"Seeker" Reconnaisance Fighter

Info Here.
(take this with a grain of salt; it's not official)

CLASS: FIGHTER
HEALTH: 200
Weapons:
ENERGY, Small (1): 22 damage.
Special: Detection Ability
RU Cost: 40

Mass: 33 tons
Firepower: 18
Armor: 120
Coverage: 10%
Maneuverability: very high
Max. Velocity: 1050 m/s

The Seeker class of deep reconnaissance and survey vessels was one of the first original designs produced by the Kiith Somtaaw Engineering families. The first priority of the Somtaaw mining fleet was to find and process the rarest and most valuable resources to be found in deep space, especially exotic volatiles and super-stable elements. To this end, Somtaaw purchased the manufacturing rights to the Heavy Neutrino scanning array from Kiith S'jet. While the unusual size of the scanning array means it is usually placed on research platforms or Frigate-sized explorers, Somtaaw needed the array to rapidly search entire systems at relatively close range. To that end, Somtaaw Engineers have basically wrapped a simple cockpit and maneuver drive around the array. While the shakedown period for this design was extensive, due to the unorthodox approach, the result is a high speed recon platform that has the attributes of a standard light fighter and the sensor abilities of a ship 20 or 30 times the size and expense.

While the initial prototype was unarmed, repeated encounters with Turanic raiders convinced Somtaaw Fleet Command that the Seeker needed to carry some sort of weapons system. In the end, a light mass driver was jury-rigged on a belly mount, which gives the Seeker a limited self-defense capability that can usually deter raiders until the recon ship can use its superior speed to escape. While the main function of the Seeker's array is to scan for minerals and radiation signatures, it is quickly reconfigured to track vessels.

As a result of the fact that most recon patrols require spending long periods of time in a small cockpit, many Seekers pilots are young, single women of smaller stature. This has led to deep recon missions being referred to as "Heartbreak Patrols"…but whether this is more to do with the stress they put on fledgling relationships or the disruptions caused by these pilots making up for lost time upon their return is not known.

Required Tech - NONE
Upgrade Tech - ADVANCED SENSORS
ADVANCED FIGHTER DRIVE
ENERGY CANNON
ARMOR LEVEL 2


"Recons can spot mimics. In fact it's part of their function to ferret out cloaked or disguised ships."

"Each ship has a sensor area with two ships, the Recon and Sentinel, having a greater range then the rest of the fleet. There is a technology to upgrade, for example, a Recon's sensor range which not only increases the range at which it can see, but allows it to better spot covert ships, like the Mimic, Leech, and Cloaked Fighter (the squishy guys got their mitts on the CF in case you were wondering)."  - Chris Stewart, Barking Dog

"Recon: The Somtaaw version of a scout. The 15 years since the original Homeworld have seen marked improvements in technology, as the recon's engine seems more powerful than the original scout's. Plot a series of waypoints into the far reaches of the fog-of-war area, and you'll be surprised at how quickly they complete their patrol. If you run into an enemy fleet, these ships are fast enough to flee without sustaining much damage. Don't use them for any actual combat though. ...like in Starcraft, each unit has an individualized voice. Recon ships are piloted by cocky women, while worker ships are staffed by tired old men."  - Thierry Nguyen, Gamespot

The Recon is a fighter-sized ship that appears to perform the same function as both the Scout and Proximity Sensor. It is armed, but lightly (as the Scout was in Homeworld).

 

Pics Here.
(click to view the source image)

Recon with Statistics

Recon fighter

Recon

Recon opens fire

Recon -- note the underbelly gun

Recon

Recon