http://steamcommunity.com/sharedfiles/f ... =744437027
Still lots of room for the mod to be improved and expanded, but I figured I'd stop sitting on it finally.
Search found 362 matches
- Mon Aug 15, 2016 1:13 am
- Forum: Outsider Discussion
- Topic: Outsider in Stellaris.
- Replies: 37
- Views: 26678
- Sat Aug 13, 2016 5:26 pm
- Forum: Outsider Discussion
- Topic: I get to download No Man's Sky tonight!
- Replies: 23
- Views: 19736
Re: I get to download No Man's Sky tonight!
I got it last night, and am about 4 hours in now. It's not as good as it could have been, in some key ways it's definitely not as good as it should be, but I'm still playing and forsee sinking much of my free time into it in the immediate future. I could go on at length about design and aesthetic th...
- Fri Aug 12, 2016 3:16 pm
- Forum: Outsider Discussion
- Topic: Loroi Trade translation request general
- Replies: 350
- Views: 648249
Re: Loroi Trade translation request general
The lexicon incoldues two entries for 'star'. Is one or both of them a specific star instead of a generic, or is this an error? Also, I'm curious about the exact distinction between tobi, 'world', and lenzos, 'earth (a.k.a. planet)'.
- Wed Aug 03, 2016 2:22 pm
- Forum: Fan Works
- Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
- Replies: 921
- Views: 396367
Re: Outcast Quest [Updated 3/8/16 - Tactical Turn Results]
Awesome outcomes, glad we went with those strange corkscrews! That should in time make chasing us into the briarpatch a very bad idea for enemies. With those kinds of bonuses a second round of whaling is indeed pretty appealing. Not sure I'd advocate another hit of spirals though, I suspect the dimi...
- Mon Aug 01, 2016 10:15 pm
- Forum: Outsider Discussion
- Topic: Outsider in Stellaris.
- Replies: 37
- Views: 26678
Re: Outsider in Stellaris.
Despite where I should be spending my time(and honestly I have put a decent amount of time in the other stuff) I tackled the problems of hair and empire names today. http://i.imgur.com/NdoVvkq.jpg http://i.imgur.com/fnWDIrY.jpg Hair will probably remain as a single style until I go mad and automate ...
- Thu Jul 28, 2016 7:59 pm
- Forum: Fan Works
- Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
- Replies: 921
- Views: 396367
Re: Outcast Quest [Updated 27/7/16 - Turn 12 Results]
I vote for the: [X] Stomach Contents [X] The Brain [X] Strange Corkscrew Structures Reasons! The contents could potentially teach us about the ecosystem these things move through rather than just about them. The brain could tell us if these things are smarter than we think so we can stop murdering t...
- Tue Jul 26, 2016 9:24 pm
- Forum: Outsider Discussion
- Topic: Outsider in Stellaris.
- Replies: 37
- Views: 26678
Re: Outsider in Stellaris.
I'm trying to pour all my modding time into finishing off something else, so I haven't really worked on this again yet.
- Tue Jul 26, 2016 9:19 pm
- Forum: Fan Works
- Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
- Replies: 921
- Views: 396367
Re: Outcast Quest [Updated 27/7/16 - Turn 12 Survey Closed]
We've got non-zero odds of finishing loroi bio next turn, in fact. Looks like the bonuses to learning actions has dropped our average time on Uruk down to 2 turns, and jump sickness to 7, assuming no worsening of jump sickness. I do have another mechanics question though. You gave the breakdown for ...
- Thu Jul 21, 2016 1:44 pm
- Forum: Fan Works
- Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
- Replies: 921
- Views: 396367
Re: Outcast Quest [Updated 21/7/16 - Turn 12 Survey Open]
I have also voted along those lines.
- Thu Jul 21, 2016 3:46 am
- Forum: Fan Works
- Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
- Replies: 921
- Views: 396367
Re: Outcast Quest [Updated 19/7/16 - Turn 12]
I can agree that getting a resource buffer is very good idea, and should be a high priority item. However, I disagree when it comes to the import of jump sickness. The last wave was noted to come with some seizures. Practically any activity is potentially fatal when you add seizures into it. What if...
