Somtaaw Engineering Modules

Cataclysm Statistics

Class: Component
Cost
: see below
Build Time: 70 s
Support Req.: 0 SUs
Maneuverability: none
Acceleration
: 0 m/s^2
Max Velocity: 0 m/s
Hit Points: 10,000
Repair Rate: 10/1 s
Sight Radius: 8,000 m
Firepower: -
Coverage: -
Mass: 1,000
EMP Stun: -
Leech Dam.: -

Salvage Points: -
Repair Droids: 1
Nav Lights: 4
Leech Points: -
Required Tech:
none

Upgrade Tech:
see below
.


.

Weapons: Mult.: Damage: Range: Fire Time:
none - - - -
Info

The Kun-laan jettisoned her ore module so that she'd have room to construct these four engineering modules to research new technologies.

Armor: Building this module lets you research upgrades to your ships. Incidentally, upgrades are another new feature for Cataclysm: Now you can improve your ships through research. The armor module lets you acquire a variety of armor, from simple strong plating to exploding plates that injure the attacker. You can also research and improve the force fields that the sentinel ships create. 
RU Cost
:
1250
Upgrade Tech: Armor Level 2
Armor Level 3
Force Field Level 1
Force Field Level 2
Force Field Level 3

Engineering: A lot of the technologies researched here open up new specific ship types, as opposed to the hangar, which opens up ship hull types. This is where you research things such as microship technology (for creating leeches and sentinels), linking (for the combined vessels), holographic projection (mimics), and abilities like harvesting crystals or repairing other ships. 
RU Cost
:
1000
Upgrade Tech: Holographic Emitter
Support Systems
Afterburner
Repair Systems
Salvaging Ability

Advanced Engineering: A few improvements to preexisting ships lie here. The afterburners and advanced-sensors upgrades improve the speed of all your units and enhance their sight ranges. Researching repair bots helps capital ships become more self-sufficient, as they can slowly repair themselves out in the field while waiting for the workers to come to speed up repairs.
RU Cost:
1750
Upgrade Tech: Microship Construction
Repair Bots
Phased Telemetry
Advanced Sensors
Infection Vaccine
Advanced Sensors

Weapons: This is where all the toys are researched. EMPs, explosives, ion cannons, and missile launchers are all researched here. The most significant research item here is Big Siege Cannon technology.
RU Cost:
1500
Upgrade Tech: Advanced Ion Cannon
Missile Launcher
Siege Cannon
Energy Cannon
EMP Weapon
Quantum Explosive Charge
Repulse Weapon

(Module descriptions by Gamespot's Thierry Nguyen)

Images