The Kun-laan jettisoned
her ore module so that she'd have room to construct these
four engineering modules to research new technologies.
Armor:
Building this module lets you research
upgrades to your ships. Incidentally, upgrades are another
new feature for Cataclysm: Now you can improve your ships
through research. The armor module lets you acquire a
variety of armor, from simple strong plating to exploding
plates that injure the attacker. You can also research and
improve the force fields that the sentinel ships create.
RU Cost: 1250
Upgrade Tech: Armor Level 2
Armor Level 3
Force Field Level 1
Force Field Level 2
Force Field Level 3
Engineering:
A lot of the technologies researched here open up new
specific ship types, as opposed to the hangar, which opens
up ship hull types. This is where you research things such
as microship technology (for creating leeches and
sentinels), linking (for the combined vessels), holographic
projection (mimics), and abilities like harvesting crystals
or repairing other ships.
RU Cost: 1000
Upgrade Tech: Holographic Emitter
Support Systems
Afterburner
Repair Systems
Salvaging Ability
Advanced
Engineering:
A few improvements to preexisting ships lie here. The
afterburners and advanced-sensors upgrades improve the speed
of all your units and enhance their sight ranges.
Researching repair bots helps capital ships become more
self-sufficient, as they can slowly repair themselves out in
the field while waiting for the workers to come to speed up
repairs.
RU Cost: 1750
Upgrade Tech: Microship Construction
Repair Bots
Phased Telemetry
Advanced Sensors
Infection Vaccine
Advanced Sensors
Weapons:
This is where all the toys are researched. EMPs, explosives,
ion cannons, and missile launchers are all researched here.
The most significant research item here is Big Siege
Cannon technology.
RU Cost: 1500
Upgrade Tech: Advanced Ion Cannon
Missile Launcher
Siege Cannon
Energy Cannon
EMP Weapon
Quantum Explosive Charge
Repulse Weapon
(Module
descriptions by Gamespot's Thierry Nguyen)
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