Hiigaran Battlecruiser

Homeworld 2


Class: Super Capital Ship
: Long Range Capital Ship Killer
: 5200
: 69
Hit Points: 240,000 
Cost: 4000 RU
Armament: Heavy Ion Beam Turret x 2, Pulsar Beam Turret x 4, Kinetic Burst Cannon x 4
Weapon Locations: Top, Bottom, Port, Starboard, Bow
Rate of Fire: Slow to High
Weapon Range: Short to Very Long
Coverage: High

Production Slots
Module Slots: 2
Sensors Slots: 0

Module Subsystems:
Hyperspace Module: 500 RU
Gravity Well Generator: 750 RU
Cloak Generator: 3000 RU
Fire Control Tower: 1500 RU

attlecruiser Lvl 1 Hull Upgrade: RU 1000
Battlecruiser Lvl 1 Engine Upgrade: RU 1000

The largest combat ship in the Hiigaran navy, the Battlecruiser has two long range Heavy Ion Beam turrets. These weapon systems allow the Battlecruiser to engage targets at extreme distances, making it a deadly foe for most capital class ships. A complement of four pulsar turrets and four kinetic burst cannons enable the Battlecruiser to engage strike craft intent on disabling key command, propulsion, or weapons subsystems. With proper frigate and corvette support, the Battlecruiser is the heavy-hitter of many fleet engagements.

Heavy Ion Beam turrets and Arbiter Cannons lay waste to Capital Ships at long range. A strike craft bay and a complement of four Pulsar Turrets enable the Battlecruiser to engage strike craft groups intent on disabling engines, weapons or ability subsystems.

"One of the best new ship designs of the Hiigaran navy is the Battlecruiser. The Battlecruiser's capabilities are best used as the flagship of a dense strike group. By forming a strike group around the ship, you're assured a balanced force that's ready to defeat a wide range of adversaries. The Battlecruiser is designed to fight and destroy other Capital Ships, and provides the mainstay anchor of any task force." - Dan Irish, Executive Producer

"There is a new battlecruiser that is the mainstay of the Hiigaran fleet. While there are ships like the Battlecruiser, bristling with weapons, we've ensured that all ships are useful throughout the game. Bigger doesn't mean invulnerable. Fighters maybe be smaller and weaker, but their speed allows them to swoop past slower defenders and sneak in under the firing arcs of bigger ships. Without a proper balance of combined fleets, it is possible for a fighter squadron to disable even a Battlecruiser. Have a few Corvettes escorting the Battlecruiser and the situation would be far different." - Dan Irish, Executive Producer

This is the first Homeworld 2 vessel identified from a screenshot, appearing in a Relic website graphic that was leaked and then hushed up in November of 2001. It's a very, very large warship, and heavily armed.

Now that we can see the underside of the ship, the weapon picture becomes clear. The large turrets on the bow are twin Kinetic Burst Turrets; there are two more underneath port and starboard. The central turret topside is the heavy ion cannon; there is another underside. There are four pulsars, two each port/starboard. The only thing not accounted for in the weapons list above are the four box-like structures (two topside, two underside) that appeared to fire ion cannons in the 2002 PCGamer pics. Asked about these structures, Relic's Dan Irish replied: "These structures do not impart or control any abilities. Think of them as racing fins. The battlecruiser is, after all, a bit of a hot rod." 

The source images are somewhat dark, so I've modified and annotated an image with what is known of the weapon locations.

There are also now docking bays on both sides of the ship. Josh Mosquiera has said that the battlecruiser can repair damaged fighter squadrons, but not build anything. It has two slots for subsystems, listed above.