- Wed Jul 20, 2016 3:01 pm
- Forum: Fan Works
- Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
- Replies: 921
- Views: 396367
Re: Outcast Quest [Updated 19/7/16 - Turn 12]
Some mechanical questions, apologies if these are answered elsewhere. The slave collar research says we need a roll of over 90 to succeed, does that mean we need that to progress at all, or once we reach toe cost goal we have to keep researching it until we get a roll of 90+ to get the final breakth...
- Wed Jul 20, 2016 2:11 pm
- Forum: Fan Works
- Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
- Replies: 921
- Views: 396367
Re: Outcast Quest [Updated 19/7/16 - Turn 12]
@Dargoongfa: I agree, I mostly posted that in response to Absalom's votes. I also wonder if a physics lab would contribute to the jump sickness rolls, if so it might be worth getting asap.
- Wed Jul 20, 2016 12:53 pm
- Forum: Fan Works
- Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
- Replies: 921
- Views: 396367
Re: Outcast Quest [Updated 19/7/16 - Turn 12]
I'd like to point out that unless I goofed my math somehow, jump sickness is going to take us an average of 24 turns to finish at our current rates... but on the other hand, the sci anex only takes about 4 turns off that.
Edit: My math was a bit wrong, it's actually 21 turns to start.
Edit: My math was a bit wrong, it's actually 21 turns to start.
- Tue Jul 19, 2016 12:22 pm
- Forum: Fan Works
- Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
- Replies: 921
- Views: 396367
Re: Outcast Quest [Updated 19/7/16 - Turn 12]
dragoongfa's plan and thoughts align with my own. Also I wonder, did the jump sickness wave have any effect on the Loroi?
- Sat Jul 16, 2016 1:39 am
- Forum: Outsider Discussion
- Topic: Homeworld Remastered 2.0
- Replies: 16
- Views: 11790
Re: Homeworld Remastered 2.0
Well, the game becoming too hard isn't the only problem homeworld faces, becoming too easy could also be the death of a game. If you get way ahead of the curve by the fourth or fifth mission and nothing happens that 'resets' that state, you've got a lot of easy mode ahead of you. Rewarding the playe...
- Fri Jul 15, 2016 12:30 am
- Forum: Outsider Discussion
- Topic: Homeworld Remastered 2.0
- Replies: 16
- Views: 11790
Re: Homeworld Remastered 2.0
Scaling usually goes sour, but it does exist for a reason, to try to make your current mastery of the game always relevant, regardless of how good or bad you were doing earlier. Even if that's a good idea, the systems to do it are usually pretty damn flawed, unfortunately. Homeworld 1 actually had s...
- Fri Jul 08, 2016 2:26 pm
- Forum: Fan Works
- Topic: What to Do with Jardin (Fan Fic)
- Replies: 356
- Views: 207307
Re: What to Do with Jardin (Fan Fic)
Things have definitely gotten R-rated in places. If you think warnings are needed, you could always post them at the top of fiction posts. Not quite as good as in the topic title, but still gets the job done I'd think.ShadowDragon8685 wrote: [e] Crap, I'd need saint of m to add any NSFW tags, though...
- Thu Jul 07, 2016 8:44 pm
- Forum: Fan Works
- Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
- Replies: 921
- Views: 396367
Re: Outcast Quest [Updated 8/7/16 - Turn 11 Survey Up]
Voted as well.
- Wed Jul 06, 2016 10:00 pm
- Forum: Fan Works
- Topic: Outcast Quest [Updated 10/10/18 - Turn 14]
- Replies: 921
- Views: 396367
Re: Outcast Quest [Updated 7/7/16 - Turn 11]
Martial: [X] Children's Creche Diplomacy: [X] Opening Relations Stewardship: [X] Autoplant, [X] fuel Refinery Intrigue: [X] Half the battle We're already gunning hard on getting friendly with the Loroi, and this would seem to help that more than the alternative. Learning: [X] Teaching Trade Personal...
- Tue Jul 05, 2016 2:29 pm
- Forum: Outsider Discussion
- Topic: Outsider in Stellaris.
- Replies: 37
- Views: 26678
Re: Outsider in Stellaris.
Admittedly the first screenshot was also the result of a similar round trip, just with a different tool doing the conversion. So it's not without peril.