"Archangel" Dreadnought

Info Here.
(take this with a grain of salt; it's not official)

HEALTH: 18,000
MISSILE, Large (6): 60 damage ea.
ENERGY, Medium (4): 40 damage ea.
ION, ? (2) ?
Special: Repulse Weapon
RU Cost: 2700

Mass: 152000
Firepower: 24000
Armor: 85000
Coverage: 80%
Maneuverability: very low
Max. Velocity: 280 m/s
Special Action: Repulse

Desperate wars require desperate measures, and the development of the Archangel class dreadnought was no exception. Even though Kiith Somtaaw was struggling valiantly, it eventually became clear that the fleet had no answer to the Beast version of the Taiidan Heavy Cruiser. And, while it would obviously take another full cycle for Somtaaw to research and develop the technologies needed to build the Hiigaran Avatar Heavy Cruiser, it was equally obvious that there would be nothing left of Kiith Somtaaw by the time a cycle of research could be completed!

Taking deep penetration scans of Bentusi tradeships, Somtaaw engineers tried to duplicate the radial binding design that give Bentusi ships their incredible durability and energy control. The experiments were less than successful, and dozens of engineers died as experimental alloys gave out under the incredible pressure to which they were subjected. Finally, as losses were threatening to push the Hiigaran fleet back into their home system, Somtaaw engineers were able to produce a hybrid design that had some of the durability and power of a Bentusi craft and was still manageable with Hiigaran crews and technology.

The Archangel combines the best attributes of the Avatar Heavy Cruiser and the Taiidani Missile Destroyer, and shields it all in a hull of curved, bonded armor plate that deflects more damage than it absorbs. With 4 heavy turrets backed by 2 full missile banks, the Archangel initially had a powerful offensive punch, but was still vulnerable to flanking maneuvers that brought enemy fire in from the rear, where the heavy mass drivers couldn't reach. This problem was solved rather dramatically with the addition of two heavy ion turrets, which covered the top fore and bottom aft firing hemispheres. Once released into active service, the Archangel has proved devastating to Beast and Imperial forces alike, despite the fact it takes a crack crew to keep her power systems under control.


"Dreadnoughts: these battleships have a repulse cannon that makes it possible to push back units or to destroy them."  - Ouare Games review (translated, badly).

"The HW:C equivalent of the Heavy Cruiser will have 3 different types of weapons once fully upgraded. This moving weapons platform will be a potent ship in any battle. I can't get into any more detail at the moment."  - Mike Gyori, Barking Dog

"The HW:C answer to a hvy cruiser is the Dreadnought. The Dreadnought has a compliment of missiles as well as cannons, though I won't go into numbers here. It also has a third, defensive function it can upgrade to with proper research."  - Chris Stewart, Barking Dog

"This seems like a melding of the missile frigate and the heavy cruiser from Homeworld. This behemoth carries 48 missiles in addition to its main beam weapon, and it has a lot of hit points to spare. Basically, this is the ship you send in to put the hurt on your main targets, while the rest of your fleet backs this guy up or prevents anyone from killing him."  - Thierry Nguyen, Gamespot

The Repulse Weapon creates a continuous repulse wave around the Dreadnought itself; during the time that it is active, no ship can approach it. The weapon has a limited charge; one it is exhausted, it takes a significant amount of time to recharge. 


Pics Here.
(click to view the source image)

Dreadnought close-up, with Stats screen

The Repulse Weapon in action

Dreadnought, up close and personal.

Dreadnought following a carrier into combat

Underside view of the Dreadnought, firing missiles.

Dreadnought tangles with infected Turanic Raiders

A Dreadnought clobbers an unknown vessel

Dreadnought firing missiles