Concept Fanart of Future Terran Ship Designs

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Just a Crazy-Man
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Re: Concept Fanart of Future Terran Ship Designs

Post by Just a Crazy-Man »

Do we have any Fleet or Escort Carriers for the new Stealth Fighters combine with the tech brought by the refugees of course base on the tech as we don't know enough and security reasons could be trojan horse.

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Arioch
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Re: Concept Fanart of Future Terran Ship Designs

Post by Arioch »

What stealth fighters?

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RedDwarfIV
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Re: Concept Fanart of Future Terran Ship Designs

Post by RedDwarfIV »

I'm having trouble responding to that question because i can barely understand what's being asked. But I'll try.

The TCA Fleet doesn't have any dedicated carriers.For the work it does, it doesn't need them, and without the insanely powerful engines Loroi fighters have, a Terran fighter couldn't hope to keep up with a mothership, or an enemy.

As for stealth, this has been discussed. Aside from humans (and now apparently Umiak) being invisible to Farseeing sensors (which aren't based on any real-life tech anyway), there is no stealth in Outsider.
If every cloud had a silver lining, there would be a lot more plane crashes.

discord
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Re: Concept Fanart of Future Terran Ship Designs

Post by discord »

to reiterate, stealth, while theoretically simple to grasp(no emissions and no reflections) is practically impossible to achieve, as in can not be done.

Just a Crazy-Man
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Re: Concept Fanart of Future Terran Ship Designs

Post by Just a Crazy-Man »

Even so you can in dark on momentum and get so close there response time cut in half. Why Psi abilities null thanks to preprogram unmanned drone attack craft.

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NuclearIceCream
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Re: Concept Fanart of Future Terran Ship Designs

Post by NuclearIceCream »

He just the grammar. Is this bad? I take it English is not your first language is it?

Just a Crazy-Man
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Re: Concept Fanart of Future Terran Ship Designs

Post by Just a Crazy-Man »

working on it

Senanthes
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Re: Concept Fanart of Future Terran Ship Designs

Post by Senanthes »

Just a Crazy-Man wrote:Even so you can in dark on momentum and get so close there response time cut in half. Why Psi abilities null thanks to preprogram unmanned drone attack craft.
I think these points have been covered before (repeatedly), but to reiterate...
Even a "dark" ship will still emit plenty of heat just from systems that you can't feasibly shut down (not to mention the myriad of ways that coasting in will turn against you, such as predictable vectors after acceleration, having to accelerate to start with using those highly visible drives, very long transit times, etc...). And drones are, after being fitted with everything they'd need for an interstellar combat operation, no less detectable by conventional means, as well as less adaptable and reliable.

Whale
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Re: Concept Fanart of Future Terran Ship Designs

Post by Whale »

RedDwarfIV wrote:Final draft:
*pics*
Very cool, but no-one commented on the exposed bridge? :P

Wasn't the front window on America-class just an observation deck too?

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GeoModder
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Re: Concept Fanart of Future Terran Ship Designs

Post by GeoModder »

Whale wrote:
RedDwarfIV wrote:Wasn't the front window on America-class just an observation deck too?
Nono, that's the flag bridge! :twisted:
Image

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RedDwarfIV
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Re: Concept Fanart of Future Terran Ship Designs

Post by RedDwarfIV »

Whale wrote:
RedDwarfIV wrote:Final draft:
*pics*
Very cool, but no-one commented on the exposed bridge? :P

Wasn't the front window on America-class just an observation deck too?
In my mind, there's a difference between 'Bridge' and 'CIC'. The 'bridge' is where you can actually look outside through windows. It acts as a secondary command centre for peacetime activity, but is otherwise fairly useless. Being in a bridge can help some with docking maneuvers and other things that require your own binocular vision as opposed to a 2D image from a camera. The Loroi have a better way of doing it though. The bridge may also be known as the 'control deck', 'flight deck', 'CnC' or 'Drive Room'.

A 'CIC', or Command Information Centre, is where the real work is done. The ship, it's weapons systems, daughter craft*, or fleet operations can be controlled from here. They tend to be in the best protected part of the spacecraft, so that even if other areas are damaged, it can continue to work.

*any lesser craft that the spacecraft may carry, including landers, SSTOs, fighters (which may be useful for an extended point defence network, although drones would work just as well), corvettes, or larger depending on the mothercraft's size. The worldship from Independence Day carried battlecarriers, remember.
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Zakharra
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Re: Concept Fanart of Future Terran Ship Designs

Post by Zakharra »

Having a bridge on a starship where you can actually see outside is foolish. A properly placed bridge would be deeper in the vessel (and sticking it on the front on something like a battleship or cruisers seems just as foolish too). The flag bridge would be in a different place in the ship as would the CIC, although the CIC might be the main bridge too in many vessels.

