sight Radius: 12,000 m
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Firepower:
-
Coverage: -
Mass: 5,200 tons
EMP Stun: 2.0 s
Leech Dam.: xx/s
RU Capacity: 600
Salvage Points: 2
Repair Droids: 1
Nav Lights: 6
Leech Points: 3
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Required Tech:
None
Upgrade Tech:
Repair Systems
Salvaging Ability
Infection Vaccine
Repair Bots
Armor
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Info |
While most Kiith
still use the primary resource collector design created
nearly 50 years ago during the Mothership's construction,
Kiith Somtaaw has been forced by circumstance to radically
redesign the entire resourcer concept. Somtaaw fleets often
work deep inside dense asteroid fields, where the massive
resource collector cannot maneuver fast enough to avoid
disastrous collisions, and so a completely different vessels
design was needed, in order to function in more complex
environments.
While various
hi-maneuver resourcer/frigate hybrids were attempted, none
of the prototypes survived actual field-testing as the
turn-rate was disastrously compromised by the full loads a
resourcer is expected to carry. Then, deep in the
Mothership's main databanks, a Somtaaw engineer came across
a hull design for a heavy cargo re-entry vehicle. It had
been used 120 years earlier on Kharak to haul crews and raw
components to and from low orbit during the construction of
the Mothership Scaffolding. While the original purpose of
the ship was no longer relevant, the shaped,
blunt-projectile hull shape that had been crucial to
re-entry was now ideal for providing a compact center of
gravity. When refitted with modern engines and control
systems, this new resourcer design can haul almost as much
as the old one, but can rotate quickly on its center of
gravity and easily avoid collision, even in the most
congested flight spaces.
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