are the returned Kushan exiles from the first game, and
represent the player in the single-player campaign. Most of
the ships in the currently available screenshots are Hiigaran, identifiable by
default blue-gray coloration, white
stripes, the Angel Moon logo and/or the number 15. Most of
the Hiigaran ships we have seen thus far are closely
analogous to their Kushan counterparts in Homeworld.
are some similarities between the Homeworld fleet of the
Kushan and the Hiigarans of Homeworld 2. While some ships
are obvious descendants from those in Homeworld, most are
new and have never been seen before. Of course, the design
of the mothership has survived for this long, so as you can
see in the screenshots, it remains the mainstay of the
fleet." - Dan Irish,
"The Hiigarans' strength
lies in their capital ships. Being defensive in nature, the
Hiigaran navy relies on Frigates for short-range engagements
and Destroyers and Battlecruisers to hit the enemy at a
distance. Of course, an effective defence requires Fighter
and Corvette support, without which the Hiigaran big ships
are sitting ducks. The Hiigarans also benefit from higher
quality ships, preferring to use fewer but better vessels.
This technological advantage also extends to Sensor upgrades
and Hyperspace technology." - Josh Mosquiera,
"The Hiigarans prefer resilient, multi-function ships and as a result they're generally slower and fewer in number. Many Hiigaran vessels are well suited to a number of roles but are more costly to produce. Hiigarans favor the slower but more powerful frigate chassis and have comparatively weak strikecraft options as a result.
The primary special abilities of each race directly affect their tech tree and play style. Tactical advantages and how they modify gameplay become apparent when we start granting unique technology. For example, building a hyperspace subsystem allows Hiigaran players access to any point on the map provided they can afford the expense."
- Geoff Thomas, Assistant Producer