Page 92

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TrashMan
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Re: Page 92

Post by TrashMan »

Grayhome wrote:
it the first group to be trained since the orgus
Yeah my theory is a bit darker and edgier, see if they trained the scout crews with 5 year old tech and shipped them out in an incredibly obsolete vessel the majority of the crew (if not all) thinks is top of the line they would be expendable assets that knew the rehearsed lines that would help humanity but not the recent tech advancements that would make Terra vulnerable to a massive invasion fleet. If you think a single division can take an empire, you don't send 10 when you need to conserve your forces.

When Alex finds out he gonna be sooooo mad. Might have to add a few names to his "List of Vengeance".

This...actually makes a lot of sense.
I reackon with acess to alien tech (Orgus) humanity got a boost in it's technology, but I doubt the scouts themselves got any upgrades. Scouts are by defintion expendable. No reason to spend resources on it.

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manticore7
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Re: Page 92

Post by manticore7 »

discord wrote:just one thing to say, three docking booms does not a huge space-harbor make.
to be fair, we might be seeing only a part of it.
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Ktrain
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Re: Page 92

Post by Ktrain »

TrashMan wrote:This...actually makes a lot of sense.
I reackon with acess to alien tech (Orgus) humanity got a boost in it's technology, but I doubt the scouts themselves got any upgrades. Scouts are by defintion expendable. No reason to spend resources on it.
In what sense are scouts expendable? I mean if you are looking at the situation from the perspective of Civ4 I guess that could be a correct assumption.
Scouts are an integral part of an intelligence framework and given the current circumstances the SC probably has a lot of resources at their disposal.

Also note what I initially thought was a DD was actually a cruiser, so the platform is likely a general military military platform (with civilian applications).
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Mjolnir
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Re: Page 92

Post by Mjolnir »

discord wrote:just one thing to say, three docking booms does not a huge space-harbor make.
There's a lot more in the picture than three docking booms, and what's there implies a lot about what's outside the field of view. It's three visible docking booms, attached to a quite large orbital facility that certainly does more than service three docking booms, and likely has numerous others of various sizes out of view. That facility's name is Hellas Landing, so going by the name it's just a transport terminal, and it's orbiting Mars.

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Trantor
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Re: Page 92

Post by Trantor »

Count Casimir wrote:Anyway, I wonder if we'll finally get to see some of that legendary backtalk Alex seemed to be known for.
I certainly hope so. Standing there useless for 10 minutes can only be a test.
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(Yes, nearly a quarter century ago they lagged me for a sound bite like this - i was the only one of my platoon who was denied last promotion due to too much visits in "cafe rectangle". :mrgreen: )
sapere aude.

Nathan_
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Re: Page 92

Post by Nathan_ »

Ktrain wrote:In what sense are scouts expendable? I mean if you are looking at the situation from the perspective of Civ4 I guess that could be a correct assumption.
Someone going into the unknown is taking quite a bit of risk, so they'd better not be something you can't afford to lose.

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DevilDalek
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Re: Page 92

Post by DevilDalek »

Arioch wrote:The red and white coloration is Scout Corps. Colonial Fleet vessels are metal/gray with some red markings.
Ack! well, I am most put out after spending so long trying to get the Modular cruisers texture like the Bellermine's.

Heh, well, no worries, Arioch, do you have a sample of what the human military ships textures are like?

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bunnyboy
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Re: Page 92

Post by bunnyboy »

Trantor wrote:"Sir, sorry, sir. If this is the way you treat your team i´ll cancel my application!"
*Noise of stool falling down.*
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dfacto
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Re: Page 92

Post by dfacto »

discord wrote:just one thing to say, three docking booms does not a huge space-harbor make.
Either those booms are attached to a space harbor, or those booms are part of a space carrier. I'd say the former is far more likely, as a space carrier that size would be very impressive.

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Grayhome
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Re: Page 92

Post by Grayhome »

Grats on starting a brand new chapter Arioch! I'll make sure to donate some cash as soon as I get paid. :D

TrashMan
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Re: Page 92

Post by TrashMan »

Ktrain wrote:
TrashMan wrote:This...actually makes a lot of sense.
I reackon with acess to alien tech (Orgus) humanity got a boost in it's technology, but I doubt the scouts themselves got any upgrades. Scouts are by defintion expendable. No reason to spend resources on it.
In what sense are scouts expendable?
In what sense aren't they? A single scout cost less resources to build and mantain. And you're going to send it into hte unknown to make contact with a potentially hostile alien race.

