Search found 362 matches

by Siber
Mon Aug 15, 2016 1:13 am
Forum: Outsider Discussion
Topic: Outsider in Stellaris.
Replies: 37
Views: 26678

Re: Outsider in Stellaris.

http://steamcommunity.com/sharedfiles/f ... =744437027

Still lots of room for the mod to be improved and expanded, but I figured I'd stop sitting on it finally.
by Siber
Sat Aug 13, 2016 5:26 pm
Forum: Outsider Discussion
Topic: I get to download No Man's Sky tonight!
Replies: 23
Views: 19736

Re: I get to download No Man's Sky tonight!

I got it last night, and am about 4 hours in now. It's not as good as it could have been, in some key ways it's definitely not as good as it should be, but I'm still playing and forsee sinking much of my free time into it in the immediate future. I could go on at length about design and aesthetic th...
by Siber
Fri Aug 12, 2016 3:16 pm
Forum: Outsider Discussion
Topic: Loroi Trade translation request general
Replies: 350
Views: 648249

Re: Loroi Trade translation request general

The lexicon incoldues two entries for 'star'. Is one or both of them a specific star instead of a generic, or is this an error? Also, I'm curious about the exact distinction between tobi, 'world', and lenzos, 'earth (a.k.a. planet)'.
by Siber
Wed Aug 03, 2016 2:22 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 396367

Re: Outcast Quest [Updated 3/8/16 - Tactical Turn Results]

Awesome outcomes, glad we went with those strange corkscrews! That should in time make chasing us into the briarpatch a very bad idea for enemies. With those kinds of bonuses a second round of whaling is indeed pretty appealing. Not sure I'd advocate another hit of spirals though, I suspect the dimi...
by Siber
Mon Aug 01, 2016 10:15 pm
Forum: Outsider Discussion
Topic: Outsider in Stellaris.
Replies: 37
Views: 26678

Re: Outsider in Stellaris.

Despite where I should be spending my time(and honestly I have put a decent amount of time in the other stuff) I tackled the problems of hair and empire names today. http://i.imgur.com/NdoVvkq.jpg http://i.imgur.com/fnWDIrY.jpg Hair will probably remain as a single style until I go mad and automate ...
by Siber
Thu Jul 28, 2016 7:59 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 396367

Re: Outcast Quest [Updated 27/7/16 - Turn 12 Results]

I vote for the: [X] Stomach Contents [X] The Brain [X] Strange Corkscrew Structures Reasons! The contents could potentially teach us about the ecosystem these things move through rather than just about them. The brain could tell us if these things are smarter than we think so we can stop murdering t...
by Siber
Tue Jul 26, 2016 9:24 pm
Forum: Outsider Discussion
Topic: Outsider in Stellaris.
Replies: 37
Views: 26678

Re: Outsider in Stellaris.

I'm trying to pour all my modding time into finishing off something else, so I haven't really worked on this again yet.
by Siber
Tue Jul 26, 2016 9:19 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 396367

Re: Outcast Quest [Updated 27/7/16 - Turn 12 Survey Closed]

We've got non-zero odds of finishing loroi bio next turn, in fact. Looks like the bonuses to learning actions has dropped our average time on Uruk down to 2 turns, and jump sickness to 7, assuming no worsening of jump sickness. I do have another mechanics question though. You gave the breakdown for ...
by Siber
Thu Jul 21, 2016 1:44 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 396367

Re: Outcast Quest [Updated 21/7/16 - Turn 12 Survey Open]

I have also voted along those lines.
by Siber
Thu Jul 21, 2016 3:46 am
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 396367

Re: Outcast Quest [Updated 19/7/16 - Turn 12]

I can agree that getting a resource buffer is very good idea, and should be a high priority item. However, I disagree when it comes to the import of jump sickness. The last wave was noted to come with some seizures. Practically any activity is potentially fatal when you add seizures into it. What if...
by Siber
Wed Jul 20, 2016 3:01 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 396367

Re: Outcast Quest [Updated 19/7/16 - Turn 12]

Some mechanical questions, apologies if these are answered elsewhere. The slave collar research says we need a roll of over 90 to succeed, does that mean we need that to progress at all, or once we reach toe cost goal we have to keep researching it until we get a roll of 90+ to get the final breakth...
by Siber
Wed Jul 20, 2016 2:11 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 396367

Re: Outcast Quest [Updated 19/7/16 - Turn 12]

@Dargoongfa: I agree, I mostly posted that in response to Absalom's votes. I also wonder if a physics lab would contribute to the jump sickness rolls, if so it might be worth getting asap.
by Siber
Wed Jul 20, 2016 12:53 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 396367

Re: Outcast Quest [Updated 19/7/16 - Turn 12]

I'd like to point out that unless I goofed my math somehow, jump sickness is going to take us an average of 24 turns to finish at our current rates... but on the other hand, the sci anex only takes about 4 turns off that.

Edit: My math was a bit wrong, it's actually 21 turns to start.
by Siber
Tue Jul 19, 2016 12:22 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 396367

Re: Outcast Quest [Updated 19/7/16 - Turn 12]

dragoongfa's plan and thoughts align with my own. Also I wonder, did the jump sickness wave have any effect on the Loroi?
by Siber
Sat Jul 16, 2016 1:39 am
Forum: Outsider Discussion
Topic: Homeworld Remastered 2.0
Replies: 16
Views: 11790

Re: Homeworld Remastered 2.0

Well, the game becoming too hard isn't the only problem homeworld faces, becoming too easy could also be the death of a game. If you get way ahead of the curve by the fourth or fifth mission and nothing happens that 'resets' that state, you've got a lot of easy mode ahead of you. Rewarding the playe...
by Siber
Fri Jul 15, 2016 12:30 am
Forum: Outsider Discussion
Topic: Homeworld Remastered 2.0
Replies: 16
Views: 11790

Re: Homeworld Remastered 2.0

Scaling usually goes sour, but it does exist for a reason, to try to make your current mastery of the game always relevant, regardless of how good or bad you were doing earlier. Even if that's a good idea, the systems to do it are usually pretty damn flawed, unfortunately. Homeworld 1 actually had s...
by Siber
Fri Jul 08, 2016 2:26 pm
Forum: Fan Works
Topic: What to Do with Jardin (Fan Fic)
Replies: 356
Views: 207307

Re: What to Do with Jardin (Fan Fic)

ShadowDragon8685 wrote: [e] Crap, I'd need saint of m to add any NSFW tags, though...
Things have definitely gotten R-rated in places. If you think warnings are needed, you could always post them at the top of fiction posts. Not quite as good as in the topic title, but still gets the job done I'd think.
by Siber
Thu Jul 07, 2016 8:44 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 396367

Re: Outcast Quest [Updated 8/7/16 - Turn 11 Survey Up]

Voted as well.
by Siber
Wed Jul 06, 2016 10:00 pm
Forum: Fan Works
Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
Replies: 921
Views: 396367

Re: Outcast Quest [Updated 7/7/16 - Turn 11]

Martial: [X] Children's Creche Diplomacy: [X] Opening Relations Stewardship: [X] Autoplant, [X] fuel Refinery Intrigue: [X] Half the battle We're already gunning hard on getting friendly with the Loroi, and this would seem to help that more than the alternative. Learning: [X] Teaching Trade Personal...
by Siber
Tue Jul 05, 2016 2:29 pm
Forum: Outsider Discussion
Topic: Outsider in Stellaris.
Replies: 37
Views: 26678

Re: Outsider in Stellaris.

Admittedly the first screenshot was also the result of a similar round trip, just with a different tool doing the conversion. So it's not without peril.