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Re: Concept Fanart of Future Terran Ship Designs

Post by GeoModder »

Since the Colonial Fleet is only up to cruisers at this point, I assume there are no separate flag facilities on any combat vessel in the fleet.

Besides, I doubt there's even room onboard most vessels to house a flag officer and his staff.


About the new designs for the TCA fleet assets, it looks like defensive measures didn't keep up with the increased offensive layout: lots of missile launchers on the Victory design (and likely the new Freeman design as well), but still the same amount of anti-missile launchers ad counter.
Looks like if for whatever reason Colonial vessels would start shooting at eachother, the new designs with lots of missile tubes will likely win from a large distance.
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RedDwarfIV
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Re: Concept Fanart of Future Terran Ship Designs

Post by RedDwarfIV »

Zakharra wrote:Having a bridge on a starship where you can actually see outside is foolish. A properly placed bridge would be deeper in the vessel (and sticking it on the front on something like a battleship or cruisers seems just as foolish too). The flag bridge would be in a different place in the ship as would the CIC, although the CIC might be the main bridge too in many vessels.
I know. But I had to put one on to stay with the design aesthetic humans in Outsider have. As Arioch said, if this was 100% hard sci-fi then the spacecraft would all look like skyscrapers with engines, and maybe with cylinders for rotating sections. A lot of the design of these spacecraft does come down to looks. But even the Bellarmine was controlled from what was basically a CIC IIRC.
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Zakharra
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Re: Concept Fanart of Future Terran Ship Designs

Post by Zakharra »

RedDwarfIV wrote:
Zakharra wrote:Having a bridge on a starship where you can actually see outside is foolish. A properly placed bridge would be deeper in the vessel (and sticking it on the front on something like a battleship or cruisers seems just as foolish too). The flag bridge would be in a different place in the ship as would the CIC, although the CIC might be the main bridge too in many vessels.
I know. But I had to put one on to stay with the design aesthetic humans in Outsider have. As Arioch said, if this was 100% hard sci-fi then the spacecraft would all look like skyscrapers with engines, and maybe with cylinders for rotating sections. A lot of the design of these spacecraft does come down to looks. But even the Bellarmine was controlled from what was basically a CIC IIRC.

I thought about it and realized that a lot of modern ships are controlled from what is basically the CIC anyways. It makes sense that you'd want the information/sensors and whatnot as close to the captain of the ship as possible. So the Colonial Fleet having the bridge being combined with the CIS is a logical assumption. Also having the smaller vessels (basically everything in the Colonial fleet) having bridges that are kind of exposed/in the front makes some sense since the ships are relatively small and one hit will do a lot of damage to the vessel no matter what. It's not like there are ship 2-3 km long, weighing 2-5 million tons flying around.

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RedDwarfIV
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Re: Concept Fanart of Future Terran Ship Designs

Post by RedDwarfIV »

Well yeah, but I tend to not have a combined bridge/CIC except on really small craft that don't have the space to have both. Having windows means a much smaller weapon can do as much damage as a larger one if it just goes through your windows.
If every cloud had a silver lining, there would be a lot more plane crashes.

TrashMan
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Re: Concept Fanart of Future Terran Ship Designs

Post by TrashMan »

Arioch wrote: Maybe some kind of "flak" shell, which bursts near the target and throws shrapnel, might be viable. But such things would only be useful as close-in defense at very short range, and would not be any better than the Loroi alternatives (lasers, AMM's).
I'd say that a "shotgun bullet" would be a better anti-ship round than a regular one.

IIRC, barriers are not good against kinetics so shrapnel would be effective at damaging or destroying a ship.

As long as the shell detonates when close, and the blast is focused in a cone, at the very least I see significant damage to external parts.

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dapple26
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Re: Concept Fanart of Future Terran Ship Designs

Post by dapple26 »

Hello everyone, first time poster, long time reader.

Has anyone proposed a Terran AWACS design for the scout corps. A ship focusing specifically on sensory detection and the relay of data.

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RedDwarfIV
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Re: Concept Fanart of Future Terran Ship Designs

Post by RedDwarfIV »

The Bellarmine was hardsly focused on war. IIRC, it has a single point defence weapon. It's job is to scout, why wouldn't it carry strong sensors?
If every cloud had a silver lining, there would be a lot more plane crashes.

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dapple26
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Re: Concept Fanart of Future Terran Ship Designs

Post by dapple26 »

RedDwarfIV wrote:The Bellarmine was hardsly focused on war. IIRC, it has a single point defense weapon. It's job is to scout, why wouldn't it carry strong sensors?
Yeah, but not military scouting. A shift in focus towards sensor tech for locating identifying, ships and military installations should be a priority for the scout corps. Existing designs are more generalized since previous design priorities would focus on encountering any number of unknowns, least likely a hostile alien ship.

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