Loroi Ship Design

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junk
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Re: Loroi Ship Design

Post by junk »

Overkill Engine wrote:Or worse yet, interception of comms and substitution of "less than optimal" orders.

I would hope a human group leader would be harder to "hack" via broadcast comms than an AI group leader would be.
The AI would be as hackable as the ship itself. Keep in mind that a pilot of a spaceraft will have almost just as many computer systems on his ship.

To be honest I certainly think that humans still have a role in future warfare - in part due to the batshit crazyness we exhibit. Not random behaviour but very odd.
This could potentially make human commanders very important.

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Mjolnir
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Re: Loroi Ship Design

Post by Mjolnir »

Overkill Engine wrote:Or worse yet, interception of comms and substitution of "less than optimal" orders.

I would hope a human group leader would be harder to "hack" via broadcast comms than an AI group leader would be.
That is really going to be essentially impossible in either case, with it being trivial to use encryption strong enough that a planet sized computer couldn't crack it in time and with it being rather clear where a transmission is coming from. It's unlikely either the human or the robotic pilot will even accept communications carrying commands from the enemy...ignoring such signals without even processing their contents would be a straightforward way to prevent exploits. And as Junk points out, the human piloted version still has computers running everything...human pilot or not, if the enemy can get into the computers, you've already lost.

Overkill Engine
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Re: Loroi Ship Design

Post by Overkill Engine »

The....security offered by encryption is proportional to the amount of tech and resources invested in it, and even then....it just slows down the process, not halts it. It's basically just a padlock on a vault...it slows a thief down, but does not stop one sufficiently determined. People trust it too much. The infrastructure for crypto even in today's military communications is immense as is, and I shudder to think what a mishap would cause in something utterly AI reliant.

Make it worth the effort of relaying an encrypted broadcast signal back to a planet sized computer for processing, and it will happen.

The best security for information is making sure the opposing force cannot even get hold of it even in encrypted form, especially by not broadcasting it via a real-time telemetry feed that can be compared to observed field behavior.

Related link: http://news.cnet.com/8301-1009_3-10417247-83.html

Granted, in this case there was a critical link left unencrypted....the scary part is with that raw data they could ( :roll: ) have done far more than watch the feeds. The real reason for this failure was that we were too confident in our tech superiority and did not properly evaluate the resourcefulness of the enemy.

I wish encryption was an end all answer to infosec, but it unfortunately it is not. Sorry....I get on a rant when people say "just encrypt the signal". :ugeek:

Mayhem
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Re: Loroi Ship Design

Post by Mayhem »

Encrypted transmissions are fine as long as the "duration for which the information must remain secure" is less than the "time required for a hostile party to decrypt the information".

When controlling drone in a combat environment the priorities are preventing the enemy from:
  1. giving the drone orders
  2. knowing what the drone is going to do before it does it
  3. gaining additional knowledge of the precise capabilities of the drone (or other of your assets in the area).
As long as the enemy cannot decrypt the transmissions during a battle, issuing the drone with new encryption keys at each launch will take care of the first 2, and carefully design communication protocols & directional transmissions will help for the third.
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Overkill Engine
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Re: Loroi Ship Design

Post by Overkill Engine »

4. Pray that the enemy never salvages a drone.
5. Design them to blow up when disabled.
6. Pray the enemy never figures out how to prematurely detonate them...
7. FFFffffffffffuuuuuuuuuu....... :lol:

Let's just say there is a reason one of the procedures for soldiers is to destroy any equipment that you can't readily carry with you when vacating a position that is about to be overrun.

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Mjolnir
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Re: Loroi Ship Design

Post by Mjolnir »

Overkill Engine wrote:The....security offered by encryption is proportional to the amount of tech and resources invested in it, and even then....it just slows down the process, not halts it. It's basically just a padlock on a vault...it slows a thief down, but does not stop one sufficiently determined. People trust it too much. The infrastructure for crypto even in today's military communications is immense as is, and I shudder to think what a mishap would cause in something utterly AI reliant.
The planet-sized computer was just an example of an unachievably powerful computer. It's a straightforward matter to increase encryption strength to the point that a computer capable of breaking it can't be constructed with the available matter and energy in the universe. And in truth, slowing them down is enough...if it takes a year to crack the keys, by the time they're done the drone will be destroyed, recycled, or at least using a new set of keys.

