The light
corvette is the first attempt by Kushan scientists to create
a multi-crew strike craft, and as such, it has a special
problem. Without the speed of a fighter or the hitting power
of a capital ship, the light corvette, even with its light,
high-speed cannon, is relegated to harassing fire duty in
most fleet contacts. It is best employed as a dangerous
distraction. In large actions this can mean a flight of
light corvettes will close first to draw out enemy fighter
screens and leave the main body of the opposing fleet open
to a first strike from heavier ships. Going in first leaves
light corvette crews facing incredible dangers, but
receiving little of the glory.
During
the first attacks by the Turanic Raiders, the
'Cavalier'-class corvettes provided a much-needed supplement
to the lightly-armed Arrow and Blade fighters. Quickly
superseded by the heavier twin-turreted Hammer corvette, the
Cavalier enjoyed a brief resurgence when the Hammer's slow
speed proved a weakness against enemy capital ships. Through
the early part of the Homeworld War, the Cavalier remained
an economical combatant, with heavy enough weaponry to
intimidate enemy fighter formations, while still retaining
enough speed to survive against heavier opponents.
However,
once the faster, more sophisticated Tempest-class corvettes
entered service, Cavalier production all but ceased, and
existing Cavalier units were assigned to resource escort,
Mothership defense, harassment or other light duties. The
Cavalier was retired along with many of the older designs
after the successful conclusion of the Hiigara campaign.
In the early stages of a multiplayer
game, light corvettes can be a very useful asset. They are
powerful enough to make your opponent's resource collectors
play elsewhere, yet not so expensive as to deprive your
fleet of more important units. After the early game,
however, they are of little use.
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