Makes more sense to spend resources upgrading your true warships with state-of-the-art tech, not the scouts.

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bunnyboy
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Re: Page 92

Post by bunnyboy »

TrashMan wrote:
Ktrain wrote:In what sense are scouts expendable?
In what sense aren't they? A single scout cost less resources to build and mantain. And you're going to send it into hte unknown to make contact with a potentially hostile alien race.

Makes more sense to spend resources upgrading your true warships with state-of-the-art tech, not the scouts.
But in Outsider-verse you can't expand examined area until they came back.
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TrashMan
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Re: Page 92

Post by TrashMan »

Eh? Since when?
I'd immagine Bellarime makes periodic reports, or can leave navigational bouyos of some sort. It's not like humanity is sending scouts wiht the purpose of expansion anway.

Note that a replacement scout can be built a lot faster than a replacement heavy cruiser.
And if the native turn out to be hostile, you want your best tech on the heavy hitters, not scouts. Better use of resources and you don't show the potential enemy your best cards.

Karst45
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Re: Page 92

Post by Karst45 »

think about it, if you play RTS and you want to explore the map and find your enemy.

Do you send:
A) The less expensive but yet fast unit at the 4 edge of the map
B) The strongest most advanced unit
C) Move your whole army around until you find something and try to obliterate it.

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Grayhome
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Re: Page 92

Post by Grayhome »

ZerglingImage

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Grayhome
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Re: Page 92

Post by Grayhome »

Obnoxiously big, sry.

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bunnyboy
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Re: Page 92

Post by bunnyboy »

TrashMan wrote:Eh? Since when?
I'd immagine Bellarime makes periodic reports, or can leave navigational bouyos of some sort. It's not like humanity is sending scouts wiht the purpose of expansion anway.

Note that a replacement scout can be built a lot faster than a replacement heavy cruiser.
And if the native turn out to be hostile, you want your best tech on the heavy hitters, not scouts. Better use of resources and you don't show the potential enemy your best cards.
Only loroi have non-lag communication. Because of distance, the report or boyo signal comes to use 200 years later.
That is too much to wait, if the potential enemy could find us in couple of months (maybe less if (s)he found our scouts).
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Karst45
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Re: Page 92

Post by Karst45 »

Grayhome wrote:Zergling
so it the less expensive unit that so squishy alone the enemy wont even fell if he attack

bunnyboy wrote:Only loroi have non-lag communication. Because of distance, the report or boyo signal comes to use 200 years later.
That is too much to wait, if the potential enemy could find us in couple of months (maybe less if (s)he found our scouts).
That kind of a misconception caused by giving too much credit to the farseer.

The loroi make use of fast courier (like mozin's ship) for their "somewhat FTL" communication.

but i must say that dropping signal buoy (man this word is annoying to find when your not a native speaker) is the best way to have your enemy backtrack you to ether you support vessel or your homeworld

Aygar
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Re: Page 92

Post by Aygar »

bunnyboy wrote:Only loroi have non-lag communication.
While farseer's can telepathically communicate mind to mind over interstellar distances the transmit portion of their communication causes the telepathic equivalent of bursting of the ear drums (IIRC permanent telepathic hearing loss).

What farseers can sense (without detrimental effects) is the spatial location of minds. While this can be used to transmit information by giving specific formations of ships specific meanings. The speed at which random concepts could be transmitted would be very slow and incredibly inconvenient. Transmission speed of predetermined concepts would be much faster but far more limited and still very inconvenient.

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Mjolnir
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Re: Page 92

Post by Mjolnir »

Karst45 wrote:but i must say that dropping signal buoy (man this word is annoying to find when your not a native speaker) is the best way to have your enemy backtrack you to ether you support vessel or your homeworld
That's trivial to work around...have the buoy only respond to a command sent by a Terran ship. No command, it stays silent and looks like a random bit of drifting space junk. Not only does this provide security, it means the buoy doesn't use up its power supply broadcasting to an empty system.

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