This is assuming the usual approach to encryption of using a key much smaller than the encrypted message. If the drone uses a one-time pad for commands, it'll never be broken...never, ever, not with a computer the size of the universe and an eternity to work on the snooped command messages, because those messages are just random data without the pad to correlate against, and even if combined with the decoded messages, contain no information about the unused portions of the pad.

Overkill Engine wrote:I wish encryption was an end all answer to infosec, but it unfortunately it is not. Sorry....I get on a rant when people say "just encrypt the signal". :ugeek:
You haven't supported your position. As you admit, the issue with the Predator was a signal that wasn't even encrypted.

Overkill Engine wrote:4. Pray that the enemy never salvages a drone.
5. Design them to blow up when disabled.
6. Pray the enemy never figures out how to prematurely detonate them...
7. FFFffffffffffuuuuuuuuuu....... :lol:
Don't pray, take measures to prevent them from gaining useful information from a salvaged drone. And don't make their self destruct packages controlled via an unsecured link.

Zakharra
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Re: Loroi Ship Design

Post by Zakharra »

Mjolnir wrote:
Again, randomness is actually something humans are very bad at, while being trivial to incorporate into machines. This is simple fact, easily tested...you can't even randomly pick heads or tails.

And you still haven't given a single example of how human intuition makes for a superior pilot in this environment, rather than an impediment. Intuition's nothing but estimation and instinct...machines can do estimation, and those instincts were evolved for a completely different environment. And yes, emotions alter our behavior in predictable ways...and a decent machine pilot will probably exploit this, choosing actions to provoke human opponents. One with a good enough model of the opposing pilot might even start doing this spontaneously.

We can do it better than any machine. Do we have preferences, yes, but that can be trained out to a degree and you are forgetting one very important thing. Right now no one. NO one is really trained in true 3d space fighting. The best pilots we got can do their best in a planetary atmospheric fighters. We we get into space and develop space fighters/ships, there will be people trained and those that have the gift, to truly excel at that form of flight. Just as there are those pilots now that have a gift for flying/combat, so will there be space pilots that have a gift for flying in space.

Also, in a high tech environment, humans can operate when communications are jammed. A computer controlled ship that relies on constant communications is effectively useless when those communications can be jammed. Hells. Even radar can be jammed, flares can draw off heat seekers. How would a computer be able to detect what is the real target and what's the fake ones?
Human emotions can have an unknown effect too. It's not always predictable in how it affects us. Anger, rage, hatred, can enrage someone, make them like a wild animal, but it can also make the person a LOT more focused and intent, and let them exceed their normal performance.

Absalom
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Re: Loroi Ship Design

Post by Absalom »

We aren't quicker than 'any machine', we aren't as obsessively devoted to the details of the orders, we aren't as gee-tolerant, and we do a lot of things that are unnecessary for the role (like breath). Humans will be the captains and commanders, we'll be in the capital ships, the 'combat boats', and the little bitty shuttles, but unless you treat 'fighter' as a JOB (like 'skirmisher' or 'observer') instead of a mixture of job and size, humans won't be aboard. And even then we probably won't be piloting them in combat, we'll be giving the piloting computers destinations and behavioral parameters. Let the machines polish out the twitch-level details, humans SHOULD just to set the goals in these situations; the ability to delegate (and train) is the TRUE mark of a good manager.

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Mjolnir
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Re: Loroi Ship Design

Post by Mjolnir »

Zakharra wrote: We can do it better than any machine.
It's unclear what you're talking about. Human pilots do have a real advantage in ability to interpret orders...but by the time it's an issue, we'll probably have speech recognition and natural language systems working well enough to take complex verbal orders without needing a full-blown AI. For just about anything else related to space combat, however, it's clear that we really can't.

