Each launcher can store 8 missiles, which are launched more
rapidly than new ones can be produced (once every 2.3
seconds for each launcher). The Volley Attack launches
missiles every .2 seconds until the reserves are depleted.
The missiles have a max velocity of 1,250 m/s, can
accelerate at 1,650 m/s^2, and each have 120 hit points.
The guided missile has long been a forgotten weapon
in space combat. Small cheap missiles lacked the warhead
strength and range to be a factor, while missiles large
enough to be a threat simply could not be carried in large
enough numbers on even capital ships to make it worth the
time and resources. Kushan Engineers finally made a tactical
breakthrough by applying the automated construction bay
technologies used in the Mothership and, to a lesser extent,
in Imperator Class Carriers. Missile Destroyers use the
standard Destroyer hull, but replace the Ion Cannon systems
with an automated assembly bay, capable of building a heavy
missile armed with a fusion warhead every 5 seconds. A dual
rail missile launcher is mounted on either side of the
forward hull where the standards weapon bays used to be.
Missile Destroyers have the best stand-off range of any ship
in the fleet, but are vulnerable once their initial load of
32 missiles has been launched, and their rate of fire drops
to how fast they can manufacture new missiles.
The Missile Destroyer is the supreme
anti-fighter platform in Homeworld. Two destroyers can more
or less decimate almost any fighter attack.