Class:
Non-Combat
Build Cost:
800 RUs
Build Time: 80 s
Maneuverability: Low
Acceleration: 50 m/s^2
Max Velocity: 280 m/s
Hit Points: 4,500
Repair Rate: -
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Firepower:
-
Coverage: -
Mass: 2,900 tons
Salvage No.: 3
Nav Lights: 0
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Special Abilities:
None
Required Tech:
Proximity Detector
Sensors Array |
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Weapons: |
Damage: |
Range: |
Fire
Time: |
None |
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Info |
The Mothership's on-board sensor
array provides up-to-date combat information within the
local tactical area, but it is limited in its range and
accuracy by size and power issues. Instead of wasting their
time with minor upgrades to the Mothership itself, engineers
proposed an entirely new ship, a dedicated platform to
support a sensor suite that would work in conjunction with
the Mothership's array. Using an unsuccessful sub-frigate
hull design, engineers modified the vessel to carry an
oversized fusion plant and then proceeded to mount a new
generation of phased Meson emitters. While the emitters
require a vast amount of power, the timed decay of these
sub-atomic particles allows the sensor array to gather data
on the nature and headings of all ships in the area as well
as tracking all resource pockets within range.
Despite the frail appearance of the design, the multiple
particle accelerator vanes required to generate the meson
scanning beams and the shielding they require to stay
focused actually results in a hull of significant strength.
This durability is a decided advantage if fleet defenses
should collapse, as a Sensors Array would have no choice but
to absorb enemy fire until defending vessels could rally.
Retreat is not a viable option for a Sensors Array, as it
can spare little reactor plasma for drive purposes, and so
its velocity and maneuverability is severely limited.
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