Zakharra wrote:Do we have preferences, yes, but that can be trained out to a degree and you are forgetting one very important thing. Right now no one. NO one is really trained in true 3d space fighting. The best pilots we got can do their best in a planetary atmospheric fighters. We we get into space and develop space fighters/ships, there will be people trained and those that have the gift, to truly excel at that form of flight. Just as there are those pilots now that have a gift for flying/combat, so will there be space pilots that have a gift for flying in space.
And none of them will ever approach the capabilities of a machine pilot, with the difference being so great that even for manned craft taking full manual control will likely be a very unusual thing to do.

Zakharra wrote: Also, in a high tech environment, humans can operate when communications are jammed. A computer controlled ship that relies on constant communications is effectively useless when those communications can be jammed.
And one that doesn't, isn't. Yup, a poorly designed system is poorly designed.

Zakharra wrote: Hells. Even radar can be jammed, flares can draw off heat seekers. How would a computer be able to detect what is the real target and what's the fake ones?
Same way a human would, by looking at the various sources of data and trying to pick out conflicts and find the most probable correct solution. Computers can do this faster and more reliably than humans, looking at actual data rather than a simplified representation rendered suitable for human consumption, taking more sources of data into account than any human could pay attention to, and performing more complete analysis than a human's quick estimation.

Humans are also afflicted with a variety of odd perceptual quirks that could be exploited to make things difficult to see or make a false target look more real. Machines may have similar glitches, but they'll depend on the software and hardware installed. This is more of an issue planetside, though, where exploiting it is a simple matter of a particular paint job...it'd be rather difficult to influence the pilot's instrument displays in a way that gives an advantage.

Zakharra wrote: Human emotions can have an unknown effect too. It's not always predictable in how it affects us. Anger, rage, hatred, can enrage someone, make them like a wild animal, but it can also make the person a LOT more focused and intent, and let them exceed their normal performance.
Emotions can easily make people more predictable, making a pilot fixate on a particularly irritating target and make simpler, more direct maneuvers in pursuit. The power of rage won't transcend physics to give humans an advantage, and may even be quite easy for machines to exploit.

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bunnyboy
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Re: Loroi Ship Design

Post by bunnyboy »

Usually anger or any other emotion makes us stupid. :|

Also humans are fully cabaple to any unhumanity like machine. Hospitals, civilians, cities, airplanes, dams, neutral foreign forces, allies, etc are only only targets, if you follow orders.
Proof: Any war fought ever.
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LegioCI
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Re: Loroi Ship Design

Post by LegioCI »

Whether to use AIs or pilots has always been one of those weird subjects for me. Objectively, I know that AI's will generally be better than a human pilot in any given combat situation 99% of the time, but my gut just knows that an AI getting all the credit for taking out the enemy flagship is disappointing.

This causes me go back and forth between been brain and gut until I remember the BOLO stories I've read, and I know that if humanity's AI's are done like BOLOs, I would be completely OK with that.
"But notice how the Human thinks. 'Interesting... how can I use this as a weapon?'" - Arioch

Overkill Engine
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Re: Loroi Ship Design

Post by Overkill Engine »

Mjolnir wrote:
Overkill Engine wrote:I wish encryption was an end all answer to infosec, but it unfortunately it is not. Sorry....I get on a rant when people say "just encrypt the signal". :ugeek:
You haven't supported your position. As you admit, the issue with the Predator was a signal that wasn't even encrypted.
Actually, my position is that overconfidence is what caused that breach. Someone didn't give the "primitive sand dwellers" the proper credit and we got burned for it. However, what should have happened is that ground link was encrypted at a minimum, along with additional measures to ensure the encryption gets the chance to do its job too. Relying on crypto alone is also overconfidence though.
Mjolnir wrote:
Overkill Engine wrote:4. Pray that the enemy never salvages a drone.
5. Design them to blow up when disabled.
6. Pray the enemy never figures out how to prematurely detonate them...
7. FFFffffffffffuuuuuuuuuu....... :lol:
Don't pray, take measures to prevent them from gaining useful information from a salvaged drone. And don't make their self destruct packages controlled via an unsecured link.
I wouldn't even make it solely controlled via crypto link. I'd just worry that I'd make the self detonation conditions so paranoid/temperamental that I'd waste a lot of resources when I could have gone with something inherently less exploitable by the enemy.
legioci wrote: Whether to use AIs or pilots has always been one of those weird subjects for me. Objectively, I know that AI's will generally be better than a human pilot in any given combat situation 99% of the time, but my gut just knows that an AI getting all the credit for taking out the enemy flagship is disappointing.

