Role: Collects
material for processing into RUs.
Attack: 0
Speed: 276
Hit Points: 2,000
Cost: 400
RU
Upgrades
Repair Ability:
RU 500
Lvl 1
Collector Hull:
RU 500
The
Hiigaran Resource Collector is a vessel roughly the size of
a Corvette. It has arms to grab various types of materials
that can be turned into RUs when dropped off at a refinery
station. When upgraded the collector can perform repairs on
Frigate and Capital Class ships and as such is an essential
part of any combat fleet.
"To
balance RU intake and consumption, there will be an optimal
ratio between Resource Collectors, RU pocket size and Drop
Off location (such as a Carrier or Mobile Refinery)." -
Josh Mosquiera, Lead Designer
"Collectors
can repair, yes. But it's not a default ability - they have
to be upgraded. So if you'd rather keep your Collectors
dedicated to the gentle art of harvesting, rather than
throwing them into the midst of battle to tend their much
larger companions, that's fine." - Morgan Jaffit,
Designer
"Repairing
will be carried out through the use of docking bays, repair
subsystems, and resource collectors, although some forms of
repair are available only through upgrades."
- Dan
Irish, Executive Producer
"Adding
joints to moving systems (like resource collector claws or
weapon turrets), nav lights, docking paths, subsystem
hook-ups, engine glows and other small details are the last
steps in ship creation." - Geoff Thomas, Assistant
Producer
"Resources
will be found in discrete pockets to prevent roving Resource
Collectors issues that arose in Homeworld. Players will also
have a greater number of resource materials to choose from."
- Dan
Irish, Executive Producer
"…lesser
importance lies in resource gathering and base building.
There is again only one resource, which can not only be
found in asteroids: after a space battle shot-down units
will leave high-quality debris, which can be salvaged and
recycled for your own production…" - Gamestar
(translated from German)
The
businesslike digging appendages make harvesting
resources more of a physical affair than in Homeworld.
If
the "magic green beams" of the previous titles are
gone for good, then it can only be for the better. :)
Resource
Collectors kick up a lot of dust while digging, which trails
off the ship while it travels back to its mother ship for drop-off.
Nice touch.
Resource Collectors also have a role in
repair operations, a la the Cataclysm Worker. While
repairing, it extends its work arms and blue sparks fly,
lighting up the area.
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