Role: Mothership
Attack: 120
Speed: 40
Hit Points:
200,000
Production Slots:
4
Module Slots:
5
Sensors Slots: 1
Armament:
8 x Hull Defense Guns (gimbal)
4 x Side Hull Defense Guns (gimbal)
Production Subsystems:
Fighter Facility: RU 250
Corvette Facility: RU 500
Frigate Facility: RU 600
Capital Class Facility: RU 500
Module Subsystems:
Research Module: RU 750
Advanced Research Module: RU 1500
Platform Controller: RU 500
Hyperspace Module: RU 500
Gravity Well Generator: RU 750
Cloak Generator: RU 3000
Fire Control Tower: RU 1500
Hyperspace Inhibitor: ?
Sensors
Subsystems:
Hyperspace Sensors: RU 1000
Cloak Sensors: RU 1000
Advanced Array: RU 1000
Upgrades:
Anti-Mover Weaponry: 500 RU
Lvl 1 Mothership Hull: 500 RU
Lvl 1 Mothership Engines: 500 RU
Imp. Manufacturing: 2500 RU
Hyperspace 1: 1000 RU
HS Rec. 1: 500 RU
Work has begun
on the second Mothership. The Hyperspace core which is the
mark of their heritage has been removed from storage and
brought to the Tanis shipyard for final integration. The
Fleet has been prepared. The people are ready though
nervous. In order to claim the peace and safety she promised
her people when she first set foot upon Hiigara, Karan S'Jet
must once again prepare for war.
The
Pride of Hiigara is the largest Mothership vessel
ever built by the Hiigarans. Deep within lies the original
Hyperspace Core that took the Exiles from Kharak to Hiigara.
It can produce and build nearly all ships in the Hiigaran
Navy, and has ample slots available for the numerous ability
subsystems available to the Fleet.
The Pride of
Hiigara is a new Mothership, one that was built at the
secret naval base in the Tanis Derelict. The old Mothership
-- the one that carried the exiles from Kharak -- remained
in orbit around Hiigara for many years after the return of
the exiles. Shown here in its berth at Tanis, the Pride of
Hiigara is outfitted with the latest technology and some
experimental systems. Although the Mothership is not yet
complete, our story begins with its emergency launch when
Tanis' location is compromised. The Tanis Derelict, a part
of the ancient and enormous Progenitor Empire, provided a
natural berth for the new Mothership's secret
construction.
The Pride of
Hiigara was designed by Karan S'jet during the voyage
from Kharak to Hiigara. In essence, the Mothership became
her body, and she immediately perceived inefficiencies,
design flaws, and other shortcomings of the original design.
Thus, she began work on a new design for a future Mothership
during that trek across the galaxy.
"The
mothership's functions will be entirely up to you. It's
through subsystem creation that you grant powers to her."
-
Dan
Irish, Executive Producer
"All
ships
except supercapital and mothership class ships can be built
by the mothership." -
Dan
Irish, Executive Producer
"Hard
core players will definitely enjoy and understand a few of
the ship design concepts from Homeworld, like the
distinctive vertical mothership, but there are also several
new ship designs to grab their attention as well." - Dan
Irish, Executive Producer
"Okay... regarding
Motherships... There will be a playable mothership in Homeworld2 single player, and a playable mothership for each race in multiplayer...
There's a couple of things you should know about this though...
First off, the motherships will be distinctively different based upon the strength of the race...
As well, there is only one playable race in Homeworld2 single player but the game will ship with 2 playable races for multiplayer..."
- Alex Garden, Relic CEO
"We have been told that the Mothership will also have
some more powerful weapons of its own in Homeworld2
(it won’t just have wimpy anti-fighter guns)." - John
Callaham, HomeLan Fed
"The
mothership remains the core of unit production and the
economy, but we have included alternatives to ship
production. The Hiigarans' technology has advanced
significantly over the years, and they're now able to
construct capital ships and strike craft in other ships.
These are the carriers and a new unit, the shipyard." -
Dan Irish, Executive Producer
"The
mothership is central but certainly not the only unit that
will affect a player's production and economy. Some ships
will be better at managing resources operations, while
others will have better production capabilities." - Josh
Mosquiera, Lead Designer
"Along
with a phalanx of new ships to play with, the basic mothership
designs are getting a touch of spit and shine, visually
remaining similar but having their functions beefed up
immeasurably. Although you still only get one to play with in
the single-player game, multiplayer will open up distinctively
varied motherships depending on the race." - PCZone UK
"On each ship that can build vessels, there will be slots for subsystems now. These are broken down into three classes: production subsystems that build ships, innate subsystems such as resourcing and engines, and ability subsystems that take care of cloaking and extra sensors. While the Mothership will be able to build everything, carriers and shipyards will have to choose which systems they bring to the table. You can't build everything.
Perhaps even more important is that these individual subsystems can be destroyed. It won't be easy, but they take a while to rebuild and are worth a thought when it comes to your mid-battle target decisions.
When all is done, you'll be able to both right click on the actual systems themselves or right click and hold for a list of subsystems that you can choose from." - Dan Adams, IGN PC
"When the player starts a game, all of these slots will be empty, so if a player wants to build fighters, he or she will have to build a fighter
subsystem. But building isn't the only thing you can do with subsystems. So if you wanted a cloak detecting sensor you can build that, but again, you have a limited number of slots so you have to be careful what you choose." -
Josh Mosquiera, Lead Designer
"The introduction of subsystems adds new and interesting tactical depth to
Homeworld 2's research system. Players will be able to build key modules to customize their larger ships. Some sample subsystems include fighter production bays, fire control towers, and cloaking generators. Of course, players can target these subsystems, allowing them to perform surgical strikes on their enemy's fleet. If your opponent keeps building assault corvettes, take out his or her corvette facilities to give your bombers free rein." -
Josh Mosquiera, Lead Designer
The
newest images (top group at right) show a very different
version of the new Hiigaran mothership than the older PCGamer
batch. While it still retains the familiar vertical "banana"
shape, it now seems very clear that this is a completely new
vehicle, distinct from the Kushan mothership from the first Homeworld.
Among other details, this mothership does not have the
midsection "hump" of the original, nor the topside
"dent" with its antennae and bridge-lights; this
version adds a number of new details, the most prominent of
which is a very large port-side door section. Note also the
numeric designation "02", perhaps suggesting that
the original was "01". Dan Irish also referred to
it as "the new Mothership" in the March AVault
interview (credit to oXo for spotting that), and fiction on
the official site refers to it as the "second"
mothership. The
untextured yellow "bumps" seen on the older mothership
shots are unfinished Subsystem modules. You can see in more
recent shots (nearer the top) that they have been replaced
by detailed geometry. They are individually
visible and targetable by enemy forces. If in the final
version of the game they are graphically distinct (as they
were on the Command Ship in Cataclysm), then an enemy may be
able to tell what systems you have built just by looking at
your Mothership. Click
here to compare this mothership with
that from the first game.
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