This causes me go back and forth between been brain and gut until I remember the BOLO stories I've read, and I know that if humanity's AI's are done like BOLOs, I would be completely OK with that.
Never read that series of books, but I do worry about the probability of the AI units going Skynet on our asses approaching 1 as we keep refining AI and robotics technology.

Pseudo-related link: http://www.botjunkie.com/2009/10/20/har ... obot-bees/

These could be militarized by replacing the pollinator with some form of toxin injector. ROBOT SARIN BEES!!!! I'm reasonably sure they could carry a 0.5mg dose per "bee". Granted, not exactly a space warfare weapon, but you got to start somewhere.

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Mjolnir
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Re: Loroi Ship Design

Post by Mjolnir »

Overkill Engine wrote:Actually, my position is that overconfidence is what caused that breach. Someone didn't give the "primitive sand dwellers" the proper credit and we got burned for it. However, what should have happened is that ground link was encrypted at a minimum, along with additional measures to ensure the encryption gets the chance to do its job too. Relying on crypto alone is also overconfidence though.
As I recall, hardware capable of encrypting/decrypting streaming video was hard to come by at the time it was being designed, and there were cost/reliability/power consumption/other issues that prevented it from being used. It definitely should have been upgraded, but the reasons it wasn't were more resistance to change than overconfidence. A fair bit of it was resistance to the very idea of drones and unwillingness to give their development and deployment the needed resources.

Overkill Engine wrote:I wouldn't even make it solely controlled via crypto link. I'd just worry that I'd make the self detonation conditions so paranoid/temperamental that I'd waste a lot of resources when I could have gone with something inherently less exploitable by the enemy.
It's pretty straightforward. Arm the system like existing weapon systems, by distance flown or time from launch, disarm with a secure handshake on return. In between, you're freely flying in vacuum at tens to hundreds of km/s relative to the enemy, at ranges from thousands to hundreds of thousands of km. Reliable tamper protection should be extremely easy.

Overkill Engine wrote:Never read that series of books, but I do worry about the probability of the AI units going Skynet on our asses approaching 1 as we keep refining AI and robotics technology.
The system I have in mind is a lot simpler and more controllable than anything like strong AI. The environment and problems are really ideal for machine control, vastly simpler than even aerodynamic flight, with none of the hard problems like recognizing and manipulating interacting objects in a cluttered environment, using tools, etc. Most of the tasks the human brain has been optimized for have no use in space combat.

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bunnyboy
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Re: Loroi Ship Design

Post by bunnyboy »

Overkill Engine wrote:ROBOT SARIN BEES!!!! Granted, not exactly a space warfare weapon
Then you haven't seen genemodified cyber killer flies.
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Overkill Engine
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Re: Loroi Ship Design

Post by Overkill Engine »

I could swear I've seen that comic in a Heavy Metal magazine before, it looks damn familiar.


----
Mjolnir wrote: As I recall, hardware capable of encrypting/decrypting streaming video was hard to come by at the time it was being designed, and there were cost/reliability/power consumption/other issues that prevented it from being used. It definitely should have been upgraded, but the reasons it wasn't were more resistance to change than overconfidence. A fair bit of it was resistance to the very idea of drones and unwillingness to give their development and deployment the needed resources.
Probably cost. I know I had equipment bulk encrypting video conferencing feeds in a facility where I worked clear back in the early 2000's, that was about the size and weight of a DSL modem.

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junk
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Re: Loroi Ship Design

Post by junk »

To people worried about a skynet|butlerian Djihad|men of iron scenario.
I think the important point here is to keep in mind that no one in their right mind would actually use AIs for drones. If only because of the giant processing power requirements.

