Kushan "Seeker" Probe

Homeworld Statistics

Class: Non-Combat
Build Cost
: 30 RUs
Build Time: 6 s
Maneuverability: Medium
Acceleration
: 1,000 m/s^2
Max Velocity: 1,000 m/s
Hit Points: 800
Repair Rate: -
Firepower: -
Coverage: -
Mass: 40 tons

Salvage No.: -
Nav Lights: 0
Special Abilities
None

Required Tech:
None

Weapons: Damage: Range: Fire Time:
None - - -
Info

The Seeker series of sensor probes serve as the long-range eyes of the fleet.  The seeker is a basic sensor package mounted on very simple plasma containment hull.  When manufactured, this unit draws reaction plasma from the Mothership's maneuvering system and stores it in magnetic containment.  Once a target location is given, the probe's computer pilot vents the drive plasma in a single controlled burst, giving the probe incredible velocity.  Unfortunately, this mode of travel, while saving on the expense of an engine, leaves the probe without propulsion once it reaches its destination.

The cheap robot seeker is mostly used for rapid exploration of a quadrant or to search areas such as asteroid belts that may hide enemy ships.  Most Kushan Admirals will order 6 to 10 probes to be launched on a spread of vectors immediately after the fleet emerges from hyperspace.  A less conventional mode of employing Seekers is to send 15 or 20 of them around a known enemy position.  Unless the enemy commander is willing to devote significant resources into tracking down each and every probe, this will create a cloud of contacts around his position.  In the resulting confusion, a Kushan Admiral can deploy multiple heavy corvettes to hide amongst the probe contacts and attack poorly defended resource collectors.

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