ENERGY, Medium (4): 40 damage ea.
RU Cost: 680
Max. Velocity: 250 m/s
Special Action: None
Next to the Worker resource
collector, the Chieftain is one of the most venerable designs in the
Somtaaw fleet. As its designation implies, the Chieftain is basically a
massive ore processing and refinery unit, designed to take in cargo from
workers in deep space and process it. While it is almost as large as a
carrier, the Chieftain is mostly composed of vast storage bays and long
processing lines. Duty aboard a Chieftain is hard, dirty work, but most
of Kiith Somtaaw is more comfortable with the honest work of mining than
the killing and dying of war.
The first Chieftains produced were
strictly industrial ships; with 4 high-speed transfer docking pads for
Workers, they could strip an asteroid pocket bare in days. It was only
after a series of attacks from Turanic raiders that the Chieftain was
fitted with 4 medium mass driver turrets. As full war broke out, the
Chieftain was yet again modified with 4 automated repair beams. Since
there are no excess officers to manage these systems, the repair beams
are under AI control, and automatically begin to repair any friendly
unit in range.
Despite these changes, which have
led to the Mark 3 version, the Chieftain is one of the few pre-war ship
designs that has never brought aboard combat officers to help with
managing ship systems and fleet coordination. Every Chieftain that has
ever been launched and every one that has been lost in combat to this
date has been crewed by nothing more or less than the ancient soul of
Kiith Somtaaw: the Miners.
Given the mining
mandate adopted by the Somtaaw, the old resource controller design was
put aside and a new ship developed. The result is the Processor, a large
ship that can carry at least as many RUs as the old controller, and can
accommodate up to four workers at a time with its payload bays.
ARMOR LEVEL 2