While the units might employ some genetic algorythms, they would most likely be extrememly "simple" by standards most people see drones as. The units would merely exist for their given tasks and be programmed only for them.

a) it's uneconomical to have them more complex
b) it's safer
c) the units would probably use the barest possibly amount of processing power possible so anything that adds on to it with no significant gain is out.

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Mjolnir
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Re: Loroi Ship Design

Post by Mjolnir »

Overkill Engine wrote:Probably cost. I know I had equipment bulk encrypting video conferencing feeds in a facility where I worked clear back in the early 2000's, that was about the size and weight of a DSL modem.
Keep in mind that box had about a decade's worth of advancement over the stuff initially going into the Predator, in a period of time in which the entertainment industry was pushing hard to close the analog hole and develop DRM that required realtime encryption and decryption of video. A bit earlier you have things like the Patriot missile, which had such limited hardware that it used a 24 bit clock (with a rather strange implementation accumulating tenths of seconds into a fixed point register, rather than an integer count of some arbitrary time quantum).

Anyway, specialized realtime video encrypting hardware may well have been nonexistent, requiring large and powerful unspecialized computers, or just not available in a form that met the requirements for reliability, etc. In the late 1980s/early 1990s, it was believably a legitimate design decision. That it still wasn't encrypted almost a decade into the 2000s, though...

That said, it may have been price cutting run amok. The USS Independence needs to go back into dry dock after a year in the water due to severe corrosion problems, because some idiot thought it was a good idea to save money by deleting the cathodic protection systems from an aluminum-hulled saltwater craft...

LegioCI
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Re: Loroi Ship Design

Post by LegioCI »

TVTropes link for the Bolo-verse.

Bolos are essentially giant, AI-controlled tanks, but the author took a unique approach to how AIs would evolve for them. Essentially, instead of making them too dumb to rebel, we made them smart enough that they're treated mostly the same as their human soldiers, though their deepest programming is basically an instinctive urge to protect humanity, so even when they go insane do to damage to their "brain," they tend to do so in a way that ultimately protects their charges.

I could see a similar routine being used for a space-fighter AI. Make them smart, give them personalities and quirks and ethics. Make them able to learn and adapt almost as well as we can. Most importantly make sure that their programmed at their deepest level as a partner and protector of humanity, not a servant or slave.
"But notice how the Human thinks. 'Interesting... how can I use this as a weapon?'" - Arioch

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Mjolnir
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Re: Loroi Ship Design

Post by Mjolnir »

LegioCI wrote:I could see a similar routine being used for a space-fighter AI. Make them smart, give them personalities and quirks and ethics. Make them able to learn and adapt almost as well as we can. Most importantly make sure that their programmed at their deepest level as a partner and protector of humanity, not a servant or slave.
The problem's just that it's not necessary. A true AI might be of advantage on the ground, where it's dealing with a complex environment and potentially interacting directly with humans, both military and civilian. For a space fighter, though, it's not just a massive expenditure of processing power without any major gain (and extensive training requirements if the AI can't be separated from its physical substrate), you also have the ethical questions of whether you should be putting an intelligent, self aware entity in harm's way unnecessarily. Though an AI back on the carrier ship might be helpful in translating orders into a form that'll get the desired results from the drone fighters.

LegioCI
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Re: Loroi Ship Design

Post by LegioCI »

Mjolnir wrote: ...You also have the ethical questions of whether you should be putting an intelligent, self aware entity in harm's way unnecessarily.
As opposed to an intelligent, self aware human? (This is actually brought up in a few Bolo stories; later on in the timeline having a human commander in the bolo is actually fairly useless, since the Bolos themselves are easily as intelligent as a human, but it's mused that we continue to have human commanders partnered with Bolos out of a sense of responsibility, that the danger that we put Bolos into should be shared by a human. It's actually sort of touching.) Though I do like the idea of perhaps having a single self-aware Bolo-esque AI controlling an entire squadron of strikecraft from a central command ship.
"But notice how the Human thinks. 'Interesting... how can I use this as a weapon?'" - Arioch

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